• Title/Summary/Keyword: 맞춤형 학습 지도

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Effects of Learning Community Activity on Communication Skills and Self-Directed Learning Ability (학습공동체 활동이 의사소통능력과 자기주도적 학습능력에 미치는 효과)

  • Lee, Soon-Deok;Kim, Ga-Yeon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.12
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    • pp.8249-8261
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    • 2015
  • The purpose of this study was to examine the effects of learning community on communication skills and self-directed learning(SDL) ability. Data were collected from 147 members at N university, they participated in learning community activities for 8 weeks. To verify program's effect, pre and post tests of communication skills and SDL ability were examined. The result were as follows. Learning community activities were positive influenced on the improvement of communication skills and SDL ability. Especially, it was effective on the improvement of interpretation ability that includes diverse information collection or listen to other's opinion. And it was effective on the improvement of learning plan ability. Learning plan includes that learning needs diagnosis, goal setting and grasp learning resources. We were suggested that student customized learning community development and activation for sustainable core competency improvement.

A Critical Review on the Inherent Problems of MOOC (MOOC(Massive Open Online Course)의 근원적인 문제점들에 대한 비판적 고찰)

  • Yang, Dan-Hee
    • Journal of the Korea Convergence Society
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    • v.6 no.6
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    • pp.293-299
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    • 2015
  • MOOC (Massive Open Online Course) is an online course aimed at limited participation and open access via the web. There is even the prospect that MOOC may break down the existing university system and open a new horizon of education. However, MOOC is going differently from the first prospect that it would threat the existing higher education institutions. So this study wishes to provide a starting point of discussion that we can produce and utilize MOOC to fit our situation of higher education by revealing the inherent problems of MOOC. MOOC is a basically online education, so that it cannot help inheriting the essential weakness of the existing one: the interaction, supervision and evaluation. The newly added concept 'massive' raises the problem of class size which is the most sensitive part in the field of education. The concept 'open' reverses a customized education because MOOC is a kind of video clips of a lecture for unspecific massive learners. As a conclusion, we predicts that MOOC will be positioned as a higher education service for very prominent learners in self-led learning ability and people who cannot access even traditional online higher education institutions. Also MOOC is highly likely to be used as a means of Flipped Learning in universities. Therefore, considering these points in the future, we need to develop MOOC to suit these targets.

Developing Functional Game Contents for the Silver Generation (실버세대를 위한 기능성 게임 콘텐츠 개발)

  • Kim, Eun-Seok;Lee, Hyun-Cheol;Joo, Jea-Hong;Hur, Gi-Taek
    • The Journal of the Korea Contents Association
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    • v.9 no.9
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    • pp.151-162
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    • 2009
  • As the aging population has increased, the silver generation is getting to account for the considerable percent of economic activities and becomes the main body of production and consumption. Although the economic activity of silver generation is increased, the development of silver contents for the leisure activities is still not revitalized. The serious silver contents and the easy-to-use interface are very important because the silver generation is relatively weaker than young people in perception, studying, and exercise, and is fragile in mobility and vitality. This paper suggests methods to develop sensory bicycle, gate ball, and mole game contents haying lower body exercise effects for the silver generation to utilize leisure and maintain health. Along with fun as games, functional design factors suitable to the cognitive ability and bodily activity ability of the silver generation were considered and through sensory intefaces that are easy for the silver generation to use and customized progressing methods complying with individual characteristics, it was attempted to induce continued interests and lower body exercise effects.

The Effect of Academic Stress and ASE(Attitude-Social Influence-Self Efficacy) Model Factors on Academic Persistence of Online University Students (원격대학 학습자의 학업스트레스와 ASE 모델 요인이 학업지속의도에 미치는 영향)

  • Lee, Da Ye;Seo, Young Sook;Kim, Young Im
    • The Journal of the Korea Contents Association
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    • v.18 no.10
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    • pp.453-463
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    • 2018
  • An analysis including ASE model accessing based on the intention of behavior performance of online university students is a new approach to improve academic persistence considering the characteristics of students with extensive personal variables, a uniqueness of learning environment. This study aimed to identify the relationship between ASE model including academic stress and academic persistence, and the effect of these factors on academic persistence of online university students. Data were collected from 181 sophomores in K open university from March to June, 2018. Frequency analysis, ${\chi}^2-test$, t-test, F-test, Pearson's correlation analysis, and multiple regression analysis used for data analysis. For factors affecting academic persistence, academic stress (${\beta}=-.16$, p=.016), online learning attitude (${\beta}=.44$, p<.001), and social support among social influential factors (${\beta}=.16$, p=.045) were statistically significant and the prediction model of academic persistence showed 29% explanation power (F=15.76, p<.001). To enhance academic persistence of online university students, it is needed to develop programs to reduce academic stress, improve attitude toward online learning, and improve social support.

Efficient Teaching Method for the Underachieving Students through Level Differentiated Classes (수학 기초학력 미달자의 수준별 수업에서 효율적인 지도 방법)

  • Shin, Joonkook;Yun, Sang-In;Kim, Yang-Hee
    • Communications of Mathematical Education
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    • v.28 no.1
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    • pp.81-96
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    • 2014
  • Now, most of programs developed were presented as form of item pool by dividing problems by section and level for the level differentiated course, so the utilization is decreasing at the field caused by unconsidered school underachievement elements by achievement. Especially, the study on teaching materials and effective measures map for mid-low level students with low utilization is more urgent. Therefore, in this study we will promote teaching method for improving learning achievement at high school. The development teaching materials(the performance evaluation and diagnostic assessment, reconstruction of textbooks) will be applied to classes for the underachieving students directly, and the achievement in the experimental class was significantly improved compared to the comparative class and the meaningful conclusions could be drawn as results of conducting same assessment based on the experimental class and the comparative class.

Design and Implementation of Cultural Property Learning Contents Using Augmented Reality (증강현실을 이용한 문화재 학습 콘텐츠 설계 및 구현)

  • Seong, Min-Je;Lee, Dae-Hyun
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.831-837
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    • 2017
  • The popularization of smart phones is increasing interest in individual customized service and various systems have been changing in order to meet such changes to satisfy facilities such as museums. Museum has the element of view, contained purpose of history education, also has role as institution that should have fun and education. In order to achieve this purpose, it is necessary to arouse sufficient interest in cultural assets, In parallel, to provide various contents of cultural assets is essential. Therefore, to provide an efficient viewing cultural assets services in this study make a study to effective method for combined education and evaluation using Unity3D engine and SDK for Vuforia called Augmented Reality development.

Effect of Motive for Major Selection on Major Satisfaction, Campus-life Satisfaction, and Self-directed Learning Ability among Nursing Students (간호대학생의 전공선택동기가 전공만족도, 대학생활만족도 및 자기주도 학습능력에 미치는 영향)

  • Kim, Yu-Jeong;Yoo, Hana;Park, Mijeong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.10
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    • pp.261-270
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    • 2016
  • This study attempted to survey nursing students' motives for choosing nursing as their major, and to examine how such motives affect their satisfaction with their major, campus-life satisfaction, and self-directed learning ability. This study was conducted as a descriptive survey. Data were collected using a self-report questionnaire during the period from the 1st to 15th of April, 2015, and the questionnaires from 195 nursing students were used in the analysis using Fisher's exact test, t-test, one way ANOVA, Mann Whitney test, and ANCOVA. Only 41.5% of the nursing students chose nursing as their major because of their aptitude and interest. The motive for the selection of the major was found to have a significant effect on their satisfaction with the major (p<.001), campus-life satisfaction (p=.008), and self-directed learning ability (p=.001). Middle and high school students should be provided with various types of information on nursing, so that they can have the opportunity to choose nursing based on their aptitude and interest before entering university. Once they start university, nursing students' adjustment to campus-life and learning ability should be enhanced through various extracurricular activity programs in order to stimulate their interest in the major.

Analysis on Complex Disaster Information Contents for Building Disaster Map of Coastal Cities (연안도시 재해지도 작성을 위한 복합재해정보 콘텐츠 분석)

  • KIM, Jung-Ok;KIM, Ji-Young;LEE, Won-Hee
    • Journal of the Korean Association of Geographic Information Studies
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    • v.19 no.3
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    • pp.43-60
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    • 2016
  • Coastal cities need disaster planning that accounts for the complex causes of environmental disasters such as high tides or tsunamis generated by typhoons, and of river or lowland flooding caused by heavy rains, etc. The elements of the disaster map were initially defined using a Geographic Information System (GIS) to allow for efficient information management. Complex disaster information elements were thus established in this study to create a disaster map of coastal cities. The range of information required for coastal cities includes the type of disaster, evacuation methods, available sheltering facilities, and learning content. These informational elements are intended to build on spatial information based on data available from the Ministry of Public Safety and Security as well as local governments.

Convergence Technologies by a Long-term Case Study on Telepresence Robot-assisted Learning (텔레프리젠스 로봇보조학습 사례 연구를 통한 융합기술)

  • Lim, Mi-Suk;Han, Jeong-Hye
    • Journal of Convergence for Information Technology
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    • v.9 no.7
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    • pp.106-113
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    • 2019
  • The purpose of this paper is aimed to derive suggestions for convergence technology for effective management of distance education by analyzing a long-term case. The experiment was designed with notebook, smartphone or tablet based robot controlled by a remote instructor and a learner, who have experience of distance learning including robot assisted learning. The tablet based robot has the display system of feedback to speakers. During five months, three types of experiments were conducted randomly and a participant was interviewed thoroughly. The result, like the previous research, demonstrates that the task performance of the learner in telepresence robot-assisted learning was better than that in the notebook, and smartphone based. However, it is believed to be necessary to adjust the system for eye-contact and voice transmission for the remote instructor. The instructor required an additional sight by supplementing an extra camera and automatic direction control to source of sound.

Federated learning-based client training acceleration method for personalized digital twins (개인화 디지털 트윈을 위한 연합학습 기반 클라이언트 훈련 가속 방식)

  • YoungHwan Jeong;Won-gi Choi;Hyoseon Kye;JeeHyeong Kim;Min-hwan Song;Sang-shin Lee
    • Journal of Internet Computing and Services
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    • v.25 no.4
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    • pp.23-37
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    • 2024
  • Digital twin is an M&S (Modeling and Simulation) technology designed to solve or optimize problems in the real world by replicating physical objects in the real world as virtual objects in the digital world and predicting phenomena that may occur in the future through simulation. Digital twins have been elaborately designed and utilized based on data collected to achieve specific purposes in large-scale environments such as cities and industrial facilities. In order to apply this digital twin technology to real life and expand it into user-customized service technology, practical but sensitive issues such as personal information protection and personalization of simulations must be resolved. To solve this problem, this paper proposes a federated learning-based accelerated client training method (FACTS) for personalized digital twins. The basic approach is to use a cluster-driven federated learning training procedure to protect personal information while simultaneously selecting a training model similar to the user and training it adaptively. As a result of experiments under various statistically heterogeneous conditions, FACTS was found to be superior to the existing FL method in terms of training speed and resource efficiency.