• Title/Summary/Keyword: 머리

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Pollination Effect and Nesting Behavior of Osmia cornifrons on 'Hongro', Early and 'Fuji', Late-season Apple Cultivars (중생종 '홍로'와 만생종 '후지'사과에서 머리뿔가위벌(Osmia cornifrons)의 영소활동 특성과 화분매개효과)

  • Lee, Kyeong Yong;Lee, Jung Ae;Yoon, Hyung Ju
    • Korean journal of applied entomology
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    • v.60 no.1
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    • pp.123-133
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    • 2021
  • In order to use Osmia cornifrons more effectively in apples, we investigated the pollination effect and nesting activity of O. cornifrons on 'Hongro', the middle-season cultivar, and 'Fuji', the late-season cultivar. There was a significant difference in the nesting activity and pollination effect of O. cornifrons depending on the apple cultivar. The nesting activity, rate of trap nesting, and reproduction in 'Fuji' were 2.5, 1.5, and 3.8 times greater than in 'Hongro', respectively. The pollination effect according to cultivar 'Fuji' was 1.6 times greater than that of 'Hongro' in the central fruit set. In terms of the quality of fruit, the asymmetry index of 'Fuji' was 2.5 times lower than that of 'Hongro', and the number of apple seeds of 'Fuji' was 1.9 times greater than that of 'Hongro'. The main reason for this result was the air temperature. The activity of O. cornifrons was most affected by air temperature (R2 = 0.578). It is expected that the nesting activity and pollination effect are great in 'Fuji' (17.4-24.1℃) when the temperature during the blooming period is higher than that of 'Hongro' (12.5-20.2℃). Our study provides important information on stable apple production for apple cultivators, and can be used as an evidence for changes in flora and insect fauna caused by climate change.

The Symbolism of Korean 'Gat' and the Etymology of 'Hat' (영어 'Hat'가 된 한국 '갓' 의 상징성)

  • Hyo Jeong Lee;Youngjoo Na
    • Science of Emotion and Sensibility
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    • v.25 no.4
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    • pp.3-20
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    • 2022
  • The origins of the world-recognized Korean gat can be traced back to Gojoseon, and the jades for the sangtu and gwanja come from Hongshan culture. This study examines the etymology of the hat, the symbolism of the gat and the jade comb, and the history of the development of the accessories for the hat. The research methods of literature review, investigation of relics and murals, and analysis of cases of pronunciation changes were used. Most of the relics excavated from the Hongshan are identical to those excavated from Korea. The Byun-Khan people wore a triangle-shaped conical hat (the byun), which was shaped to fit the protruding sangtu hairstyle, with a foldable brim that, if pulled downward, changed the hat to a gat. The Chu sangtu, a pointed top-knot hairstyle, is uniquely found among Northeast Asian peoples, and it is an ethnic symbol for Koreans. Until the modern period, many Koreans wore their hair in the sangtu style, indicating their descent from the sky. Jade combs shaped like birds and clouds from the Hongshan period emphasized the religious nature and ceremony of hair styling at that period. The word hat is widely used to refer to gat all over the world. The pronunciation of ㄱg, ㅎh. and ㅋq/kh are closely related to each other, and the ancient pronunciation ㄱg gradually evolved to ㅎh or ㅋq/kh. The English 'Hat' and Korean 'Gat' were transformed from the middle-ancient sound 'gasa > gosa > got' of the crown 'gwan, gokkal'. This creative hair style culture that started from the Hongshan culture continued to be fashionable during the Gojoseon Dangun period, and the decoration techniques for hats and accessories were inherited over time and continuously developed. Along with the method of making gat, creative hair-related parts, such as manggeons, donggot pins, gwanja buttons, and fine combs were developed over the course of a thousand years.

Comparison between a spherical head model and a prolate spheroidal head model used in HRTF customization (맞춤형 머리전달함수에 사용될 수 있는 장구 회전타원체 형상 머리모델과 구형 머리모델 간의 비교)

  • Jo, Hyun;Park, Young-Jin;Park, Youn-Sik
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.1009-1013
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    • 2007
  • To do a HRTF customization, researchers used a spherical head model for modeling the head block of structural modeling of HRTF, which is the one of the technique for HRTF customization, because of its simplicity. In this paper, an analytic spheroidal HRTF caused by an incident point source will be introduced. Using proposed spheroidal HRTF, near-field HRTF customization can be applicable through a structural modeling of HRTF. To see the necessity of sheroidal head model, comparison of two analytic solutions, which are classical spherical HRTF and proposed spheroidal HRTF, will be shown. On the view point of ITD, optimal head model which matches with the measured ITD of KEMAR HRTF can be obtained. ITD results show that there are only slight differences between spherical and spheroidal head model. Magnitude comparison is made by constructing head model using measured head size. Although magnitude comparison is not studied between optimal models, the results of 24 of 36 subjects are shown that spheroidal head model matches notch frequency pattern of measured HRTF better than those of spherical one, where the sound source is at contralateral position.

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The effect of head movement on HRTF in 3D sound system: Sensitivity analysis on Sphere HRTF (머리움직임이 입체음향 시스템의 머리전달함수에 미치는 영향: 구 머리전달함수의 민감도해석)

  • 김선민;박영진
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2002.05a
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    • pp.353-358
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    • 2002
  • Human's vision is mostly confined to the area in the front and we, humans heavily depend on the sense of hearing to gather information in areas out of our sight. Thus, the virtual reality system consisting of the 3D sound effect gives the user a much better sense of reality than the system without the sound effect. Virtual 3D sound technology has mainly been researched with binaural system. The conventional binaural sound systems reproduce the desired sound at two arbitrary points using two channels in 3-D space. Head movement of listener might be change the nominal acoustic transfer function and deteriorate the performance of 3D sound system based on loudspeakers that needs a crosstalk canceller. In this paper, low kinds of sensitivity functions of sphere HRTF are derived to investigate the effect of head movement on HRTF in 3D sound system. Changes of HRTF caused by rotational and translational motion of head are obtained as we calculate the derivatives of HRTF with respect to angle and distance.

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Image Processing for Pig's Head Removal (돼지 머리 제거를 위한 영상 처리)

  • Ahn, Han-Se;Choi, Won-Seok;Lee, Han-Hae-Sol;Chung, Yong-Wha;Park, Dai-Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.621-624
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    • 2019
  • 돈사에서 돼지의 무게는 돼지의 건강이나 성장 상태, 출하 여부, 사육 환경, 사료 배급을 결정하는 주요 요인 중 하나이다. 이에 따라 돈사에서 돼지의 무게를 측정하는 것은 중요한 문제이다. 돼지의 무게 측정을 위해 Top-view 카메라에서 획득한 영상으로부터 돼지의 픽셀 수를 정확히 측정하기 위해서는 돼지의 머리 부분을 제거할 필요가 있다. 본 논문에서는 Convex-hull을 이용하여 돼지 모양에서의 오목 점과 돼지의 중심으로부터의 거리 정보를 이용함으로써 돼지의 머리를 효과적으로 탐지 및 제거하는 방법을 제안한다. 먼저, 이진화된 돼지의 이미지에서 Convex-hull 알고리즘을 수행 후, 돼지의 중심점 좌표로부터 일정 굴곡 이상의 오목 점 중 가장 가까운 점의 좌표를 획득한다. 이후 앞서 획득한 점의 좌표와 중점의 좌표 사이 일정 길이와 각도를 가지는 또 다른 점의 좌표를 획득하고, 두 점을 기준으로 돼지의 몸통과 머리를 분리하였다. 실험결과, 높은 정확도와 적은 수행시간으로 돼지의 머리를 탐지하고 제거할 수 있음을 확인하였다.

Immediate influence of application of Kinesio Taping on forward head posture (키네시오테이핑 적용이 앞쪽머리자세에 미치는 즉시적 영향)

  • Kim, Eun-Ja;Kim, Dae-hun
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.4
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    • pp.101-105
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    • 2018
  • The purpose of this study was to evaluate the effect of Kinesio Taping on the forward head posture before application and immediately after application. We measured 18 students college students in Kangwon province by using Exbody's equipment before applying kinesio taping and immediately after application, we measured plumb line, CVA and PCMT. The results of this study were statistically significant (p <.05) as compared to before Kinesio Taping application for both Plumb Line, CVA, and PCMT immediately after application of Kinesio Taping. Therefore, it was confirmed that the effect of improving the head posture from the moment of Kinesio taping application.

인체의 신비와 건강IV-모발

  • KOREA ASSOCIATION OF HEALTH PROMOTION
    • 건강소식
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    • v.31 no.4 s.341
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    • pp.6-13
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    • 2007
  • 손바닥, 발바닥, 입술, 생식기 등을 제외한 사람의 몸에는 약 1백만 가닥의 털이 있다. 그 중 머리카락은 가장 많은 숫자와 진한 색깔을 자랑한다. 유럽인이 약 8만 가닥, 동양인이 약 10만 가닥을 갖고 있는 머리카락은 최고1.5~2m까지 자랄 만큼 놀라운 성장력을 갖고 있다. 사람에게 우아함을 선사하는 반면 과도한 탈모와 이른흰머리로 근심 걱정을 안겨주기까지 하는 모발에 대해 경희대학교, 동서신의학병원 심우영교수와 강남고운세상피부과 김태윤 원장의 도움말로 알아본다.

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Inference of Stochastic Grammars for Head Gesture Recognition (확률적 문법추론에 의한 머리 동작 인식)

  • 조경은;조형제
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.457-460
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    • 2001
  • 이 논문은 사람과 컴퓨터간의 편리한 인터페이스를 제공하기 위 사람의 머리 동작을 자동적으로 인식하는 것을 목적으로 8 가지의 기본적인 대리 동작들을 확률적 문법 추론을 이용하여 인식하는 방법을 제안한다. 시스템의 입력 데이터로 쓰여지는 머리의 실세계 3 차원 좌표들을 일정간격으로 양자화한 후, 각각 xy, zy 평면에 투영하고, 이들을 다시 4 방향 코딩하여 확률적 문법 추론법에 적합한 입력형식으로 변환한다. 이에 대해 확률적 문법 추론법을 적용한 결과 대리 동작인식에 대해 효과적으로 이용될 수 있음을 실험결과를 통해 확인하였다.

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Electromagnetic Interactions between Handset Antennas and Human Head: Anatomical Head vs. Multi-layered Spherical Head (휴대폰 안테나와 사용자 머리와의 전자기 상호작용: 해부학적 머리와 다층구형 머리 결과비교)

  • 김강욱
    • Proceedings of the Korea Electromagnetic Engineering Society Conference
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    • 2001.11a
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    • pp.319-324
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    • 2001
  • An anatomical head and a multi-layered spherical head with a half-wave handset antenna have been analysed and compared using the Finite-Difference Time-Domain (FDTD) and the Eigenfuntion Expansion Method (EEM), respectively. The analysis shows that results from a simple spherical head with a half-wave antenna can be used to predict the main antenna radiation patters as well as estimates of the peak SAR in a handset user's head. Various representative design data are presented using a six-layered spherical head with a half-wave antenna at 900 MHz

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3D Sound System Using Real Sound Iterface (실감음향 인터페이스를 이용한 입체음향 시스템)

  • 김용완;김재우;김풍민;김현빈
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.03a
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    • pp.183-186
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    • 1999
  • 가상현실은 현실에 구애받지 않고 상사의 세계를 현실과 같이 만들어 내어 인체의 모든 감각기관이 인위적으로 창조된 세계에 몰입됨으로써 현실에 있는 것처럼 느낄 수 있는 사이버스페이스이다. 본 논문에서는 청취자의 머리움직임에 따라 머리 추적기로부터 수신된 정보로서 음향의 방향감 간의 상관모델을 구성하여 시스템내의 S/W 모듈에 전달하는 인터페이스를 구축하고, 이를 토대로 머리 움직임 변화에 부합되는 실감음향을 생성하고, 영상도 함께 동기화하여 몰입감을 증대시키는 실감음향 인터페이스에 대한 개발에 대해서 논의한다.

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