1 |
Rendering Engine MXSOFT, www.xengine.co.kr
|
2 |
O. Bourne, A. Sattar, and Scott Goodwin. "A constraint-based autonomous 3d camera system". Constraints, 13(1-2), pp. 180-205, 2008
DOI
|
3 |
O. Bourne, A. Sattar, "Evolving Behaviours for a Real-Time Autonomous Camera". In Proc. of 2nd Australasian Conference on Interactive Entertainment, pp. 27-33, 2005
|
4 |
N. Halper, P. Olivier, "CAMPLAN, A Camera Planning Agent". In Smart Graphics AAAI Spring Symposium, pp. 92-100, 2000
|
5 |
R. Thompson, Grammar of the Shot, 숏의 문법, 권창형, 커뮤니케이션북스, 2004
|
6 |
C. Ericson. Real-Time Collision Detection, Morgan Kaufman, 2005
|
7 |
David K. Elson, Mark O. Riedl "A Lightweight Intelligent Virtual Cinematography System for Machinima Production", In Proc. of the 3rd Conf. on AI for Interactive Digital Entertainment, pp.8-13, 2007
|
8 |
Mark O. Riedl, Jonathan P. Rowe, David K. Elson, "Toward Intelligent Support of Authoring Machinima Media Content: Story and Visualization", In Proc. of the 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), pp. 1-10, 2008
|
9 |
L.W. He, Michael F. Cohen, David H. Salesin, "The Virtual Cinematographer: A Paradigm for Automatic Real-Time Camera Control and Directing", In Proc. of the 23rd Annual Conference on Computer Graphics (SIGGRAPH), ACM, pp. 217-224, 1996
|
10 |
http://en.wikipedia.org/wiki/Golden_ratio
|
11 |
T.Y Li, X.Y Xiao, "An Interactive Camera Planning System for Automatic Cinematographer", In Proc. of the 11th International Multimedia Modelling Conference (MMM'05), IEEE Computer Society, pp. 310-315, 2005
|
12 |
L. Cozic, "Automated Cinematography for Games", the degree of Master of Philosophy, Middlesex University 2007
|