• Title/Summary/Keyword: 마커방식

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The Stabilizing Method for Face Tracking Data from Markerless Motion Capture System (마커리스 방식의 얼굴 모션캡쳐 데이터 안정화 기법)

  • Lee, Jun-sang;Lee, Imgenu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.773-774
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    • 2015
  • Motion capture tracks the movement of the actor and quickly transfers it as a motion data for animation purposes. The data from the motion capture can be easily controled and applied to animating characters to make realistic movement. But conventional motion capture system is very expensive and need spacious room for its own. Recently Kinect based motion capture is widely used for its simplicity and comparably low budget. However, the Kinect based motion capture data is often corrupted by jitter and unstable data. In this paper, we propose the novel post processing method to stabilize the unwanted jitter in the motion capture data.

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Scholarly Assessment of Aruco Marker-Driven Worker Localization Techniques within Construction Environments (Aruco marker 기반 건설 현장 작업자 위치 파악 적용성 분석)

  • Choi, Tae-Hun;Kim, Do-Kuen;Jang, Se-Jun
    • Journal of the Korea Institute of Building Construction
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    • v.23 no.5
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    • pp.629-638
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    • 2023
  • This study introduces an innovative approach to monitor the whereabouts of workers within indoor construction settings. While traditional modalities such as GPS and NTRIP have demonstrated efficacy for outdoor localizations, their precision dwindles in indoor environments. In response, this research advocates for the adoption of Aruco markers. Leveraging computer vision technology, these markers facilitate the quantification of the distance between a worker and the marker, subsequently pinpointing the worker's instantaneous location with heightened accuracy. The methodology's efficacy was rigorously evaluated in a real-world construction scenario. Parameters including system stability, the influence of lighting conditions, the extremity of measurable distances, and the breadth of recognition angles were methodically appraised. System stability was ascertained by maneuvering the camera at a uniform velocity, gauging its marker recognition prowess. The impact of varying luminosity on marker discernibility was scrutinized by modulating the ambient lighting. Furthermore, the camera's spatial movement ascertained both the upper threshold of distance until marker recognition waned and the maximal angle at which markers remained discernible.

Advanced Tracking Calculation by Stereo Vision Algorithm (스테레오 비전 알고리즘을 이용한 향상된 트래킹 연산)

  • Lee, Ki-Jeong;Cho, Hyung-Jin;Song, Min-Gyu;Lee, Byung-Gook
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.209-212
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    • 2005
  • 모션 캡쳐 기술은 영화나 게임 혹은 애니메이션과 같은 다양한 분야에서 새롭게 시도되고 있다. 기존의 모션 캡쳐 방식은 마커라는 불편한 인식장치로 인하여 움직임에 적지 않은 제약을 받을 뿐만 아니라 엄청난 고가 장비를 필요로 한다. 갈수록 좀 더 편리한 모션 캡쳐 기술이 요구됨에 따라 실시간으로 물체의 위치를 트래킹(위치추적)하고, 스테레오 비전을 이용하여 3 차원 재 구축을 수행해 입체적인 가상모델을 생성하여 보았다. 본 논문에서는 효율적인 트래킹 연산에 의한 움직임 제약을 최소화한 개선된 알고리즘을 설계, 구현하였고, 저렴한 웹 캠을 이용하여 스테레오 비전방식(Stereo Vision Based)을 접목시켜 기존의 고가 장비들과 유사한 환경을 이 시스템으로도 가능하다는 것을 확인하였다.

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3D Augmented Reality Control using Camera Device (카메라를 이용한 3D 증강현실 제어)

  • Choi, Han-Yong;Kim, Byung-Ki;Ko, Young-Woong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.897-900
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    • 2009
  • 증강 현실 기술이 발전함에 따라서 사용자의 편의성을 위한 객체의 제어 방식에 대한 요구 사항이 증가하고 있다. 본 논문에서는 마커가 붙어 있는 손가락의 움직임의 특징을 카메라로 포착하여 그 동작과 맞는 적절한 이벤트를 실행함으로 증강 현실 시스템을 보조해주는 기술을 제안하고 있다. 제안하는 방식의 가장 큰 장점은 카메라가 인식할 수 있는 정도까지의 근거리에서 3D 객체나 웹 화면을 사용자가 원하는 대로 제어하는 작업을 수행할 수 있도록 한 것이다. 핵심적인 프로토타입을 구현하여 손가락 움직임에 대하여 객체 제어가 되는지 실험을 하였으며 저속으로 움직이는 경우에 대부분 처리가 가능함을 알 수 있었다. 손가락의 모양이 빠르게 변화하는 경우에는 이벤트 처리에 오류가 많이 발생하였다.

Novel ICP Matching to Efficiently Interpolate Augmented Positions of Objects in AR (AR에서 객체의 증강 위치를 효율적으로 보간하기 위한 새로운 ICP 매칭)

  • Moon, YeRin;Kim, Jong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.563-566
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    • 2022
  • 본 논문에서는 증강현실에서 객체 증강 시, 특징점과 GPS를 이용하여 증강 위치를 효율적으로 보간할 수 있는 ICP(Iterative closest point) 매칭 기법을 제안한다. 다양한 환경에서 제한받지 않고 객체를 증강하기 위해 일반적으로 마커리스(Markerless) 방식을 사용하며, 대표적으로 평면 검출과 페이스 검출을 사용한다. 이는 현실과 자연스러운 동기화를 위한 것으로 계산은 작지만, 인식의 범위가 넓기 때문에 증강 위치에 대한 오차가 존재한다. 이러한 작은 오차는 특정 산업에서는 치명적일 수 있으며, 특히 건설이나 의료시설에서 발생하면 큰 사고로 이어진다. 객체를 증강 시킬 때 해당 환경에 대한 점 구름(Point cloud)을 수집하여 데이터베이스에 저장한다. 본 논문에서는 관측되는 점 구름과의 오차를 줄이기 위해 ICP 매칭 기법을 사용하며, 실린더 기반의 각도 보간을 이용하여 계산량을 줄인다. 결과적으로 특징점과 GPS를 이용하여 ICP 매칭 기법을 통해 효율적으로 처리함으로써, 증강 위치에 대한 정확도가 개선된 증강 방식을 보여준다.

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A Moving Path Control of an Automatic Guided Vehicle Using Relative Distance Fingerprinting (상대거리 지문 정보를 이용한 무인이송차량의 주행 경로 제어)

  • Hong, Youn Sik;Kim, Da Jung;Hong, Sang Hyun
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.10
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    • pp.427-436
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    • 2013
  • In this paper, a method of moving path control of an automatic guided vehicle in an indoor environment through recognition of marker images using vision sensors is presented. The existing AGV moving control system using infrared-ray sensors and landmarks have faced at two critical problems. Since there are many windows in a crematorium, they are going to let in too much sunlight in the main hall which is the moving area of AGVs. Sunlight affects the correct recognition of landmarks due to refraction and/or reflection of sunlight. The second one is that a crematorium has a narrow indoor environment compared to typical industrial fields. Particularly when an AVG changes its direction to enter the designated furnace the information provided by guided sensors cannot be utilized to estimate its location because the rotating space is too narrow to get them. To resolve the occurrences of such circumstances that cannot access sensing data in a WSN environment, a relative distance from marker to an AGV will be used as fingerprinting used for location estimation. Compared to the existing fingerprinting method which uses RSS, our proposed method may result in a higher reliable estimation of location. Our experimental results show that the proposed method proves the correctness and applicability. In addition, our proposed approach will be applied to the AGV system in the crematorium so that it can transport a dead body safely from the loading place to its rightful destination.

4D CAD Drawings based on Marker-based Augmented Reality (마커 기반 증강현실 4D CAD 도면)

  • Kim, Hongjo;Kim, Changyoon;Jeong, Hoyoung;Ha, Sooji;Kim, Kinam;Kim, Hyoungkwan
    • Korean Journal of Construction Engineering and Management
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    • v.16 no.4
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    • pp.30-40
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    • 2015
  • Two-dimensional drawings are widely used as a communication tool in the construction industry, but they are still hard to be understood by engineers with less experience. A four dimensional CAD drawing is presented based on marker-based augmented reality, for visual assistance, detailed information, and prevention of misunderstanding among users. The developed drawing enables the users to easily understand its contents through the functions augmenting components, providing detailed construction information, and simulating construction process, using the marker in a 2D drawing. A questionnaire-based survey validates the capability of the developed drawing that it improves inexperienced engineers' understanding of the drawings.

A Markerless Augmented Reality Approach for Indoor Information Visualization System (실내 정보 가시화에 의한 u-GIS 시스템을 위한 Markerless 증강현실 방법)

  • Kim, Albert Hee-Kwan;Cho, Hyeon-Dal
    • Journal of Korea Spatial Information System Society
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    • v.11 no.1
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    • pp.195-199
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    • 2009
  • Augmented reality is a field of computer research which deals with the combination of real-world and computer-generated data, where computer graphics objects are blended into real footage in real time and it has tremendous potential in visualizing geospatial information. However, to utilize augmented reality in mobile system, many researches have undergone with GPS or marker based approaches. Localization and tracking of current position become more complex problem when it is used in indoor environments. Many proposed RF based tracking and localization. However, it does cause deployment problems of large sensors and readers. In this paper, we present a noble markerless AR approach for indoor navigation system only using a camera. We will apply this work to mobile seamless indoor/outdoor u-GIS system.

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Motion Capture System for Digital Entertainment (디지털 엔터테인먼트에서의 모션 획득 시스템)

  • Lee, Man-Woo;Kim, Soon-Gohn
    • The Journal of the Korea Contents Association
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    • v.7 no.5
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    • pp.85-93
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    • 2007
  • The motion capture system has shown its great potential as a new image expression means for handling such challenging tasks as realistic animation of humans or animals in motion, which cannot be handled by the existing key frame method satisfactorily, and also projects involving a large scale or a burdensome economic expenses. Its applications also has been intensified and widened in the entertainment arena including motion pictures, TV, advertisements, documentaries, music videos, etc. centering around games. Despite of these merits, though, a number of issues have been surfaced in the digital image expression utilizing the motion capture system, such as a burdensome amount of preparatory work, the needs for attachment of markers and for remedial corrections of motion data, and the lack of trained manpower. We would like to present in this paper a new direction for making the digital image production more efficient, based on the extensive analysis of prior image production projects that used the motion capture system.

Augmented Reality based Dynamic State Transition Algorithm using the 3-Axis Accelerometer Sensor (3축 가속도 센서를 이용한 증강현실 기반의 동적 상태변환 알고리즘)

  • Jang, Yu-Na;Park, Sung-Jun
    • The Journal of the Korea Contents Association
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    • v.10 no.10
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    • pp.86-93
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    • 2010
  • With the introduction of smart phones, the augmented reality became popular and is increasingly drawing attention. The augmented reality in the mobile devices is becoming an individual area to study. Many applications of the augmented reality have been studied, but there are just a few studies on its combination with artificial intelligence in games. In this study, an artificial intelligence algorithm was proposed, which dynamically converts the state of the 3D agent in the augmented reality environment using the 3-Axis acceleration sensor in the smart phone. To control the state of the agent to which the artificial intelligence is applied, users used to directly enter the data or use markers to detect them. The critical values, which were determined via test, were given to the acceleration sensor to ensure accurate state conversion. In this paper, makerless tracking technology was used to implement the augmented reality, and the state of the agent was dynamically converted using the 3-Axis acceleration seonsor.