• Title/Summary/Keyword: 디지털 휴먼

Search Result 102, Processing Time 0.027 seconds

Established Smart Disaster Safety Management Response System based on the 4th Industrial Revolution (4차 산업혁명 기반 스마트 재난안전관리 대응체계 구축)

  • Kang, Heau-Jo
    • Journal of Digital Contents Society
    • /
    • v.19 no.3
    • /
    • pp.561-567
    • /
    • 2018
  • In this paper, we apply this method to the entire process of smart disaster safety management based on the $4^{th}$ industrial revolution to minimize human, social, economic and environment damage from accidents and disasters, prevention evaluation and disaster information collection analysis and real-time detection of field situation. Prevention of $5^{th}$ generation communication system by analysis, contrast by education and training using virtual reality and augmented reality disaster safety management decision support system intelligent robot for recovery, disaster, discovery, reconnaissance relief, and scale analysis of damages were proposed.

Determining the shortest paths by using the history of IP network traffic records (IP 네트워크에서 트래픽 레코드를 이용한 최단 거리 결정 기법)

  • Hong, Sung-Hyuck
    • Journal of Digital Convergence
    • /
    • v.10 no.4
    • /
    • pp.223-228
    • /
    • 2012
  • There are many algorithms to improve the network traffic and to avoid losing packets in the network. This paper proposed determining the shortest paths for hops, which are in the middle of the source and destination. The shortest path in this paper means the fastest path between them. Recently, dynamic routing algorithm is currently used now but this paper suggests the fastest paths between the source and the destination is by using the record of the network traffic history. People are using the networking and the network traffic is always corresponding to how many people use the networking in specific time. Therefore, I can predict the network condition by referring to the history of network traffic record, and then the shortest path can be produced without using RIP too much. It will be helpful to improve the network traffic.

A Study on Hand Shape Recognition using Edge Orientation Histogram and PCA (에지 방향성 히스토그램과 주성분 분석을 이용한 손 형상 인식에 관한 연구)

  • Kim, Jong-Min;Kang, Myung-A
    • Journal of Digital Contents Society
    • /
    • v.10 no.2
    • /
    • pp.319-326
    • /
    • 2009
  • In this paper, we present an algorithm which recognize hand shape in real time using only image without adhering separate sensor. Hand recognizes using edge orientation histogram, which comes under a constant quantity of 2D appearances because hand shape is intricate. This method suit hand pose recognition in real time because it extracts hand space accurately, has little computation quantity, and is less sensitive to lighting change using color information in complicated background. Method which reduces recognition error using principal component analysis(PCA) method to can recognize through hand shape presentation direction change is explained. A case that hand shape changes by turning 3D also by using this method is possible to recognize. Human interface system manufacture technique, which controls a home electric appliance or game using, suggested method at experience could be applied.

  • PDF

A Research on the Measurement of Human Factor Algorithm 3D Object (3차원 영상 객체 휴먼팩터 알고리즘 측정에 관한 연구)

  • Choi, Byungkwan
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.14 no.2
    • /
    • pp.35-47
    • /
    • 2018
  • The 4th industrial revolution, digital image technology has developed beyond the limit of multimedia industry to advanced IT fusion and composite industry. Particularly, application technology related to HCI element algorithm in 3D image object recognition field is actively developed. 3D image object recognition technology evolved into intelligent image sensing and recognition technology through 3D modeling. In particular, image recognition technology has been actively studied in image processing using object recognition recognition processing, face recognition, object recognition, and 3D object recognition. In this paper, we propose a research method of human factor 3D image recognition technology applying human factor algorithm for 3D object recognition. 1. Methods of 3D object recognition using 3D modeling, image system analysis, design and human cognitive technology analysis 2. We propose a 3D object recognition parameter estimation method using FACS algorithm and optimal object recognition measurement method. In this paper, we propose a method to effectively evaluate psychological research techniques using 3D image objects. We studied the 3D 3D recognition and applied the result to the object recognition element to extract and study the characteristic points of the recognition technology.

Development of hanbok design using deconstruction fashion features - Focused on the creation of 3D digital fashion design works - (해체주의 패션의 표현 특성을 응용한 한복 디자인 개발 - 3D 디지털 패션 디자인 작품 제작을 중심으로 -)

  • Han, Minjae;Yang, Eun Kyoung
    • The Research Journal of the Costume Culture
    • /
    • v.29 no.1
    • /
    • pp.65-86
    • /
    • 2021
  • This study aims to develop a hanbok design method in response to recent changes in consumption trends that emphasize new aesthetic and cultural values, which contrast with the existing cultural order and repetitive normative styles in fashion designing. With this in mind, our study explores the main features of deconstruction fashion design as a theoretical guide for developing a methodology for deconstruction hanbok design, on the basis of which new, experimental and creative hanbok design works can be produced. To do this, we first investigate current trends in hanbok design and changing concepts of Korean fashion design through literature review of previous studies. Secondly, we explore deconstructionism and analyze its features to lay down the foundation for a post-modern approach in hanbok design. As the result of analysis, the main features of deconstruction fashion design are summarized as the following: 1) non-finishing, 2) decomposing and recomposing, 3) recycling, 4) transparent, 5) grunge, 6) flattening, and 7) exaggeration. Based on the identified core features of deconstruction fashion design, we develop a creative method of hanbok design in the context of modern Korean fashion design. Finally, we show five design outputs via a 3D digital fashion design process using the CLO3D software program.

A Study on the Influence of Negative Information on Co-Branding (부정적인 정보가 공동브랜딩에 미치는 영향)

  • Sun Xinyu;Kim Soojin;Ryu Junghye
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.19 no.4
    • /
    • pp.155-162
    • /
    • 2023
  • This study analyzed the impact of negative information on co-branding, targeting co-branding consisting of a symbolic brand and a functional brand with similar brand assets. Through attribution theory, when consumers are exposed to negative information, they will infer the cause of the negative information. As a result, it was confirmed that when co-branding with a symmetrical symbolic brand and a functional brand, negative information has different effects on co-branding depending on the type. Negative information about the quality of co-branded products had a more negative impact on consumer attitudes than negative information about the iconic brand. It was confirmed that negative information about functional brands has a smaller impact than negative information about co-branding, but has a greater impact than negative information about symbolic brands. In addition, it was confirmed that negative information about the symbolic brand had a smaller negative impact on co-branding than negative information about the quality or functionality of the co-branded product.

Deconstruction fashion design through an analysis of Korean fashion design - Using 3D virtual clothing - (한국적 패션 디자인 분석을 통한 해체주의 패션 디자인 - 3D 가상착의를 기반으로 -)

  • Han, Minjae;Lee, Younhee
    • The Research Journal of the Costume Culture
    • /
    • v.30 no.1
    • /
    • pp.66-87
    • /
    • 2022
  • This study explores the possibility of creating new experimental hanbok designs by accommodating the latest world fashion trends and the changing needs of consumers, in order to attempt to overcome the limitations of traditional Korean fashion design. To do so, We analyze works by contemporary Korean fashion designers to investigate current developments in Korean fashion design and to identify areas of improvement within hanbok design. The results show that most contemporary hanbok designs repeat stereotypes of traditional hanbok with minor modifications. So there arises a need to create new hanbok designs that are clearly distinct from traditional hanbok but also maintain its core features. To develop such designs, I apply the techniques of deconstruction fashion, which allow making experiments with form, composition, and materials use to realize new aesthetics. The use of CLO 3D fashion design software also proves to be very efficient for developing experimental designs. The study results make meaningful contributions to the development of virtual clothing and 3D fashion for hanbok, particularly as metaBUS, a cloud-based research synthesis platform, is rapidly gaining ground, and reality and virtual reality are increasingly mixed in everyday life. This attempt at 3D design of hanbok is expected to trigger more creative experimentation in hanbok design.

Development of fashion design applying the characteristics of women's Hu clothing from Tang dynasty in China - Utilizing the 3D virtual clothing program - (중국 당나라 여성 호복의 특성을 활용한 패션디자인 - 3D 가상착의를 활용하여 -)

  • Ziheng Zhou;Younhee Lee
    • The Research Journal of the Costume Culture
    • /
    • v.31 no.1
    • /
    • pp.124-140
    • /
    • 2023
  • This study analyzes traditional women's Hu costumes of the Tang dynasty, and deploys a creative fashion design to converge contemporary and traditional styles. In this costume, women wear a robe with striped or plain patterns in the lower part of the pants, and it appears frequently in red and yellow colors. Depending on the sleeve, it is either a round collar or a turn down collar robe. In the Hu hat, the huntuomao and juanyanxumao were leather and mili and weimao were used to prevent the sand from flowing. This study uses the CLO 3D program with the "moment" theme based on the Hu costume for women to deploy 4 pairs of fashion design and to produce works for 2 pairs. The 3D virtual clothing program demonstrates important effects in design deployment and pattern arrangement through its efficiency and convenience of clothing production. The CLO 3D program was closely combined with the 2D design and the 3D affect, and it heightened the efficiency in saving the processing time and energy of the sample clothes. Through facilitating the 3D digital fashion design, the production may reduce time needed and contribute to an effective economy, and it may compare digital fashion design to actual products as well as illustrate the potential of digital fashion design.

Research on Ontology-based Task Adaptability Improvement for Digital Human Model (온톨로지 기반 디지털 휴먼모델의 작업 적응성 제고 방안 연구)

  • Kang, Su-Ho;Sohn, My-E
    • Korean Journal of Computational Design and Engineering
    • /
    • v.17 no.2
    • /
    • pp.79-90
    • /
    • 2012
  • In digital virtual manufacturing simulation, Digital Human widely used to optimal workplace design, enhancing worker safety in the workplace, and improving product quality. However, the case of ergonomics simulation solutions to support digital human modeling, Optimal DHM (Digital Human Model) data needed to develop and perform DHM will collect information related to the production process. So simulation developer has burden of collecting information. In this study, to overcome the limitations of existing solutions, we proposed the ADAGIO(Automated Digital humAn model development for General assembly usIng Ontology) framework. The ADAGIO framework was developed for DHM ontology to support optimal deployment of digital virtual environment and in order to ensure consistency of simulation components that are required for simulation modeling was made of a library.

A Study of Telematics Service Platform and Application (텔레매틱스 서비스 플렛폼과 응용에 관한 연구)

  • 조애라;강희조;최용석
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2003.10a
    • /
    • pp.641-644
    • /
    • 2003
  • 텔레매틱스 정보통신 기술은 위성, 무선 정보통신 네트워크와 차량, 도로 네트워크 상에서 휴먼이라는 네트워크간의 새로운 패러다임 관계를 만들었다. 무선음성 데이터 통신과 인공위성을 이용한 위치정보시스템을 기반으로 자동차를 이용해 정보를 주고받을 수 있도록 하는 기술이다. 즉, 위치측정시스템과 무선통신망을 이용해 운전자와 탑승자에게 교통정보, 응급상황에 대한 대처, 원격차량진단, 인터넷 이용 각종 모바일 서비스를 제공할 수 있는 단말기와 운영체제를 말한다. 또한, 디지털 기술의 발전으로 정보기기, 컴퓨터, 가전기기 및 통신기기간의 기술융합이 활성화되면서 이와 관련된 네트워크, 단말기, 소프트웨어 응용 및 서비스 등의 분야에서도 연관 효과가 발생한다. 특히, 고속화와 모바일 환경의 급속한 확대로 운전자는 이동 중에 차량 내에서 모든 업무를 처리할 수 있는 이동 사무실 이라는 새로운 개념의 차량 정보화를 요구할 것이다. 따라서 본 논문에서는 텔레매틱스의 개요, 단말 플렛폼 표준 기술, 다양한 서비스 및 기술동향에 대한 전반적인 내용을 기술함으로써 향후 핵심기술을 도출하고 사업화에 대처하고자 한다.

  • PDF