• Title/Summary/Keyword: 문제 해결 중심 수업

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A Contents for Project-Based Instruction using Flash and Photoship (플래시와 포토샵을 이용한 프로젝트 중심 교육 컨텐츠)

  • 김민정;박두순
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.1043-1046
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    • 2003
  • 학습자 중심의 다양한 수업 방법의 모색을 시도하는 교육 여건에 부응하여 학습자로 하여금 학습 동기를 유발하고 학생들 스스로 해결해 나가는 자기 주도적인 학습 방법인 프로젝트 중심 교육법을 비주얼 베이직 수업에 적용하여 프로젝트를 완성해 가는 과정을 통해 문제 해결력을 신장시키고자 한다. 그래서 상호작용이 가능한 멀티미디어 교육컨텐츠를 개발하여 학생들에게 흥미를 유발시켜 학습의 효과를 높일 수 있는 방안이 마련되어야 한다. 본 논문에서는 최근 웹 저작 도구로 알려진 FLASH와 PHOTOSHOP 프로그램을 이용하여 정지화면인 교육컨텐츠와 차별성을 두어 애니메이션의 적극적인 활용으로 학습자의 흥미와 집중력을 유도하고 컴퓨터와 학습자 사이의 상호작용 가능한 프로젝트 중심 교육의 비주얼 베이직 교육컨텐츠를 설계 및 구현한다.

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Development and Application of Practical Problem focused Teaching.Learning Process Plan for Housing for the Later life - in High School Technology.Home Economics - (실천적 문제 중심 노인주거 교수.학습 과정안 개발 및 적용 - 고등학교 기술.가정을 중심으로 -)

  • Kim, Yu-Ni;Cho, Jae-Soon
    • Journal of Korean Home Economics Education Association
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    • v.22 no.1
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    • pp.1-19
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    • 2010
  • The purpose of this study was to develop practical problem focused teaching learning process plan for housing for the later life in order to apply it to the older stage of family planning section of Technology Home Economics in a highschool. Practical problem focused method was used for the teaching learning process plans of 3-session lessons according to the ADDIE model. The global practical problem was "What should I do to plan a safe and comfortable housing for the later life?" In the development stage, 53 teaching learning materials (44 students activity materials, 2 students' and 5 teacher' reading texts, and 2 moving pictures) were developed for 3-session lessons. The planes applied to the 5 classes, 150 students, in the freshmen of B highschool during April 20th-24th, 2009. The 5 point likert questionnaire were used to evaluate the 3-session lessons about 4 contents related aspects as well as the methods and effects of the lessons besides 2 open ended questions. The overall evaluation was very positive in all 6 aspects of the lessons. Some students wanted to learn more about universal design and aging related jobs. Those results showed that the practical problem focused teaching learning process plan for housing for the later life which this study developed would be appropriate to teach the older stage of family planning section related to housing and could be adjusted to the condition of each school and regions.

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The Effect of Role Assignment in Group Activities on Students' Collaboration in Middle School Science Class Implementing Collaborative Problem Solving for Character Competency (CoProC) Model (협력적 문제해결 중심 교수모델(CoProC)을 적용한 중학교 과학 수업에서 모둠활동에서의 역할 부여가 학생들의 협력에 미치는 영향)

  • Minsu Kim;Jihun Park;Jeonghee Nam
    • Journal of the Korean Chemical Society
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    • v.67 no.4
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    • pp.281-295
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    • 2023
  • The purpose of this study was to investigate the effects of role assignment in a group on collaboration in a mid- dle school science class to which Collaborative Problem Solving for Character Competency (CoProC) model was applied. For this purpose, 4 classes in the second year of a middle school located in a small and medium-sized city were selected, two classes among these were assigned roles, and the other classes were not. The science class with 4 topics using CoProC model was carried out. As a result of the study, in middle school science class to which CoProC was applied, it was effective in increasing the collaboration. As a result of analyzing the discussion process using the analysis framework for collaboration developed in this study, the group without role assignment was statistically significantly higher than the group with role assignment in the total score and the four sub-factors, especially in 'partnership building' and 'consensus building' which is a high level of collaboration.

A Study on the development of Creative Problem Solving Classes for University Students (창의적 문제해결형 대학 수업 개발 연구)

  • Hyun-Ju Kim;Jinyoung Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.531-538
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    • 2023
  • Recently, many university classes have been changing from instructor-centered classes to learner-centered classes, and universities are trying to establish a new direction for university education, especially to foster talented people suitable for the Fourth Industrial Revolution. To this end, universities are presenting various competencies necessary for students and focusing on research on efficient education plans for each competency. Among them, creativity is considered the most important competency that students should obtain in universities. Developing a creative problem-solving-based subject where various majors gather to produce results while conducting creative team activities away from desk classes is considered a meaningful subject to cultivate capacities suitable for the requirements of the times. Therefore, this study purpose to develop creative problem-solving-based subjects and analyze the results of class progress. This creative problem-solving-based class is an Action Learning class for step-by-step idea development, which starts with a theoretical lecture for creative idea development and then consists of five stages of Action Learning. The tasks of action learning used in this class consisted of ceramic expression to increase the intimacy of the formed group and the group's collective expression, ideas in life to combine and compress individual ideas into one, environmental improvement programs around schools, and finally UCC on various topics. In the theoretical lecture conducted throughout the class, a class was conducted on Scientific Thinking for creative problem solving, and then a group-type action learning class was conducted sequentially. This Action Learnin process gradually increased the difficulty level and led to in-depth learning by increasing the level of difficulty step by step.

1st Graders' Achievements Who have Experienced Learning and Teaching Practices in Learner-Centered Classroom during First School Year (학습자 중심 수학 수업을 1년간 받은 1학년 학생들의 학업 성취도)

  • Kim, Jin-Ho
    • Journal of Elementary Mathematics Education in Korea
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    • v.11 no.1
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    • pp.23-42
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    • 2007
  • Learners who have taken learner-centered instruction is expected to construct conceptually mathematical knowledge which is. If so, they can have some ability to solve problems they are confronted with in the first time. To know this, First graders who have been in learner-centered instruction during 1 school year was given 7+52+186 which usually appears in the national curriculum for 3rd grade. According to the results, most of them have constructed the logic necessary to solve the given problem to them, and actually solve it. From this, it can be concluded that first, even though learners are 1st graders they can construct mathematical knowledge abstractly, second, they can apply it to the new problem, and third consequently they can got a good score in a achievement test.

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Effects of PBL (Problem-Based Learning) on Academic Achievement and Job Essential Skills: Focused on Application Practices in Computer System Programming Education (PBL(Problem-Based Learning) 기반 교육이 직업기초능력에 미치는 영향에 관한 연구: 대학교 시스템프로그래밍 수업 적용 방안을 중심으로)

  • Lee, Man-Hee
    • The Journal of Korean Association of Computer Education
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    • v.20 no.3
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    • pp.1-11
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    • 2017
  • In this research, we applied the problem-based learning (PBL) on a college computer system programming course and analyzed how it affected students' academic achievement and job essential skills. After course contents analysis, we divided the course into three subsections and provided three problems for each subsection. For measuring the effect on academic achievement, we compared with scores of the previous year's students. For job essential skills, we used Korea collegiate essential skills assessment (K-CESA) operated by Korea Research Institute for Vocational Education & Training. Students took the test twice before and after the course. Results showed that PBL has positive effects on both academic achievement and job essential skills.

대규모 공개 온라인수업 MOOC 기반의 앙트러프러너십 교육 활성화 방안 고찰 및 제언

  • Han, Min-Jeong;Lee, U-Jin
    • 한국벤처창업학회:학술대회논문집
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    • 2017.11a
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    • pp.27-30
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    • 2017
  • 2010년 이후 대학을 중심으로 앙트러프러너십 교육의 중요성이 강조되면서, 그동안 창업과 기업가정신 관련 프로그램이 양적으로 급격하게 증가하여 왔다. 또한, 부처들이 모여 '대학창업교육 5개년 계획'을 수립하고 추진하며 그 확산은 더욱 빠르게 진행되었다. 하지만 현실은, 앙트러프러너십 전문교수자의 부족, 창업인프라 편중현상으로 인한 교육혜택의 지역편차 심화, 천편일률적이고 파편적인 교육커리큘럼, 그리고 빠른 변화의 스타트업 환경과 속도를 따라잡지 못하는 대학 내부체계 등 앙트러프러너십 교육의 전반적인 문제점이 심각하게 거론되고 있는 상황이다. 이러한 문제들의 해결을 위한 하나의 방편으로 온라인플랫폼을 바탕으로 하는 앙트러프러너십 교육의 질적향상과 양적확산을 통해 문제를 해결하려는 움직임이 일어나고 있다. 이미 해외에서는 대중을 대상으로 온라인플랫폼을 통한 대규모공개수업 MOOC(이하 '무크')가 확산되고 활발히 연구되고 있다. 온라인플랫폼 기반의 앙트러프러너십 교육 또한 비즈니스 범주에서 주요한 위치에 자리를 잡고 있으며, 효과성에도 좋은 결과를 내며 진행되고 있다. 본 논문의 목적은 대규모 개방 온라인교육 수업과정인 무크에 대한 정확한 개념과 구조적 배경의 이해를 통해, 무크 현상의 본질적 가치와 의미를 발견하고 앙트러프러너십 교육에의 적용방법과 기대효과에 대한 고찰을 하였다. 목적한 연구의 진행을 위해 질적연구방법론을 사용하여 최신문헌 검토 및 참여관찰, 심층면담, 이해당사자 인터뷰를 진행하였고, 근거이론을 기반으로 핵심키워드를 도출하여 연구의 전체적인 맥락을 구성하였다.

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Effects of Problem-based Learning on the Metacognition, Problem Solving, Professional Self-concept and Self-Directed Learning of Nursing Students (문제중심학습이 간호대학생의 메타인지, 문제해결능력, 전문직 자아개념 및 자기주도학습능력에 미치는 효과)

  • Eun Young Oh;Jung Hee Yu
    • Journal of Industrial Convergence
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    • v.21 no.9
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    • pp.89-102
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    • 2023
  • This study was a one group, pre-post test design experimental study to identify the effects of problem-based learning applied to adult nursing subjects on meta-cognition, problem solving, professional self-concept and self-directed learning of nursing students. The participants were 60 fourth grade students who had registered for adult nursing class from a nursing university in D metropolitan city, the data were collected from September to December, 2022. The adult nursing class model was designed based on the ADDIE model suitable for PBL. The class period was conducted for 15 weeks, with 8 weeks of lectures, 2 weeks of exams, and 5 weeks of Barrow and Myers 5-step PBL learning. The collected data were analyzed using the SPSS/WIN 20.0 Program, and paired t-test was used to test the differences between variables before and after the intervention. There was a statistically significant difference in metacognition(t=-8.04, p<.001), problem solving(t=-4.08, p<.001), professional self-concept(t=-4.67, p<.001) and self-directed learning(t=-4.69, p<.001) between pre and post problem based learning. Therefore, our result recommend that to apply problem-based learning in various major subjects to strengthen nursing students' metacognition, problem-solving, professional self-concept, and self-directed learning skills.

The Effect of CPS Programming Model on promoting Elementary school students' divergent thinking (초등학생의 확산적 사고 촉진을 위한 CPS 프로그래밍 수업의 효과 분석)

  • Jeon, Seong-Kyun;Lee, Young-Jun
    • The Journal of Korean Association of Computer Education
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    • v.15 no.2
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    • pp.1-8
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    • 2012
  • General form of the programing education is finding and realizing algorithm to solve problems faster and more efficiently. In other words, it is based on convergent thinking. However, the programming education must have different characteristics to education targets. For elementary school students, it is needed to provide various experience-centered investigation environments. They should learn how to find the most efficient problem solving method by themselves. This study had adopted divergent thinking strategy where divergent thinking and convergent thinking can be repeated at the same time to suit a programming education with great importance of convergent thinking to elementary school leaners, and analyzed its effects. This study was applied to 5th graders, and 12 times of experimental measure classes were conducted by dividing them into the control group that conducted general programming class and the experimental group that conducted a programming class including divergent thinking of CPS model. As a result, CPS model had significant effect on the subordinate elements of creative problem solving skills, self-assurance, independence, and divergent thinking.

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Development of Convergence Educational Program Using AI Platform: Focusing on Environmental Education for Grades 5-6 (인공지능 플랫폼을 활용한 융합수업안 개발 : 5-6학년 환경교육을 중심으로)

  • Choi, Heyoungyun;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.213-221
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    • 2021
  • With the advent of the 4th industrial revolution, the need for artificial intelligence education has increased. The online learning environment caused by COVID-19 made it possible to use variety of artificial intelligence platforms. In this study, an aritificial intelligence class plan was developed and proposed to achieve the goal of artificial intelligence education using an AI platform. The AI platform used is AI for Oceans, With the theme of creating a program for the environment, designed a 6-hour project class using Novel Engineering-based on STEAM model. Students experience AI for Oceans enough time and learn supervised learning by experience. Based on understanding of supervised learning, students design their own programs for the environment using Entry's AI blocks. In this study, for AI convergence education, this lesson was developed and presented with the goal of acquiring the creative problem solving ability and integrated thinking ability by using the principles of artificial intelligence to solve problems.

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