• Title/Summary/Keyword: 모바일 쇼핑몰

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Effects of Consumer Trust and Perceived Usefulness on Mobile Payments and Online Shopping Website Loyalty (간편결제 서비스에 대한 지각된 유용성 및 신뢰가 결제 및 쇼핑몰 충성도에 미치는 영향)

  • Han, Jin-Hee;Jae, So-Hyun;Kim, Bo-Hyun;Park, Jee-Sun
    • Journal of Digital Convergence
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    • v.13 no.12
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    • pp.75-87
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    • 2015
  • The current study examines whether consumers' perceived usefulness of and trust in the integrated mobile payments services positively influence consumer loyalty to the payments system as well as to the online shopping websites where they have used the payments system. Moreover, the study investigates the effects of individual characteristics and brand awareness of the provider of mobile payments on perceived usefulness and trust. Online survey was administered to consumers ranging in age from 20s to 40s. Data analysis reveals that as consumers' perceived usefulness of and trust in the mobile payments system positively influence consumer loyalty to mobile payments and shopping mall websites. The results of the study suggests that e-commerce's user interface design, particularly the transaction system, should receive greater attention as a basic web element of e-commerce building rather than a set of plug-ins or so.

Design and Implementation of EJB-based Components for Mobile Commerce (EJB기반 모바일 전자상거래 컴포넌트의 설계 및 구현)

  • Sin, Dong-Gyu;Sin, Dong-Il;Cha, Seok-Il;Jang, Cheol-Su;Lee, Gyeong-Ho;Kim, Jung-Bae
    • The KIPS Transactions:PartD
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    • v.9D no.4
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    • pp.703-712
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    • 2002
  • Since component-based development technologies support reusability and enhance productivity of application development, they are adopted for rapid and efficient software development, and among them, EJB component is a Jana-based software development technology widely used in industry. In this paper, we designed and implemented bulletin board and shopping mall which are major constituents of mobile e-commerce system using EJB components, and suggest construction guideline supporting reusability and interoperability.

The Effects of Perceived Information Quality of Mobile Shopping Malls on Smartphone Users' Intention to Use the Shopping Malls (모바일 쇼핑몰의 지각된 정보품질이 스마트폰 사용자의 쇼핑몰 사용의도에 미치는 영향)

  • Jung, Won-Jin
    • The Journal of Information Systems
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    • v.21 no.3
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    • pp.71-97
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    • 2012
  • There has been an upward trend in smartphone sales in Korea as well as the rest of the world. Even though smartphones are now at the peak of their popularity, the fact that they are somewhat limited in terms of their usages for certain purposes is unexpected. Precisely, compared to PC, smartphones typically have smaller display screens with a lower resolution, which make them difficult to use in general. For instance, when customers search the information about products in mobile shopping malls, due to the smaller screen with a low resolution smartphone users may realize that it is not easy and convenient not only to search the information, but also to read the information they found in the shopping malls. This restriction could become one of reasons that lowers the perceived quality of information in the shopping malls, which in turn leads to the reluctance to use the shopping malls. A comprehensive information systems (IS) literature review found that there has been little empirical evidence on perceived information quality that affects smartphone users' intention to use mobile shopping malls. The purposes of this study is to examine 1) the effects of perceived information quality on smartphone users' intention to use mobile shopping malls and 2) the relationships among behavioral beliefs in the middle of independent and dependent variables, such as information satisfaction, perceived usefulness, and customers' attitude toward mobile shopping. A survey was conducted in March 2012. College students and practitioners took participated in the survey. Structural Equation Modeling(SEM) was used for all data analysis. The results found that there is a strong relationship between perceived information quality and smartphone users' intention to use mobile shopping malls. In addition, this study also showed that there are strong relationships among behavioral beliefs. Further research is expected to validate the findings of this study and apply them in specific contexts.

Design and Implementation of XSL Search Generator Based on PDA in Mobile Environment (이동 환경에서 PDA 기반 XSL검색 조건 생성기의 설계 및 구현)

  • 강우석;안병규;이찬섭;김동혁;백주현;최의인
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10e
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    • pp.253-255
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    • 2002
  • 무선 네트워킹 기술 향상과 이동 통신 기기의 발전에 따라 급속도로 보급되고 있는PDA 등의 모바일 장치는 제한된 소비 전력, 낮은 접속 안정성과 같은 제약 조건으로 인해서 기존 고정 장치를 대상으로 개발된 해결책들을 그대로 적응할 수 없다. 이러한 제약 조건으로 인한 잦은 접속 해제와 서비스 제공자를 통한 웹 사용 방식으로 통신비용이 고비용이라는 문제점을 내포하고 있다. 따라서 본 논문에서는 PDA를 통해 XML로 구현된 쇼핑몰을 이용할 경우 통신비용 문제를 해결할 수 있는 XSL 검색 조건 생성기에 관한 연구를 수행하였다. 이 연구를 통해 통신비용을 감소시키고 통신에 관련된 부하를 PDA 측과 서버 측에 분할 할 수 있었다.

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Filtering Web Information for Mobile Clients (모바일 클라이언트를 위한 웹 정보 필터링)

  • Hur, Jeong-Soo;Ha, Sang-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.697-700
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    • 2006
  • 오늘날 인터넷 광범위한 보급은 무선 이동 통신 기술로 급발전하고 무선 단말기의 보급과 폭발적인 증가로 인해 m-commerce가 차세대 상거래의 형태가 될 것으로 예상된다. 현재 m-commerce의 컨텐츠는 m-commerce와는 호환되지 않으며, 질적으로나 양적으로 그 내용이 매우 빈약하다. 따라서 m-commerce의 상품정보 컨텐츠를 m-commerce를 위해서 활용하는 방안이 요구되는데, 여기에는 무선 단말기의 제한된 처리 능력이 고려되어야 한다. 논문에서는 먼저 인터넷 상의 방대한 상품정보를 사용자의 선호도에 기반하여 효과적으로 여과시켜서 사용자가 관심있는 정보만을 간추려서 제공할 수 있는 시스템을 설계하고 구현한다. 다음에 구현된 시스템을 인터넷 쇼핑몰에 대해서 적용한다.

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Impacts of scarcity message on impulse buying of fashion products in mobile shopping malls (모바일 패션제품 구매에서 희소성 메시지가 충동구매행동에 미치는 영향)

  • Park, Eun Joo
    • Journal of the Korea Fashion and Costume Design Association
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    • v.22 no.4
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    • pp.25-38
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    • 2020
  • Impulse buying occurs when consumers feel an urge to impulsively buy a product without thoughtful consideration of why and for what reason they need the product. However, few efforts have been made to identify the impacts of perceived scarcity on the impulse buying of fashion products in mobile shopping malls. This study's objectives were to estimate, using structural equation model analysis, the impact of a scarcity message on browsing, feeling the urge to buy, and impulse buying of fashion products on mobile shopping malls. Data was collected from 206 customers who experienced to impulse buying fashion products via objective sampling. Structural equation modeling was used to test the hypotheses developed for the study. Results found evident effects of the scarcity message on the impulse buying of fashion products directly and indirectly. Additionally, consumers felt the urge to buy had a significant impact on the impulse buying of fashion products, whereas browsing had little impact on the impulse buying of fashion products. This is an expanded study to examine structural equation modeling of impulse buying of fashion products on mobile shopping malls. These results will contribute to a better understanding of the mechanisms that underlie the operation of an effective scarcity strategy for fashion products on mobile shopping malls.

A suggestion for Mobile Fashion Information using Ontology Technique based on Relation Database (관계형 데이터베이스 기반 온톨로지 기법을 활용한 모바일 패션 정보 제안)

  • Ahn, Hoo-Young;Park, Young-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.6
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    • pp.207-212
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    • 2007
  • Recently, requriements that people want to receive various information related with fashion are increasing. A lot of internet shopping malls and corporations provide information about fashion. However, those systems do not give enough information about fashion. To solve these problems, the paper provides the recommend technique for providing complex fashion information on mobile devices. The providing system implements fasion ontology by using XML. The XML ontology has dewey number as an attribute. The recommend technique uses this number and find LCA(Lowest Common Ancestor) on the fashion ontology. Then those child nodes under the LCA are recommended as related information. The results are displayed on the mobile browser. The system provides function for taking a picture or movie of fashion contents. Those movies and pictures are UCC(User Created Content)s. The system is a novel system that can recommend complex fasion information on mobile devices.

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Product-oriented Omni Channel technology using multi-modal information (멀티모달 정보를 이용한 제품정보 중심의 옴니 채널 기술)

  • OH, Weon-Geun;Lee, Seung-Jae;Lee, Keun-Dong;Jung, Da-Un;Son, Hyung-Kwan;Ko, Jong-Kook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.06a
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    • pp.14-17
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    • 2017
  • 인터넷의 발달과 스마트 디바이스의 등장은 기존의 쇼핑구조 및 쇼핑방식에 큰 변화를 가지고 왔으며, 소비자의 일상생활에도 주목할 만한 질적 성장과 발전을 이루게 하였다. 특히, 쇼핑구조는 소매점에서 대형 쇼핑몰로 오프라인 구매에서 인터넷과 스마트 디바이스를 통한 온라인 구매로 변화하고 있고, 쇼핑방식도 오프라인 매장에서 인터넷, 모바일 등 복수 채널을 종합해 고객경험 관리를 최대화하기 위한 옴니 채널의 형태로 급격하게 변하고 있다. 그러나 기존의 옴니 채널은, 고객의 상품 구매 경험을 극대화 시키는 데 중점을 두었기 때문에, 고객 입장에서 보면 채널별 제품정보(가격, 환불정책, 배송정보, 공급점포의 위치 등)의 부족 및 일관성이 결여되어 있어 최종 구매결정까지는 시간이 걸리고, 구매한 제품에 대한 만족도가 낮아서 반품 비율이 상당히 높은 것이 현실이다. 마찬가지로, 유통업체 입장에서 보면 제품의 유효기간, 재고 관리 등 유통과정에 있어서의 제품정보의 일관성이 결여되어 있어, 완전하고 정확한 최신 제품정보의 제공을 통한 소비자의 구매 유도에 큰 어려움을 겪고 있다. 본 논문은 멀티미디어(영상 및 음성) 식별기술을 이용하여, 기존(고객중심)의 옴니 채널이 가지고 있는 문제점을 해결하여, 소비자 및 유통업체에게 구매 및 관리에 충분하고 일관성이 있는 "제품정보 중심의 옴니 채널" 유통모델 및 구현에 관한 방법을 설명한다.

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Utilization of Mobile New Media based on Video Curation (동영상 큐레이션 기반 모바일 뉴미디어의 활용)

  • Cho, Kwangmoon
    • Journal of Internet of Things and Convergence
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    • v.6 no.2
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    • pp.51-56
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    • 2020
  • In this paper, we developed a mobile new media solution that enables e-commerce shopping mall operators, band operators, and YouTube creators to create synergies in online and offline promotion by posting related video contents on the media in addition to their own videos. By providing videos in the field of the platform without directly searching for them, it is possible to provide users with a new type of marketing means that can promote their platform while providing interest and information. Prospective creators at home and abroad who produce video can upload their own video in addition to YouTube and afreeca TV, such as the open market for video, and use independent and free charging systems to manage independent customer relationship management(CRM), self-branding, and content management. It will be possible to utilize mobile-based new media equipped with a system.

The Effect of the Characteristics of Agri-Food Open Market on the Repurchase Intention: Focusing on the Moderating Effect of Innovation (농식품 오픈 마켓 특성이 재구매 의도에 미치는 영향: 혁신성의 조절효과를 중심으로)

  • Kim, Sangmi;Ha, Gyusu
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.16 no.4
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    • pp.153-165
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    • 2021
  • With the disappearance of boundaries between online and offline, the O2O(online to offline) platform service is rapidly growing. Unlike general products, freshness is an important decision-making factor for agri-food, and there are many limiting factors for growth as an open market among O2O platforms due to the characteristics of difficult refunds and exchanges compared to other items and new transaction methods. In order to overcome these obstacles, consumer innovation must be considered. The purpose of this study was to investigate the influence of O2O(online to offline) platform characteristics perception on agri-food repurchase intentions. And an empirical survey of the hypothesis is made that innovation will show a moderating effect between agri-food O2O platform characteristics and repurchase intention. And an empirical survey of the hypothesis is made that innovation will show a moderating effect between agri-food O2O platform characteristics and repurchase intention. For this purpose, Using a convenience sampling technique, an online survey was conducted through Google survey from April 1 to April 15, 2021. A total of final analysis data were collected from a total of 270 purchase experienced of agri-food O2O(online to offline) platform. The SPSS program was used for analysis, and multiple regression analysis was used for hypothesis verification. The results showed that Economic, Interaction, and Playfulness had a significant positive effect on agri-food repurchase intend. Also, Interactivity × innovation, playfulness × innovation were found to have a significant positive (+) effect on repurchase intention. The results of this study show that innovation reduces the burden on consumers for new systems and mobile transactions. The results of this study suggest that convenient interface design is important for activating O2O transactions of agri-food. In addition, education and support are needed to strengthen the IT competency of farmers. The results of this study will be able to contribute to the establishment of infrastructure for agri-food open market shopping malls. In future studies, the influence of the O2O platform type on the purchase intention should be studied continuously.