• Title/Summary/Keyword: 디지털 세계

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Study on the Creation and Usage of Cultural Contents for 'Geotaji Folk Tale' ('거타지' 설화의 문화콘텐츠 창작과 활용)

  • Lee, Kyu-Hoon
    • The Journal of the Korea Contents Association
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    • v.8 no.8
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    • pp.119-127
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    • 2008
  • The object of this study is to find ways of a creation and an usage of cultural contents, based on the survey of the culture archetype facts, the culture elements and the narrative structure of 'Geotagi folk tale'. This story takes its place as our cultural archetype, because of its perfect narrative structure and the myth-like features in the story line. Additionally, various cultural elements implied in the text have the world wide universality as well as the unique traditional characters of Korea. Thus, for above reason, 'Geotagi folk tale' can be helpful in creating the new cultural contents. In creating and using the cultural contents of 'Geotagi folk tale', the first way is to build up the Digital contents including the data base of the original text and others, and the creation of graphics. The second way is to create the story bank utilizing hypertext. The third way is to make flash animations or games concerning the folk tale. and the fourth way is to to develop the symbols of the folk tale as animation characters.

Case Study of Video Work Connecting with Fans : the TV series Making Full Use of Convention (팬과 소통하는 영상작품의 사례 연구 : 컨벤션(convention)을 적극적으로 이용하는 TV 시리즈 <수퍼내추럴(Supernatural)>)

  • Nam, Myoung Hee;You, Eun-Soon
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.145-155
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    • 2015
  • Into the 1990s, there have been changes in perception of pop culture consumers by making a distinction between groups that are active, critical and creative. This study aims to establish a theoretical reasoning for conventions organized and participated voluntarily by fans, which has been especially noticeable in the American subculture for a long time, while investigating how fans and all the parties concerned interact at conventions then to expand the imaginary world. To this end, an analysis has been carried out on the conventions for the particular American TV series of Supernatural. The results show that the reason for this drama series maintaining such enduring vitality as if a living thing is attributable to the special bond of sympathy developed between fans and actors and the following interactions between them. Furthermore, in the aspect of cultural sociology, a piece of work can only be completed through unconstrained interpretation of the work and the resultant recreation by the creator and the receiver, which has been ascertained by this study.

The Study on the Electronic Business System using P2P (P2P를 이용한 전자상거래 시스템 개발에 관한 연구)

  • Song, Eun-Jee
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.403-410
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    • 2007
  • The P2P(Peer to Peer) business, which has brought the great wave all over the world, was made possible as a user's environment is getting improved through the introduction of high-tech PC, and the access service of high-speed internet. P2P is the form that anyone using computer could be both a provider and a user by searching or connecting to the personal computer each other out of the concept of server and client. In other words, it is the system made by the technique which could share the data connecting between the PC of the person with the information and the person searching the information. Recently a various system of P2P is under the development which could be applied to the electronic commerce among the companies which is not only the file share among the individuals. In this paper, we propose the more effective electronic business system making use of P2P.

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A Study on Software Development and Legal Regulation (소프트웨어 개발과 법적규제)

  • Kim, Hyung-Man
    • Journal of Digital Convergence
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    • v.9 no.5
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    • pp.11-20
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    • 2011
  • Internet users and copyright holder have been at the center of a severe legal dispute because file-sharing soft (P2P) through Napster aggravates the violation of copyright as well as takes on the world. Though it is natural that we should hold users a criminal penalty for the illegal use of various computer programs, I think that if the supply of a computer program is generally within a circle of development act, program developer ought not to hold users criminally liable for the unintended illegal act of users. Two main issues are addressed in this work: (i) the basis and validity of legal responsibility and condemnation that appear in the precedent set as to P2P in America, Japan, and Korea. (ii) the necessity of both scientific technology development and efficient legal regulation of copyright holder. For this purpose, software development and legal regulation are reviewed analyzed from viewpoint of the criminal law.

The impact of the privatization of a state-owned telecommunications carrier on universal service in Korea (한국통신 민영화가 보편적 서비스제도에 미친 영향)

  • Kim, Sung-Wook
    • Journal of Digital Convergence
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    • v.9 no.6
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    • pp.39-55
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    • 2011
  • Since telecommunications reforms began around world in the 1980s, many scholars have attempted to uncover its effects on the telecommunications sector. Nevertheless, research focusing largely on the impact of privatization on universal service has been relatively less frequent than other research on telecommunications reform such as the effect of competition on efficiency, investment, and universal service, and the impact of privatization on efficiency. From this perspective, this study attempted to explain the impact of the privatization of a state-owned telecommunications enterprise on universal service in Korea. This work may contribute to providing policy-makers and scholars in telecommunications with some useful policy suggestions by concretely illustrating how the privatization of Korea Telecom has influenced universal service policy formulation and the universal service system in Korea.

A Study on the Efficient Utilization of Social Media by Smart Citizens Party (스마트시민정당의 소셜 미디어 활용 방안)

  • Kim, Seon-Bae
    • Journal of Digital Convergence
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    • v.9 no.1
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    • pp.177-187
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    • 2011
  • Along with recent rapid growth in social media and mobile media in the web 2.0 flow, represented as openness, participation, and sharing, general and various changes are essential not only in economical, social, and cultural aspects, but also in politics. Korea is finding its position in leading the upcoming social media market based upon the past IT technologies. In the past years, the people of Korea have drawn attention in the international society as early adopters in new IT products. In the current dynamic varying social media environment, the politics must put efforts to utilize a method emphasing on communication with the people. Efforts to change are essential to modify the vision of organization as smart citizens party and implement the social media strategy. In this study, we investigate and suggest methods to change in the social media environment maintaining close relation with the people in order to unite with them. Our reports will help to revisit the existing government/party operation and to rethink about the efficient operating strategy suitable for social media environment.

A study on public design convergence for eco-friendly playing equipment (친환경 놀이기구의 융복합 공공디자인 연구)

  • Park, Gun-Kyu;Kim, Won-seok;Kim, Sungn-min
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.407-412
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    • 2016
  • The design in this study containing a consideration of children's free fantasy and experiential acquisition, is convergence in terms of its external use of Solar thermal energy and human friendly software, and is about public design based on eco-friendly playing equipments. Despite several flaws, the modularized solar-light power generation equipment is suitable for realizing the concept of the relationship between the Sun and the life thanks to its being versatile. Playing is equivalent to the world for children in itself, therefore; it should be something flexible to stimulate their fantasy and I imagined the sun, which should be something more than a mere source of power generation, and the children interact with each other by the medium of this equipment.

An Efficient IoT Healthcare Service Management Model of Location Tracking Sensor (위치 추적 센서 기반의 IOT 헬스케어 서비스 관리 모델)

  • Jeong, Yoon-Su
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.261-267
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    • 2016
  • As IoT technology has gained the attention all around the world, the development for various services of healthcare, smart city, agriculture, and defense based on IoT is in progress. However, it is likely that healthcare services based on IoT have a problem of being leaked of patients' biological information by a third party and that risks patients' lives. In this paper, an IoT health care service managing model based on location sensor is proposed, which secures the biological information of a patient and simplifies the procedure to process the treatment and administration steps by using the data resources sensed. Even when an emergency occurs, this proposed model can respond quickly using the location information of the patient, which enables the staff in the hospital to locate the patient in real time. In addition, there is an advantage to minimize the time and the process of care, because the location of the equipment for necessary treatment is possible to be instantaneously located with attached sensors.

Photography as a research tool for studying human psychology: Photos of friendship as an example (인간 심리에 대한 연구도구로서의 사진: 우정 사진을 예로)

  • Moon, Kyoung-Suk
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.337-344
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    • 2016
  • For the past half century, researches on human psychology have witnessed the flourish of various research tools in this area. Many psychological measures were developed to get objectified data and this trend has lead to the abundance of quantified results. However, considering subjectiveness and refinements of human experience, the research focused on individual's unique perspectives and explanations is needed also. In this vein, this study proposed the usefulness of photography as a research tool for human psychology. With the wide spread of smart phone, taking photo became the everyday activity for modern people and also a part of a public art. If photo could play an efficient and unique role to study human psychology, the depth and width of human understanding might change dramatically in positive way. Two friendship photos were presented to suggest the possibility of photo as a research tool and final considerations of using photo were suggested briefly.

A Study on Business Model of Fintech - Focus on the Business model canvas - (핀테크의 비즈니스 모델에 관한 연구 - 비즈니스 모델 캔버스를 중심으로-)

  • Ryu, Jeong-Min;Seo, Yong-Mo;Cho, Han-Jin
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.171-179
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    • 2016
  • The purpose of this study is to deduce a successful business model of fintech and suggest the business model component in fintech on domestics. Business model has suggested on a strategic levels but it is to a value of corporation. From literature research, we find a conceptual character and its component of business model. The results show that we understand the business model of fintech. We suggest business model of component for a successful entry of market. These results suggest business model canvas by Alexander Osterwalder. This business model consist of 9 blocks - customer segmentation, value proposition, customer relationship, key resource, key activity, key partnership, revenue stream, and cost structure. These components need an analytic approach for a successful entry and settlement of market. Also, we analyze and suggest a fintech business model and directivity of its components.