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http://dx.doi.org/10.17703/JCCT.2019.5.4.283

Method and Case Study of Decision Tree for Content Design Education  

Kim, Sungkon (Dept. of Digital Content Design, Ulsan Univ)
Publication Information
The Journal of the Convergence on Culture Technology / v.5, no.4, 2019 , pp. 283-288 More about this Journal
Abstract
In order to overcome the students' lack of information and experience, we developed a content planning tree that utilizes a decision tree. The content planning tree consists of a tree trunk creation step in which students select a theme and a story to develop, a parent branch generation step for selecting a category that can be developed based on the story, a child branch generation step for selecting the interesting "effect" method of producing the content effectively, a leaf generation step for selecting a multimedia expression 'element' to be visualized. The educational model was applied to game planning design and information visualization lectures, and provides examples of the categories, effects, and elements used in each lecture. The model was used for 145 team projects and the efficiency was confirmed by a step-by-step learning process.
Keywords
Decision Tree; Design Education Method; Content Planing Tree;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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