• Title/Summary/Keyword: 모션 모델링

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The Design of Digital Human Content Creation System (디지털 휴먼 컨텐츠 생성 시스템의 설계)

  • Lee, Sang-Yoon;Lee, Dae-Sik;You, Young-Mo;Lee, Kye-Hun;You, Hyeon-Soo
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.15 no.4
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    • pp.271-282
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    • 2022
  • In this paper, we propose a digital human content creation system. The digital human content creation system works with 3D AI modeling through whole-body scanning, and is produced with 3D modeling post-processing, texturing, rigging. By combining this with virtual reality(VR) content information, natural motion of the virtual model can be achieved in virtual reality, and digital human content can be efficiently created in one system. Therefore, there is an effect of enabling the creation of virtual reality-based digital human content that minimizes resources. In addition, it is intended to provide an automated pre-processing process that does not require a pre-processing process for 3D modeling and texturing by humans, and to provide a technology for efficiently managing various digital human contents. In particular, since the pre-processing process such as 3D modeling and texturing to construct a virtual model are automatically performed by artificial intelligence, so it has the advantage that rapid and efficient virtual model configuration can be achieved. In addition, it has the advantage of being able to easily organize and manage digital human contents through signature motion.

DEVS Modeling for Interactive Motion-based Mobile Contents Authoring Tool (모바일 기기 환경의 인터렉티브 모션 기반 콘텐츠 개발 도구와 DEVS 모델링)

  • Ju, Seunghwan;Choi, Yohan;Lim, Yongsoo;Seo, Heesuk
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.121-129
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    • 2015
  • Interactive media is a method of communication in which the output from the media comes from the input of the users. The interactive media lets the user go back with the media. Interactive media works with the user's participation. The media still has the same purpose but the user's input adds the interaction and brings interesting features to the system for a better enjoyment. We need a digital content using a dynamic motion and gesture of the mobile device. We made an authoring tool for content producers to easily create interactive content. We have tried to take advantage of the interaction by using a touch screen and a gravity sensor of the mobile device. This interaction may lead to allow the user to participate in the content, it can be used as a key device to assist in engagement. Furthermore, our authoring tool can be applied to various fields of publishing content.

The Development of PC based Ink-and-wash Drawing System Using Wiimote (위모트를 이용한 PC 기반 수묵화적 드로잉 시스템 개발)

  • Oh, Eun-Byol;Ryoo, Seung-Taek
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.4
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    • pp.1-10
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    • 2011
  • The general technique of ink-and-wash drawing consists of brush, ink and paper modeling and brush movement, ink diffusion and paper material simulation. In this paper, we suggest the simplified Qing's tank model that can decrease the computational time of ink diffusion and absorption on korean paper. The suggested drawing system is classified the characteristics of ink-and-wash into ink-shade, diffusion, line and paper. Also, the user's movement using motion sensor and IR sensor in wiimote is transmitted to brush position and direction.

Response Analysis Model of Social Networks Using Fuzzy Sets and Feedback-Based System Dynamics (퍼지집합과 피드백 기반의 시스템 다이나믹스를 이용한 소셜네트웍의 반응 분석 모델)

  • Cho, Min-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.5
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    • pp.797-804
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    • 2017
  • A social network is a typical social science environment with both network and iteration characteristics. This research presents a reaction analysis model of how each node responds to social networks when given input such as promotions or incentives. In addition, the setting value of a specific node is changed while examining the response of each node. And we try to understand the reactions of the nodes involved. The reaction analysis model is constructed by applying various techniques such as unidirectional, fuzzy set, weighting, and cyclic feedback, so it can accommodate the complicated environment of practice. Finally, the implementation model is implemented using Vensim rather than NetLogo because it requires repetitive input, change of setting value in real time, and analysis of association between nodes.

A Study on Kinematics Modeling and Motion Control Algorithm Development in Joint for Vertical Type Articulated Robot Arma (수직다관절형 아암의 운동학적 모델링 및 관절공간 모션제어에 관한 연구)

  • Jo, Sang-Young;Kim, Min-Seong;Yang, Jun-Seok;Won, Jong-Beom;Han, Sung-Hyun
    • Journal of the Korean Society of Industry Convergence
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    • v.19 no.1
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    • pp.18-30
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    • 2016
  • In this paper, we propose a new technique to the design and real-time control of an adaptive controller for robotic manipulator based on digital signal processors. The Texas Instruments DSPs(TMS320C80) chips are used in implementing real-time adaptive control algorithms to provide enhanced motion control performance for dual-arm robotic manipulators. In the proposed scheme, adaptation laws are derived from model reference adaptive control principle based on the improved Lyapunov second method. The proposed adaptive controller consists of an adaptive feed-forward and feedback controller and time-varying auxiliary controller elements. The proposed control scheme is simple in structure, fast in computation, and suitable for real-time control. Moreover, this scheme does not require any accurate dynamic modeling, nor values of manipulator parameters and payload. Performance of the proposed adaptive controller is illustrated by simulation and experimental results for a dual arm robot manipulator with eight joints. joint space and cartesian space.

A Study on Performance Evaluation of 3-Axis Pipe Profile-Cutting Machine (3축 파이프 형상 절단기의 성능평가에 관한 연구)

  • Lho, Tae-Jung;Lee, Wook-Jin;Kim, Hwa-Il
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.6
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    • pp.1955-1960
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    • 2010
  • A performance of CNC 3-axis pipe profile-cutting machine we developed was evaluated by measuring and verifying a positioning accuracy of its feeding unit and a cutting shape accuracy of pipe workpiece. The positioning accuracy was verified by comparing moving distance actuated by PLC motion controller with actual one measured by a laser interferometer. The cutting shape accuracy was also verified by comparing a cutting shape obtained through scanning and 3D modeling the pipe workpiece with that through CL data.

Modeling and Implementation of Avatar Motion Editor and for Creating of Task-level Behavior (아바타 작업레벨 행위 생성을 위한 행위 모델링 및 편집기 구현)

  • Kim, Ka-Young;Kim, Jae-Kyung;Oh, Jae-Kyun;Lim, Soon-Bum;Choy, Yoon-Chul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.11a
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    • pp.609-612
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    • 2003
  • 최근 3D 가상환격에서 아바타를 활용한 분야가 많은 관심을 받고 있으며, 아바타를 이용함으로써 사람들의 흥미를 효과적으로 이끌어 낼 수 있다는 장점을 가진다. 현재 이러한 아바타의 행위를 생성하고 제어하기 위해 모션캡쳐 장비를 이용하거나 3D MAX와 같은 전문 그래픽 편집툴, 혹은 자체 개발된 특정 어플리케이션등을 사용하고 있다. 그러나 이와 같은 기존 환경은 비용이 많이 들거나 생성된 아바타 행위의 활용이 특정 어플리케이션 환경에 국한되어 재사용이 어려운 단점이 있다. 본 연구에서는 이러한 기존의 문제점을 해결하기 위해 다양한 도메인 환경에서 필요로 하는 작업레벨의 아바타 행위를 생성, 제어할 수 있는 3D 아바타 행위 편집기를 제안하고자 한다. 본 편집기를 통해서 사용자는 아바타 객체를 직접 조작하여 원하는 작업레벨 행위를 생성하고, 생성된 행위는 표준 아바타형식인 H-anim을 지원하는 XML 스크립트로 저장되어 모든 애플리케이션에서 제약 없이 사용할 수 있다. 또한 저장된 스크립트의 간단한 파라미터 조작만으로 새로운 행위를 생성할 수 있으므로 스크립트의 재사용이라는 측면에서 효과적이다.

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Statistical Estimation of Motion Trajectories of Falling Petals Based on Particle Filtering (Particle Filtering에 근거한 낙하하는 꽃잎의 운동궤적의 통계적 추정)

  • Lee, Jae Woo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.40 no.7
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    • pp.629-635
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    • 2016
  • This paper presents a method for predicting and tracking the irregular motion of bio-systems, - such as petals of flowers, butterflies or seeds of dandelion - based on the particle filtering theory. In bio-inspired system design, the ability to predict the dynamic motion of particles through adequate, experimentally verified models is important. The modeling of petal particle systems falling in air was carried out using the Bayesian probability rule. The experimental results show that the suggested method has good predictive power in the case of random disturbances induced by the turbulence of air.

Real-Time Object Segmentation in Image Sequences (연속 영상 기반 실시간 객체 분할)

  • Kang, Eui-Seon;Yoo, Seung-Hun
    • The KIPS Transactions:PartB
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    • v.18B no.4
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    • pp.173-180
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    • 2011
  • This paper shows an approach for real-time object segmentation on GPU (Graphics Processing Unit) using CUDA (Compute Unified Device Architecture). Recently, many applications that is monitoring system, motion analysis, object tracking or etc require real-time processing. It is not suitable for object segmentation to procedure real-time in CPU. NVIDIA provide CUDA platform for Parallel Processing for General Computation to upgrade limit of Hardware Graphic. In this paper, we use adaptive Gaussian Mixture Background Modeling in the step of object extraction and CCL(Connected Component Labeling) for classification. The speed of GPU and CPU is compared and evaluated with implementation in Core2 Quad processor with 2.4GHz.The GPU version achieved a speedup of 3x-4x over the CPU version.

Controller Design of a galvanometer for Laser Marking Equipment (레이저 마킹 장비를 위한 갈바노미터의 제어기 설계)

  • 방승현;홍선기;김수길;강태삼
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.17 no.3
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    • pp.25-31
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    • 2003
  • In this paper, proposed is a control system for a galvanometer which is widely used fer laser display, laser processing and marking systems. The galvanometer with mirror is modeled as a second-order dynamic system Based on frequency responses and time domain responses of the developed model, a conventional PID controller is designed And it is implemented using a DSP(TMS320C32) chip with precision A/D and D/A converters. Through frequency response and experimental results, it is convinced that the proposed control system works well in real environment. Furthermore it is very easy to be connected to any PC because of USB communication port, and the cost of the marking system can be lowered very much because the DSP do the all the jobs for generating font motion as well as controlling the galvanometer.