• Title/Summary/Keyword: 모바일 사전

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Organizing Shadow Registration Region for Efficient Mobility Management (효율적인 이동성 관리를 위한 시전등록영역 구성)

  • 서혜숙;한상범;이근호;황종선
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10c
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    • pp.319-321
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    • 2003
  • 모바일 컴퓨팅 환경은 크게 모바일 노드, 무선망, 그리고 이동성이라는 기술로 이루어진다. 이음새없는 (seamless) 이동성을 제공하기 위한 기존의 Shadow Registration 방법은 핸드오프가 발생하기 이전에 이웃한 모든 노드들(AAAF/sbu n/)에게 모바일 노드의 관련 정보를 사전등록(Shadow Registration)하는 방법을 제안하여 핸드오프 이후에 발생하는 끊김이나 지연을 방지하였다. 그러나 이러한 Shadow Registration의 경우 백본 네트워크에 불필요한 트래픽 발생 및 데이터 관리라는 문제를 야기시킨다. 본 논문은 이러한 문제점들을 개선하고자 새롭게 사전등록 트리거 영역(STR: Shadow Trigger Region)을 설정하고, STR 내에 모바일 노드(MN)가 위치할 경우 MN의 이동 방향을 이용하여 최소한의 사전등록영역(SRR: Shadow Registration Region)을 찾아내는 방법을 제안한다. 결과적으로 제안된 SRR 은 최대 2 개의 이웃노드(AAAF$_2$)에게만 사전등록을 요청하면 되므로, 기존의 방법에 비해 최대 ∑(n­2)번의 사전등록 횟수를 줄이면서 끊김과 지연도 방지할 수 있는 효과적인 방법이다.

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A Mobile Dictionary based on a Prefetching Method (선인출 기반의 모바일 사전)

  • Hong, Soon-Jung;Moon, Yang-Sae;Kim, Hea-Suk;Kim, Jin-Ho;Chung, Young-Jun
    • Journal of KIISE:Software and Applications
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    • v.35 no.3
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    • pp.197-206
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    • 2008
  • In the mobile Internet environment, frequent communications between a mobile device and a content server are required for searching or downloading learning materials. In this paper, we propose an efficient prefetching technique to reduce the network cost and to improve the communication efficiency in the mobile dictionary. Our prefetching-based approach can be explained as follows. First, we propose an overall framework for the prefetching-based mobile dictionary. Second, we present a systematic way of determining the amount of prefetching data for each of packet-based and flat-rate billing cases. Third, by focusing on the English-Korean mobile dictionary for middle or high school students, we propose an intuitive method of determining the words to be prefetched in advance. Fourth, based on these determination methods, we propose an efficient prefetching algorithm. Fifth, through experiments, we show the superiority of our prefetching-based method. From this approach, we can summarize major contributions as follows. First, to our best knowledge, this is the first attempt to exploit prefetching techniques in mobile applications. Second, we propose a systematic way of applying prefetching techniques to a mobile dictionary. Third, using prefetching techniques we improve the overall performance of a network-based mobile dictionary. Experimental results show that, compared with the traditional on-demand approach, our prefetching based approach improves the average performance by $9.8%{\sim}33.2%$. These results indicate that our framework can be widely used not only in the mobile dictionary but also in other mobile Internet applications that require the prefetching technique.

모바일 게임 소프트웨어의 테스트 방법론

  • Jo, Dong-Seop
    • 한국게임학회지
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    • v.2 no.1
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    • pp.14-19
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    • 2002
  • 인터넷의 이용환경이 유선에서 무선으로 바꿔지면서 이동통신 단말기에 탑재한 모바일 게임이 눈에 띄게 발전하고 있다. 모바일 게임은 이동성에 있어서 매우 자유롭고 사용자의 계층도 매우 다양하여 여러 조건하에서 사전 테스트를 할 필요가 있다. 모바일 게임의 사용 환경별 테스트 방법론을 조사하여 체계화시키는 일은 모바일 게임 사용자의 불만을 사전에 확인하고 피해갈 수 있는 게임의 기능을 추가하거나 개선하는데 많은 도움을 줄 것이다. 이동통신 단말기의 내장형 게임부터 실시간으로 접속해서 원격사용자들끼리 게임을 하는 네트워크 게임까지 테스트에 관한 방법론을 정리하였다.

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안전한 모바일 게임서비스를 위한 보안 점검항목

  • Kang, Sun Myung
    • Review of KIISC
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    • v.26 no.3
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    • pp.22-29
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    • 2016
  • 최근 다양한 모바일 기기의 보급과 함께 향상된 모바일 컴퓨팅 환경으로 인해 게임서비스의 트렌드가 빠르게 모바일 환경으로 변화하고 있다. 그러나 모바일 게임서비스의 그 역사가 아직까지 길지 않아 보안 수준평가를 위한 점검항목들이 충분히 개발되지 못하였다. 이에 기존에 알려진 모바일 게임 관련 보안 취약점을 분석하여 게임 내 보안수준을 평가하기 위한 사전 점검항목을 열거해보도록 한다.

A Study on the Factors Affecting the Acceptance Behavior for mobile advertising : Focusing on the difference between genders (모바일 광고 수용행동에 영향을 미치는 요인에 관한 연구: 성별 차이를 중심으로)

  • Kim, Eun Hee
    • Journal of Digital Convergence
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    • v.14 no.4
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    • pp.149-161
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    • 2016
  • This study aims at finding out major factors affecting the attitude, intention and behavior on Mobile advertising and figuring out what their differences between genders are. To do this, new variations such as personalization, permission and incentive are suggested, as well as variations proven by the previous studies. The findings show us that while entertainment, informativeness, credibility, personalization and permission had a positive effect on attitude toward Mobile advertising, irritation had a negative effect on it. Incentive had a positive influence on intention for mobile advertising. Attitude toward mobile advertising had a meaningful influence on intention, and the intention had a meaningful influence on behavior. At last it was revealed that gender difference has a meaningful influence. This study was carried out to find out the effects that evaluation variations have on attitude, intention and behavior on the nature of Mobile advertising. Therefore, it has a significance that gives a theoretical suggestion in that through its evaluation, some considerations are offered at the time of implementing the Mobile advertising, and the basic difference between genders can be explained as well.

컨테이너터미널 게이트 운영효율성 향상을 위한 모바일 애플리케이션 개발 및 적용사례 연구

  • Kim, Yong-Jin;Gang, Da-Yeon;Jang, Myeong-Hui
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2012.06a
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    • pp.235-236
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    • 2012
  • 국내 최대 규모의 컨테이너 전용 터미널인 K컨테이너터미널이 스마트폰 기능을 터미널운영시스템에 도입하고 있다. "스마트로(SmartLo)"라고 이름 붙여진 모바일 애플리케이션은 컨테이너를 운송하는 화물차 운전기사들이 항만출입을 위한 다양한 정보를 스마트폰에서 확인할 수 있도록 만든 애플리케이션이다. 본 연구에서는 컨테이너터미널 게이트에서 스마트로 모바일 애플리케이션 개발사례를 제시하고자 한다. 스마트로 서비스를 이용함으로써 컨테이너터미널에서는 사전정보 조회를 통하여 외부 정보오류 최소화와 게이트 내 혼잡 해소, 화물에 대한 신속한 반출입을 통한 고객 서비스 증대, 스마트 슬립(e-SLIP)발급으로 슬립 구입비용 절감 등의 효과를 기대할 수 있다. 또한 운송차량은 신속한 게이트 통과로 운송회전율의 향상, 전배 및 셔틀 운송시 화물에 대한 적기 운송이 가능하게 되고, 운송사 입장에서는 효율적인 배차관리가 가능할 것으로 기대하고 있다.

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Korean Noun Extractor using Occurrence Patterns of Nouns and Post-noun Morpheme Sequences (한국어 명사 출현 특성과 후절어를 이용한 명사추출기)

  • Park, Yong-Hyun;Hwang, Jae-Won;Ko, Young-Joong
    • Journal of KIISE:Software and Applications
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    • v.37 no.12
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    • pp.919-927
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    • 2010
  • Since the performance of mobile devices is recently improved, the requirement of information retrieval is increased in the mobile devices as well as PCs. If a mobile device with small memory uses a tradition language analysis tool to extract nouns from korean texts, it will impose a burden of analysing language. As a result, the need for the language analysis tools adequate to the mobile devices is increasing. Therefore, this paper proposes a new method for noun extraction using post-noun morpheme sequences and noun patterns from a large corpus. The proposed noun extractor has only the dictionary capacity of 146KB and its performance shows 0.86 $F_1$-measure; the capacity of noun dictionary corresponds to only the 4% capacity of the existing noun extractor with a POS tagger. In addition, it easily extract nouns for unknown word because its dependence for noun dictionaries is low.

A Reliability Enhancement Technique of Mobile Payment (모바일 결제의 신뢰성 향상 방안)

  • Kim, Chul-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.7
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    • pp.319-325
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    • 2016
  • A variety of services for mobile payments by the activation of FinTech have been developed. Various payment methods were developed, and an authentication method was developed to improve the reliability of the payment. On the other hand, when mobile easy payment services are used, they have weak security because the authentication by phone number. Therefore, this paper proposes a technique for increasing the reliability of the authentication process using the unique device ID of the mobile device to improve the authentication process based on the telephone number. The core research contents are the architecture and process for the authentication of mobile payments based on the mobile device ID. The mobile payment architecture consists of a mobile device, authentication service, and mobile payment application. The mobile device consists of mobile device ID and phone number, and the authentication server consists of authentication module and encryption module. The mobile payment service consists of a pre-authentication module and decryption module. The process of mobile payment service is processed by the encrypted authentication information (device ID, phone number, and authentication number) among mobile devices, authentication server, and mobile payment application. The mobile device sends the telephone number and the device ID to the authentication server and the authentication server authenticates the user through an authentication process and encryption process. The mobile payment application performs the pre-authentication process by decrypting the received authentication number. This paper reports a difference that can prevent the risk of leakage of the authentication number in existing payment services through the authentication process of the authentication server and the pre-authentication process of the mobile payment service of this paper.

An Improvement of Lossless Image Compression for Mobile Game (모바일 게임을 위한 개선된 무손실 이미지 압축)

  • Kim Se-Woong;Jo Byung-Ho
    • The KIPS Transactions:PartB
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    • v.13B no.3 s.106
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    • pp.231-238
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    • 2006
  • In this paper, the method to make lossless image compression that holds considerable part of total volume of mobile game has been proposed. To increase the compression rate, we compress the image by Deflate algorithm defined in RFC 1951 after reorganize it at preprocessing stage before conducting actual compression. At the stage of preprocessing, we obtained the size of a dictionary based on the information of image which is the feature of Dictionary-Based Coding, and increased the better compression rate than compressing in a general manner using in a way of restructuring image by pixel packing method and DPCM prediction technique. It has shown that the method increased 9.7% of compression rate compare with existing mobile image format, after conducting the test of compression rate applying the suggested compression method into various mobile games.

Wine Label Character Recognition in Mobile Phone Images using a Lexicon-Driven Post-Processing (사전기반 후처리를 이용한 모바일 폰 영상에서 와인 라벨 문자 인식)

  • Lim, Jun-Sik;Kim, Soo-Hyung;Lee, Chil-Woo;Lee, Guee-Sang;Yang, Hyung-Jung;Lee, Myung-Eun
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.5
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    • pp.546-550
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    • 2010
  • In this paper, we propose a method for the postprocessing of cursive script recognition in Wine Label Images. The proposed method mainly consists of three steps: combination matrix generation, character combination filtering, string matching. Firstly, the combination matrix generation step detects all possible combinations from a recognition result for each of the pieces. Secondly, the unnecessary information in the combination matrix is removed by comparing with bigram of word in the lexicon. Finally, string matching step decides the identity of result as a best matched word in the lexicon based on the levenshtein distance. An experimental result shows that the recognition accuracy is 85.8%.