• Title/Summary/Keyword: 만화적 효과

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A Study on Comics Library User's Behavioral Intention Based on the Extended Theory of Planned Behavior (확장된 계획행동이론을 활용한 만화 도서관 이용자의 행동의도 연구)

  • Kim, Ji-Hyun
    • Journal of the Korean Society for information Management
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    • v.34 no.1
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    • pp.291-316
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    • 2017
  • The purpose of this study was to examine comics library user's behavioral intention using the extended theory of planned behavior. In order to verify the effects of variables, such extended variables as comics likeability and service factor were added to such basic variables of the theory of planned behavior as subjective norm, attitude and behavioral control. Study findings are as follows: user's attitude had the biggest effects on their behavioral intention of reuse of Comics Library, and it was followed by subjective norm, service quality and perceived behavioral control, in order. Comics likeability exceptionally had no direct effects on behavioral intention, but it had indirect effects via the mediation of attitude, subjective norm and perceived behavioral control. And second, comics likeability and service quality had power of explanation for such basic variables as attitude, subjective norm and perceived behavioral control, respectively, thus verifying their effects on behavioral intention as extended variables.

케리커쳐(Caricature)에 나타난 복식의 해학 -조오지왕조 시대를 중심으로-

  • 김경희
    • Proceedings of the Costume Culture Conference
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    • 2003.09a
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    • pp.53-54
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    • 2003
  • 현재 거대한 산업으로 형성되어온 만화의 이미지는 상업 광고나 정치선전, 공공홍보 등에 서 만화의 매체적 특성을 이용해 많은 효과를 얻고 있으며 복식에도 많이 응용되고 있다. 이러한 만화의 선두자인 조오지왕조 시대의 케리커쳐는 그 당시 많은 사람들에게 널리 보급되어 유행되었다. 케리커쳐의 어원은 Caricare라는 이탈리아어로 ‘싣는다’ 또는 ‘덧붙인다’라는 의미로 1646년 이탈리아의 화가인 마시니(Masini)가 그린 “일그러진 얼굴”을 캐리커처의 시작으로 보고 있다. (중략)

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Study of Rhetorical Puns in Korean Comic Strips in Daily Newspaper (한국 신문만화의 언어유희적 기법 연구)

  • Kim, Eul-Ho
    • Cartoon and Animation Studies
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    • s.10
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    • pp.1-16
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    • 2006
  • This thesis aims to recall the importance of language in comics by studying comic strips in Korean daily newspapers: the comic strips are analyzed for rhetorical puns in its language text as they representatively show the value and role of language in comics. Moreover, Korean comic strips, as they developed into current affairs comics, acquired a stronger media characteristic of communicating information compared to other genres of cartoons. As a result, comics strips have become a genre where language plays an important role and the words needing to be able to convey the meaning quickly and implicitly. Due to tight control of national authority, the language technique developed into an indirect expression rather than a stronger direct imaging technique. The political oppression of the comic strip paradoxically brought on the rhetorical development in the creative techniques. Based on this analysis, the writer studied the rhetorical puns of the texts Korean comic strips by implementing the classification techniques of rhetoric expressions. As a result, through quotes and analysis of actual comic strips, the writer confirmed that Korean comic strips do actually show tremendously vast rhetorical puns in its language application techniques. The writer was also able to conclude that the rhetorical puns in comics were the force entertaining and impressing the readers, and also acting as the creative principle. Concluding this study, the writer emphasizes that language, not only in comic strips, is a combination of words and images and is also an important factor in all cartoons in general. Thus the thesis proposes that the training of humanistic thoughts and linguistic sensitivity are as important as learning to draw in the creation of cartoons.

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Study Regarding a New Expression Format to Have Been Given to Webtoon (웹툰에 나타난 새로운 표현형식에 관한 연구)

  • Jeung, Kyu-Ha;Yoon, Ki-Heon
    • Cartoon and Animation Studies
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    • s.17
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    • pp.5-19
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    • 2009
  • As webtoon became activated, new forms of expression corresponding to a web format were appeared. New forms can be classified into two. The first is regarding on the computer, which includes a wide use of CG, and color comics. The second is related to web-based one, which includes the trend of a vertical scroll, the introduction of concept in time, animation stage effects, the manufacture trend of media optimization, and the various media mixing. While problems regarding web-based comics service such as copyright and cartoonist become manifested, webtoon will widen new horizon of comics with its characteristics and the change in the form of expression.

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Following media development, a Study about the convergence of comics and multimedia (매체발달에 따른 만화의 멀티미디어와의 융합에 관한 연구)

  • Kim, Bo-Hyun;Hong, Nan-Ji
    • Journal of Digital Contents Society
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    • v.13 no.1
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    • pp.119-127
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    • 2012
  • In this study, it was witnessed that a variety of tests are implemented in a type of convergence of multimedia such as photos, sounds, and videos as well as letters and drawings, components of existing traditional comics as comics are digitalized and are converted to various devices. Therefore, we studied the concept of multimedia comics as a basis of this study by judging that new barometer to comics lies in convergence with such multimedia. After recognizing components of multimedia comics which are currently emerging, we categorized them into three types depending on how to use these elements. First, convergence type webtoon has a very similar format with existing vertical scrolling webtoon and has characteristics that background & effects sounds are added to emphasize the features of webtoon, or photos or videos are inserted in part, and there is no function to control these elements; Second, motion comic, a medium format between comic and animation has a characteristic that sound, video, paging are auto-played like watching animation but it keeps the format of comics within one frame; Third, interactive comic has a characteristic that effects sound, motion, and story are made by active participation of viewers. As a result of analyzing comics which having above multimedia characteristics, its implications are as followings: First, multimedia elements should be used depending on genre, age, and media; Second, high level of control technology considering the features of comic-viewers is needed. In other words, in continuously evolving media environments, comic contents being proper to targets and use purposes of viewers should be developed. For this, multimedia elements of comics should be used in order that comic-viewers can have active & interactive communication with contents.

A Service Scenario Development for Digital Comics Content using DRM Technology (DRM 기술을 활용한 디지털 만화 콘텐츠 서비스 시나리오 개발)

  • Oh, Sang-Hoon;Cho, Hyun-Joo;Kang, Ji-Hoon
    • The KIPS Transactions:PartD
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    • v.10D no.7
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    • pp.1213-1224
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    • 2003
  • In recently, digital comic content distribution was not stable for illegal distribution and the weak of intellectual property right in the internet. The research activities of suggest the distribution model and secure intellectual property right are going in international standard communities, not yet in Korea. As the basis of the research, the general framework of international projects and standards such as MPEG-21, IMPREMATUR, FILIGRANE was analysed. Targeting on the domain of digital comics industry, the digital comics distribution structure and business flow model are defined adapting secured distribution system, DRM. The detail content of this research consist of three themes. The first, survey and analysis of the international standard & leading DRM project's models. The second, suggestion of the service scenario on the digital comic content distribution. The third, suggestion of the model on the secured distribution of digital comics. Through this research targeting at the digital comics business, we found that standards technical items and requirements was well adapted into target domain, and would affect other domain in digital content industry.

Research on The Photo-storytelling based on Comics for the Children Photo Education (만화기반 사진 스토리텔링에 관한 고찰 : 어린이 사진교육을 중심으로)

  • Park, Eunha;Yoon, Joonsung
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.125-132
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    • 2014
  • This study is a research on the Photo-Storytelling applying factors of storytelling based on comics for the children photo education. Creation of new forms of contents has become possible due to the increase of the image creation and consumption in a new digital environment. Along with this development, the capacity for critical image literacy and the children photo education, as cultural arts, are more in demand than ever before. Therefore, the study proposes a new type of Photo-Storytelling that applies storytelling technique based on comics. First, we investigates the format of comics and compares photo and comics. Second, we analyzes photo education, which applies storytelling based on Comics and analyzes advantage it. This study will contribute to the development of basic research for children photo education by presenting a new form of photo education called the comic photos as the Photo-Storytelling program based on comics.

A Study on the Activation of Cartoon for the elderly in Culture and Art Education : Focused on the Case Analyses of Participants (문화예술교육에 있어서의 노인만화 수업 활성화 방안 연구 -참여 노인들의 사례분석을 중심으로-)

  • Kwon, Kyoung-min;Yang, Jung-bin
    • Cartoon and Animation Studies
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    • s.47
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    • pp.171-191
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    • 2017
  • In recent years, artistic programs considering both physical and psychological changes in old age have been implemented in various fields. These programs include participatory activities such as painting, play, singing, photography, dance, cartoon animation and so on. It is known that culture and art education programs lead people to emotional growth and social interaction. In particular, culture and art education for the elderly tends to affect positively on the quality of life. However, there are still lack of teaching methods and curriculums in the filed. It is considered that cartoon has a great potential as a teaching method of culture and art education for elderly. This study aims to discuss ways to vitalize the role of cartoon using the qualitative data of four elderly participants in culture and art education programs. The case study analyses reveled that cartoon program for the elderly not only plays a role to make their daily lives more enthusiastic but also provides a social passage to communicate to world. The Cartoon program designed for the elderly was a tool to reveal their inner world to others, and shed new light on their past memories, and long for the precious moments in life. At the same time, it was a meaningful time to lessen the depth of loneliness in old age, and even to heal their physical disability and emotional conflicts. The hardest part of drawing an cartoon was when it did not turn out as they wished. Based on the study results, the researchers explored the therapeutic usefulness of cartoon for the elderly, and discussed the ways to activate it in the field of elderly welfare.

Cartoon Style Video Generation Using Physical Motion Analysis (물리적 운동 분석을 이용한 만화 스타일의 비디오 생성)

  • Lee, Sun-Young;Yoon, Jong-Chul;Lee, In-Kwon
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10a
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    • pp.195-196
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    • 2007
  • 우리는 비디오의 모션을 전통적인 애니메이션과 같은 스타일로 변환하는 시스템을 제안한다. 우리의 시스템은 비디오의 물리적인 상황에 맞게 자연스러운 변형을 손쉽게 적용할 수 있는 새로운 비디오의 만화화 방법이다. 선택된 비디오 오브젝트의 운동량, 운동방향, 힘과 같은 물리적인 요인들을 분석하여 물리적으로 타당한 변형을 적용함으로써 자연스러운 효과를 적용한다는 것이 장점이다.

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A Base Research in regards to the Standards of Comics Criticism -Based on the Classical Aesthetic Theories- (만화비평의 준거 마련을 위한 기초연구 -고전적 예술이론을 바탕으로-)

  • Koh, Cheol-Hwan;Ahn, Seong-Hye
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.763-766
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    • 2006
  • It's a seldom case that someone denies comics are one of art forms. On the other hand, Comics are usually skipped in discussions about arts, because it seems the attempts to find out the artistic worth of comics are not successful. The very work which figures out the worth of the works of arts belongs to criticism. However the standards of comics criticism are not prepared yet, though criticism should have standards to make a decision. Therefore, this thesis intends to suggest the standards of comics criticism to figure out the worth of comics. In order to reach the end, the discussions on this thesis go on the classical aesthetic theories, because the classical aesthetic theories had attempted to find out the universal worth of arts. After that, with the standards supplied by the aesthetic theories, I will suggest the specific standards of comics criticism finally.

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