• Title/Summary/Keyword: 모바일 스트리밍

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A Method for Stable IPTV Service Using Advanced MSRP (향상된 MSRP 를 이용한 안정적인 IPTV 서비스 제공 방법)

  • Choi, Yong-do;Park, Kyung-seok;Yu, Zhi-bin;Kim, Sung-ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.948-951
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    • 2010
  • 네트워크 기술의 발전과 하드웨어의 발전으로 인해 많은 네트워크 응용 서비스 기술이 등장하고 있다. 이 중에서도 IPTV 와 같은 멀티미디어 스트리밍 기술은 그 수요에 의해 기하급수적으로 증가하고 있는 실정이다. 만족할만한 IPTV 서비스를 제공해 주기 위해서는 안정적인 네트워크 자원의 확보가 필수적이다. 이에 본 논문에서는 IPTV 서비스를 위한 네트워크 자원 확보를 위해 기존의 AVB 기술을 기반으로 하여 안정적인 QoS 를 보장하는 방법을 제안한다. IPTV 서비스에 해당하는 각 트래픽에 대한 대역폭 예약 방법과, 대역폭 예약 실패 상황에 대해 처리할 수 있는 개선된 MSRP를 이용하여 IPTV 서비스의 QoS 를 보장하고자 한다. 본 논문의 성능 평가를 위해 OPNET 을 이용하여 기존 방법들에 대한 시간동기의 정확성, 트래픽의 단대단지연, 네트워크 자원 활용률을 측정하였다.

A Study on Web-based Service Session Mobility (웹기반 서비스 세션 이동 기술 연구)

  • Kim, Geunhyung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.925-926
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    • 2009
  • All IP 기반 BcN(Broadband Convergence Network)의 발전과 단말 기술의 발전은 언제 어디에서나 임의의 단말을 통해 웹과 같은 데이터 서비스, 통화 서비스, 스트리밍 서비스를 동시에 이용하는 것을 가능하게 하였다. 주로 TV를 통한 멀티미디어 콘텐츠 서비스가 PC와 모바일 단말 상에서도 가능해 졌으며, PC를 중심으로 사용되던 웹 기반 서비스가 TV와 모바일 단말에서도 사용이 가능해지고 있다. 본 논문에서는 서비스 이용환경을 향상시키기 위해 특정 단말에서 이용 중인 서비스를 다른 단말에서 끊김 없이 이용할 수 있도록 하는 서비스 세션 이동성을 보장하는 메커니즘에 대해서 살펴보고, 웹 기반 서비스의 세션 이동성 보장에 관한 기존 연구를 비교 분석하고, 향후 연구 방향을 정립하고자 한다.

Design Home Network Gataway for Real-time A/V Streaming between IEEE1394 and Ethernet (IEEE1394와 이더넷 사이의 실시간 A/V 스트리밍을 위한 홈 게이트웨이 설계)

  • Jeong Hyo-Moon;Lee Dong-Kyu;Lee Myung-Jin;Kang Soon-Ju
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.05a
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    • pp.123-126
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    • 2006
  • 멀티미디어 홈 네트워크 환경을 위해서는 A/V(Audio/Video)데이터의 실시간 전송에 유리한 IEEE1394 네트워크와 이동성을 편리하게 지원하고, 홈 외부로의 전송에 적합한 이더넷의 상호 연동 서비스가 필요하다. 따라서 본 논문은 가정내의 IEEE1394 기반 A/V 장치에서 홈 내부 및 외부의 이더넷 기반 모바일 장치로 멀티미디어 데이터를 전송하고, 인터넷의 멀티미디어 데이터를 IEEE1394 기반 A/V 장치로 전송하는 홈 게이트웨이의 구조를 제안한다. 멀티미디어 데이터의 실시간 전송을 위해 DV to MPEG4 트랜스코더를 DV, MPEG4 코덱을 통해 구현하였고, IEEE1394 네트워크와 이더넷 사이의 멀티미디어 데이터 전송 및 제어를 위해 스트리밍 서버와 MPEG4 코덱을 내장한 클라이언트, 그리고 IEC61883 규격을 이용한 IEEE1394 장치 제어 모듈을 제작하였다.

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Implementation of A Low-Power Embedded System via Scratch-pad Memory Compression (스크래치 패드 메모리의 압축을 통한 저전력 임베디드 시스템의 구현)

  • Suh, Hyo-Joong
    • The KIPS Transactions:PartA
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    • v.15A no.5
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    • pp.269-274
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    • 2008
  • Recently, lots of embedded processors which can run streaming multimedia with high resolution display are introduced. Among the applications running on these embedded processors, real-time audio streaming is one of the applications that suffer from the lack of energy and memory space. In this paper, we propose a novel data compression method on scratch-pad memory, which saves both useful space on the scratch-pad memory and energy. We have implemented the data compression scheme on the GDM1202 real-time audio streaming processor, and the performance results show that we obtained 13.3% energy saving while maintaining comparable application performance to that of the non-compression case.

TFRC Congestion Control for Mobile Streaming Services Based on Guaranteed Minimum Transmission Rate (모바일 스트리밍 서비스를 위한 최소전송률 보장 기반 TFRC 혼잡제어)

  • Lee, Kang Seob;Choi, Seung-Sik
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.3
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    • pp.117-124
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    • 2013
  • In this paper we propose a TFRC(TCP Friendly Rate Control) which guarantees a minimum rate in order to improve the efficiency of the previous TFRC which cannot distinguish congestion losses and wireless losses and decreases throughput both in wired and wireless networks. This TFRC technique is able to guarantee a minimum rate for video by restricting a loss event rate with packet loss probability about existing TFRC and constraining a rate reduction from the feedback timeout. When we experimented both the existing TFRC and the new one with TCP in the same network, we found that the latter is better than the former. Consequently, it shows that the proposed TFRC can improve video streaming quality using a guaranteed minimum transmission rate.

An Efficient Algorithm for Streaming Time-Series Matching that Supports Normalization Transform (정규화 변환을 지원하는 스트리밍 시계열 매칭 알고리즘)

  • Loh, Woong-Kee;Moon, Yang-Sae;Kim, Young-Kuk
    • Journal of KIISE:Databases
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    • v.33 no.6
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    • pp.600-619
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    • 2006
  • According to recent technical advances on sensors and mobile devices, processing of data streams generated by the devices is becoming an important research issue. The data stream of real values obtained at continuous time points is called streaming time-series. Due to the unique features of streaming time-series that are different from those of traditional time-series, similarity matching problem on the streaming time-series should be solved in a new way. In this paper, we propose an efficient algorithm for streaming time- series matching problem that supports normalization transform. While the existing algorithms compare streaming time-series without any transform, the algorithm proposed in the paper compares them after they are normalization-transformed. The normalization transform is useful for finding time-series that have similar fluctuation trends even though they consist of distant element values. The major contributions of this paper are as follows. (1) By using a theorem presented in the context of subsequence matching that supports normalization transform[4], we propose a simple algorithm for solving the problem. (2) For improving search performance, we extend the simple algorithm to use $k\;({\geq}\;1)$ indexes. (3) For a given k, for achieving optimal search performance of the extended algorithm, we present an approximation method for choosing k window sizes to construct k indexes. (4) Based on the notion of continuity[8] on streaming time-series, we further extend our algorithm so that it can simultaneously obtain the search results for $m\;({\geq}\;1)$ time points from present $t_0$ to a time point $(t_0+m-1)$ in the near future by retrieving the index only once. (5) Through a series of experiments, we compare search performances of the algorithms proposed in this paper, and show their performance trends according to k and m values. To the best of our knowledge, since there has been no algorithm that solves the same problem presented in this paper, we compare search performances of our algorithms with the sequential scan algorithm. The experiment result showed that our algorithms outperformed the sequential scan algorithm by up to 13.2 times. The performances of our algorithms should be more improved, as k is increased.

A Design and Implementation of a Home Gateway based on the RTC Technology Supporting Live Video Streaming (라이브 비디오 스트리밍을 지원하는 RTC 기반 홈 게이트웨이의 설계 및 구현)

  • Kim, Hye-Sun;Hwang, Ki-Tae
    • The KIPS Transactions:PartC
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    • v.12C no.4 s.100
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    • pp.589-596
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    • 2005
  • The objective of this paper lies in the design and implementation of a home gateway supporting live video streaming which flows from the Non-SIP video camera in home to the mobile SIP device outside. We developed the home gateway on the OSGi framework and employed the RTC technology which embeds an SIP stack so that the multimedia session can be established from the home device to the mobile user outside. And also we developed an RTC bundle to manage the session and a virtual capture device driver to read the video stream from the Non-SIP video camera in the home network, and installed them on the home gateway. Finally, we constructed the experimental environment that has the windows messenger as the SIP mobile device and an AXIS 2100 UPnP video camera as a video source, and then tested if the session establishment to the mobile user from the camera and live video streaming work well between them.

P2P-based Group Communication Management For Scalable P2P Live Video Streaming Communication (확장성 있는 P2P 실시간 비디오 스트리밍 통신을 위한 P2P 기반 그룹 서비스 관리 구조)

  • Chun, Seung-Man;Park, Jong-Tae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.12
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    • pp.81-88
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    • 2012
  • As the performance of the next-generation broadband wireless networks is dramatically enhanced, various services (i.e., education, Live video streaming, Live video conferencing, online games, etc.) have been provided to users through a smart mobile platform. Those services are usually provided by using the centralized communication server. However, since all multimedia traffic is exchanged through a communication server, it often has the scalability problem with regard to traffic management. Our main purpose is for group smart users to provide scalable live multimedia streaming service based on P2P network. To do this, we have designed an architecture of P2P-based service management for mobile group communication management and service management protocol. In order to verify the performance of the proposed scheme, we have mathematically analyzed the performance in terms of the average transmission delay and bandwid th utilization.

Group Synchronization Method Using Adaptive Synchronization Delay Time for Media Streaming (미디어 스트리밍을 위한 적응적 동기 지연시간을 이용한 그룹 동기화 기법)

  • Kwon, Dongwoo;Ok, Kisu;Kim, Hyeonwoo;Ju, Hongtaek
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.3
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    • pp.506-515
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    • 2015
  • In this paper, we propose a group playback synchronization method using adaptive synchronization delay time by the bit rate of media to synchronize a play position of streaming media between mobile smart devices. This method consists of streaming server-side and client-side synchronization algorithms based on synchronization delay time which includes connection time, control packet transmission time, streaming data buffering time, and synchronization processing time. We implement the Android media player application with synchronization support using the proposed algorithms and present the result of performance evaluation.

Content Insertion Technology using Mobile MMT with CMAF (CMAF 기반 Mobile MMT를 활용한 콘텐츠 삽입 기술)

  • Kim, Junsik;Park, Sunghwan;Kim, Doohwan;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.25 no.4
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    • pp.560-568
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    • 2020
  • In recent years, as network technology develops, the usage of streaming services by users is increasing. However, the complexity of streaming services is also increasing due to various terminal environments. Even when streaming the same content, it is necessary to re-encode the content according to the type of service. In order to solve the complexity and latency of the streaming service, Moving Picture Experts Group (MPEG) has standardized the Common Media Application Format (CMAF). In addition, as content transmission using a communication network becomes possible, the Republic of Korea's Ultra High Definition (UHD) broadcasting standard has been enacted as a hybrid standard using a broadcasting network and a communication network. The hybrid service enables various services such as transmitting additional information of contents or providing user-customized contents through a communication network. The Republic of Korea's UHD transmission standard utilizes MPEG Media Transport (MMT), and Mobile MMT is an extension of MMT to provide mobile network-specific functions. This paper proposes a method of inserting CMAF contents suitable for various streaming services using signaling messages of MMT and Mobile MMT. In addition, this paper proposes a model for content insertion system in heterogeneous network environment using broadcasting and communication networks, and verifies the validity of the proposed technology by checking the result of content insertion.