• Title/Summary/Keyword: 문화의 교육 콘텐츠

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A Development of Design Education Program Based on Local Cultural Contents to Promote Creativity of Chinese Children (중국 아동의 창의성 증진을 위한 지역 문화 콘텐츠 기반의 디자인교육 프로그램 개발)

  • Yoon, Woolahm;Beck, Donghyun
    • The Journal of the Korea Contents Association
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    • v.20 no.9
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    • pp.56-67
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    • 2020
  • Various studies have been conducted to identify the concept of creativity and enhance it effectively. Many advanced countries in the field of design have already expanded the scope of design education from specialized education to universal education and utilized such design education as a curriculum for promoting the creativity. Although education industry in China has been growing rapidly with the increase in the national income, the current educational contents have been mostly focused on the subjects/contents for an entrance examination, with little consideration of creativity promotion for children. Therefore, as an effort to promote creativity of Chinese children, the current study developed a design education program utilizing Chinese cultural contents and verified its educational effectiveness in terms of creativity promotion. The program was developed in the following process: 1) exploring the program development direction through an in-depth interview with parents; 2) deriving three lesson plans through an ideation session with some experts in art education for children; and 3) selecting a final lesson plan through experts/parents evaluation and developing a final textbook. A total of 10 children were educated with the developed textbook, and their levels of creativity before and after the education were comparatively evaluated using Torrance Tests of Creative Thinking (TTCT). The study results showed that the education program developed in the current study significantly affected the children's creativity, which would contribute to promoting the children's creativity, and also, developing a new creativity education program in the future. Additionally, it is expected that the research methods employed in this study, that is, developing a creativity promotion program using some cultural/local contents, could be usefully/widely applied in various fields of education.

Study on Characteristics of Users for the Mobile Educational Game Contents (모바일 에듀 게임 콘텐츠에 대한 사용자의 특성 연구)

  • Ahn, Kyung-Whan;Hwang, Myung-Cheol
    • Journal of Digital Contents Society
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    • v.10 no.2
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    • pp.333-340
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    • 2009
  • In the era of Web 2.0, the digital contents are becoming major cultural subjects and the scope and added value of digital content technology industry keep increasing. In order to prevent thoughtless expansion of consumption oriented contents to the multimedia motion picture generation and promote the contents industry in educational, industrial or cultural aspect, educational contents should be specialized as strategic products with increased educational and entertaining meaning. As a result, this study analyzed characteristics of users regarding how educational game contents are distributed to consumers by both male and female group. Then, it extracted development factors for expansion of educational games and presented direction to educational game contents development by using educational games according to changes in users in order to secure mobile flat form contents for effective learning.

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Study on Development of Educational Program Contents in the National and Public Art Museums in South Korea since the COVID-19 (코로나-19 이후 국내 국공립미술관 교육프로그램 콘텐츠 변화 연구)

  • Yun, Kusuk
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.310-323
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    • 2022
  • This paper studies how the nature of educational programs run by public art museums in South Korea have been influenced by the COVID-19 pandemic, as well as to what extent the pandemic has caused operational problems for these museums. It, in effect, unveils the new museum culture of the COVID-19 era. It finds that the number of educational programs at the eight museums in Korea selected for this study has decreased 34% since the start of the COVID-19 pandemic. The number of online educational programs, educational brochures and art kits at six of the museums has also increased by 70% compared to before the COVID-19 pandemic. Additionally, 'untact' programs thought up and created by artists have been gradually developing at certain art museums in South Korea, while VR/AR educational programs have been developing at museums in the Seoul Metropolitan Area. As such, this study reveals the changing characteristics of museum educational programs and the new museum educational culture in the COVID-19 era with the hope of opening up discussion about the future direction these programs will take.

Structural Relationships among Protean Career Attitude, Career Commitment and Informal Learning Activity: Focusing on Workers in Cultural Contents Industry (문화콘텐츠산업 인력의 프로티언 경력 태도, 무형식 학습 활동 및 경력 몰입의 구조적 관계)

  • Lee, Hyoungwoo;Kim, Mansoo;Kim, Jungwon
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.425-432
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    • 2021
  • The purpose of this study was to examine the mediating effects of Informal Learning Activity on the relationship between Cultural Contents Industry Workers' Protean Career Attitude and Career Commitment. The results of this study were as follows: First, Protean career attitude of cultural contents industry workers had positive effect on career commitment. Second, Informal learning activity of cultural contents industry workers had partial mediating effect on the relationship between protean career attitude and career commitment. Based upon these results, several suggestions were suggested to promote cultural contents industry workers' protean career attitude, career commitment, and informal learning activity.

A Study on the Analysis of Culture Contents in English Textbook for Grade 5-6 : Comparison of 2009 and 2015 Revised National Curriculum (5-6학년군 영어교과서의 문화내용 분석연구 : 2009년과 2015년 개정 교육과정의 비교)

  • Yim, Bo-hyun;Huh, Keun
    • The Journal of the Korea Contents Association
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    • v.20 no.1
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    • pp.99-106
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    • 2020
  • The aims of this study were to analyze the cultural contents of 5th and 6th grade English textboooks written according to 2015 Revised National Curriculum, and to examine how much suggestions from preceding studies were reflected in the English textbooks. This study also aims to seek directions for desirable culture education in Elementary English textbooks. For this purpose, the culture content in 5th and 6th grade English textbooks were analyzed according to the types, materials, and background. The results show that the current English textbooks still has an imbalance by culture type, material, and background. Futhermore, the suggestions from previous studies were not fully reflected to new English textbooks. Therefore, cultural contents in textbooks should include more varied and balanced culture types, materials, and background in order for effective cultural education. Based on the findings, several suggestions are made for future research.

A Study of A Cultural Classification and A Culture Contents Industrial Classification (문화분류와 문화콘텐츠산업분류에 관한 연구)

  • Ahn, In-Ja
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.17 no.2
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    • pp.5-22
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    • 2006
  • A cultural classification and a culture contents industrial classification are the basic tools for cultural policies, cultural supporting, cultural statistics, and evaluations and there is a cyclic processes among them. This study finds out the varieties and short time changes of cultural categorization in laws, statistics, indexes, evaluations, research reports. As a result, colon style new cultural classification is suggested which used networks, media, genre, and cultural comparts as principles.

Design Strategy for Improving the Effect of Educational Contents for Public Institutions (공공기관 교육용 콘텐츠의 학습효과 증진을 위한 디자인 전략)

  • Park, Sung-Euk
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.444-453
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    • 2010
  • The Knowledge and information are rapidly built through networks; and, through this, epochal changes and developments are reoccurring in diverse societal economic cultural ways. Especially, digital-education emerging together with educational environment changes is taking its place as an educational system which will be able to replace traditional education methods by overcoming the limitations of time and space held by present education methods. The role of GUI(Graphic User Interface) design, which adds user cognitive power and convenience as a method of purveying innumerous information, is growing. Consequently in this research, through the analysis of educational contents utilized in public organizations, research is performed regarding an educational content design for a more effective education of learners.

Project Based Learning for University-Led Urban Regeneration: A Case Study on the Strategic Communication Campaign Class for the Sinchon Regeneration Project (공간문화콘텐츠 창제작 프로젝트 기반 수업 :신촌 도시재생 커뮤니케이션 캠페인 PBL 효과분석을 중심으로)

  • Yoo, Seungchul;Jung, Kwanghee;Ryoo, Jeongmin
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.207-215
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    • 2020
  • The purpose of this study is to examine the effectiveness of PBL in a college AD/PR class. This class was run under the theme of 'Sinchon Regeneration Project' in the 'Seodaemun-gu & University Collaborative Project Program'. As a result of the pre-post surveys, the authors found a significant increase in the place attachment to Sinchon, which was considered as a critical variable in this program. This research is an important study with high practicality in the area of cultural content production education PBL. The PBL teaching method can contribute to enhancing the class satisfaction and strengthening the competitiveness of students in cultural content related majors.

A Study on the Management and Practical Use Program of Local Cultural Contents in the Public Library (공공도서관의 지역문화콘텐츠의 관리와 활용방안에 관한 연구 - 전남지역의 농어촌 지역을 중심으로 -)

  • Chang, Woo-Kwon
    • Journal of the Korean Society for Library and Information Science
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    • v.43 no.1
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    • pp.271-292
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    • 2009
  • The public library strives to foster information use by the public, cultural activities, reading, and life-long education. Public libraries are firmly rooted in local societies providing services that reflect the needs and characteristics of those local communities, while at the same time are structured in a coherent nation-wide network. This study examines practices of managing local cultural contents and proposes ways in which public libraries, as central information hubs in local communities, can provide diverse knowledge information and cultural programs, and local culture contents.

A study of kinetic narrative educational contents based on English literature: A convergent approach (영문학 기반 키네틱 교육 콘텐츠의 교육적 유의미성과 현장 활용 방안 탐구)

  • Kim, Eun-Jung;Shin, Dong-il;Kim, Keum-Sun
    • Journal of Digital Convergence
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    • v.14 no.4
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    • pp.43-53
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    • 2016
  • The purpose of this study is to examine the meaningfulness and the possibility of developing kinetic narrative educational contents based on English literature with convergent approaches. To accomplish the objective, this paper examines three areas of research such as kinetic education, English literature education, and total physical response-storytelling method. It introduces the following three stages of development procedure: 1) selecting and analyzing English literature, 2) designing a prototype including the story flow, the movement and the motion interaction design, and 3) constructing motion database using Laban movement analysis. Then, how to apply it to young learners is illustrated with 'the story of the three little pigs,' Finally, implication for the field of young learner English education and English literature is discussed.