• Title/Summary/Keyword: 디지털 인터페이스

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T/R Module Development for X-Band Active Phased-Array Radar (능동 위상 배열 레이더용 X-대역 T/R 모듈 개발)

  • Kim, Dong-Yoon;Chong, Min-Kil;Kim, Sang-Keun;Chon, Sang-Mi;Na, Hyung-Gi;Baik, Seung-Hun;Ahn, Chang-Soo;Kim, Seon-Joo
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.20 no.12
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    • pp.1243-1251
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    • 2009
  • This paper presents design and test results of X-Band Transmit/Receive(T/R) module for active phased-array radar. Active phased array radars typically require solid state T/R modules with high output power, low noise figure, high Third Order Intercept(TOI), and sufficient gain in both transmit and receive. The output power of the module is 9 watts over a wide bandwidth. The noise figure is as low as 2.8 dB. Phase and amplitude are controlled by the 6-bit phase shifter and 5-bit attenuator, respectively. Highly integrated T/R module is achieved by using LTCC(Low Temperature Co-fired Ceramic) multiple layer substrate. The module incorporates a compact digital interface, requires only three supply voltages.

A Study on Technology Trends of CG in Visual Effects and Suggestion (CG 특수효과(VFX) 제작 기술동향분석과 제안)

  • Choi, Sung-Kyu
    • Journal of Korea Multimedia Society
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    • v.12 no.4
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    • pp.591-599
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    • 2009
  • The rapid development in computer technology has led to remarkable development in the field of VFX that used in making real picture film. In the past, it was very hard work to make the VFX scenes by means of analogue ways. But these days, CG Animation technology has them make rapid progress and dazzle with brilliance. Recently we can judge the most advanced technology and IT technology based on CG technology introduced in VFX. VFX on CG technology becomes the concentration and the symbol of the most advanced technology. I study manufacturing movement of VFX on CG technology. It shows manufacturing tools are subdivided and the interface is convenient to use, so that artists have applied analogue manufacturing technology easily. The improvement of the computer has made it possible to develop CG technology and tools for hyper-realism. Industries and laboratories in the country get excellent result but we have to concentrate on people in this field more. First of all, we get out of technology copy of Hollywood and we have to develop creative and leading tools reflecting the artists' idea. industry.

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A Study on 3D Object and GUI Representation Based on MPEG-4 BIFS for Mobile TV (MPEG-4 BIFS 기반 모바일 방송 환경에서 3D 객체 및 GUI 표현 기술 연구)

  • Yim, Hyun-Jeong;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.677-687
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    • 2009
  • Despite the fact that the mobile environment has favorable conditions for using data contents, it is not easy to implement enhanced data services for mobile broadcasting based on MPEG-4 BIFS. With a structure inherited from VRML, BIFS targets different types of content with a development approach that is not very compatible with broadcasting contents. Furthermore, it is not easy to implement BIFS because the standard is too complicated for the mobile broadcasting environment. Accordingly, this study proposes an enhanced mobile TV contents model that provides interactive 3D objects and GUI for the viewers to interact with the broadcasting contents. By applying the model to the DMB environment, this study suggests a direction for future developments of mobile broadcasting contents. In order to represent 3D graphics on mobile TV, we analyzed MPEG-BIFS 3D nodes and composed a subset of VRML profile, and defined new nodes that can efficiently represent GUI at the content development level. If this study helps facilitate expression of 3D graphics and interactions in data contents composition, enhanced efficiency of contents development is expected to promote the development of various contents suitable for the mobile broadcasting environment.

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Implementation of the T2-MI Demultiplexer for Hybrid Broadcasting (융합 방송을 위한 T2-MI 역 다중화기 구현)

  • Bae, Chul Kyun;Chae, Chang Seok;Lee, Hyo Jung;Kim, Young Hun;Kim, Dae Jin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.5
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    • pp.949-956
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    • 2016
  • By recent development of wired and wireless communication technology, any service can be delivered through broadcasting networks or communication networks. So contents consumers want to receive broadcasting program via any accessible network. Network independent broadcasting system can receive optimized multimedia contents by combining the high-quality multimedia contents transmitted through broadcasting network and the additional contents delivered through communication network. Additional contents can be other multimedia contents, URL of contents, some texts for indicating information of received multimedia, etc. Network independent broadcasting system is in early stage of development, and receivers and the monitoring system for hybrid broadcast are under development. Thus the multiplexing method and demultiplexing method to perform hybrid broadcasting is on study. In this paper, we designed the demultiplexing algorithm to perform hybrid broadcasting system and implemented demultiplexer system based on modulator interface system standard T2-MI of DVB-T2.

Camera and Receiver Development for 3D HDTV Broadcasting (3차원 고화질TV 방송용 카메라 및 수신기 개발)

  • 이광순;허남호;안충현
    • Journal of Broadcast Engineering
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    • v.7 no.3
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    • pp.211-218
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    • 2002
  • This paper introduces the HD 3DTV camera and 3DTV receiver that are compatible with the ATSC HDTV broadcasting system. The developed 3DTV camera is based on stereoscopic techniques, and it has control function to control both left and right zoom lens simultaneously and to control the vergence. Moreover, in order to control the vergence manually and to eliminate the synchronization problem of the both images, the 3DTV camera has the 3DTV video multiplexing function to combine the left and right images into the single image. The developed 3DTV signal, and it has the various analog/digital interfaces. The performance of the developed system is confirmed by shooting the selected soccer game in 2002 FIFA KOREA/JAPANTM World Cup and by broadcasting the match. The HD 3DTV camera and receiver will be applied to the 3DTV industries such as 3D movie, 3D game, 3D image processing, 3DTV broadcasting system, and so on.

The development of 4 dimension Authoring Tools and Electronic publishing for high quality(UHD class) display with curving (곡률이 있는 고화질 (UHD급) 디스플레이의 4차원 편집 툴 및 입체형 전자출판 솔루션 개발)

  • Hong, Yo-Hoon;Kim, HyunJin;Choi, Youngkyo;Song, Seungjune;Song, Seungtaik
    • Journal of Satellite, Information and Communications
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    • v.12 no.4
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    • pp.11-17
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    • 2017
  • In this paper, we propose the authoring tools engine supported a 4 dimension display contents which serve display of high quality (UHD*250) curved using 4 dimension engine, which is a innovation technology by authoring tools of management software supported 4 dimension editing environment on curved flexible display. The important technology is as follows, the first, the authoring tools of 4 dimension viedo wall for a flexible high quality display(UHD*256) using multiscreen synchornization, the second implemented a bidirection interaction technology of UI/UX interface, which is established by 360 degree recognition sensor for digital signage, the 4 dimension viedowall flexible display with curve, the third, implemented the authoring tool software for various dimension electronic books first in the world.

The Development of the Writing Software for the Electronic Blackboard Supporting the User Action Recognition Functions (사용자 동작 인식 기능을 지원하는 판서 소프트웨어 개발)

  • Choi, Yun-Su;Jung, Jin-Uk;Hwang, Min-Tae;Jin, Kyo-Hong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.5
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    • pp.1213-1220
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    • 2015
  • By the dissemination of the electronic blackboard systems, smart devices, and digital contents, the Korean government is recently conducting the project that replaces the classic education which utilizes paper textbooks with SMART education using various devices. Also, teachers in the field must be easily able to use SMART education infrastructure for the activation of SMART education. Especially, since the electronic blackboard is expected as a education device which will be most common for teachers, the writing software operated on the this device must supports a simple interface. And the usage of it must be simple. In this paper, we developed the writing software for the electronic blackboard which everyone can use easily. Our writing software supports the basic writing function, the human gesture recognition function which recognizes the user gesture and performs works corresponding with that gesture, and the automatic button alignment function based on the frequency of the usages.

A Monitoring System for Working Environments Using Wireless Sensor Networks (무선 센서 네트워크를 이용한 작업환경 모니터링 시스템)

  • Jung, Sang-Joon;Chung, Youn-Ky
    • Journal of Korea Multimedia Society
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    • v.12 no.10
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    • pp.1478-1485
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    • 2009
  • A sensor network which is composed of a large number of sensors that perform various sensing is applied in a variety of fields. The sensor networks can be widely used for various application area like as home automation, fire detection and security area. Development of new sensor to have appropriate functions and deployment of networks for suitable application are served actively. In this paper, we design and implement a system that monitors various factory facilities by deploying sensor network at a working place which threatens the worker's safety. A sensor node reports its sensing data like as temperature and humidity to monitor facilities to a sink node. And the server which is connect to the sink node gathers and provides information by user interface. In addition, digital data which are generated at a work place can be transferred via the sensor network to increase the efficiency of works. The proposed sensor network provides the convenience of working, since it is deployed at a garbage collection company to monitor a temperature and humidity of garbage and to transmit data about the weight of trucks which enters the company.

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A Survey on the Works of Designing an SoC Platform for Smart Motor Vehicle Info-tainment (스마트 자동차 인포테인먼트 (Info-tainment) 시스템용 SoC 플랫폼 연구 동향)

  • Moon, San-Gook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.699-701
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    • 2011
  • The Next-generation IT technology has been evolving from single technique to another which has merged, converging characteristics. The government categorized the 5 essential technologies to secure competitiveness in designing system semiconductors as smart motor vehicle info-tainment platform, smart TV multimedia system, smart phone analog interface technique, smart convergence digital communication and RF techniques, and advanced power management for smart devices. Also, it designated smart phone, smart TV, smart motor vehicle, and smart pad as the key industries. Such core techniques will become the key technologies of semiconductor design to secure the competitiveness of the next generation smart devices and the techniques can be transferred to fab-less design companies. In this contribution, we analyze the issues and the problems of the SoC design trends for smart motor vehicle info-tainment platforms.

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A 5-Gb/s CMOS Optical Receiver with Regulated-Cascode Input Stage for 1.2V Supply (1.2V 전원전압용 RGC 입력단을 갖는 5-Gb/s CMOS 광 수신기)

  • Tak, Ji-Young;Kim, Hye-Won;Shin, Ji-Hye;Lee, Jin-Ju;Park, Sung-Min
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.49 no.3
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    • pp.15-20
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    • 2012
  • This paper presents a 5-Gb/s optical receiver circuit realized in a $0.13-{\mu}m$ CMOS technologies for the applications of high-speed digital interface. Exploiting modified RGC input stage at the front-end transimpedance amplifier, interleaving active feedback and source degeneration techniques at the limiting amplifier, the proposed optical receiver chip demonstrates the measured results of $72-dB{\Omega}$ transimpedance gain, 4.7-GHz bandwidth, and $400-mV_{pp}$differential output voltage swings up to the data rate of 5-Gb/s. Also, the chip dissipates 66mW in total from a single 1.2-V supply, and occupies the area of $1.6{\times}0.8mm^2$.