• Title/Summary/Keyword: 모바일 LCD

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Development of Automatic Gamma Optimization System for Mobile TFT-LCD (DSP를 이용한 모바일 TFT-LCD의 자동 감마 최적화 시스템 개발)

  • Cho, Nae-Soo;Ryu, Jee-Youl;Park, Chul-Woo;Kwon, Woo-Hyen
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.3
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    • pp.323-329
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    • 2009
  • This paper presents an automatic LCD gamma control system using gamma curve optimization. It controls automatically gamma adjustment registers in mobile LCD driver IC to reduce gamma correction error and adjusting time. The proposed gamma system contains Module-Under-Test (MUT, LCD module), PC installed with program, multimedia display tester for measuring luminance, and control board for interface between PC and LCD module. Proposed algorithm and program are applicable for most of the LCD modules. It is realized to calibrate gamma values of 1.8, 2.0, 2.2 and 3.0. The control board is designed with DSP and FPGA, and it supports various interfaces such as RGB and CPU. Developed automatic gamma control system showed significantly reduced gamma adjusting time of 240 sec. and much less average gamma error of 11% than 42h and 27% with conventional manual method. We believe that the proposed system is very useful to provide high-quality LCD and to improve production process.

Development of Frame Buffer Structure for Automatic Dynamic Resolution Switching on Android Mobile Platform (안드로이드 모바일 플랫폼에서의 동적 해상도 자동전환을 위한 프레임버퍼 구조 개발)

  • Kim, Ju-Sung;Kwon, Oh-Chul;Lee, Chang-Gun
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1209-1213
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    • 2010
  • This paper presents a technique for an Android mobile device to best utilize its surrounding external display device such as high-definition TV, in order to overcome the size and resolution limitation of the small LCD in the mobile device. Unlike current techniques that simply expand the LCD screen image to an external large display, our technique dynamically changes the resolution adapting to capability of the external display. And, the original screen become a remote controller.

An Implementation of Mobile Game using JBox2D Physics Engine in Android Platform (안드로이드 플랫폼에서 JBox2D 물리 엔진을 이용한 모바일 게임구현)

  • Hwang, Ki-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.6
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    • pp.119-126
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    • 2011
  • As a software component for computer game, the physics engine simulates objects' movement according to the laws of physics. This paper introduces a design and implementation of mobile game on the Android platform, where we used JBox2D physics engine library and Android graphics APIs. We borrowed the key idea of this game from Crayon Physics which is known as a famous PC game. This game starts with no way from user character to destination character. The game user has to make a way to destination character from user character by creating polygon objects between them. The user wins when user character meets destination character. However, the game user has to decide the time to create objects and their shapes well because all objects in this game are governed by the laws of physics. As an important thing of this paper, we introduced into this game new input methods of LCD touch and sensors embedded in mobile devices but not in PCs. Game users can create objects by drawing polygons with LCD touch and move objects or characters according to sensor values from accelerator sensors by tilting the mobile device.

Low-Power Backlight Control and Its Acceleration Based on Image Resizing for Mobile LCD Displays (모바일 LCD 디스플레이의 저전력 Backlight 제어 및 영상 크기 조절을 이용한 가속화 기법)

  • Lee, Kyu-Ho;Bae, Jin-Gon;Kim, Jae-Woo;Kim, Jong-Ok
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.7
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    • pp.100-106
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    • 2015
  • In this paper, we propose a fast algorithm for low-power image enhancement method for mobile LCD. In the proposed fast algorithm, the spatial resolution of the input image is significantly reduced, and the image characteristics are analyzed on the reduced resolution image to find a dimming rate adaptive to the image content, thereby saving power. The proposed fast adaptive dimming and image enhancement algorithm is implemented as an application that runs on an Android device. Image quality evaluation and running time analysis experiments on the device indicate that the proposed fast algorithm jointly minimizes the quality degradation and power consumption, reducing the required computation load by over 95%.

모바일 3D 기술 현황과 3D 아바타

  • 정일홍
    • Korea Multimedia Society
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    • v.8 no.1
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    • pp.27-34
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    • 2004
  • 최근 주요 이동통신 사업자, 단말기/칩 제조업체, 콘텐츠 제공업자들 사이에는 모바일 3D분야가 가장 커다란 이슈가 되고 있다. 지금까지 모바일 시장은 많은 발전을 하여 왔다. 초기의 핸드폰을 보면 우리는 농담으로 무전기라는 표현을 하곤 했다. 모바일 단말기는 규모가 작아지기 시작했고, 벨소리도 처음엔 단음에서 지금은 64폴리를 지원하고 있으며, LCD화면 또한 지원하는 화소가 상상을 넘어서고 있다. 하지만 이렇게 급속하게 발전하던 모바일 분야도 지금 한계에 부딪혀 있다. 사용자의 요구를 좀더 충족시키고, 이동통신 사업자들과 단말기 및 칩셋 제조회사들은 자사의 경쟁력을 강화해 주기 위한 새로운 대안으로 모바일 3D 분야가 떠오르고 있다[2].(중략)

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A study on implementation of an object-based dimming algorithm on a PWM driven LED BLU LCD board (PWM 구동 LED BLU LCD 보드상의 객체 기반 dimming 알고리즘 구현 연구)

  • Lee, Byung-Hoon;Kim, Young-Jin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.928-931
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    • 2014
  • 사용자와의 인터페이스가 많은 모바일 기기에서 TFT LCD는 현재 가장 많이 사용되는 디스플레이로 백라이트(backlight)로 인한 전력 소모가 많아 배터리 수명이 짧아지는 것이 큰 문제이다. 전력 절감을 위해 사용되는 backlight dimming 기법은 명암비 조정에 따른 이미지 왜곡의 보완 기법과 함께 많은 연구가 진행되고 있다. 본 논문에서는 PWM 구동에 의한 LED backlight 제어가 가능한 TFT LCD 보드 구현을 소개하고 이 보드를 대상으로 framebuffer와 LED 제어용 리눅스 장치 드라이버를 사용한 객체 기반의 저전력 인간 시각 만족의 화질 보상 dimming 알고리즘의 구현 연구 내용을 기술한다.

Hardware Design of 240*320 TFT-LCD Controller (240*320 TFT-LCD의 컨트롤러 하드웨어 설계)

  • Sung, Kwang-Ju;Ha, Chang-Soo;Choi, Byeong-Yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.167-169
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    • 2010
  • This paper describes hardware design and FPGA verification of TFT-LCD controller used in mobile devices widely. TFT-LCD controller outputs pixel's color information red, green, blue and Hsync, Vsync synchronization signals. We used verilog-hdl to describe TFT-LCD controller and simulated it using modelsim software and verified it's exact operation on Xilinx FPGA. Framebuffer made up Block RAM form in FPGA and TFT-LCD displayed image file.

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Mobile LCD Characterization using XYZ Electro-Optical Transfer Functions for RGBCMYK Components (RGBCMYK 성분의 XYZ 전광 변환 함수를 이용한 모바일 LCD의 특성화)

  • Park, Kee-Hyon;Kwon, Oh-Seol;Son, Chang-Hwan;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.6 s.312
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    • pp.1-10
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    • 2006
  • Most display characterization methods, such as the gain-offset-gamma (GOG) model and S-curve model, generally assume that displays have two fundamental characteristics, channel -chromaticity-constancy and channel-independence. However, these assumptions are not so applicable in the case of liquid crystal (LC)-based mobile displays. Accordingly, modifications are required to enable the application of conventional display characterization methods to mobile displays. Therefore, this study proposes the modeling of distinct EOTFs in terms of the X, Y, and Z values for each channel to consider the differences among the EOTFs resulting from channel-chromaticity-inconstancy. In addition, to overcome the poor additivity property among the channels due to channel-interaction, the proposed method also models and uses the EOTFs of the X, Y, and Z values for the inter-channel components cyan, magenta, yellow, and gray Experimental results confirm that the mobile display color values predicted by the proposed characterization method are more accurate than those predicted by other characterization methods due to considering the channel-chromaticity-inconstancy and/or channel-dependence of the display.

Implementation of Motion Picture Processor for Low-cost CSTN-LCD (저가형 CSTN-LCD 동영상 프로세서 설계)

  • Kim, Yong-Bum;Choi, Myung-Ryul
    • Journal of Korea Multimedia Society
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    • v.9 no.8
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    • pp.963-970
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    • 2006
  • In this paper, we proposed a motion picture processor for using low-cost color super twisted nematic liquid crystal display(CSTN-LCD). The proposed processor apply a new driving scheme using SFP(Subgroup Frame Pattern), so we extends gray scale and eliminates flicker phenomenon. In addition, we apply the BFI (Black Field Insertion) to the design compensated for response time of a LC (Liquid Crystal). We use an edge enhancement and interpolation method to improve image quality of motion picture. The hardware architecture of proposed processor has been implemented and verified on a prototype FPGA board. The proposed method can be used in the display devices such as PDA(Personal Digital Assistants), mobile phone, and PMP(Portable Multimedia Player).

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최신기술동향 - 향후 모바일 산업의 핵심제품으로 각광받을 전망 - 3D HMD의 최근 시장 동향

  • Mun, Hyeon-Chan
    • The Optical Journal
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    • s.128
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    • pp.38-41
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    • 2010
  • HMD(Head mounted Display)는 보안경이나 헬멧 형태로 눈앞의 지근거리에 초점이 형성된 가상스크린을 보는 안경형 모니터 장치로서 예전에는 군사용 시뮬레이션이나 가상현실(VR-Virtual Reality)을 실현하기 위해 개발되었으며, 양쪽 눈의 근접한 유치에 설치된 1인치 이하의 LCD, OLED, MEMS panel 등 마이크로 디스플레이에서 발생되는 이미지를 광학시스템을 통해 확대하여 대형 가상화면을 형성한다. IT 산업의 비약적인 발전에 힘입어 휴대용 동영상 및 모바일 정보검색, 3D의 시대가 대두됨에 따라 휴대폰이나 PMP의 작은 화면으로는 만족하지 못하는 소비자의 수요에 적합한 개인 휴대용 모니터 장치로, 3D를 구현하는 안경형 모니터로서 향후 크게 형성될 모바일 산업의 핵심제품이 될 전망이다.

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