• Title/Summary/Keyword: 메타평가분석

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A Study on Design and Analysis of Metadata and Ontology based on Humanities and Social Sciences (기초학문자료 메타데이터 설계 분석 및 온톨로지 적용 방안 연구)

  • Lee, Jung-Yeoun;Kim, Jung-Min;Choi, Suk-Doo;Kim, Lee-Kyum
    • Journal of the Korean Society for Library and Information Science
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    • v.41 no.2
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    • pp.291-316
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    • 2007
  • The purpose of this study is to design metadata model for describing different kinds of concepts, properties, and semantic relationships of result materials of researches. We examine our metadata model to evaluate correctness and efficiency of the model through contents analysis of a constructed database. From the results of examination, we suggest more effective structure of metadata schema. Domain ontology could constructed by the enlarged thesaurus in order to overcome the limitation of the keyword search, therefore we design a philosophy and religion ontology based on subject classification to improve information retrieval and implement it using XML/Topic Maps to improve retrieval functionality of our database.

Delphi Research on Usability Test Framework of Metaverse Platform - Case of Roblox, Zepeto, and Gathertown (메타버스 플랫폼 사용성 평가체계 구축에 관한 델파이연구 - 로블록스, 제페토, 게더타운 사례를 중심으로)

  • Lee, Han Jin;Gu, Hyun Hee
    • The Journal of the Korea Contents Association
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    • v.22 no.9
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    • pp.179-193
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    • 2022
  • Amid the explosive growth of various metaverse platforms, there is no unified indicator to measure, analyze, and evaluate based on customer experience. Therefore, the usability evaluation factors in metaverse were identified through a heuristic methodology and literature review, to evaluate the metaverse, a two-to three-dimensional virtual world platform. A measurable system was established by subdividing 20 items in 5 fields, including user control, information structure, design and content, and usage environment, derived through Delphi technique. Based on this, after experiencing the actual contents of major metaverse platforms such as Roblox and Zepeto, usability was evaluated and comparative verification was conducted. As a result, it was estimated that metaverse user experience could be improved as its utility was derived relatively high in terms of user control and content. This study constitutes a theoretical contribution by extending the usability evaluation system, which has been widely used in the field of service design, to the fields of extended reality and mixed reality. At the same time, it has practical key findings of providing basic judgment standards to stakeholders in the metaverse field, as well as policy implications for digital capability enhancement and industry revitalization.

Estimating River Spatial Restoration Values Using the Meta-regression Benefit Transfer Method (메타회귀분석 편익이전 기법을 이용한 하천 복원 가치 추정)

  • Lee, Hee-Chan;Yu, Yun-Hee;Noh, Soo Hyang
    • Proceedings of the Korea Water Resources Association Conference
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    • 2017.05a
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    • pp.6-6
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    • 2017
  • 본 연구의 목적은 독립적으로 수행되어진 하천 복원 가치추정 선행연구들을 대상으로 메타회귀분석을 활용한 편익이전을 제시함으로써, 편익이전의 타당성 및 적용 가능성을 검토하는 데 있다. 문헌검색을 통해 '하천 가치평가', '하천 가치', '물 환경 가치추정', '하천 편익' 등에 관한 자료를 수집하였으며, 총 60편의 연구를 수집했다. 그 중 중복된 연구를 제외하고 가치추정 단위를 '원/년/가구'로 통일함으로써 51편의 연구를 분석에 사용했으며, 90개의 가치 추정치가 실증분석에 사용되었다. 본 연구는 국내에서 수행된 하천 복원 가치 추정연구를 집대성하여 DB를 구축하고 요약통계량을 중심으로 선행연구 결과를 기술하였으며, 메타회귀분석을 실시한 후, policy site의 특성과 조건에 맞게 함수를 조정하고, 조정된 함수를 사용하여 policy site의 가치를 예측하였다. 종속변수로는 총 가치(원/년/가구, 2015년 불변가격)가, 독립변수로는 하천유형, 위치, 규모, 환경 서비스특성, 그리고 방법론 특성, 지불형태, 대상지 사회경제적 특성 변수들이 포함되었다. 모형의 추정결과 조정된 값은.420으로써 종속변수 총변이의 42.0%를 모형이 설명하는 것으로 나타났다. 메타회귀분석을 통해 본류에서 멀어지는 소규모하천일수록 하천의 경제적 가치를 더 크게 느끼는 것으로 나타났으며, 전체적인 영향력 크기를 고려해 본다면 하천을 복원할 때 수질정화기능, 서식지기능, 이수기능, 치수기능, 여가 및 수변공간으로의 기능 순으로 고려하는 것이 하천의 가치를 보다 높일 수 있을 것으로 보였다. 또한 지불방법은 매월, 인당 지불하는 것으로 제시할 때 경제적 가치 추정치를 높일 수 있는 것으로 해석되었다. 모델추정 결과를 활용한 함수이전에서는 만경강의 특성을 반영하고 조정함으로써 만경강의 가치를 추정하였으며, 모형으로부터 얻은 만경강 가치 예측치는 가구당 매년 41,214원으로 추정되었다. 본 연구의 메타회귀분석은 선행연구를 객관적으로 종합할 수 있는 분석의 틀로서 충분한 활용 타당성이 인정되는 것으로 보이며, 편익이전 시에 policy site의 자원특성과 조건에 맞춰 함수를 조정하여 예측치를 제시함으로써 메타회귀분석 함수이전의 융통성을 보여주었다. 이에 메타회귀분석을 통한 편익이전은 타당성 및 적용 가능성 측면에서 긍정적으로 판단된다.

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The Feature of the Program components in the Meta Analysis Research : Evidence Based Program Development Perspective (메타분석연구에서 나타난 프로그램 구성요소의 실태 : 증거기반 프로그램 개발의 관점에서)

  • Seo, In Hae;Kong, Gye Soon
    • Korean Journal of Social Welfare Studies
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    • v.49 no.3
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    • pp.247-275
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    • 2018
  • In the absence of a research study on meta-analysis in terms of program development, the purpose of the study is to analyze the contents of the meta-analysis research studies which has been conducted for 18 years, and is to identify the level of program component evidence for the development of social work program. In order to achieve these purposes, the study analyzed the feature and usefulness of the 110 meta-analysis studies(5,781 program evaluation studies)published from 2010 to June 2017 in major academic journals related to the areas of the social welfare, psychology, counseling and health. The major findings are as follows. The 110 meta-analysis studies tended to narrow down the scope of the population, problems, and program types, but they also included a lot of heterogeneous types. In the statistical methods, there were relatively few studies to explain the factors behind the heterogeneity of program effectiveness. In addition, researchers tended to select program components arbitrarily with bias on specific components. The important program components with the statistical validity are as follows; the age of the subjects, the severity of the problem, the expertise of the providers, and the strength and activities of the intervention, The academic meanings of the study results was discussed, and the direction of future research was presented to increase the usefulness of the metaanalysis for program development.

Metaverse Artifact Analysis through the Roblox Platform Forensics (메타버스 플랫폼 Roblox 포렌식을 통한 아티팩트 분석)

  • Yiseul Choi;Jeongeun Cho;Eunbeen Lee;Hakkyong Kim;Seongmin Kim
    • Convergence Security Journal
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    • v.23 no.3
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    • pp.37-47
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    • 2023
  • The growth of the metaverse has been accelerated by the increased demand for non-face-to-face interactions due to COVID-19 and advancements in technologies such as blockchain and NFTs. However, with the emergence of various metaverse platforms and the corresponding rise in users, criminal cases such as ransomware attacks, copyright infringements, and sexual offenses have occurred within the metaverse. Consequently, the need for artifacts that can be utilized as digital evidence within metaverse systems has increased. However, there is a lack of information about artifacts that can be used as digital evidence. Furthermore, metaverse security evaluation and forensic analysis are also insufficient, and the absence of attack scenarios and related guidelines makes forensics challenging. To address these issues, this paper presents artifacts that can be used for user behavior analysis and timeline analysis through dynamic analysis of Roblox, a representative metaverse gaming solution. Based on analyzing interrelationship between identified artifacts through memory forensics and log file analysis, this paper suggests the potential usability of artifacts in metaverse crime scenarios. Moreover, it proposes improvements by analyzing the current legal and regulatory aspects to address institutional deficiencies.

Analysis on Connecting User Experience of Metaverse Related with Landscape Architecture - Focused on Meta-Everland - (메타버스 조경 공간의 이용자 경험 분석 - 메타 에버랜드를 중심으로 -)

  • Yoon, Heejin;Kim, Youngmin
    • Journal of the Korean Institute of Landscape Architecture
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    • v.51 no.4
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    • pp.16-30
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    • 2023
  • As the concept of metaverse has received great attention, interest in metaverse related to landscape architecture is also increasing. The aim of this research is to understand the potential and tasks of applying metaverse in the field of landscape architecture by analyzing the user experience of a metaverse platform. The object of the research is Meta-Everland built in the Roblox platform, which has the most users among landscape architectural metaverses in Korea. NPS of 30 users who have been to Everalnd was investigated after using Meta-Everland with interviews. NPS before the metaverse experience was -16 and NPS after the experience was -24. This result means that the promotion level was lowered after the experience of the metaverse. There were three causes of lowered NPS: lack of users, low-quality graphics and interface, and lack of content. The factor of lack of users was the result of the other two problems. The factor of low technical quality is hard to be improved in a short period of time. Therefore, the main task to improve the metaverse is developing better metaverse content related to landscape architecture. It is more appropriate to develop metaverse-specific content rather than improve reality issues. Applying AR and VR devices, enhancing communication function, and developing potential as a simulation device are needed to be considered.

Network Resources and Metadata (네트워크자원과 메타데이터)

  • Kim, Tae-Soo
    • Journal of Information Management
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    • v.30 no.3
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    • pp.1-26
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    • 1999
  • Metadata improves discovery of and access to globally distributed network resources. This study is intended to identify and describe the basic data elements of Dublin core metadata and to find interoperability among separate metadata element sets through the architecture of the resource description framework.

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A Preliminary Study on Design of Meta-evaluation Model for the Maritime Traffic Safety Assessment (해상교통안전진단의 메타평가 모형설계에 관한 기초연구)

  • Cho, Kyung-Min;Kong, Gil-Young;Kim, Bu-Young;Cho, Ik-Soon
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2012.10a
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    • pp.169-170
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    • 2012
  • The efforts for improving 'Maritime Traffic Safety Assessment Scheme(MTSA scheme)' have continued to the present since May 27th, 2009. But recently, there's a controversy about whether it has been performed properly or the results is significant. These new discussions were arose from lack of validity and appropriateness we had yet to find. At this point, it needs to establish sound MTSA scheme through the comprehensive review. This research developed a suitable meta-evaluation model for MSTA with applying theory of the teta-evaluation, that is the evaluation of evaluations and verified by using meta-evaluation methods like as literature studies, expert reviews, surveys and etc. The results of this study can be used to evaluate MTSA activities and it will contribute to improving MTSA scheme.

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An Analysis of the Recordkeeping Metadata Elements Based on ISO 15489 Requirements (행정기관의 기록관리 메타데이터 요소 분석 - ISO 15489를 기준으로 -)

  • Seol, Moon-Won
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.15 no.1
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    • pp.217-242
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    • 2004
  • The main purpose of this study is to analyse and evaluate the metadata elements of 'Records System' and 'Electronic Document System' specifications for Korean government agencies based on functional requirements of ISO 15489. This present paper begins with discussing the characteristics of recordskeeping metada, and extract the metadata elements fulfilling the ISO 15489 functional requirements. And this study tries to compare the metadata elements of current specifications with ISO 15489 elements. Based on these analyses, it suggests the directions for improving current metadata specifications and for developing national metadata standard.

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