• Title/Summary/Keyword: 문화의 교육 콘텐츠

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A Study on Methods to Revitalize Local Communities through Book Cafe (북카페를 통한 지역 커뮤니티 활성화 방안)

  • Choi, Jun-Ran;Lim, Dae-Geun
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.131-132
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    • 2013
  • 홍대 앞에 급부상하고 있는 북카페가 어떤 문화적 특성을 갖고 있는지 살펴보고 강원도의 '감자꽃 스튜디오', 서울의 '광장시장'과 '통인시장'의 변화를 통해 도심 내 효율적인 문화 공간 활성화 방안에 대해 살펴본다. 문화 공간은 보편적으로 시민들이 문화예술을 감상하거나 생활 속에서 문화적 산물을 직접 생산, 교육할 수 있는 장소 또는 시설로 인식하고 있다. 북카페의 특징인 복합 문화 공간을 잘 살려 '지역 커뮤니티'의 공간으로 발전되도록 한다. 북카페의 활성화 방안으로 지역문화와 잘 연계한 강원도 평창의 '감자꽃 스튜디오'를 예를 들어 비교해 본다. 문화 공간은 시대에 맞게 필요에 따라 변모해야 한다. 문화 공간의 다양한 방법에 대해 연구해보기로 한다.

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Development of VR Fire-extinguishing Experience Education Contents Using UX Design Methodology (UX 디자인 방법론을 적용한 VR 소방체험 교육콘텐츠 개발)

  • Chung, Yoo-Kyung
    • The Journal of the Korea Contents Association
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    • v.17 no.3
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    • pp.222-230
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    • 2017
  • The Ministry of Public Safety and Security plans to expand fire safety education infrastructure to provide customized fire safety education, spread fire safety culture and develop a tailored fire safety education system as a part of the 2016 Citizens' Safety Improvement Policy. This study has also been designed to improve safety problems in the Republic of Korea. Even though safety education has been given, citizens aren't still able to experience a close-to-real situation. In addition, their understanding and satisfaction with the curriculum are very low. Therefore, this study offers VR fire-extinguishing experience education contents as an effective alternative. With a goal of having the participants experience fire extinguishing and evacuation drill in a virtual space, this program has the following advantages: i) safe fire-extinguishing experience; ii) UI to create fun ; iii) useful in fire-extinguishing education; iv) budget saving. we configure the VR fire experience system structure and hardware by applying UX design methodology. We also develop for VR-specific motion recognition plug-in and controller that can be feeling in HMD environment.

Perceptions toward Career Problems in Adolescents from Multicultural Families (다문화 청소년의 진로문제에 대한 인식 유형별 특성에 관한 연구)

  • Kim, Sora
    • The Journal of the Korea Contents Association
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    • v.19 no.8
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    • pp.427-439
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    • 2019
  • The purposes of the study were to introduce a new approach in overcoming career problems of adolescents with multicultural backgrounds, and to explore public views on their careers. Using the Q-methodology, the types of perception toward multicultural adolescents' careers and their features from diverse views were drawn, Data from 35 participants and 34 statements were analyzed by using the QUANL-PC program. The identified perception types were classified as four types: neutral perception type, economic hardship perception type, lack of career training perception type, and lack of professional support perception type. The results found that views toward career problem of adolescents with multicultural backgrounds are neither positive nor negative, and their perceptions were more varied and specific beyond the dichotomy. Therefore, to promote the careers development of adolescents with multicultural backgrounds, more individualized career supporting strategy should be provided based on the applicable perception types.

Satisfaction Analysis about Courses and Management of a Culture Content Interdisciplinary Program in a University (대학에서 문화콘텐츠 연계전공 강의와 관리에 대한 만족도 분석)

  • Lee, Hyun-Ju;Kim, Han-Il;Park, Chan-Jung
    • The Journal of the Korea Contents Association
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    • v.8 no.11
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    • pp.426-437
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    • 2008
  • As culture content industry is regarded as a high value-added creation industry, many universities have run various kinds of programs such as interdisciplinary programs to develop human resources recently. J University has also offered a culture content interdisciplinary program since 2006. 6 departments are engaged in the interdisciplinary program. However, the research related to the assessment of courses and management about interdisciplinary programs rarely exists. In this paper, we firstly analyze the satisfaction levels of the classes and the management of the culture content interdisciplinary program runs in our University. In addition, in order to propose a desirable method to run the interdisciplinary program, we analyze the comprehension levels of students and the effectiveness of the education. Finally, we propose a future direction for a successful program based on our analysis results.

Evaluation of Policy Support for School Arts and Culture Education : Application of Dunn's Policy Analysis Criteria (학교문화예술교육 지원사업 성과에 관한 평가: Dunn의 정책분석 기준 적용)

  • Yoon, Jeong Ok;Kwon, Jaeyoon;Park, Jane;Kim, Ji Young
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.527-528
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    • 2018
  • 이 연구의 목적은 학교문화예술교육 지원사업 성과에 관한 평가를 통하여 정책과 제도의 개선방향을 제시하는 것이다. 이를 위하여 미국정책학회의 표준에 기초하여 정책평가의 접근방법을 반영하였으며 Dunn(1981)의 정책분석기준에 근거하여 효과성, 형평성, 대응성을 평가하였다. 그 결과 학교무용예술교육은 공교육내에서 가치 있는 효과를 내고 있었으나 형평성은 미비한 실정이며 대응성은 충족하지 못하는 것으로 나타났다. 이를 토대로 집행의 관점에서 방향성과 개선점을 시사하였다.

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Current Status, Challenges, and Suggestions for Utilizing Daesoon Jinrihoe's Video Content: Focusing on the Film, The Road of Peace and Harmony, and the Videos of the Museum of Daesoon Jinrihoe (신종교의 영상 콘텐츠 활용 현황과 과제, 그리고 제언 - 영화 <화평의 길>과 대순진리회박물관의 영상물을 중심으로-)

  • Park Jong-soo
    • Journal of the Daesoon Academy of Sciences
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    • v.48
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    • pp.239-268
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    • 2024
  • Video content is often used as a means of education due to the characteristics of the medium: representation, information delivery, immersion, and experience. In particular, religious films are being used more often in public schools and religious communities to promote understanding and inspiration. The purpose of this study is to examine how Daesoon Jinrihoe utilizes video content via the film, The Road to Peace and Harmony, and the videos that were made for the Museum of Daesoon Jinrihoe Museum. The study will also make suggestions regarding the future use of such contents. In Section 2 of this study, the status of the video contents as currently used by Daesoon Jinrihoe will be examined and analyzed in terms of how the film, The Road to Peace and Harmony, and the videos produced for the Museum of Daesoon Jinrihoe are being utilized. In Section 3, the limitations of Daesoon Jinrihoe's video contents will be considered in that these materials in terms of how these videos are only used within the religious order. There is the potential that such materials could be used in broader society. Lastly, in Section 4, it is proposed that video materials produced by Daesoon Jinrihoe could be used within multicultural religious education in a public setting beyond mere in-group religious education. Through this, it is hoped that Daesoon Jinrihoe will be able to expand as a world religion in a more timely manner than what would otherwise be achieved.

Study on Academic Presence and Achievement according to Types of e-learning Contents Development (이러닝 콘텐츠 개발 유형에 따른 실재감 및 학업 성취도 연구)

  • Na Yeong Kim;Dong Yub Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.211-217
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    • 2023
  • This study was conducted for the purpose of analyzing the differences in academic presence and achievement according to the types of e-learning contents development. Content development types were divided into HTML5-based contents, which is interactive contents, and Flash-based contents, which is video presenting type. One group at G high school located in B region learned with HTML5-based contents, and the other group learned with Flash-based contents, and then conducted a survey on the presence and an achievement evaluation. Presence was analyzed through a paired t-test, and the difference in academic achievement was measured through analysis of covariance. As a result of the study, it was found that HTML5-based contents had high levels of presence and academic achievement. Based on the results of the study, the development direction of e-learning contents to be developed in the future was discussed.

Broad-games development and application using regional cultural contents (지역문화콘텐츠를 활용한 도시마케팅 보드게임 제작 및 활용)

  • Lee, Jung-Jun;Lim, Young-Hwan
    • Journal of Digital Contents Society
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    • v.12 no.4
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    • pp.531-539
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    • 2011
  • A board-game is the genre which is the oldest among various game genres. Reflecting the issues, aspects & trend of the era, It contains social & cultural sources. For family activity, socializing & human networking, It is regarded such a good alternative leisure replacing on-line video game causing negative infection. In this research, for city marketing usage, we develop a specifically designed board-game with the source of historical people, must-see sights & local products. Also educational & commercial purposes are seriously considered.

A Study on the Effect of Service Quality of Culture and Art Lifelong Education Institutions on Satisfaction, Intention to Use and Performance (문화예술 평생교육기관 서비스 품질이 만족도, 지속이용의도 및 성과에 미치는 영향 연구)

  • Moon, Jae-Young;Kim, Gi-Beom;Lee, Sae Bom
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.453-461
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    • 2021
  • This study aims to study the effect of service quality of lifelong education in culture and arts on educational satisfaction, intention to continuous use and performance. The service quality of culture and art lifelong education was divided into three dimensions: education quality, administrative quality, and environmental quality. As detailed factors related to quality, six variables were set based on SERVQUAL: convenience, expertise, responsiveness, supportability, empathy, and tangibility. For this study, data were collected from 310 people taking cultural arts lectures at lifelong educational institutions in Seoul, Daegu, and Gumi. Since it was only for lectures related to culture and arts, a total of 256 materials were used for the study, excluding inappropriate materials. A structured questionnaire was used as a data collection method, and a structural model analysis was conducted to verify the hypothesis. As a result of this study, responsiveness among the service quality factors of lifelong education for culture and arts was rejected. In addition, the higher the satisfaction with the culture and art lifelong education institution, the higher the performance and the intention to continue using it. The theoretical and practical implications of this study result were discussed, and future research tasks were presented.