• Title/Summary/Keyword: 맞춤복

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Oral history study on Japanese menswear custom-tailoring culture (일본의 남성 맞춤복 테일러링 문화에 관한 구술사 연구)

  • Lee, Yhe-Young;Yoo, Yung-Hyun
    • The Research Journal of the Costume Culture
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    • v.28 no.2
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    • pp.166-180
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    • 2020
  • This oral history study explores the past and present Japanese menswear custom-tailoring culture. Two master tailors with more than 50 years of experience and two young tailors with less than a year of experience were interviewed about the tailor training process and environment, working conditions, thinking and behavior, and societal and governmental efforts for vitalizing custom-tailoring. The results indicate, first, a 10-year apprenticeship was required in the past, whereas young tailors today must register for three-year professional tailoring classes. Tailors then and now have been trained in a similar sequence of pants, vests, and jackets. Second, regarding working conditions, tailors had to provide gratitude services to their masters for a few years, even after their training ended. In contrast, young tailors today must continue a probationary period after their three-year schooling; however, they experience difficulty with finding tailoring shops for their probation. Third, in terms of thinking and behavior, master tailors learned their trade to earn a living, whereas young tailors today entered the field due to their interests in it. In addition, young tailors want a systematic learning process, whereas master tailors learned their skills while on the job. Last, tailoring academies today are run by tailoring shops and societies. Career exploration programs are offered to elementary and middle school students by the Kobe government in association with the local tailoring society to provide tailoring experiences.

A study on the apparel sizing system of adult women (성인여성 기성복의 치수 간격설정에 관한 연구)

  • 이진희;최혜선;박수찬;김진호
    • Proceedings of the ESK Conference
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    • 1993.10a
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    • pp.189-204
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    • 1993
  • 산업화로 인한 급속한 경제성장과 증가하는 여성들의 사회진출은 의생활에서 보다 편 하고 간소화된 생활양식을 추구하게 되고, 이에따라 의복의 구입에 있어서도 맞춤복보다 는 시간, 경제면에서 유리한 기성복을 선호하게 되었다. 불특정다수를 위한 기성복의 생산에 있어서 개개인의 체형에 보다 적합성이 좋은 제품의 개발을 위해 다수인의 다항 목계측치에 근거한 치수체계의 설정은 무엇보다 중요한 문제가 된다. 우리나라에서는 1979년 공업진흥청에 의해 제 1차 국민표준체위조사가 실시되었으며, 1986년에는 제 2차 조사가 실시되어 그 결과를 토대로 한국 공업규격의 의류치수 규격이 제정 발표되었다. 그러나 이것은 연령에 따른 신체적 변화를 고려한 체형분류가 되어 있지 않으며, 제품 호수에 따라 동일한 간격을 둔 체계였다. 1992년에는 제 3차 국민표준체위조사가 실시 되어 그 결과가 발표되었다. 의복은 인체계측에 의한 신체 각 부위의 치수와 형태를 기초로 2차원적인 소재에 적절한 원형을 사용하여 재단, 봉제과정을 거쳐 3차원의 입체 로 구성하고 인체에 대응시킨 것이므로 기성복에 대하여 소비자의 치수적합성을 만족시 키기 위해서는 체형의 특징을 고려해야 할 것이다. 특히, 성장이 완료된 성인 여성은 출산후 중년에 접어들면서 신체적 특성이 변하여 체형이 바뀌는 경향이 있으므로 전 여성에대한 의류치수규격보다는 연령의 구분과 체형의 분류가 필요하다고 본다. 더우기 의류업체들의 판매대상의 세분화는 이를 더욱 뒷받침해주고 있다. 따라서 체형의 분류는 의복 치수 규격에 적용되어 의복의 종류에 따라 대다수의 불특정 다수 에게 보다 잘 맞는 의복 치수를 제공할 것이며, 그 치수의 정확성을 증대시키게 된다. 김성득(1991)은 소비자의 기성복에 대한 구매확률을 높이기 위해서는 규격치를 등간격 으로 하기 보다는 소비자의 분포밀도가 높은 곳일수록 규격치 간격들을 좁게 설정함으 로써 생산자 입장에서 총손실을 줄이고, 상대적 비용절감효과를 갖게할 수 있다고 하였다. 따라서 본 연구에서는 성인 여성기성복의 치수적합성을 높이기위하여 출산 후 중년에 접어 들면서 체형이 변화되는 것을 고려하여 연령을 분류하고(18세-34세, 30세-51세), 각 연령 집단에 따른 체형을 각각 3가지로 분류하였다. 이에 따라 의복 생산시의 총손실을 줄이기위한 상의, 하의생산시 필요한 부위별 최적규격치 간격을 제시하였다.

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A Study on Applicability of Custom-Tailored Clothing of 3D Virtual Clothing System - Focused on Middle-Aged Women - (3 시스템의 맞춤복 시장 적용가능성에 관한 연구 - 중년여성을 대상으로 -)

  • Lee, Su-Yeon;Lee, Jung-Soon
    • Journal of Fashion Business
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    • v.14 no.4
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    • pp.161-173
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    • 2010
  • This study aims to examine for efficient production methods of custom-tailored clothing and application of 3D virtual clothing system in custom-tailored clothing market, by producing and analyzing both real clothing and 3D virtual clothing. For this study, a middle-aged woman is selected as the subject figure and one-piece is selected as the experimental clothes item. In real clothing, I conducted the wearing evaluation for experts and the subject figure. And In the virtual clothing, I conducted the wearing evaluation with i-Designer using 3D virtual clothing on simulation program. There are some differences between the data from body scanning and the real body size. In the custom-tailored clothing market in which the fitness is important, the research which measures the more exact data is needed. And in the case of complicate design, the functions which measure the activity and the fitness variously and correct the parts of curves are needed. This study experiments the availability of application of 3D Virtual Clothing System in custom-tailored clothing market by selecting one-piece as the experimental clothes item. So the follow-up studies for the other designs and fabrics are needed. Also, if the studies for checking the clothes pressure, the amount of composure, the space between skin and clothing when the virtual model wearing clothes is walking or shaking his arms are proceeding, then 3D virtual clothing System is applicable in custom-tailored clothing market. But there are some restrictions and lack of education in virtual clothing System yet, and it makes hard for workers in clothing market to use it in real production. However, 3D virtual clothing System will be practical in real market if there would be more research on its usability and practicality, and workers in clothing market can be easily educated on techniques of 3D virtual clothing system.

A Study on the Adaptation of Social Workers Dedicated to Individualized Support Service for Older Adults (노인맞춤돌봄 전담사회복지사의 업무적응에 관한 연구)

  • Ji-Hye Kim;Ji-A Lee;Byung-Woo Lim;So-Ra Kim
    • Journal of Industrial Convergence
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    • v.22 no.8
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    • pp.37-50
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    • 2024
  • The elderly customized care service, which began in 2020, aims to improve professionalism and service quality by introducing dedicated social workers for responsible management of living area performing institutions. Through inductive content analysis, this study attempted to examine the work adaptation process of dedicated social workers who are human resources performing the elderly customized care service system. As a result, 9 upper categories, 25 lower categories, and 56 conceptualizations were derived. This study attempted to provide basic policy data on the adaptation of dedicated social workers by exploring new policies and special work systems from the perspective of practitioners.

A Study on Educational Game Based on Learner's Gender (학습자 성별에 따른 교육용 게임에 관한연구)

  • Jang, Hye-Jung;Kyung, Byung-Pyo;Ryu, Seuc-Ho;Lee, Wan-Bok
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.40-42
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    • 2010
  • 개개인의 특성을 고려하지 않는 획일화된 교육의 문제점의 대안으로 학습자 맞춤 교육이 중요시 되고 있다. 현재 교육용 게임은 학습자 개개인의 능력에 따른 맞춤교육을 제공할 뿐 특성에 따라 다른 학습 방식을 제공하는 맞춤교육은 이루어지고 있지 않다. 따라서 본 논문에서는 학습자 성별의 특성 차이에 따른 교육용 게임의 구현 방안을 제안하였다.

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Arduino-based Flex Sensor Device for Smart Healthcare (아두이노 기반의 구부림센서를 이용한 가상현실 손가락 모델링)

  • Moon, Jae-ung;Cho, Young-bok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.102-103
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    • 2021
  • With the development of medical IT technology, personalized medical services are increasing in the silver industry era through the development of smart healthcare business. Therefore, in this paper, using various sensors in the Arduino environment, we implemented a finger modeling that can perform joint rehabilitation exercise that can provide personalized smart healthcare services. By measuring the activity of each individual finger joint using an Arduino-based flex sensor, it is intended to be used for personalized rehabilitation exercise in the smart healthcare field in the future.

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The Comparative Study on the Differences among Choice of Information Source, Risk Perception and Benefits Sought According to the Purchase Type of the Men's Suits (남성복 구매형태에 따른 정보원 선택, 위험지각, 추구혜택의 차이에 관한 비교 연구)

  • 김노호;황선진
    • Journal of the Korean Society of Costume
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    • v.51 no.7
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    • pp.123-134
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    • 2001
  • The purpose of this study to compare the purchasing behaviour of men's business suits, among custom suits, system order, and ready-made suits, centering around the choice of information source, risk perception and benefits sought. The survey of this study was collected from 450 adult male in Seoul. The data was analyzed by factor analysis and ANOVA. The result of this study were as follows : 1. Custom suits, system order, and ready-made suits consumers have a significant difference in the choice of information source. The consumer attaching most importance to the impersonal information source is the system order users, custom suits users, and ready-made suits users respectively. However there was no significant difference in the personal source among 3 different purchasing behaviour of men's suits. 2. For the risk perception, 1) the group who perceived the highest in economic risk is the system order users, followed by custom suits users, and ready-made suits users. 2) the group who perceived performance risk as being the highest concern is the ready-made suits consumers, followed by system order user, and custom suits user. 3) the group who perceived the socio-psychological risk as the highest is the ready-made suits consumers, and followed by custom suits user and system order users. 4) there is no difference among the three groups with respect to the fashionability loss risk. 5) the group of the highest perceiving the useful loss risk is the ready-made suits consumers, and the next is system order users, custom suits users. 6) the group of the highest perceiving the time and convenience loss risk is ready-made suits users, and the next is system order users, custom suits users. 3. For the benefit sought, the group of the highest perceiving the aesthetics is custom suits consumers, and the next is system order users, ready-made suits users.

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Visual Customizing Editor for Educational Games (학습자의 특성을 고려한 교육용 게임 시각 디자인 요소)

  • Jang, Hye-Jung;Ryu, Seuc-Ho;Lee, Dong-Lyeor;Lee, Wan-Bok;Kyung, Byung-Pyo
    • Journal of Digital Convergence
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    • v.10 no.6
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    • pp.369-373
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    • 2012
  • Educational game is applied by learner's customized education based on its characteristics inducing user's interests and motives and drawing spontaneousness. And, the perception is gradually improved. At present, educational game customized by learners is provided by only the form of character customizing. Therefore, this study suggested visual customizing editor which can provide visual factors to learners in game for more efficient educational game. It will improve interests and motives of learners and increase concentration, so studying effects will be improved.

2D Image-based Virtual Wearing System : Textile Texture Mapping (2D 실사 기반 가상 착의 시스템 : 직물 텍스쳐 매핑)

  • Oh, Young-Geol;Kwak, No-Yoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.21-26
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    • 2006
  • 본 논문은 가상 착의 시스템에 관한 것으로, 2D의류 모델 영상에서 의류 형상을 분할한 후, 분할된 의류 형상 영역의 음영 및 조명 특성을 유지하면서 사용자가 선택한 새로운 직물 패턴을 가상적으로 착용시킬 수 있는 2D 실사 기반 가상 착의 시스템의 직물 텍스쳐 매핑에 관한 것이다. 제안된 방법은 다양한 디지털 환경에서 실시간 처리가 가능하고 자연스럽고 사실적인 착용감을 제공할 뿐만 아니라 사용자의 수작업을 최대한 제거한 반자동화 처리가 가능하기 때문에 높은 실용성과 편리한 사용자 인터페이스를 제공할 수 있는 것이 특징이다. 제안된 방법에 따르면 실제 의복을 제작하지 않은 상태에서도 직물 원단의 디자인이 의복의 외관에 미치는 영향을 시뮬레이션할 수 있음에 따라 직물 디자이너의 창작활동을 도와줄 수 있고, 온라인상에서 직물 원단이나 의류를 거래할 시에 구매자의 의사결정을 지원해 B2B 또는 B2C 전자상거래 행위를 촉진할 수 있다. 더불어 기성복이나 맞춤복 모두에 대해 소비자가 자신의 취향에 어울리는 직물 패턴을 용이하게 선택하고 디자인하여 주문제작을 수행하는 거래환경을 조성할 수 있다.

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A study on the development of customized intensive in-service teacher training program models for elementary/secondary school teachers of English (초.중등 영어교사를 위한 맞춤형 심화 연수 모형 개발 연구)

  • Lee, Moon-Bok;Lee, Noh-Shin;Cho, Min-Chul
    • English Language & Literature Teaching
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    • v.16 no.3
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    • pp.269-289
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    • 2010
  • The present study reports on a study of the development of customized intensive in-service English teachers training programs (IIETTP) reflecting on the demands of elementary/secondary school English teachers. For the purpose of study, a survey was conducted with 1,033 English teachers at elementary/secondary schools across the country. The results showed by and large no significant differences by school level, albeit some slight differences were revealed such as in training times, training methods, the percentages of teaching English in English (TEE), and other things. Since the two IIETTP models are presented as basic formats, they can be modified and applied according to the contexts of schools and the demands of trainees.

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