• Title/Summary/Keyword: 무안경 스테레오 디스플레이

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Autostereoscopic Display System Using a Variable Parallax Barrier (가변형 패럴랙스배리어를 이용한 무안경 디스플레이 시스템)

  • Wi, Sung-Min;Lee, Seung-Hyun
    • Korean Journal of Optics and Photonics
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    • v.19 no.2
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    • pp.95-102
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    • 2008
  • An advantage of parallax barrier displays is that they can also display 2D and 3D contents and can be automatically switched between the two types. But, as the viewer changes position, different views of the scene will be directed by the barrier to the visual system. Moving horizontally beyond a certain point will produce "image flipping" of the different views of the scene. These limitations make unavoidable the use of another autostereoscopic display solutions like eye tracking or increasing the number of views. In this paper, a method of the moving parallax barrier design is introduced to supplement a disadvantage of the fixed parallax barrier that provides observation at specific locations. For making the moving parallax barrier, the cross connector with 640 lines FPC is designed. A commercially available web camera is utilized to implement eye-tracking system and shows the experimental result.

Stereo-To-Multiview Conversion System Using FPGA and GPU Device (FPGA와 GPU를 이용한 스테레오/다시점 변환 시스템)

  • Shin, Hong-Chang;Lee, Jinwhan;Lee, Gwangsoon;Hur, Namho
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.616-626
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    • 2014
  • In this paper, we introduce a real-time stereo-to-multiview conversion system using FPGA and GPU. The system is based on two different devices so that it consists of two major blocks. The first block is a disparity estimation block that is implemented on FPGA. In this block, each disparity map of stereoscopic video is estimated by DP(dynamic programming)-based stereo matching. And then the estimated disparity maps are refined by post-processing. The refined disparity map is transferred to the GPU device through USB 3.0 and PCI-express interfaces. Stereoscopic video is also transferred to the GPU device. These data are used to render arbitrary number of virtual views in next block. In the second block, disparity-based view interpolation is performed to generate virtual multi-view video. As a final step, all generated views have to be re-arranged into a single image at full resolution for presenting on the target autostereoscopic 3D display. All these steps of the second block are performed in parallel on the GPU device.

FPGA/GPU-based Autostereoscopic 3D Video Generation System (FPGA/GPU 기반 다시점 영상 생성 시스템)

  • Shin, Hong-Chang;Um, Gi-Mun;Kim, Chan;Cheong, Won-Sik;Hur, Namho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.11a
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    • pp.220-223
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    • 2012
  • 본 논문에서는 스테레오 영상으로부터 무안경 3D 디스플레이를 위한 다시점 영상을 생성하는 시스템을 제안한다. 제안한 시스템에서는 먼저 비디오 캡쳐 카드를 통해 입력되는 스테레오 영상으로부터 FPGA 상에서 구현된 Trellis 동적 프로그래밍 기법에 의해 좌우 변이 영상을 실시간으로 추출한다. 이 변이 영상을 기반으로 좌우 영상 사이에서 중간 시점 영상을 생성한다. 이렇게 추출된 좌우 변이 영상과 좌우 스테레오 영상은 각각 USB 3.0 과 PCI-express 인터페이스를 통해 GPU 로 전송되고, GPU 에서는 이들 데이터를 사용하여 변이 기반 영상 합성 방법을 통해 다시점 영상을 생성한다. 생성된 다시점 영상은 다시점 3 차원 디스플레이 규격에 맞게 재배치되어 재생된다.

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Autostereoscopic Multiview 3D Display System based on Volume Hologram (체적 홀로그램을 이용한 무안경 다안식 3D 디스플레이 시스템)

  • 이승현;이상훈
    • Journal of the Korea Computer Industry Society
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    • v.2 no.12
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    • pp.1609-1616
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    • 2001
  • We present an autostereoscopic 3D display system using volume hologram. In this proposed system, the interference pattern of angular multiplexed plane reference and object beams are recorded into a volume hologram, which plays a role of guiding object beams of multi-view images into the desired perspective directions. For reconstruction, object beams containing the desired multi-view image information, which satisfy Bragg matching condition, are illuminated in the time-division multiplexed manner onto the crystal. Then multiple stereoscopic images are projected to the display plane for autostereoscopic 3D viewing. It is possible to make a high resolution multiview 3D display system independent upon the viewpoint.

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Eye-Tracking 3D Display System Using Variable Parallax Barrier and DDC/CI (가변형 패럴랙스 배리어와 DDC 통신을 이용한 시점추적형 3D 디스플레이 시스템)

  • Che, Ho-Byoung;Yoo, Young-Rok;Kim, Jin-Soo;Lee, Sang-Hun;Lee, Seung-Hyun
    • Korean Journal of Optics and Photonics
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    • v.20 no.2
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    • pp.102-109
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    • 2009
  • In this paper, we introduce an eye-tracking 3D display system using variable parallax barrier and DDC communication. A barrier of variable parallax barrier composed of 4 sub-barriers and a commercially available web camera is utilized to implement the eye-tracking system. The coordinates of a viewer is extracted from the web camera transfer to 3D display via DDD/CI communication. The variable barrier attached to the LCD moves electrically according to the right eye position for 3D images. This system is compared experimentally with the commercial parallax barrier methods.