• Title/Summary/Keyword: 문자 이해 수준

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A Survey on the Comprehension of Letters of Sixth Grade Elementary School Students (초등학교 6학년 학생들의 문자 이해에 대한 실태 조사)

  • Kang, So-Hee;Pang, Jeong-Suk
    • School Mathematics
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    • v.10 no.2
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    • pp.139-154
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    • 2008
  • The primary purpose of this study was to investigate how sixth grade elementary school students react to the types of letters use, what levels of understanding letters students are in and what difficulties are in understanding letters, and to raise issues about instructional methods of algebra. A descriptive study through pencil-and- paper tests was conducted. The test instruments consisted of 18 questions with 6 types of letters use. According to the results of testing, students' types of letter use and the levels of understanding letters were classified. The conclusions from the results of this study were as follows: First, the higher the types of letters use, the more sixth grade elementary school students had low scores on the types. Therefore, teaching methodologies of letters and expressions in the classroom need to encourage for students to improve their ability of using and understanding letter. Second, approximately 40% of students were categorized in level 3. Accordingly it is necessary to have a program of teaching and learning to improve their understanding levels of letters. Third, approximately 15% of students were categorized in level 0. In order to develop understanding of letters, it is important that students use letter evaluated and letter used as an object. Fourth, students had the difficulties in understanding letters. It is informative for teachers to understand these students' difficulties and thinking processes. Finally, we must treat the different uses of letters and introduce them successively according to the student's understanding levels of letters.

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A Technique to Detect Spam SMS with Composed of Abnormal Character Composition Using Deep Learning (딥러닝을 이용한 비정상 문자 조합으로 구성된 스팸 문자 탐지 기법)

  • Ka-Hyeon Kim;Heonchang Yu
    • Annual Conference of KIPS
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    • 2023.11a
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    • pp.583-586
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    • 2023
  • 대량 문자서비스를 통한 스팸 문자가 계속 증가하면서 이로 인해 도박, 불법대출 등의 광고성 스팸 문자에 의한 피해가 지속되고 있다. 이러한 문제점을 해결하기 위해 다양한 방법들이 연구되어 왔지만 기존의 방법들은 주로 사전 정의된 키워드나 자주 나오는 단어의 출현 빈도수를 기반으로 스팸 문자를 검출한다. 이는 광고성 문자들이 시스템에서 자동으로 필터링 되는 것을 회피하기 위해 비정상 문자를 조합하여 스팸 문자의 주요 키워드를 의도적으로 변형해 표현하는 경우에는 탐지가 어렵다는 한계가 있다. 따라서, 본 논문에서는 이러한 문제점을 해결하기 위해 딥러닝 기반 객체 탐지 및 OCR 기술을 활용하여 스팸 문자에 사용된 변형된 문자열을 정상 문자열로 복원하고, 변환된 정상 문자열을 문장 수준 이해를 기반으로 하는 자연어 처리 모델을 이용해 스팸 문자 콘텐츠를 분류하는 방법을 제안한다. 그리고 기존 스팸 필터링 시스템에 가장 많이 사용되는 키워드 기반 필터링, 나이브 베이즈를 적용한 방식과의 비교를 통해 성능 향상이 이루어짐을 확인하였다.

A study on producing cartoon contents for culture and art education for disabled children: Focusing on mild mentally retarded children on stage of pre-operational period (장애아 문화예술교육을 위한 만화콘텐츠 제작에 관한 연구: 전조작기 단계의 경도 정신지체 아동을 중심으로)

  • Lee, Kkot-Song-Yi;Kim, Jae-Woong
    • Cartoon and Animation Studies
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    • s.20
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    • pp.141-157
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    • 2010
  • Though the education of culture and art for disabled children is very important, it has not been brisk yet until recently due to 'absence of the teaching methods suitable for disability types, levels and programs.'. In this situation, cartoon contents can be used as the most appropriate tools for culture and art education for mentally retarded children. Entertainment functions and genre features of cartoon contents can motivate the applicable children to participate more voluntarily and positively and function as teaching tools for interesting activities. Of course, since it is not proper to apply the cartoon contents for normal children to Special Education Field as they are, cartoon works should be made by understanding closely the characteristics and degrees of retardation of the applicable children and applying them to the composition of cartoons. However, for the contribution of this attempt to education field, it is thought that concrete guidelines for producing cartoon contents considering the concept of various types of disability, emotion, social behavioral traits, ability of cognition, school achievements, and the characteristics of language and physical health should be necessary, and to improve the application of the developed cartoon contents so that they will not remain as superficial results, sufficient communication with the applicable children such as application to classes in the process of development is necessary.

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Analysis on the Use of Picture and Letter Used in the Books of English Vocabulary for Children (아동영문어휘책에 제시된 그림과 문자의 사용에 대한 분석)

  • Lee, Mi-Young
    • The Journal of the Korea Contents Association
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    • v.14 no.1
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    • pp.150-157
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    • 2014
  • This thesis intends to grasp the degree of utilization of visual images by understanding the relational properties between picture and letter and considering the children as users, through the analysis of currently published books of English vocabulary for children. Accordingly, the types of picture used in the books of English vocabulary for children, the degree of utilization of picture, combination types of picture and letter, and semantic consistency of picture and letter are reviewed. As a result of analysis, the degree of utilization of picture is high in general, in order of illustration, cartoon, and the mix of illustration and cartoon. In the combination form of picture and letter, the degree of utilization appears in order of picture plus vocabulary, letters without illustration, and pictorial symbol. In particular, the higher semantic consistency of picture and letter, it is effective in learning, however, semantic consistency is low, generally. Pictorial symbol type shows the frequency of the highest combination type in the five groups of higher semantic consistency. In conclusion, the presented types of picture and letter, shown in the currently published books of English vocabulary for children, are similar types by the publishing companies, thus, effective design research should be required based on diverse levels of children.

Study on the Teaching of Proofs based on Byrne's Elements of Euclid (Byrne의 'Euclid 원론'에 기초한 증명 지도에 대한 연구)

  • Chang, Hyewon
    • Journal of Educational Research in Mathematics
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    • v.23 no.2
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    • pp.173-192
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    • 2013
  • It may be replacement proofs with understanding and explaining geometrical properties that was a remarkable change in school geometry of 2009 revised national curriculum for mathematics. That comes from the difficulties which students have experienced in learning proofs. This study focuses on one of those difficulties which are caused by the forms of proofs: using letters for designating some sides or angles in writing proofs and understanding some long sentences of proofs. To overcome it, this study aims to investigate the applicability of Byrne's method which uses coloured diagrams instead of letters. For this purpose, the proofs of three geometrical properties were taught to middle school students by Byrne's visual method using the original source, dynamic representations, and the teacher's manual drawing, respectively. Consequently, the applicability of Byrne's method was discussed based on its strengths and its weaknesses by analysing the results of students' worksheets and interviews and their teacher's interview. This analysis shows that Byrne's method may be helpful for students' understanding of given geometrical proofs rather than writing proofs.

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초등학교에서의 영어 발음 및 청취 교육

  • 정인교
    • Proceedings of the KSPS conference
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    • 1997.07a
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    • pp.248-248
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    • 1997
  • 오늘날 영어교육은 교과과정령에 엄연히 명시된 네 가지 기능(four skills) 즉 듣기, 말하기, 원기, 쓰기라는 정당하고도 보편 타당성 있는 명분 하에 어떻게 가르쳐 왔는가 를 반문해 보면 많은 아쉬움이 남는다. 그간 6년간의 중등과정, 심지어는 대학에서 환 두해까지 영어를 이수한 사람틀 중에는 문자를 통해서는 상당한 수준, 그것도 영어 토박이들조차 놀랄 정도의 영어를 이해하지만, 소리를 통해 들을 때는 ---말하는 것은 두말 할 것도 없고---아주 간단한 내용의 영어조차 알아듣기 힘든 경험을 한 사람이 많다는 것은 부인할 수 없는 사실이다. 그 이유는 명백하다. 즉, 문자를 대할 때는 시각적 자극의 형태가 두뇌 속에 저장된 정보---가공할 문법적 지식---와 일치하기 때문에 쉽게 이해를 할 수 있는 반면, 소리를 들을 때는 청각적 자극의 형태가 두뇌 속에 저장된 정보---극히 불완전한 발음사전, 또는 모국어의 음운체계에 의한 영어발음--- 와 차이가 있기 때문일 것이다. 그러므로 적어도 말소리를 매체로 하는 의사소통에 있어서는 영어의 본토박이 발음을 정확히, 아니면 적어도 매우 근접하게 나마 터득하여(습관화하여)두뇌에 저장하는 일이 가장 중요한 일이다. 따라서 영어교사는 모국어의 음운체계에 대한 정확하고도 상세한 지식을 토대로 하여 영어의 음운체계와 '언어학적으로 의미 있는 (linguistically significant)' 대초분석의 방법으로 발음을 지도한다면 보다 나은 학습효과를 기대할 수 있을 것이다. 일반적으로 모국어의 발음이 외국어의 발음에 간섭을 유발하는 경우는 다음과 같다. 1. 분절음체계가 서로 다를 때 2. 한 언어의 음소가 다른 언어의 이음(allophone)일 때 3. 유사한 음의 조음장소와 방법 이 다를 때 4. 분절음의 분포 또는 배열이 다를 때 5. 음운현상이 다를 때 6. 언어의 리듬이 다를 때 위의 여섯 가지 경우를 중심으로 영어와 한국어의 발음특성을 대조하여 '낯선 말투(foreign accent)' 또는 발음오류를 최소로 줄이는 것이 영어교사의 일차적인 목표이다.

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Preprocessing Technique for Malicious Comments Detection Considering the Form of Comments Used in the Online Community (온라인 커뮤니티에서 사용되는 댓글의 형태를 고려한 악플 탐지를 위한 전처리 기법)

  • Kim Hae Soo;Kim Mi Hui
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.3
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    • pp.103-110
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    • 2023
  • With the spread of the Internet, anonymous communities emerged along with the activation of communities for communication between people, and many users are doing harm to others, such as posting aggressive posts and leaving comments using anonymity. In the past, administrators directly checked posts and comments, then deleted and blocked them, but as the number of community users increased, they reached a level that managers could not continue to monitor. Initially, word filtering techniques were used to prevent malicious writing from being posted in a form that could not post or comment if a specific word was included, but they avoided filtering in a bypassed form, such as using similar words. As a way to solve this problem, deep learning was used to monitor posts posted by users in real-time, but recently, the community uses words that can only be understood by the community or from a human perspective, not from a general Korean word. There are various types and forms of characters, making it difficult to learn everything in the artificial intelligence model. Therefore, in this paper, we proposes a preprocessing technique in which each character of a sentence is imaged using a CNN model that learns the consonants, vowel and spacing images of Korean word and converts characters that can only be understood from a human perspective into characters predicted by the CNN model. As a result of the experiment, it was confirmed that the performance of the LSTM, BiLSTM and CNN-BiLSTM models increased by 3.2%, 3.3%, and 4.88%, respectively, through the proposed preprocessing technique.

A Recommendation Model based on Character-level Deep Convolution Neural Network (문자 수준 딥 컨볼루션 신경망 기반 추천 모델)

  • Ji, JiaQi;Chung, Yeongjee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.3
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    • pp.237-246
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    • 2019
  • In order to improve the accuracy of the rating prediction of the recommendation model, not only user-item rating data are used but also consider auxiliary information of item such as comments, tags, or descriptions. The traditional approaches use a word-level model of the bag-of-words for the auxiliary information. This model, however, cannot utilize the auxiliary information effectively, which leads to shallow understanding of auxiliary information. Convolution neural network (CNN) can capture and extract feature vector from auxiliary information effectively. Thus, this paper proposes character-level deep-Convolution Neural Network based matrix factorization (Char-DCNN-MF) that integrates deep CNN into matrix factorization for a novel recommendation model. Char-DCNN-MF can deeper understand auxiliary information and further enhance recommendation performance. Experiments are performed on three different real data sets, and the results show that Char-DCNN-MF performs significantly better than other comparative models.

A Study on the Effect of CMC on Learning Performance (커뮤니케이션 매체의 이용수준이 성과에 미치는 영향 - 친숙도의 조절효과를 중심으로 -)

  • Li, Guo Zhong;Kwon, Sun-Dong
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.6 no.2
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    • pp.75-96
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    • 2011
  • Recently, Dennis et al.(2008) proposed media synchronicity theory. In this theory, for conveyance communication processes, use of media supporting lower synchronicity should result in better communication performance. But for convergence processes, use of media supporting higher synchronicity should result in better communication performance. This paper proved a part of the propositions of media synchronicity theory, because media synchronicity theory was proposed theoretically, not empirically. We used a data set generated from the survey. The respondents of survey were 163 students who had experienced the communication media in the classes that should summit result of team projects or team reports. According to the results of data analysis, higher use of communication media led to better learning performance. The familiarity of task moderated the effect of communication media on learning performance. And use of media supporting higher synchronicity led to better learning performance.

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A Study on Learning and Teaching Environments for Computers and Mathematics Education ('컴퓨터와 수학교육' 학습-지도 환경에 관한 연구)

  • Kim, Hwa-Kyung
    • Journal of Educational Research in Mathematics
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    • v.16 no.4
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    • pp.367-386
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    • 2006
  • There are two strands for considering tile relationships between education and technology. One is the viewpoint of 'learning from computers' and the other is that of 'learning with computers'. In this paper, we call mathematics education with computers as 'computers and mathematics education' and this computer environments as microworlds. In this paper, we first suggest theoretical backgrounds ai constructionism, mathematization, and computer interaction. These theoretical backgrounds are related to students, school mathematics and computers, relatively As specific strategies to design a microworld, we consider a physical construction, fuctiionization, and internet interaction. Next we survey the different microworlds such as Logo and Dynamic Geometry System(DGS), and reform each microworlds for mathematical level-up of representation. First, we introduce the concept of action letters and its manipulation for representing turtle actions and recursive patterns in turtle microworld. Also we introduce another algebraic representation for representing DGS relation and consider educational moaning in dynamic geometry microworld. We design an integrating microworld between Logo and DGS. First, we design a same command system and we get together in a microworld. Second, these microworlds interact each other and collaborate to construct and manipulate new objects such as tiles and folding nets.

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