• Title/Summary/Keyword: 메뉴 보드

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K-Wheel : Interactive Virtual Reality Application Using IMU Sensor And Real Wheel (K-Wheel : IMU 센서와 회전보드(휠)를 이용한 인터랙티브 가상현실 방송 제작 어플리케이션)

  • Yang, Ki-Sun;Oh, Juhyun;Kim, Byungsun-Sun;Kim, Chang-Hun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.81-83
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    • 2015
  • 본 논문은 방송의 가상스튜디오 제작 환경에서 많이 사용되는 회전 또는 스크롤 메뉴를 진행자가 직접 휠(회전보드)을 움직여, 진행자와 그래픽과의 자연스러운 상호작용이 가능한 인터랙티브 가상현실 방송 제작 어플리케이션을 제안한다. 이를 위해, 우리는 물리적인 휠의 움직임을 인지할 수 있도록 관성측정장치(IMU: Inertial Measurement Unit)를 사용하였으며, IMU 센서가 부착된 휠을 크로마키로 처리하기 위해 푸른색의 페인팅된 물리적인 휠을 사용하였다. 본 어플리케이션을 통해서 가상스튜디오의 연기자는 물리적인 휠의 움직임을 느끼면서 휠을 회전시킴으로써 별도의 연습이나 훈련 없이도 직관적으로 회전하는 여러 타입의 가상 그래픽 메뉴를 제어할 수 있다. 우리는 상하 스크롤, 원형 회전, 스크롤 연동형 메뉴 어플리케이션들을 개발하였으며, 이것을 방송에 적용하여, 연기자와 휠에 연동한 그래픽과의 인터랙션이 자연스럽게 합성됨을 확인하였다.

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A study on Cross-Platform Search Pattern (크로스 플랫폼에서의 탐색 패턴 연구)

  • Kim, Hwoi-Kwang;Park, Chan-Ik
    • Journal of Digital Convergence
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    • v.16 no.4
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    • pp.321-327
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    • 2018
  • Applications have evolved with the evolution of smartphones, and the search structure is changing as well. In this study, we searched through various cases of cross platform and found out the search pattern and suggested correct usage method accordingly. As a result, the search structure for cross platform can be divided into persistent navigation, temporary navigation, and auxiliary navigation. Persistent navigation is available in a hierarchical structure using springboards, lists, galleries, and top menus. Temporary navigation can take advantage of drawers, toggle menus, and pie menus, while secondary navigation can provide the same experience across platforms using an accordion menu or scrolling.

A Study about UCC Video Authoring Tool Enhancement Methods for Revitalization of Learning Contents (러닝콘텐츠의 활성화를 위한 UCC동영상 저작도구 개선방안 연구)

  • Lee, Ju-Ho;Kim, Kyung-A;Moon, Nam-Mee
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.391-394
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    • 2009
  • 본 논문에서는 러닝 콘텐츠의 생산성을 높이기 위해 초보자도 쉽게 사용 할 수 있는 UCC동영상 저작도구의 개선방안을 제시한다. 분석 방법으로 첫째, 초보자들이 사용하는 UCC동영상 저작도구와 고급동영상 저작 도구를 사용자 인터페이스 측면, 기능적 측면으로 분석 요소를 한정하여 분석하고, 러닝콘텐츠의 특성인 학습활동을 목적으로 한 학습 관련자원의 활용 정도를 UCC동영상 저작도구와 러닝저작도구를 분석 대상으로 하여 비교 분석 하였다. 이 두 분석결과를 종합하여 인터페이스 측면, 기능적 측면에서 개선방안을 제시 하였다. 인터페이스 측면에서는 복합타임라인을 통해 타임라인, 스토리보드, 블록기능을 하나의 메뉴로 구성하여 러닝콘텐츠 제작 시 혼동을 줄여 주며 기능적 측면에서는 자동 스토리보드 블록, 기능 편집, 클릭제작 3가지의 개선사항을 도출하여 초보자도 쉽게 러닝 콘텐츠를 제작할 수 있도록 제안하였다. UCC동영상 저작도구의 사용성 개선을 바탕으로 향후 UCC동영상 중심의 러닝콘텐츠가 활성화 될 것으로 기대한다.

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PC-based CMS Development (개인용 컴퓨터를 이용한 Choropleth Map System 개발)

  • 구자용;황철수;김재한;유근배
    • Spatial Information Research
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    • v.2 no.2
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    • pp.107-116
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    • 1994
  • Choropleth map is a type of thematic maps in which areal units are shaded with a color or pattern that symbolizes some characteristic of the mapped unit. CMS was first developed to produce choropleth maps on ordinary microcomputer environments in 1988. Since then there have been significant technological developments and enhancements in user environments, which have affected the field of choropleth mapping systems posi¬tively. A new version of CMS was developed in accordance with these changes. CMS II requires an IBM PC, or compatible, with the minimum 640KB memory and VGA graphic board. It supports HP laser jet printers to output a high resolution map. The program can use Hangul letters for main menu, map title, and legend. And dBase file format (DEW) was implemented to exchange attribute files effectively.

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The Recognition and Requirement of Nutrition Labeling in Fast-Food Restaurants (패스트푸드업체에서 실시할 영양표시제 인식 및 필요성 분석 - 서울시를 중심으로 -)

  • Chung, Hea-Jung;Cheon, Hee-Sook;Kwon, Kwang-Il;Kim, Jee-Young;Yoo, Kwang-Soo;Lee, Jun-Hyung;Kim, Jong-Wook;Park, Hye-Kyung;Kim, So-Hee;Hong, Soon-Myung
    • Journal of Nutrition and Health
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    • v.42 no.1
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    • pp.68-77
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    • 2009
  • This study was researched to provide the accurate nutrition information and the menu. We questionnaired an recognition and necessity of the nutrition labeling to 684 customers in fast-food restaurants. After data cleaning, we used spss package 14.0 and analyzed about the nutrition contents and place that display the nutrition labeling. First, we finded out lower recognition of nutrition labeling in restaurants than processed food. Second, many people hoped that calory and fat in various nutritions were displayed each 100 g or 100 mL. Third, the place displaying the nutrition information was the menu board and the counter to identify easily. Fourth, we analyzed the recognition and necessity of the nutrition labeling in fast-food restaurants by t-test and ANOVA. So, we knew that the recognition and necessity of the nutrition labeling was higher woman than man. And the more they earn much money and learned, the more the nutrition labeling are needed. But house-wife recognized the nutrition labeling lower than others.

Study of GUI Design appearing in Fast Food Restaurant DID - Focused on Lotteria, McDonald's, Burger King and Mom's Touch - (패스트푸드점 DID에 나타난 GUI 디자인 연구 - 롯데리아, 맥도날드, 버커킹, 맘스터치 중심으로 -)

  • Lee, Young-Hwa
    • Journal of the Korea Convergence Society
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    • v.10 no.11
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    • pp.253-262
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    • 2019
  • This study conducted an actual condition survey with users in order to examine the Graphic User Interface (GUI) design appearing in fast food Digital Information Display (DID). Selecting four restaurants with high sales in the hamburger industry in 2017, including Lotteria, McDonald's, Burger King, and Mom's Touch, based on this, this study investigated and analyzed GUI visual components appearing in DID, including layout, character, color, graphics, and videos based on this. As a result, this study could propose a design plan providing users with the layout that can be clearly and neatly divided, characters attracting attention with high readability, colors with high visibility, graphics attract interest, and videos with various contents, rather than a complex approach for efficient GUI design, analyzing the environmental factors of fast food restaurants.