• Title/Summary/Keyword: 메모리압축

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Random Partial Haar Wavelet Transformation for Single Instruction Multiple Threads (단일 명령 다중 스레드 병렬 플랫폼을 위한 무작위 부분적 Haar 웨이블릿 변환)

  • Park, Taejung
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.805-813
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    • 2015
  • Many researchers expect the compressive sensing and sparse recovery problem can overcome the limitation of conventional digital techniques. However, these new approaches require to solve the l1 norm optimization problems when it comes to signal reconstruction. In the signal reconstruction process, the transform computation by multiplication of a random matrix and a vector consumes considerable computing power. To address this issue, parallel processing is applied to the optimization problems. In particular, due to huge size of original signal, it is hard to store the random matrix directly in memory, which makes one need to design a procedural approach in handling the random matrix. This paper presents a new parallel algorithm to calculate random partial Haar wavelet transform based on Single Instruction Multiple Threads (SIMT) platform.

Hardware Implementation of Past Multi-resolution Motion Estimator for MPEG-4 AVC (MPEG-4 AVC를 위한 고속 다해상도 움직임 추정기의 하드웨어 구현)

  • Lim Young-hun;Jeong Yong-jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.11C
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    • pp.1541-1550
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    • 2004
  • In this paper, we propose an advanced hardware architecture for fast multi-resolution motion estimation of the video coding standard MPEG-1,2 and MPEG-4 AVC. We describe the algorithm and derive hardware architecture emphasizing the importance of area for low cost and fast operation by using the shared memory, the special ram architecture, the motion vector for 4 pixel x 4 pixel, the spiral search and so on. The proposed architecture has been verified by ARM-interfaced emulation board using Excalibur Altera FPGA and also by ASIC synthesis using Samsung 0.18 m CMOS cell library. The ASIC synthesis result shows that the proposed hardware can operate at 140 MHz, processing more than 1,100 QCIF video frames or 70 4CIF video frames per second. The hardware is going to be used as a core module when implementing a complete MPEG-4 AVC video encoder ASIC for real-time multimedia application.

Real-Time Compressed Video Acquisition System for Stereo 360 VR (Stereo 360 VR을 위한 실시간 압축 영상 획득 시스템)

  • Choi, Minsu;Paik, Joonki
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.965-973
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    • 2019
  • In this paper, Stereo 4K@60fps 360 VR real-time video capture system which consists of video stream capture, video encoding and stitching module is been designed. The system captures stereo 4K@60fps 360 VR video by stitching 6 of 2K@60fps stream which are captured through HDMI interface from 6 cameras in real-time. In video capture phase, video is captured from each camera using multi-thread in real-time. In video encoding phase, raw frame memory transmission and parallel encoding are used to reduce the resource usage in data transmission between video capture and video stitching modules. In video stitching phase, Real-time stitching is secured by stitching calibration preprocessing.

Optimization of image data for Mobile Game Gontents (모바일게임 콘텐츠 개발을 위한 이미지 데이터 최적화)

  • Lee, Hwan-joong;Kim, young-bong
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.38-42
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    • 2008
  • In the 2000s, the PC package game market has withered, but the internet based on-line game, the wireless internet based mobile game and high-powered console game market have been main stream. Among those markets, mobile game market has rapidly increased because it has 'mobility' that overcomes the limitation of time and area. But, unlike other platforms, mobile game user have to pay the higher price for download mobile game contents through the wireless internet and mobile game developer have to overcome the limitation of storage memory capacity.of mobile phone. Chiefly, the image data consume the storage capacity of mobile game contents, this paper present a technology to optimize image data for mobile game contents through analyzing type of compression method and image formats.

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A Hiding Original App Method by Altering Android DexClassLoader Execution Flow (안드로이드 덱스클래스로더 실행흐름 변경을 통한 원본 앱 노출 방지 기법)

  • Jo, Honglae;Choi, Joontae;Ha, Dongsoo;Shin, Jinseop;Oh, Heekuck
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.6
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    • pp.1271-1280
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    • 2017
  • The android packer service using runtime execution compression technology switches to the original application using DexClassLoader. However the API interface of the DexClassLoader receives the path of the loaded DEX(Dalvik EXcutable) and the path of the compiled file. So there is a problem that the original file is exposed to the file system. Therefore, it is not safe to use the API for the packer service. In this paper, we solve this problem by changing the compile and load flow of the DexClassLoader API. Due to this changed execution flow, the complied file can be encrypted and stored in the file system or only in the memory and it can be decrypted or substituted at the time of subsequent loading to enable the original application conversion. we expected that the stability of the packer will increase beacause the proposed method does not expose the original file to the file system.

A Study on Video Object Segmentation using Nonlinear Multiscale Filtering (비선형 다중스케일 필터링을 사용한 비디오 객체 분할에 관한 연구)

  • 이웅희;김태희;이규동;정동석
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.10C
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    • pp.1023-1032
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    • 2003
  • Object-based coding, such as MPEG-4, enables various content-based functionalities for multimedia applications. In order to support such functionalities, as well as to improve coding efficiency, each frame of video sequences should be segmented into video objects. In this paper. we propose an effective video object segmentation method using nonlinear multiscale filtering and spatio-temporal information. Proposed method performs a spatial segmentation using a nonlinear multiscale filtering based on the stabilized inverse diffusion equation(SIDE). And, the segmented regions are merged using region adjacency graph(RAG). In this paper, we use a statistical significance test and a time-variant memory as temporal segmentation methods. By combining of extracted spatial and temporal segmentations, we can segment the video objects effectively. Proposed method is more robust to noise than the existing watershed algorithm. Experimental result shows that the proposed method improves a boundary accuracy ratio by 43% on "Akiyo" and by 29% on "Claire" than A. Neri's Method does.

Design of A Deblocking Filter Based on Macroblock Overlap Scheme for H.264/AVC (H.264/AVC용 매크로블록 겹침 기법에 기반한 디블록킹 필터의 설계)

  • Kim, Won-Sam;Sonh, Seung-Il
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.4
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    • pp.699-706
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    • 2008
  • H.264/AVC is a new international standard for the compression of video images, in which a deblocking filter has been adopted to remoye blocking artifacts. This paper proposes an efficient architecture of deblocking filter in H.264/AVC. By making good use of data dependence between neighboring $4{\times}4$ blocks, the memory sire is reduced and the throughput of the deblocking filter processing is increased. The designed deblocking filter further enhances the parallelism by simultaneously executing horizontal and vertical filtering within a macroblock in pipeline method and adopting overlap between macroblocks. The implementation result shows that the proposed architecture enhances the performance of deblocking filter processing from 1.75 to 4.23 times than that of the conventional deblocking filter. Hence the Proposed architecture of deblocking filter is able to perform real-time deblocking in high-resolution($2048{\times}1024$) video applications.

A Design and Implementation of Streamer for Real-Time Wireless Video Surveillance System (실시간 무선 영상 감시시스템을 위한 Streamer의 설계 및 구현)

  • Lee, Jin-Young;Kim, Heung-Jun;Lee, Kwang-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.2
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    • pp.248-256
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    • 2007
  • Recently, the network Infrastructure grows rapidly and the digital image compression technique has made remarkable progress. Therefore, the demand of the real-time image surveillance system which uses a network camera server has been increasing. Network Camera Server has emerged as an attractive alternative to the CCTV for the wireless video surveillance. In this article, the model of JPEG Streamer for collecting and delivering JPEG image is designed and realized as a key module for the wireless video surveillance system. The thread pool and shared memory have been used to improve the stability and efficiency of the JPEG Streamer. In addition, the concept of double buffering is of much benefit to improve the quality of real-time image. In this article, the wireless video surveillance system by using JPEG Streamer is suggested to send the real-time image through the wireless internet with the personal digital assistance (PDA).

Design and Implementation of a Hybrid Equipment Data Acquisition System(HEDAS) for Equipment Engineering System(EES) Framework (EES 프레임워크를 위한 하이브리드 생산설비 데이터 습득 시스템(HEDAS)의 설계 및 구현)

  • Kim, Gyoung-Bae
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.2
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    • pp.167-176
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    • 2012
  • In this paper we design and implement a new Hybrid Equipment Data Acquisition System (HEDAS) for data collection of semiconductor and optoelectronic manufacturing equipments in the equipment engineering system(EES) framework. The amount of the data collected from equipments have increased rapidly in equipment engineering system. The proposed HEDAS efficiently handles a large amount of real-time equipment data generated from EES framework. It also can support the real-time ESS applications as well as non real-time ESS applications. For the real-time EES applications, it performs high-speed real-time processing that uses continuous query and filtering techniques based on memory buffers. The HEDAS can optionally store non real-time equipment data using a HEDAS-based database or a traditional DBMS-based database. In particular, The proposed HEDAS offers the compression indexing based on the timestamp of data and query processing technique saving the cost of disks storage against extremely increasing equipment data. The HEDAS is efficient system to collect huge real-time and non real-time equipment data and transmit the collected equipment data to several EES applications in EES framework.

Design of Interactive Operations using Prefetching in VoD System (VoD 시스템에서 선반입 기법을 이용한 대화식 동작의 설계)

  • Kim, Soon-Cheol
    • Journal of Korea Society of Industrial Information Systems
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    • v.15 no.2
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    • pp.31-39
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    • 2010
  • VoD(Video-on-Demand) servers have to provide timely processing guarantees for continuous media and reduce the storage and bandwidth requirements for continuous media. The compression techniques make the bit rates of compressed video data significantly variable from frame to frame. A VoD system should be able to provide the client with interactive operations such as fast forward and fast rewind in addition to normal playback of movie. However, interactive operations require additional resources such as storage space, disk bandwidth, memory and network bandwidth. In a stored video application such as VoD system, it is possible that a priori disk access patterns can be used to reserve the system resources in advance. In addition, clients of VoD server spend most of their time in playback mode and the period of time spent in interactive mode is relatively small. In this paper, I present the new buffer management scheme that provides efficient support for interactive operations in a VoD server using variable bit rate continuous media. Simulation results show that our strategy achieves 34% increase of the number of accepted clients over the LRU strategy.