• Title/Summary/Keyword: 문화의 교육 콘텐츠

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Building Culture Complex Belt of Innovation City through Mixture of Cultural, Educational and Public Space (신도시형 혁신도시 문화공간의 복합화 조성 방안 -나주혁신도시를 중심으로-)

  • Kim, Hang-Jib
    • The Journal of the Korea Contents Association
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    • v.10 no.9
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    • pp.421-431
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    • 2010
  • Sustainable development is the main stream of urban development in 21st century. Also, in contemporary cultural space, it is the pivotal paradigm that the development of culture complex and mixture of cultural space, educational facilities, information technology and public space. So, the purpose of this paper lies in presentation for building culture complex belt for innovation city. For this purpose, this paper has reviewed the developmental trend of cultural facilities, has analyzed cultural environment of Naju city, has set the vision and the strategy for Naju innovation city up, and finally has suggested and planned the method of culture complex belt for sustainable new town development.

Mobile digital storytelling using Hamel (하멜을 이용한 모바일 디지털 스토리텔링)

  • Ko, Seok-Ha;Lim, Ji-Hoon;Kim, Seong-Baeg;Moon, Hae-Gyoung;Hyun, Jung-Suk
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.172-175
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    • 2006
  • Hamel has a scholastic value as the first person, who announces Jeju and Korea to Europe. However, there has been little research on developing digital contents except a few books about Hamel. We develop an educational game on PDA using Hamel, based on Hamel character, Jeju's unique culture, multimedia technology, and so on. Compared with the previous games, it is different from the form of gathering points and has various game scenarios through interactions between Hamel character and game space. The structure of this game, which connects Jeju culture and cyber space together, represents the form of a digital storytelling. You can study through this game. It uses quizzes about Jeju culture, crossword puzzles, finding a sequence, finding differences between two pictures to teach users, and fixing pieces of a figure, etc. When we made the game, we divided it into some independent modules to make new game series easily using contents of the other provinces.

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The development and application of Teclmology.Home Economics Teaching-Learning Lesson Plan on Clothing lifestyle to raise awareness of Han Style(Korean Culture) (한문화 인식 증진을 위한 기술.가정 의생활 교수-학습 과정안 개발 및 적용 - 전통 의생활 문화 콘텐츠를 중심으로 -)

  • Kim, Nam-Eun;Lee, Hyun-Jung;Han, Ju;Kim, Soon-Ju;Min, Eun-Hye;Choi, Mi-Sean;Kwak, Sun-Jung;Lee, Hye-Ja
    • Journal of Korean Home Economics Education Association
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    • v.23 no.3
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    • pp.19-36
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    • 2011
  • We investigated middle school students' awareness of Han-style(Korean cuture) in order to promote it, and developed and applied the Teaching-Learning Lesson Plan according to the traditional clothing culture contents related to Han Style. We selected 5 major fields representing Han Style including Han-gul(Korean alphabet). Han-sik(Korean food). Han-bok(Korean traditional clothes). Han-ji(Korean traditional paper), and Han-ok(Korean traditional house). We analyzed the contents of the food, clothing and shelter in 6 types of high school testbooks under the revised 7th national curriculum, and chose seven traditional clothing-lifestyle culture contents. Also we developed 14-period processes and materials(9 for teachers. 9 for students and 3 for and applied it to usual classes. The mean score of middle school students' awareness of Han Style in the post-test was significantly higher than that in the pre-test. Students evaluated it positively that the classes could raise the pride on the Han-culture and provoke the interest in it through the direct experiencing activities. We suggest that the various themes on Han-style should be developed, and the theoretical classes on the identity as well as the experiencing activities on it.

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Facial Expression Research according to Arbitrary Changes in Emotions through Visual Analytic Method (영상분석법에 의한 자의적 정서변화에 따른 표정연구)

  • Byun, In-Kyung;Lee, Jae-Ho
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.71-81
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    • 2013
  • Facial expressions decide an image for the individual, and the ability to interpret emotion from facial expressions is the core of human relations, hence recognizing emotion through facial expression is important enough to change attitude and decisions between individuals within social relations. Children with unstable attachment development, seniors, autistic group, ADHD children and depression group showed low performance results in facial expression recognizing ability tasks, and active interventions with such groups anticipates possibilities of prevention and therapeutic effects for psychological disabilities. The quantified figures that show detailed change in position of lips, eyes and cheeks anticipates for possible applications in diverse fields such as human sensibility ergonomics, korean culture and art contents, therapeutical and educational applications to overcome psychological disabilities and as methods of non-verbal communication in the globalizing multicultural society to overcome cultural differences.

Effect of Cultural Tour Experience Hahoe Village at Andong on Touring Satisfaction and Behavioral Intention (안동 하회마을 문화관광체험이 관광만족과 행동의도에 미치는 영향)

  • Cho, Tae-Young;Seo, Tai-Yang
    • The Journal of the Korea Contents Association
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    • v.9 no.7
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    • pp.361-370
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    • 2009
  • This research, targeting the visitors to Hahoe Village at Andong, which is a cultural tourist attraction with its traditional cultural heritage well preserved, aimed at offering applicable implications to the staff in charge of management of Hahoe Village at Andong by clarifying which cultural tour experience factor has an effect on touring satisfaction and visitors' behavioral intention as a follow-up attitude from touring satisfaction, i.e. effect relationship between the intention of re-visit and intention of recommendation in a structural viewpoint. To sum up this research result, first, there are two factors of cultural tour experience: education and escape. These were found to have a positive effect on touring satisfaction. Second, four factors of cultural touring experience was found to have a positive effect on visitors' behavioral intention. Third, touring satisfaction was found to have a positive effect on visitors' behavioral intention

Traditional Aesthetics of Dunhuang Frescoes Visualized in Chinese Animation - Focusing on - (중국 애니메이션에서 구현된 둔황벽화의 전통 예술성 - <하충국, 2013>를 중심어로 -)

  • Yao, Zong-bin;Hwang, Min-sik;Lee, Hyun-Seok
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.61-62
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    • 2017
  • 둔황 벽화는 4세기부터 14세기에 거쳐 제작된 중국전통 회화 예술의 한 종류이다. 본 논문은 둔황 벽화의 예술성이 애니메이션에서 어떻게 연출되며 중국의 전통 문화와 어떠한 관련성이 있는지 살펴보고자 한다. 이를 위한 연구 전개는 첫째, 둔황 벽화와 중국 애니메이션에 대한 이론적 고찰, 둘째, 둔황벽화를 소재로 한 애니메이션 <하충국, 2013>을 대상으로 사례 분석하여 둔황 벽화의 예술적 특성이 전통 애니메이션을 통해 어떻게 표현되었는지 분석하고자 한다. 이를 통해, 고대의 예술성과 문화가 애니메이션 형식으로 제작되며, 중국의 문화역사에 대한 효과적인 교육적 기능을 하게 됨을 알 수 있다.

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Research on Chinese Cultural We-Media Brand Design Strategy -Focused on the Luogic Show (중국 문화형 1인미디어 브랜드 디자인 전략 연구 -뤄지쓰웨이(罗辑思维)를 중심으로)

  • Cai, Chang;Lee, dong hun
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.401-402
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    • 2019
  • 중국에서 고등 교육이 보편화되고 취업 경쟁이 나날이 치열해지면서, 쉴 새 없이 갈고 닦은 개인의 지식 시스템이 경쟁력의 주요 원동력이 되었고 직장에서도 '공부'가 점차 새로운 키워드로 부상하고 있다. 그러한 까닭에 문화형 1인미디어의 발전 전략에 점점 더 많은 이들의 이목이 집중되고 있다. 본 논문은 뤄지쓰웨이의 사례 분석을 통해 중국의 문화형 1인미디어 시청자의 수요와 발전 추세를 관찰했다. 또한 뤄지쓰웨이가 브랜드 구축 시 어떠한 브랜드 디자인 전략을 펼쳤는지에 대해서도 알아보았다. 지불방식, 지식 커뮤니티 형성, 신용 시스템 구축 등을 통해 시장의 경쟁 속에서 양호하고 신뢰할 수 있는 브랜드 이미지를 형성한다.

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The Study for the Education of Cartoon & Animation and Copyright in College (만화애니메이션 저작권교육을 위한 대학교육 연구)

  • Park, Keong-Cheol
    • Cartoon and Animation Studies
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    • s.13
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    • pp.1-12
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    • 2008
  • We can make the foundation of culture and contents solid with a mental altitude to make out and protect copyright. It'll be the basis of the cultivating student, the next generation in this field who are majoring in animation, comics and characters now. It will give them a good environment to learn more about copyright and motivate surroundings. With this kind of education, We can make and protect works better. This thesis is a result of study to show how to and when to instruct people copyright even though we have faced constant argument on copyright and new approach to the economic value of cultural contents which has been under industrialization. Also, another big issue is what class would be a good target of the education on copyright. College may be the last place in the regular course for education before starling his or her career. Thus, the education that is focused on the importance of copyright is recommendable at this time. Particularly, the students who are majoring carton, animation and character can keep a good attitude to protect copyrights for others through the timely education on copyright. What's more, we can build better environment for students who will start their career in the field of the cultural contents and copyrights because they will not only try protect copyrights for others but also they know their works will be protected through thls kind of education on copyright. I believe this kind of education in college will promote the development in the field of cultural contents and copyrights. Also, it will support social and economic development In culture after all.

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Contents Construction of 'Sea of Korea' Using European Antique Maps (서양고지도를 활용한 '동해' 전시 콘텐츠구성 방안)

  • Oh, Il-Whan;Lee, Seung-Su
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.208-219
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    • 2010
  • Antique maps are a cultural heritage of recorded information with distinguished pictorial and scientific value. They have been utilized in a variety of academic fields, especially in historical geography, as the most fundamental data to look into the restoration of space or historic changes of area from the past. However, there is no sufficient study on the development of contents using antique maps in the exhibitions. Furthermore, there is almost no content research on the antique maps integrating the academic programs in museums or art galleries. In particular, it is very difficult to find research on the approaches to configure or utilize the exhibition contents related to the Sea of Korea using European antique maps. This study examined the construction of educational contents in order to use the European antique maps including the Sea of Korea as well as Korea itself in the exhibitions. The results of this study may visualize the results of academic research on the territory and territorial waters of Korea and extensively acknowledge them as scientific data all over the world. Furthermore, this study aimed to create the opportunity to increase interest in the Sea of Korea and recognize it again, to find the contents construction to use European antique maps as academic data for exhibition and education in museums or cultural facilities and to provide a basic model for history education using antique maps.

Study of Environment Education 2D Animation Content for Young Children (유아를 위한 환경교육용 2D 애니메이션 콘텐츠 연구)

  • Lee, Keun-Wang;Oh, Taek-Hwan
    • Proceedings of the KAIS Fall Conference
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    • 2006.05a
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    • pp.413-416
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    • 2006
  • 본 논문에서는 유아를 위한 환경 지식정보를 2D 애니메이션으로 제작하여 유아에게 환경오염의 심각성을 알리고 예방 교육에 활용 할 수 있게 함으로서 유아의 환경교육 및 홍보에 의한 환경문화 육성에 목적을 둔다. 공기 오염과 에너지의 중요성에 대한 2D 애니메이션 소프트웨어를 제작하고 사전조사와 사후 조사를 통하여 유아들의 이해도가 향상되었음을 알 수 있다.

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