• Title/Summary/Keyword: 메이커정신

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Fostering Entrepreneurship by Maker Education: A Case Study in an Higher Education (메이커 교육(Maker Education)을 통한 기업가정신 함양:대학교 사례연구)

  • Kang, In-Ae;Kim, Yang-Soo;Yoon, Hyea-Jin
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.253-264
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    • 2017
  • The advent of the $4^{th}$ industrial Revolution requires entrepreneurship to the student as one able to produce creative solutions of complex problems embedded in society with active engagement. Maker Education indicates a new educational approach in which students produce a tangible output as a concrete solution to their problems, experiencing spirits of productive failure, sharing and openness with others during the process due to its educational values and effects which are well-matched with entrepreneurship. This study, in this context, aimed to verify the effect of the maker education in the sense of cultivating entrepreneurship: For this purpose, this study conducted a case study of Maker Education to 56 university students during 7 weeks (14 hours) in K university. The results based upon data analysis collected from reflective journals and interviews showed attitude change of the students in terms of entrepreneurship characterized as self-directedness, risk-taking, and creativity. For more active practices of Maker Education in higher education, both instructors' role as the facilitator, and easily and freely accessible Maker Space should be considered.

Exploring the Value of the Maker Mind Set at Maker Education (메이커 교육(Maker education)을 통한 메이커 정신 (Maker mindset)의 가치 탐색)

  • Kang, Inae;Kim, Hongsoon
    • The Journal of the Korea Contents Association
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    • v.17 no.10
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    • pp.250-267
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    • 2017
  • Maker activity, mainly practiced in informal or non-formal education environments activities, was expanded to the form of maker education' due to its various educational values and effects. Yet, one of the difficulties in practicing the maker education in school education is the lack of makerspace as a space for the maker activities. In this context, this study aimed to examine the process of how the students make the makerspace in their school and to define its educational effects defined as 'maker spirits.' For this purpose, this study developed a maker education program for 22 $10^{th}$ graders in an high school for 8 weeks who had participated in the project of 'Making Makerspace'. The results of the program were analyzed through data collected from reflective journals, interview, and observation journals. In conclusion, this study presented a practical and helpful way to make 'Makerspace' in school and at the same time, confirmed Maker education as constructivist learning environments re-encountered in the $21^{st}$ and as an alternative learning approach suitable for the $4^{th}$ Industrial Revolution Age.

Developing A Checklist for 'Contactless Maker Education Program' Design (비대면 환경에서의 메이커교육 수업 설계를 위한 체크리스트 개발)

  • Lee, Su-Jung;Kang, Inae;Jung, Da-Ae
    • The Journal of the Korea Contents Association
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    • v.21 no.5
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    • pp.295-309
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    • 2021
  • Maker education has recently been actively practiced under strong governmental support as a nation-wide policy for innovative education, which now had to confront the unexpected challenge and crisis of 'contactless educational environments' due to COVID-19 pandemic. In this context, this study aimed to develop a checklist needed for developing 'contactless maker education program' which still continues to maintain 'maker mindsets' as the goal and direction of maker education, since maker education has been regarded as an alternative educational environment suitable for the 4th industrial revolution age. For this purpose, this study first conducted literature review related to maker education and contactless (i.e. online) education environments, from which several characteristics of the contactless maker education have been extracted. And then, 5 maker education instructors currently conducting the contactless maker education programs in various settings provided feedback on the developed checklist draft, which actually became the final version of the checklist. Considering the current COVID-19 pandemic situation, the checklist for the contactless Maker education might be helpful in preventing to diminish or reduce the educational values and active application of maker education.

Development of a Maker Education Program for Entrepreneurship (청소년 기업가정신 함양을 위한 메이커교육 프로그램 개발)

  • Jang, JeeEun;Kim, Seyoung;Yoon, Seonghye
    • Journal of The Korean Association of Information Education
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    • v.23 no.1
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    • pp.55-64
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    • 2019
  • Recently, entrepreneurship education has been emphasized in order to bring creative innovation to the fourth industrial revolution era. The purpose of this study is to suggest methods to promote practice by developing an educational program based on the maker education model to foster entrepreneurship of adolescents proposed in the previous study. For this purpose, we developed two kinds of programs and materials according to the subject and the level for the 3rd grader in middle school and first grader in high school. The final output was composed of the workbook for students, the guidebook for teachers, the PPT, and the worksheet for a team activity. The pilot workshop of the developed program was conducted for 14 middle school students. The final program was developed after being received advisories by three experts. This study is meaningful in that it can contribute to foster entrepreneurship education in the field by proposing specific programs required for practicing maker education for entrepreneurship.

Exploring the Evaluation Framework of Maker Education (메이커교육(Maker Education) 평가틀(Evaluation Framework) 탐색)

  • Kang, Inae;Yoon, Hyea Jin
    • The Journal of the Korea Contents Association
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    • v.17 no.11
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    • pp.541-553
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    • 2017
  • Maker education rooted on Maker Movement refers to constructivist learning approach in which students as makers participate in producing visible outcomes through self-directed inquiry and creative hands-on activities in a real life context to solve their personal or social problems. The Maker education, therefore, stresses cultivation of 'maker mindset' in the process-oriented learning environments, pursuing evaluation aspects different from those in the existing educational system. In this context, this study aimed to explore an evaluation framework for the Maker education which reflects the Maker mindset: First, a literature review was conducted to search for the evaluation framework of the maker education which consists of the category of 5 ONs (Minds-on, Hands-on, Hearts-on, Social-on, Acts-on) representing intellectual, physical, emotional, interpersonal and practical aspects, respectively; Second, a Delphi survey for content validity was carried out to confirm the adequacy of the 5 ONs category along with sub-elements for each category. Finally, this study presented the evaluation framework for the Maker education, which is expected to be used as feedback rather than a measuring tool for the process and environments of the Maker education.

Development and Application of Middle School Students Maker Education Program using Arduino based on Design Thinking (아두이노를 활용한 디자인씽킹 기반의 중학생 메이커 교육 프로그램 개발 및 적용)

  • Kim, Sung-In;Kim, Jin-Soo;Kang, Seong-Joo;Kim, Tae-Young;Yoon, Ji-Hyun
    • 대한공업교육학회지
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    • v.44 no.1
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    • pp.162-189
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    • 2019
  • The purpose of this study is to develop and apply a Design Thinking-based Maker education program utilizing Arduino for middle school students. The study progress was made in four stages of preparation, development, implementation and evaluation according to the PDIE model. In this study, experts were verified for validity and pre-applied to students to improve the maker education program developed based on literature review. Then, it was applied to middle school club classes to check the effects through analysis of quantitative and qualitative data. In addition, the development of the program was completed by supplementing the improvements found in the course. The results of this study are as follows. First, the topics of the maker education program that can be used in middle schools were selected in consideration of the analysis of the 2015 revised curriculum, methods to using the Arduino, and social interest. Second, the program developed based on the selected topic consists of 4 classes of maker basic learning and 16 classes of design thinking-based maker activities. Third, the developed maker education program had a significant effect in improving STEAM literacy of middle school students, but did not have any significant effect in the interest in technology and orientation towards an engineering career. Fourth, learners were interested in the activities of designing and freely making by themselves, and they positively evaluated the experience of realizing the physical computing with Arduino. In addition, they practiced the spirit of a maker, such as autonomously collecting data and sharing them with colleagues, etc. while acting as a maker.

An Exploratory Study on the Relationship Between the Factors of Spatial Composition and Innovation in Makerspaces (메이커스페이스(Makerspaces)의 공간구성 요인과 혁신 간 관계에 대한 탐색적 연구)

  • Seo, Jin Won;Choi, Jong In
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.15 no.4
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    • pp.263-275
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    • 2020
  • In the vortex of change, commonly referred to as the Fourth Industrial Revolution, Korea has a national task of changing the paradigm of economic growth from a chase-type economic structure to a leading one. The era has come when all resources of the country, as well as the government and businesses, must join in innovation and growth in order to maintain the pace of sustained economic development, and significantly advanced countries are stimulating members' innovation activities with various policies and systems as they enter the 21st century. South Korea is also making efforts to create an open creative space referred to as Makerspace or Fab Lab, to create an innovative voluntary environment for its citizens. This study explored factors that Makerspace, which is proliferating in Korea, should consider to secure development and sustainability as an innovation (start-up) space. Through prior research, openness and expertise were derived from the characteristics of Makerspace, and expert interviews confirmed that the capabilities lacking in Makerspace and the capabilities to be secured in the future are openness and professionalism. Also, specific components of openness and professionalism were presented through prior research, and implications for each subject's Makerspace were presented, such as openness, professionalism, and commercialization.

Development of Emotional Intelligence through A Maker Education Program Based on Design Thinking Process for Undergraduate Students in an University (디자인씽킹 프로세스 기반의 메이커교육 프로그램을 통한 감성지능의 향상 연구: 대학교 사례를 중심으로)

  • Ryu, Yeaeun;Kang, Inae;Jeon, Yongchan
    • Journal of the Korea Convergence Society
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    • v.9 no.7
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    • pp.163-175
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    • 2018
  • The age of the $4^{th}$ Industrial revolution characterized with artificial intelligence leads to increased interest in emotional aspects representing humanity as counterpart competence to the digital literacy, As the educational model to foster emotional intelligence, noticed is 'maker education based on design thinking process,' since it cultivates the spirits of empathy, intuitive thinking, collaboration, communication, sharing, and openness. In this context, this study aimed to examine relationship between the educational model and emotional intelligence. For this purpose, a case study has been conducted with 37 undergraduate students in an University general education class, and the results of data collection and analysis confirmed positive influences of the program in enhancing most components of the emotional intelligence.

회원사 탐방 - (주) 동구전자

  • 한국자동판매기공업협회
    • Vending industry
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    • v.10 no.2
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    • pp.19-26
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    • 2010
  • 뛰어난 연구개발 능력, 잘 짜여진 생산공정, 숙련된 근로자 등. 동구전자의 제조 능력은 '티타임' 커피자판기 생산을 통해 거의 입신의 경지에 도달했다 할 정도로 뛰어나다. 한 분야에서 최고가 된다는 것이 어디 쉬운 일인가? 미니커피 자판기의 대표 브랜드가 되어버린 '티타임'은 가히 성공신화를 썼다고 해도 과언이 아니다. 일부 대학교에서 브랜드 성공사례로 특강 요청이 쇄도할 정도로 성공한 아이템 취급을 받고 있다. 중소기업이 오직 한 아이템으로 이렇게까지 성공한 사례는 다른 분야에 있어서도 찾아보기 드물다. 한 분야에서 최고의 제품을 만들고자 하는 장인정신이 일궈낸 쾌거라 할 수 있다. 그런데 동구전자는 부족함이 없어 보이는 현시점에서 또 다른 비상을 준비하고 있다. 이제 미니커피자판기 성공신화를 넘어 세계 시장에서 경쟁할 수 있는 탁월한 자판기 메이커가 되겠다는 기업 청사진을 밝혔다. 동구전자가 종합 메이커로서 진출하여 침체된 국내 자판기 시장에 있어 활력을 불어 넣겠다는 소식은정말 '빅이슈'가 아닐 수 없다.

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