• Title/Summary/Keyword: 몰입평가

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Usability test about immersion in the Augmented Reality based Product Design (증강현실 기반 제품 디자인에서의 몰입감에 대한 사용성 평가)

  • Ha, Tae-Jin;Chang, Yoon-Je;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.118-123
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    • 2007
  • 본 논문에서는 증강현실 기반 제품 디자인 시, 논문 [1]에서 제안된 몰입감 향상 기법들에 대한 사용성 평가를 통해, 사용자에게 다차원 피드백(multimodal feedback)을 제공하는 것이 몰입감 향상에 어떠한 영향을 미치는가에 대해 알아본다. 우선 기존의 데스크톱 기반의 디자인 환경과 다차원 피드백을 가능하게 하는 증강현실 기반 디자인 환경과의 비교 후, 시각 피드백에 대한 사용성 평가로써 증강된 가상객체에 의해 가려진 손을 다시 보이게 함으로 얻게 되는 실재감 향상 정도와 사용자의 입력에 따른 컨텐츠의 시각적 맵핑의 적절성을 평가한다. 또한 청각 피드백에 대한 평가 기준으로써 시나리오 상의 상황에 따른 배경음/효과음 맵핑의 몰입감과 적절성을 평가한다. 마지막으로 촉각 피드백에 대한 평가로써, 물리적인 감각형 객체에 가상객체를 정합함으로써 얻게 되는 촉감과 시나리오 상의 이벤트에 따라 제시되는 진동-촉각 피드백에 의한 몰입감 향상 정도를 평가한다. 제시된 사용성 평가의 결과는 기존의 증강현실 기반 디자인 시스템의 몰입감을 향상 시키기 위한 구현에 있어, 고려될 수 있는 사항으로써 의미가 있다.

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The Relationship between Peer Assessment and Academic Performance in Team-Based Learning for Nursing Students : Mediating Effects of Flow in Class (간호대학생의 팀기반학습에서 동료평가 활동이 학업성취도에 미치는 영향 : 수업몰입의 매개효과)

  • Hye-Sook Han
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.675-678
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    • 2023
  • 본 연구는 팀기반학습을 활용한 교과목을 수강한 간호대학생 56명을 대상으로 동료평가와 학업성취도와의 관계에서 수업몰입의 매개효과를 검정하였다. 매개효과 분석은 PROCESS macro Program의 model 4를 부트스트래핑(bootstrapping)을 이용하여 검정하였다. 분석 결과는 첫째, 동료평가, 수업몰입과 학업성취도 간에 유의한 정적 상관이 있는 것으로 나타났다. 둘째, 수업몰입은 동료평가가 학업성취도에 미치는 영향을 부분매개 하는 것으로 확인되었다. 동료평가가 간호대학생을 위한 TBL 과정에서 수업몰입과 팀워크를 촉진하고 궁극적으로 학업성취도를 향상시키는 효과적인 도구가 될 수 있음을 시사하며, 교수자가 학생의 학습성과를 개선할 수 있는 보다 효과적인 교육 전략 및 개입을 개발하는 데 도움이 될 수 있다.

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Factors Influencing Organizational Commitment Experienced the JCI(Joint Commission International) in Hospital Nurses (국제의료기관평가를 경험한 임상간호사의 조직몰입 영향요인)

  • Choi, Jeong Sil;Yang, Nam Young
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.439-447
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    • 2014
  • Purpose: This study was conducted to identify factors affecting nurses' organizational commitment of the JCI. Methods: This cross-sectional study was performed using questionnaire. Data were collected from 198 nurses who worked at one hospital from 5 to 14 May 2013. Tools were used general characteristics, perception(Yang & Choi, 2014), job stress(Park, 2005), organizational commitment(Mowday, Porter, & Steers, 1979). Results: The scores of perception, job stress, and organizational commitment of the JCI were 3.21/5, 4.08/5, and 2.65/5 respectively. Organizational commitment was significantly different according to degree. A positive correlation was observed between perception and organizational commitment. Organizational commitment was negatively correlated with job stress. The explained variances for organizational commitment was 26.3% and factors affecting nurses' organizational commitment were degree, perception, and job stress. Conclusion: These results showed the significant factors for nurses' organizational commitment of JCI. These findings can be utilized to development of strategies for reducing job stress, and enhancing perception of JCI.

Proposal on Immersion Assessment of Interactive Art (인터랙티브 아트에서의 몰입측정 방법 제안)

  • Lee, MyounJae;Kim, Kyoung-Nam
    • Journal of Digital Convergence
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    • v.12 no.9
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    • pp.353-358
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    • 2014
  • Interactive art is implemented by participants interaction, characterized by the virtuality, immersion, interactivity. Among these features, immersion is important factor to absorb in the interactive art. From now, Interactive art measurement methods are mainly used in interview, questionnaire, and physiological methods. But these methods are difficult to measure the exact immersion, can give interfere with viewer's participation in the interactive art. In this paper, we propose the immersion measurement method which based on participant's moving lines, observation time with mobile devices, camera. This paper can help to analyse degree of immersion on interactive art.

A Study on the Effect of Members' Perception of Internal Performance Evaluation on Organizational Commitment: Focused on the Case of A Public Corporation (내부성과평가에 대한 구성원 인식이 조직몰입에 미치는 영향 연구 : A 공기업사례를 중심으로)

  • Shin, Soohaeng;Woo, Yoonseuk
    • Knowledge Management Research
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    • v.22 no.3
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    • pp.1-16
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    • 2021
  • For the effective responsiveness toward Management Evaluation System of Public Institutions and continuous development as a public corporation, internal performance management is essential. In this study, the effect of employees' perceptions on the effectiveness and acceptability of the internal performance evaluation system on organizational commitment was tested, and we attempted to find implications for efficient performance management. For this purpose, we obtained valid responses from 208 members of A corporation and the hypotheses were verified through multiple regression analysis. As a result of the analysis, 'performance evaluation effectiveness' and 'performance evaluation acceptability' for internal performance evaluation had positive effects on 'organizational commitment'; however, the effect of 'differential performance compensation' on 'organizational commitment' was not significant. Also, among the control variables, 'age' and 'job group' were found to have a negative (-) effect on 'organizational commitment'. To derive more generalized conclusion, other researches using bigger samples are needed.

The Effects of Clinical Nurse's Emotional Intelligence and Core Self-evaluation on Career Commitment (임상간호사의 정서지능과 핵심자기평가가 경력몰입에 미치는 영향)

  • Cho, Ok-Hee;Yoo, Yang-Sook;Hwang, Kyung-Hye
    • Journal of Digital Convergence
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    • v.16 no.9
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    • pp.269-278
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    • 2018
  • The purpose of this study is to investigate the effects of clinical nurse's emotional intelligence (EI) and core self-evaluation (CSE) on career commitment. Subjects were 462 clinical nurses at two general hospitals in Seoul, and survey was conducted from May to July, 2017. Data were analyzed by t-test, ANOVA, Pearson's correlation coefficients and stepwise multiple regression analysis. The results showed that career commitment was correlated with EI or CSE (r=.28, p<.001; r=.34, p<.001). EI was correlated with CSE (r=.44, p<.001). CSE, spouse status, EI, position, subjective health status, and working department were identified as the factors affecting the clinical nurse's career commitment ($R^2=.21$). To improve career commitment, it is necessary to assess clinical nurse's EI and CSE according to subjective health status, and to be considered marriage, position, and working department in developing a career convergence program.

구조방정식을 이용한 사이버 가정학습 몰입 모형에 관한 연구

  • Baek, Hyeon-Gi;Ha, Tae-Hyeon
    • 한국디지털정책학회:학술대회논문집
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    • 2007.06a
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    • pp.361-375
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    • 2007
  • 본 논문은 국내 사이버가정학습에서의 학습자 몰입을 형성하는 조건과 몰입, 그리고 학습 성과에 대한 영향간의 관계에 대하여 연구하였다. 이러한 탐구를 위해 Csikszentmihalyi(1990)의 몰입이론(flow theory)을 이론적 기반으로 삼았으며, 컴퓨터 매개 환경(Computer-Mediated Environment)에서의 학습활동에 참여하고 있는 사이버가정학습 수강자 310명으로부터 자료를 얻어 실증적 연구를 수행하였다. 사이버가정학습 학습자의 몰입은 '즐거움', '원격현존감', '주의집중', '관여', '시간왜곡'의 5가지 하위구인으로 정의하였고, 몰입 선행 조건은 학습에 필요한 '기술'과 과제수행의 '도전' 정도에 대한 개인의 인지도의 차이로 정의되었다. 실증적 연구를 위해 사이버가정학습 몰입측정 도구(Cyber-class Flow Measure)를 활용하였으며, 실제 몰입도 측정 후 몰입도가 높은 학습자 집단과 낮은 학습자 집단의 특성을 비교 분석하였다. 자료 분석결과 사이버가정학습 몰입도는 학습만족도 평가에 유의미한 영향을 미침을 보여주었다.

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Changes in the Self-Efficacy, Exercise Commitment, and Health-related Quality of Life of the Adults with Intellectual Disability through the Participation of Swimming Program (성인 지적장애인들의 수영 프로그램 참여에 따른 자아효능감과 운동 몰입, 건강관련 삶의 질의 변화)

  • Son, Sung-Min
    • Journal of the Korean Applied Science and Technology
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    • v.37 no.5
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    • pp.1454-1464
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    • 2020
  • Study purpose is to analyze the changes in the level of self-efficacy, exercise commitment, and health related quality of life of the adults with intellectual disability through the swimming program participation. Study subjects were 12 adults with intellectual disability residing in a residential care facility and they participated in 12 weeks swimming program. Changes in the level of self-efficacy, exercise commitment, and health quality of life were analyzed. To measure self-efficacy, General Self-Efficacy Scale was used and the level of general, social and physical self-efficacy was measured. To measure exercise commitment, Exercise Commitment Scale was used and the level of cognitive and behavioral commitment was measured. To measure health related quality of life, Short Form-8 Health Survey was used and the level of general health quality of life was measured. As the results after the swimming program participation, the level of self-efficacy, exercise commitment, and health related quality of life of the subjects was statistically significant improved. Swimming program participation acts to positively improve the level of self-efficacy, exercise commitment, and health related quality of life of the adults with intellectual disability. Thus, the application of swimming program for them should be considered.

Curved Screen Display Immersion Simulation System for Landscape Evaluation (경관평가를 위한 곡면스크린 방식의 몰입형 시뮬레이션 시스템)

  • Chang, Jong-Hyun;Kim, Choong-Sik;Lee, In-Sung
    • Journal of the Korean Institute of Landscape Architecture
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    • v.37 no.3
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    • pp.61-68
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    • 2009
  • The objective of this study was to examine the possibility of utilizing the immersion stereoscopic image with a curved-screen-display as a tool for evaluating the landscape. The curved-screen-display ensures the continuity of the image and can be simultaneously evaluated by many people. Fifty-meter-wide Gangnamdaero Boulevard in Seoul was selected for this study, and the simulation was done using computer graphics. With the computer simulation, a questionnaire on landscape preferences was conducted according to different visual environments (immersion, non-immersion) and different projection types(stereoscopic or plane image). In the results of this study, the landscape preference was largely dependent on the immersion environment. Using the immersion-type simulation, the observer can easily evaluate the preference with higher judgment power. The stereoscope or plane projection type does not have any significant result in terms of its judgment power. This result implies that it is very important to strengthen the sense of immersion by expanding the screen into an angled view in which the observer can become immersed while making and projecting the simulation to evaluate the landscape. As a landscape evaluation tool for examining the efficiency and usefulness of immersion simulation, this study has limitations in that it controls many factors in street landscape that adversely affect judgment. Accordingly, a detailed comparison and verification of the stereoscopic image in various environments, including street width and building height ratio, must be conducted.

The Sutability of VR Artwork as an Immersive Learning Tool (몰입적 학습 도구로서의 VR 예술작품의 적합성)

  • Rhee, Boa;Kim, Jusub
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.223-226
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    • 2016
  • 본 논문은 최근 출시된 반 고흐 VR 예술작품의 2D 및 3D 콘텐츠에 대한 경험을 분석했다. 두 가지의 콘텐츠에서 쾌락적 특성이 강하게 나타났으며, 원작의 재생산된 작품으로서가 아니라 새로운 창작물로 인지되었다. 콘텐츠의 일반적 특성과 마찬가지로, 몰입감의 경우에도 2D 보다는 3D 콘텐츠에 대한 평가가 더욱 긍정적으로 이루어졌으며, 두 가지의 콘텐츠에서 가장 높게 평가된 몰입감 요인은 주의집중력으로 제시되었다. 특히 3D 콘텐츠의 경우, 다감각적 촉진은 가상공간에서의 현존감(presence)과 관련된 육체적 움직임에 대한 역동성에 영향을 미쳤으며, 원작에 대한 현존감은 가상공간에서의 현존감과 몰입감으로 대체되었다. 3D 기반의 콘텐츠는 학습에 대한 내재적 동기부여를 비롯, 그룹 토의의 활성화, 예술작품 및 작가에 대한 관심 증가 등의 몰입형 학습 도구로서의 효용성이 유의미하게 나타났다. 비록 2D 및 3D 콘텐츠의 몰입학습을 위한 도구로서의 적합성이 예술작품에 대한 감상 및 해석도구로서의 적합성보다 높게 제시되기는 했지만, 예술작품의 진정성과 아우라라는 관점에서 보면 '회화적 동일성'은 존재했지만 콘텐츠의 재창조적 특성으로 인해 '미학적 동일성'은 보장되지 못했다. 이러한 현상은 VR 예술작품의 콘텐츠 제작 목적의 상이함 뿐만 아니라 기술적 정교함 및 예술적 전문성 결여에 기인한다.

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