• Title/Summary/Keyword: 멀티프로세싱

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A Study on Association-Rules for Recurrent Items Mining of Multimedia Data (멀티미디어 데이타의 재발생 항목 마이닝을 위한 연관규칙 연구)

  • 김진옥;황대준
    • Journal of Korea Multimedia Society
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    • v.5 no.3
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    • pp.281-289
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    • 2002
  • Few studies have been systematically pursued on a multimedia data mining in despite of the over-whelming amounts of multimedia data by the development of computer capacity, storage technology and Internet. Based on the preliminary image processing and content-based image retrieval technology, this paper presents the methods for discovering association rules from recurrent items with spatial relationships in huge data repositories. Furthermore, multimedia mining algorithm is proposed to find implicit association rules among objects of which content-based descriptors such as color, texture, shape and etc. are recurrent and of which descriptors have spatial relationships. The algorithm with recurrent items in images shows high efficiency to find set of frequent items as compared to the Apriori algorithm. The multimedia association-rules algorithm is specially effective when the collection of images is homogeneous and it can be applied to many multimedia-related application fields.

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Cognitive Individual Differences and L2 Learners' Processing of Korean Subject-Object Relative Clauses (인지능력의 개별차와 한국어 학습자의 주격-목적격 관계절 프로세싱)

  • Goo, Jaemyung
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.6
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    • pp.493-503
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    • 2018
  • The present study is a conceptual replication of O'Grady, Lee, and Choo's (2003) earlier study designed to investigate two hypotheses (linear distance hypothesis vs. structural distance hypothesis) in relation to L2 Korean learners' processing of Korean subject and object relative clauses (RCs) in a scholarly attempt to explicate Keenan and Comrie's (1977) Noun Phrase Accessibility Hierarchy (NPAH). In addition, the current study is intended to explore any potential role of working memory capacity (WMC) in the processing of Korean subject and/or object RCs. Chinese-speaking learners of Korean taking a language course offered at a local university in Korea participated in this experimental study. Among those recruited, only 23 learners completed the experimental tasks appropriately according to the specific instructions provided on each task, and thus, subsequent statistical analyses were conducted on their data. Fifteen Korean NSs were also recruited for the control group. Two experimental tasks were administerd to the participants: one picture selection task containing the same test items used in O'Grady et al.'s study to measure their processing of subject-object RCs and an operation span (OSPAN) task to measure their WMC. Somewhat differently from O'Grady et al.'s findings, the participating Chinese learners of Korean performed significantly better on object RCs than on subject RCs, seemingly lending support to the linear distance hypothesis. Further analyses, however, suggested that the results in favor of, or relative ease of processing, object relative clauses were due, most likely, to the learners' excessive use of the canonical sentence strategy, which also led to nonsignificant correlations between WMC and learner performance on the picture selection task.

Parallelizing Feature Point Extraction in the Multi-Core Environment for Reducing Panorama Image Generation Time (파노라마 이미지 생성시간을 단축하기 위한 멀티코어 환경에서 특징점 추출 병렬화)

  • Kim, Geon-Ho;Choi, Tai-Ho;Chung, Hee-Jin;Kwon, Bom-Jun
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.3
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    • pp.331-335
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    • 2008
  • In this paper, we parallelized a feature point extraction algorithm to reduce panorama image generation time in multi-core environment. While we compose a panorama image with several images, the step to extract feature points of each picture is needed to find overlapped region of pictures. To perform rapidly feature extraction stage which requires much calculation, we developed a parallel algorithm to extract feature points and examined the performance using CBE(Cell Broadband Engine) which is asymmetric multi-core architecture. As a result of the exam, the algorithm we proposed has a property of linear scalability-the performance is increased in proportion the number of processors utilized. In this paper, we will suggest how Image processing operation can make high performance result in multi-core environment.

A Study on Data Association-Rules Mining of Content-Based Multimedia (내용 기반의 멀티미디어 데이터 연관규칙 마이닝에 대한 연구)

  • Kim, Jin-Ok;Hwang, Dae-Jun
    • The KIPS Transactions:PartD
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    • v.9D no.1
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    • pp.57-64
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    • 2002
  • Few studies have been systematically pursued on a multimedia data mining in despite of the overwhelming amounts of multimedia data by the development of computer capacity, storage technology and Internet. Based on the preliminary image processing and content-based image retrieval technology, this paper presents the methods for discovering association rules from recurrent items with spatial relationships in huge data repositories. Furthermore, multimedia mining algorithm is proposed to find implicit association rules among objects of which content-based descriptors such as color, texture, shape and etc. are recurrent and of which descriptors have spatial relationships. The algorithm with recurrent items in images shows high efficiency to find set of frequent items as compared to the Apriori algorithm. The multimedia association-rules algorithm is specially effective when the collection of images is homogeneous and it can be applied to many multimedia-related application fields.

Fast Booting Implementation of the Linux in the Embedded System (임베디드 시스템에서 리눅스의 빠른 부팅)

  • Shin, Kwang-Mu;Park, Seong-Ho;Chung, Ki-Dong
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.853-855
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    • 2005
  • 오늘날 생활환경에서 디지털 TV, 휴대용 단말기, 인터넷 셋톱박스 등 임베디드 시스템이 탑재된 정보가 전제품을 쉽게 찾아 볼 수 있다. 정보가전제품은 가전제품의 본래 기능뿐만 아니라 다른 정보가전제품과 상호 작용을 통한 인텔리전트한 기능의 수행이 요구된다. 이와 같은 인텔리전트한 기능을 수행하기 위해서는 단순한 기능만을 수행하는 펌웨어 수준의 임베디드 시스템이 아니라 다양한 기능을 수행하는 스마트 임베디드 시스템이 요구된다. 스마트 임베디드 시스템은 인텔리전트한 기능을 제공하기 위해서 네트워킹, 멀티프로세싱 등의 기능이 제공되는 범용 운영체제 수준의 성능을 가진 운영체제의 탑재가 요구된다. 그러나 이러한 범용 운영체제는 수십 초의 긴 부팅 시간을 요구함으로 이전의 파워온 (Power-On)과 동시에 사용할 수 있는 전통적인 가전제품이나 산업기계의 사용자에게는 매우 큰 불편을 초래할 수 있다. 특히 복잡한 공정을 수행하는 공장 산업기계의 임베디드 시스템은 shutdown 후 정상가동 까지 걸리는 시간이 제품 생산량 및 품질에 큰 영향을 미친다. 이와 같이 다양한 분야에서 적용된 스마트 임베디드 시스템의 부팅시간은 스마트 임베디드 시스템의 성능을 평가하는 중요한 요소가 된다. 본 논문은 임베디드 환경 하에 범용 운영체제인 리눅스를 활용하여 빠른 부팅을 구현하였다. 부팅 단계에서 영향을 미치는 부트로더, 커널 그리고 루트 파일시스템의 각 구성요소를 최적화하는 연구를 수행하였으며, 그 결과 HBE-EMPOS II 기준으로 부팅시간이 11초로 감소되는 성과를 얻었다.

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Development of Scalable Video Encoder S/W using layer based multi-processing (레이어 단위 멀티 프로세싱을 이용한 스케일러블 비디오 인코더 S/W 개발)

  • Yi, Joo-Young;Kim, Jewoo;Kim, Yong-Hwan;Choi, Byeong Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.598-601
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    • 2011
  • 스케일러블 비디오 코딩은 레이어간 예측 기능을 이용하여 시뮬케스트 코딩에 비해 코딩 효율을 높인다. 하지만 스케일러블 비디오 코딩의 레이어간 예측으로는, 인트라 픽셀(inta pixel). 모션 정보(motion vector information), 레지듀얼(residual)등의 예측이 수행되는데, 이는 많은 계산 시간을 소요하게 되며, 시뮬케스트에 비해 코딩 시간이 증가하게 된다. 특히 인코더의 경우, 가장 최적의 모드를 선택하기 위하여, 기존 H.264 AVC에서 사용하는 예측을 수행한 뒤, 부가적으로 스케일러블 비디오 코딩의 레이어간 예측을 수행하기 때문에, 하나의 영상이 많은 레이어를 포함할수록 인코딩에 의한 계산부하가 매우 증가하게 된다. 본 논문에서는 이를 해결하기 위해, 멀티 코어 이용하여 레이어별로 병렬처리가 가능하도록 하는 스케일러블 비디오 인코더의 구조를 제안한다. 이로써 하나의 영상이 포함하는 레이어의 수가 증가함에 따라 발생하는 인코딩 계산 부하를 줄이도록 하였다. 그리하여 본 논문에서 제안하는 구조를 적용하였을 때, 2개의 공간영역으로의 스케일러빌리티를 가지는 영상들에 대해서는 평균 24.8%의 속도가 향상되었고, 1개의 공간영역과 1개의 화질 영역으로의 스케일러빌리티를 가지는 영상들에 대해서는 평균 82%의 속도 향상을 보였다.

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Voice Activity Detection Algorithm using Wavelet Band Entropy Ensemble Analysis in Car Noisy Environments (프로세싱에서 삼각함수 공식을 응용한 장식적 타입페이스 제안)

  • Chun, Christine Hyeyeon
    • Journal of Korea Multimedia Society
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    • v.20 no.12
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    • pp.1992-1999
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    • 2017
  • This study proposes a decorative typeface which is produced through the concept of trigonometric functions in an open-source programming language known as Processing. First, the theoretical background of Processing and trigonometric functions as well as previous research in this area are analyzed. Second, basic modules of 'V', 'I', 'O', and 'M' were created for use as the final alphabet typeface with the concept of a trigonometric function. Third, a decorative parabolic curve that encircles the base module was created. Finally, the modules created on Processing were edited in Adobe Illustrator to create a typeface set with characters from A to Z. Various artworks using Programming can produce an infinite number of different versions by modifying only some of the variables and codes, and this method can include multimedia features such as text, images, videos, interactive art and various forms of content and media. Therefore, with regard to expression, the possibilities are endless. In this study, I attempt to expand the field of visual culture using programming and computational methodologies. In contrast to the digital typeface production method, which relies on existing graphic tools, this study is meaningful because it expands the range of use of decorative typefaces.

Programmable Multimedia Platform for Video Processing of UHD TV (UHD TV 영상신호처리를 위한 프로그래머블 멀티미디어 플랫폼)

  • Kim, Jaehyun;Park, Goo-man
    • Journal of Broadcast Engineering
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    • v.20 no.5
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    • pp.774-777
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    • 2015
  • This paper introduces the world's first programmable video-processing platform for the enhancement of the video quality of the 8K(7680x4320) UHD(Ultra High Definition) TV operating up to 60 frames per second. In order to support required computing capacity and memory bandwidth, the proposed platform implemented several key features such as symmetric multi-cluster architecture for parallel data processing, a ring-data path between the clusters for data pipelining and hardware accelerators for computing filter operations. The proposed platform based on RP(Reconfigurable Processor) processes video quality enhancement algorithms and handles effectively new UHD broadcasting standards and display panels.

An Adaptive Z-buffer Algorithm for PDA Platform (PDA 플랫폼을 위한 적응형 Z-버퍼 알고리즘)

  • Kim Dae-Young;Kim Hyo-Chul
    • Journal of Korea Multimedia Society
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    • v.9 no.1
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    • pp.41-50
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    • 2006
  • This paper aims to improve the efficiency of a 3D-graphic software engine in a PDA platform and the performance of a rasterizer. There are many problems in implementing a software engine in a mobile platform, due to its relatively weak processing power. Taking the advantages and complementing weaknesses of the depth-sort algorithm and the Z-buffer algorithm, we implemented an adaptive Z-buffer algorithm and proved its performance on several PDA platforms. Our algorithm was evaluated to have midway speed compared with two conventional algorithms. It also removed reversal errors in comparison with the depth-sort algorithm.

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A Study on Practical Use of Processing Program for Interactive Technology Education: Focusing on Library Usage and Practice Examples (인터랙티브 기술 교육을 위한 프로세싱 프로그램 활용 방안 연구: 라이브러리 사용빈도 및 실습예제 중심으로)

  • Lee, Jae Min;Lee, Byung Hoon
    • Journal of Korea Multimedia Society
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    • v.22 no.6
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    • pp.738-747
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    • 2019
  • Both within the country and internationally, discussions about core technologies that will be prominent in future society have been initiated, and software education for the rapidly changing industrial framework has been essential and implemented in earnest. Also, there is an increasing interest in interactive technology and software education where people and people, people and computers, and computers and objects communicate with each other in today's day-to-day life, connected through the digital world. Therefore, it is necessary to investigate the user's field of interest and the best technical education method for teaching how to operate the production tool for implementing the interactive technology. In this study, we utilize the Processing program which is widely used as interactive technology software training and creativity tool to improve the understanding of the interactive technology related to the 4th industrial revolution. This study aims to determine and propose the best method of using a Processing library that can be applied to each major field.