• Title/Summary/Keyword: 머리위치

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Spermiogenesis in the Korean Squirrel, Tamias sibiricus (다람쥐(Tamias sibiricus)의 정자변태)

  • Jung, Tae-Dong;Lee, Jung-Hun;Kim, Sang-Sik
    • Applied Microscopy
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    • v.34 no.3
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    • pp.159-170
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    • 2004
  • Spermiogenesis in the Korean squirrel, Tamias sibiricus, was investigated by transmission electron microscopy. Spermiogenesis was divided into Golgi, cap, acrosome, maturation and spermiation phases based on the characteristics of acrosomal changes and nuclear shape. Beside, the Golgi, cap and acrosomal steps were subdivided into three phases of early, middle and late phase respectively, the maturation step was divided into two phases of early and late phase, and spermiation step has only one phase. Thus, the spermiognesis of T. sibiricus was divided into a total of twelve phases. In Golgi phase (steps 1-3), a well developed Golgi complex was located close to the vesicles, the acrosomal vesicle fixd to a recess of nuclear membrane at step 3. During cap phase (steps 4-6), the acrosomal vesicle spred over the nuclear surface to cover a third of the nucleus, and the acrosomal granule was not yet flattened. At acrosomal phase (steps 7-9), the nucleus and acrosome were elongated but nucleoplasm was not condensed. During maturation phase (steps 10-11), the nucleoplasm was more condensed, and the mitochondria completely arranged the center of axoneme. The spatulate-sperm head was completely formed at spermiation phase (step 12).

First report on the non-native species, Western painted turtle (Chrysemys picta bellii), in the wild, Republic of Korea (국내 야생에서 처음 발견된 외래종, 서부비단거북(Chrysemys picta bellii)의 관찰 사례 보고)

  • Park, Il-Kook;Lee, Kyungwon;Jeong, Ji-Hyun;Lee, Hyun-Been;Koo, Kyo Soung
    • Korean Journal of Environmental Biology
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    • v.38 no.1
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    • pp.16-20
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    • 2020
  • On May 27, 2019, a non-native turtle was discovered at Ilsan Lake Park, Janghang-dong, Ilsandong-gu, Goyang-si, Republic of Korea. The turtle was identified as a western painted turtle (Emydidae: Chrysemys picta bellii) based on the external morphology, plastron color, plastron pattern, stripes on the side of the head, and shape of the carapace. In the lake park, another non-native turtle was observed sunbathing on the same rock. In this paper, we firstly reported the confirmed presence of a western painted turtle in the wild of Korea. Unfortunately, various non-native turtles are continuously reported in Korean ecosystems. Therefore, we highlight that continuous surveying and reporting of the non-native species is important to their management.

시상하부의 심혈관 조절기전: 후시상하부의 세포외액의 monoamine 농도에 대한 전신 혈압변화의 영향

  • 이상복;김성윤;성기옥;조영진;이석용
    • Proceedings of the Korean Society of Applied Pharmacology
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    • 1993.04a
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    • pp.156-156
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    • 1993
  • 본 연구에서는 생체 뇌 국소부위의 세포외액을 대상으로 실험할 수 있는 뇌 미세투석법을 이용하여 후시상하부에서 유리되는 monoamine의 세포외액 농도에 대한 전신 혈압변화의 영향을 관찰함으로써, 심혈관 조절에 대한 후시상하부의 monoamine성 뉴론의 생리적 역할을 규명하고자 하였다. 마취한 흰쥐의 머리를 뇌정위 고정장치에 고정시키고 미세투석관 (microdialysis probe)을 후시상하부에 위치시킨 후 링거액으로 관류하였다. 미세투석액내에 존재하는 monoamine성 신경 전달물질들과 그 대사체들의 정량분석은 고속액체크로마토그라피와 전기화학검출기를 이용하여 실시하였다. 전신 혈압을 40분 동안 약 40mmHg 상승 혹은 30mmHg 감소시키기 위하여 L-phenylephrine hydrochloride (800ng/100 g/min) 혹은 nitroprusside dihydrate (500 ng/100 g/min)를 대퇴정맥을 통하여 주사하였다. 후시상하부로 부터 20분 간격으로 얻은 투석액에서 신정화학물질들의 농도는 미세투석관 삽입후 2시간에 안정되었다. 관류액의 $K^{+}$ 농도를 90 mM로 증가시켰을 때 후시상하부의 투석액에서 norepinephrine (NE) 과 serotonin (5-HT)의 농도는 각각 기준치의 176.5 $\pm$ 14.8%, 149.1 $\pm$ 2.3%로 증가하였다. Phenylephrine (i.v.)으로 유발된 전신 혈압상승에 의하여 NE과 5-HT의 양은 각각 기준치의 79.3 $\pm$ 4.4%, 61.4 $\pm$ 10.3%로 유의하게 감소하였다. 또한 nitroprusside (i.v.)에 의하여 전신혈압이 감소하였을 때 투석액내 5-HT의 양은 기준치의 195.0 $\pm$ 23.0% 로 유의하게 증가하였다. 후시상하부의 투석액내 monoamine성 대사체들의 경우에는 전신 혈압의 변화에 대한 유의한 반응을 나타내지 않았다. 이상을 종합하면 전신 혈압이 증가되었을 때는 말초 압수용체의 흥분에서 기시한 신경충동이 후시상하부에 전달되어 신경말단에서 5-HT 과 NE 의 유리가 감소되고, 5-HT의 경우에는 전신 혈압이 감소되었을때 그 반대 현상이 일어난다는 가설을 제시할 수 있다. 본 연구의 결과는 생체상태에서 혈압변화에 대한 후시상하부의 monoamine성 조절양상을 규명한 것으로서 특히 후시상하부의 serotonin성 신경계를 통한 심혈관 중추조절의 가능성을 처음으로 제시한 것이다.

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Implementation of Smooth Moving Sound Effect in 3D Sound Generation (입체음향 생성에 있어서 자연스러운 이동음 효과의 구현)

  • Myung, Hyun;Kim, Ki-Hong;Kim, Ki-Ho;Kim, Yong-Wan;Kim, Hyun-Bin;Kim, Poong-Min
    • Journal of KIISE:Software and Applications
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    • v.28 no.10
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    • pp.699-705
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    • 2001
  • As it became possible to generate 3D sound on a PC environment due to the advances in computing performance and digital signal processing technology, 3D sound technology gains its focus in the multimedia area Specifically a two-channel based 3D sound technology is being studied by many researchers because of its space efficiency and economical structure. While the positional sound effect is simple in its implementation, the moving sound effect has many problems to be resolved as there are only discrete measured point of HRTF database. In this paper, we propose the method of generating smooth moving sound in a two-channel based 3D sound technique with respect to generating smooth trajectory, and the interpolation method of discrete measured HRTF data. We perform the tests in the PC environment and prove the utility of the proposed method.

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Construction and Operation of a 37-channel Hemispherical Magnetoencephalogram System (37채널 반구형 뇌자도 측정장치 제작 및 동작)

  • 이용호;김진목;권혁찬;김기웅;박용기;강찬석;이순걸
    • Journal of Biomedical Engineering Research
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    • v.24 no.3
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    • pp.159-165
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    • 2003
  • We developed a 37-channel magnetoencephalogram (MEG) measurement system based on low-noise superconducting quantum interference device (SQUID) magnetometets, and operated the system to measure MEG signals. By using double relaxation oscillation SQUIDs with high flux-4o-voltage transfers, the SQUID outputs could be measured directly by room temperature preamplifiers and compact readout circuits were used for SQUID operation. The average field noise level of the magnetometers is about 3 fT/√Hz in the white region, low enough for MEG measurements when operated inside a magnetically shielded room. The 37 magnetometers were distributed on a hemispherical surface haying a radius of 125 mm. In addition to the 37 sensing channels. 11 reference channels were installed to pickup external noise and to form software gradiometers. A low-noise liquid helium dewar was fabricated with a liquid capacity of 30 L and boil-off rate of 4 L/d. The signal processing software consists of digital filtering, software gradiometer, isofield mapping and source localization. By using the developed system, we measured auditory-evoked fields and localized the current dipoles, demonstrating the effectiveness of the system.

An Occlusion Resolution Technique Applying Camera Shots in Close Quater Combat of the Game (게임의 근접전투에서 카메라 샷을 적용한 오클루젼 해결 기법)

  • Kim, Bang-Wool;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.105-114
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    • 2011
  • In a game such as MMORPG, players often see occlusions between primary actors in a shot where shows a close quarter combat. This paper proposes an occlusion resolution technique(MOS) by grafting a medium shot technique and an over-shoulder shot technique to strengthen a confrontation structure. A medium shot technique sets 4 reference points at the up/down/left/right on the sphere of target. An over-shoulder shot technique is a technique of locating the reference points on the side variably. An occluder is replaced with 2 spheres. If a ray is emitted to a reference point from the camera point and intersects a sphere of occluder, it becomes a potential occlusion state. If so, we start to move the camera to the right or left of the occluder, keep moving it while new position of camera is in potential occlusion state, and stop its movement when the occlusion is resolved. Our experiments show that MOS technique consumes operational time of $13.7{\mu}s$ per shot on average, and that it resolves occlusions in 9.26% of ratio on average, and so doesn't have any effect on viewer's sight.

A Study on Tangible Gesture Interface Prototype Development of the Quiz Game (퀴즈게임의 체감형 제스처 인터페이스 프로토타입 개발)

  • Ahn, Jung-Ho;Ko, Jae-Pil
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.235-245
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    • 2012
  • This paper introduce a quiz game contents based on gesture interface. We analyzed the off-line quiz games, extracted its presiding components, and digitalized them so that the proposed game contents is able to substitute for the off-line quiz games. We used the Kinect camera to obtain the depth images and performed the preprocessing including vertical human segmentation, head detection and tracking and hand detection, and gesture recognition for hand-up, hand vertical movement, fist shape, pass and fist-and-attraction. Especially, we defined the interface gestures designed as a metaphor for natural gestures in real world so that users are able to feel abstract concept of movement, selection and confirmation tangibly. Compared to our previous work, we added the card compensation process for completeness, improved the vertical hand movement and the fist shape recognition methods for the example selection and presented an organized test to measure the recognition performance. The implemented quiz application program was tested in real time and showed very satisfactory gesture recognition results.

The Correlations between a Forward Head Posture and the Endurance and Maximal Voluntary Contraction of the Deep Neck Flexor, Neck Pain, and the Changed Position of the Mandible (전방머리자세와 깊은목굽힘근의 지구력과 최대근수축력 및 통증, 아래턱위치변화간의 상관관계)

  • Seok, Him;Lee, Sang-Yeol;Kim, Young-Hoon
    • PNF and Movement
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    • v.17 no.3
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    • pp.471-480
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    • 2019
  • Purpose: This study examined the correlations between a forward head posture and the endurance and maximal voluntary contraction of the deep neck flexor, neck pain, and the changed position of the mandible. Methods: The subjects of this study were 50 male and female adults who work at a desk for at least four hours a day. The head-spine angle was photographed with a camera, and the endurance and maximal voluntary contraction of the deep neck flexor and the changed position of the mandible were measured using pressure biofeedback. The Neck Disability Index was used to measure neck pain. To examine the correlations between a forward head posture and the endurance and maximal voluntary contraction of the deep neck flexor as well as the changed position of the mandible, a Spearman's correlation analysis was conducted. The statistical significance was set at 0.05. Results: A forward head posture and the endurance of the deep neck flexor showed a statistically significant positive correlation, and a forward head posture and neck pain showed a statistically significant negative correlation. In addition, the endurance of the deep neck flexor and neck pain showed a statistically significant negative correlation. Conclusion: The results of this study show that a forward head posture and the endurance of the deep neck flexor were correlated; in addition, a forward head posture and neck pain were correlated. Therefore, enhancing the endurance of the deep neck flexor can assist in correcting an imbalanced forward head posture, which can reduce neck pain.

Chaotic Dynamics in EEG Signal Responding to Auditory Stimulus with Various Sound-Cutting Frequencies. (단속 주파수를 변화시킨 청각자극에 반응하는 뇌전위신호의 카오스 분석)

  • Choe, Jeong-Mi;Bae, Byeong-Hun;Kim, Su-Yong
    • Journal of Biomedical Engineering Research
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    • v.15 no.3
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    • pp.237-244
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    • 1994
  • We investigated the qualitive and quantitative properties in EEG signal which responds to auditory stimulus with increaing the sound-cutting frequency from 2 Hz to 20 Hz by 2 Hz step units, by chaotic dynamics. To bigin with, general chaotic properties such as fractal mechanism, 1 If frequency spectrum and positive Lyapunov exponent are discussed in EEG signal. For evoked potential with given auditory stimulus, the route to chaos by bifurcation diagram and the changes in geometrical property of Poincare sections of 2-dimensional psedophase space is observed. For that containing spontaneous potential, seen as the random background signal, the chaotic attractors in 3-dimensional phase space are found containing the same infomation as the above mentioned evoked potential. Finally the chinges of Lyapunov exponent by various sound-cutting frequencies of stimulus and by the various spatial positions (occipital region) in a brain surface to be measured, are illustrated meaningfully.

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Implementation of a Helmet Azimuth Tracking System in the Vehicle (이동체 내의 헬멧 방위각 추적 시스템 구현)

  • Lee, Ji-Hoon;Chung, Hae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.4
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    • pp.529-535
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    • 2020
  • It is important to secure the driver's external field view in armored vehicles surrounded by iron armor for preparation for the enemy's firepower. For this purpose, a 360 degree rotatable surveillance camera is mounted on the vehicle. In this case, the key idea is to recognize the head of the driver wearing a helmet so that the external camera rotated in exactly the same direction. In this paper, we introduce a method that uses a MEMS-based AHRS sensor and a illuminance sensor to compensate for the disadvantages of the existing optical method and implements it with low cost. The key idea is to set the direction of the camera by using the difference between the Euler angles detected by two sensors mounted on the camera and the helmet, and to adjust the direction with illuminance sensor from time to time to remove the drift error of sensors. The implemented prototype will show the camera's direction matches exactly in driver's one.