Browse > Article
http://dx.doi.org/10.3745/KIPSTD.2003.10D.7.1213

A Service Scenario Development for Digital Comics Content using DRM Technology  

Oh, Sang-Hoon ((사)한국디지털콘텐츠포럼)
Cho, Hyun-Joo (특허청 정보기획과)
Kang, Ji-Hoon (충남대학교 정보통신공학부)
Abstract
In recently, digital comic content distribution was not stable for illegal distribution and the weak of intellectual property right in the internet. The research activities of suggest the distribution model and secure intellectual property right are going in international standard communities, not yet in Korea. As the basis of the research, the general framework of international projects and standards such as MPEG-21, IMPREMATUR, FILIGRANE was analysed. Targeting on the domain of digital comics industry, the digital comics distribution structure and business flow model are defined adapting secured distribution system, DRM. The detail content of this research consist of three themes. The first, survey and analysis of the international standard & leading DRM project's models. The second, suggestion of the service scenario on the digital comic content distribution. The third, suggestion of the model on the secured distribution of digital comics. Through this research targeting at the digital comics business, we found that standards technical items and requirements was well adapted into target domain, and would affect other domain in digital content industry.
Keywords
DRM;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Mehrdar. J., Gael. H., Chritophe. V., 'FILIGRANE : A security framwork for trading of mobile code in internet,' presented in CARDIS, October, 2000
2 Iannela, R., 'Digital Rights Management Architechures,' D-lib Magazine, Vol.7, No.6, 2001
3 Franklin, S., 'Integrating DRM,' New Architect Magazine, 2002
4 Henning. T., 'DRM-Digital Rights Management Issues,' Seybold Developer Track on Digital Media Conference, Boston, 2001
5 인터넷 만화방, http://www.manhwa.co.kr, 2002
6 Duhl. J., Kevorkian. S., 'Understanding DRM System,' An IDC White Paper, 2001
7 FILIGRANE, http://www.dice.ucl.ac.be/crypto/filigrane/, 2002
8 하종원, '온라인 만화산업의 현황과 전망,' SICAF 서울국제 만화 애니메이션 페스티벌 발표자료, pp.79-85, 2001
9 출판만화산업 중장기 발전 종하계획 수립을 위한 공청회 자료집, 한국문화콘텐츠진흥원, 2002
10 Caire. G., 'Contribution to Standardization,' EC & FILIGRANE Project Confidential, Deliverable, 5.4, Oct., 2000
11 Hachez. G., Vasserot. C., 'State of the Art In software Protection,' Deliverable V.2 EC& FILIGRANE Project Confidential, May, 2000
12 디지털 만화 유통 현황에 관한 조사, 코믹플러스, X2Comix, 대원, 라이코스, 모헨즈 등 주요 관련업체 담당자 및 만화학화 교수 등 면점 및 서면조사
13 IMPRIMATUR, http://www.imprimatur.net, 2002
14 문화관광부 통계자료, http://www.mct.go.kr, 2001
15 박석환, 잘가라 종이만화 - 디지털 만화 비즈니스, 시공사, 2000
16 Hollander, Hachez, Rychkebuch, Vasserot, 'Business & Functional Model,' FILIGRANE Deliverable v.1.1. EC & FILIGRANE Project Confidential, 1999
17 Barlas,C., ALCS Ltd, Imprimatur Services Ltd, Imprimatur Services, 2002
18 ESPRIT.EU Information Technologies Programme, http://www.cordis.lu/esprit/home.html, 2002
19 IMPRIMATUR, 'The IMPRIMATUR Business Model,' ESPRIT WP version 2.1, WP4, June, 1999
20 Intellectural Property Management and Protection, ISO/IEC JTC1/SC29/WG11, 2001
21 Bormans.J., Hill.K., MPEG-21 Overview v.3, N4511, ISO/IEC JTC1/SC29/WG11, 2001