• Title/Summary/Keyword: 모바일러닝

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The Effect of a STEAM-based Elementary Mobile Algorithm Class for Flipped Learning on Students' Problem Solving Ability (플립러닝을 위한 STEAM 기반 초등 모바일 알고리즘 학습이 문제해결력에 미치는 영향)

  • Chae, Kyungjeon;Kim, Taeyoung
    • Journal of The Korean Association of Information Education
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    • v.21 no.4
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    • pp.463-474
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    • 2017
  • Software integration becomes very important in these days. Since the 4th industrial revolution has begun and influences its heavy effects on our daily life, software education has been introduced in the 2015 national revised curriculum. The purpose of this study is to verify the effects of a mobile web application for the elementary algorithm class based on STEAM on the problem solving process of elementary school students. To do so, in this study we constructed an algorithm learning contents based on STEAM for new software education and developed a mobile web application for flipped learning to improve their problem solving ability. Further, an experimental group and a controlled group are selected respectively from the 5th grade elementary school students. Then, a new flipped learning class using our mobile materials was applied to the experimental group while a traditional lecture class using the activity papers was applied to the controlled group. Finally the paired samples t-tests were carried out. As a result, we found that there was a statistically significant difference in problem solving process between the two groups. Based on our experimental research and the results of statistical analysis, the mobile web application class based on STEAM turned out to be effective in improving the problem solving ability of elementary school students.

Review / e-러닝 활성화 세미나

  • Sin, Seung-Cheol
    • Digital Contents
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    • no.12 s.127
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    • pp.146-148
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    • 2003
  • 인터넷 입시 과외를 비롯 외국어학습, 대학 정규과정 등 각종 e-러닝(e-Learning) 학습 프로그램이 빠른 속도로 번지고 있다. 또한 기업 연수현장에도‘사이버 바람’이 거세게 불고 있다. 이런 배경에서 지난 10월 23일 정보통신부는 한국e-러닝학회, KDI국제정책대학원, 한국정보통신기자협회의 후원 아래‘한국 e-러닝 산업 활성화 전략 세미나’를 개최했다. 국내 e-러닝 비즈니스 관계자 182명이 참석한 이날 행사에는 e-러닝 산업현황 및 성공사례, 비즈니스 모델 등이 발표되고, 게임 및 모바일 관점에서의 서비스 동향도 소개돼 뜻깊은 자리가 됐다.

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Study on Construction Method of Hybrid Web-based Smart Learning Systems (하이브리드 웹 기반의 스마트 러닝 시스템 구축 방안 연구)

  • Kim, JongBae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.9
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    • pp.370-378
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    • 2012
  • This paper proposes a method of constructing of hybrid web-based smart learning system to operable in a variety of mobile devices. To do this, the proposed system is developed a learning system with standardized and enhanced functions. In the proposed method, API specifications based on the standard functionality of smart learning system are created. And then, by building the API provider on a legacy system an organic linkage between the legacy system and the smart learning system is guaranteed. A standard API method is applied to data integration between the PC-based learning system and the smart learning system. The smart learning system interacts with legacy learning systems though Json/XML data forms via the https protocol. As a result, the legacy system using the proposed method dose not require major modifications and changes for a smart learning service.

Algorithm for Detecting Malicious Code in Mobile Environment Using Deep Learning (딥러닝을 이용한 모바일 환경에서 변종 악성코드 탐지 알고리즘)

  • Woo, Sung-hee;Cho, Young-bok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.306-308
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    • 2018
  • This paper proposes a variant malicious code detection algorithm in a mobile environment using a deep learning algorithm. In order to solve the problem of malicious code detection method based on Android, we have proved high detection rate through signature based malicious code detection method and realtime malicious file detection algorithm using machine learning method.

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System Development Multidisciplinary Customized Learning and Evaluation Using the Mobile Web App (모바일 웹앱을 이용한 다학문 맞춤형 학습 및 평가 시스템 개발)

  • Jeong, Jae-Hoon;Kim, Sun-Hoi;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.145-148
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    • 2013
  • 최근 디지털 기술의 고도화로 인하여 테크놀로지가 급속도록 발전하면서 다양한 정보통신 기술과 지식의 융합을 교육 환경에 적용하는 스마트러닝에 대한 관심이 집중되기 시작하였다. 이러한 스마트러닝 환경의 장점들을 통해 학생들이 더욱 효과적으로 교육받을 수 있게 되었다. 학생들은 모바일 기기의 접근성에 대한 인식이 확대되고 모바일 기기와 교육용 프로그램을 활용한 학습이 활성화 되고 있다. 이에 본 연구에서는 스마트기기를 이용한 학습과 평가가 이루어질 수 있는 방안에 대해 알아보고자 한다.

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A Performance Study on Lightweight Neural Network for Mobile Deep Learning (모바일 딥러닝을 위한 신경망 성능 평가에 관한 연구)

  • Shin, Ik Hee;Park, Junyong;Moon, Yong Hyuk;Lee, Yong-Ju
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.435-437
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    • 2019
  • 모바일 환경에서 다양한 AI 관련 응용을 수행하기 위해, 정확도에 기반한 크고 깊은 신경망 이외에, 정확도를 비교적 유지하면서 좀더 효율적인 신경망 구조에 대한 다양한 연구가 진행중이다. 본 논문에서는 모바일 딥러닝을 위한 다양한 임베디드 장치 및 모바일 폰에서의 성능 평가를 통해 경량 신경망의 비교 분석에 대한 연구를 담고 있다.

Design and Implementation of Deep-Learning-Based Image Tag for Semantic Image Annotation in Mobile Environment (모바일 환경에서 딥러닝을 활용한 의미기반 이미지 어노테이션을 위한 이미지 태그 설계 및 구현)

  • Shin, YoonMi;Ahn, Jinhyun;Im, Dong-Hyuk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.895-897
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    • 2019
  • 모바일의 기술 발전과 소셜미디어 사용의 증가로 수없이 많은 멀티미디어 콘텐츠들이 생성되고 있다. 이러한 많은 양의 콘텐츠 중에서 사용자가 원하는 이미지를 효율적으로 찾기 위해 의미 기반 이미지 검색을 이용한다. 이 검색 기법은 이미지에 의미 있는 정보들을 이용하여 사용자가 찾고 자하는 이미지를 정확하게 찾을 수 있다. 본 연구에서는 모바일 환경에서 이미지가 가질 수 있는 의미적 정보를 어노테이션 하고 이와 더불어 모바일에 있는 이미지에 풍성한 어노테이션을 위해 딥러닝 기술을 이용하여 다양한 태그들을 자동 생성하도록 구현하였다. 이렇게 생성된 어노테이션 정보들은 의미적 기반 태그를 통해 RDF 트리플로 확장된다. SPARQL 질의어를 이용하여 의미 기반 이미지 검색을 할 수 있다.

The Analysis of Structural Relationships Among Self-Efficacy, Perceived Usefulness, Supervisor and Peer Support, Satisfaction, and Transfer Intentions in Corporate Mobile-Learning (기업 모바일러닝에서 자기효능감, 지각된유용성, 상사 및 동료지원, 만족도, 전이동기 간의 구조적 관계 분석)

  • Chung, Ae-Kyung;Hong, Yu-Na;Kang, Jeong-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.4
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    • pp.189-196
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    • 2016
  • The purpose of this study is to investigate the causal relationships among self-efficacy, perceived usefulness, supervisor and peer support, satisfaction, and transfer intentions in the corporate mobile learning. For this study, the web survey was administered to 302 mobile learning learners of the A domestic corporation in South Korea. Structural equation modeling(SEM) analysis was conducted in order to examine the causal relationships among the variables. The results indicated that first, self-efficacy, perceived usefulness, and supervisor and peer support had positive effects on satisfaction. Second, supervisor and peer support and satisfaction had positive effects on transfer intentions. Third, satisfaction mediated the relationship between self-efficacy and perceived usefulness, while it did partially the relationship between supervisor and peer support and transfer intentions. Based on the result of the research, the study proposes organizational environment with cooperative supervisor and peer support should be made in order to improve the level of learners' transfer intentions. In addition, learning strategies that facilitate learners' self-efficacy and mobile information technology acceptance are needed to develop for enhancing the learners' satisfaction.

Factors influencing usage intention and actual use of mobile learning (모바일러닝의 사용의도 및 실제사용에 영향을 미치는 요인 분석)

  • Lee, Jeongmin;Noh, Jiyae
    • The Journal of Korean Association of Computer Education
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    • v.18 no.4
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    • pp.19-30
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    • 2015
  • This study investigated the structural relationships among performance expectancy, effort expectancy, social influence, facilitating condition, attitude, usage intention and actual use. In order to examine structural relationships among variables, we surveyed 285 high school students in spring semester of 2014. After collecting data, we examined causal relationships among variables using structural equation modeling. The results of this study were as follows: First, performance expectancy and effort expectancy significantly affected attitude; however, social influence did not. Second, attitude affected usage intention and usage intention significantly affected actual use. Third, the indirect effect of attitude between performance expectancy, effort expectancy and usage intention were significant and the indirect effect of usage intention between attitude and actual was also significant. Finally, the moderating effect of gender and experience were not significant. Based on this study, the practical strategies to facilitate usage intention and actual use of mobile learning of high school students were suggested.

Identification of the Structural Relationship between Presence, Service Quality, Flow and Learning Satisfaction in Mobile Learning (모바일러닝에서 실재감, 서비스의 질, 학습몰입 및 학습만족도 간의 구조적 관계 규명)

  • Joo, Young-Ju;Chung, Ae-Kyung;Kang, Jeong-Jin;Jung, Bo-Kyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.169-175
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    • 2015
  • The purpose of this study is to investigate the structural relationships among teaching presence, cognitive presence, social presence, service quality, learning flow, and learners' satisfaction in mobile learning. Survey data collected by 255 learners who completed mobile-supported courses offered by an online university in South Korea were analyzed using structural equation modeling. The results suggest that cognitive presence, social presence, and service quality have direct effects on learning flow, and that cognitive presence, service quality, and learning flow have direct effects on learners' satisfaction.