• Title/Summary/Keyword: 디지털 거울

Search Result 37, Processing Time 0.028 seconds

A Study on Behavior of the User using the mirror by Distance between the Mirror and the User (사용자와의 거리에 따른 거울 사용행태에 관한 연구 -디지털 거울에 적용 가능성을 중심으로-)

  • Hahm, Won-Sik;Soh, Yeon-Jung;Choi, Hea-Ju;Park, In-Chan;Jung, Ji-Hong
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02b
    • /
    • pp.345-350
    • /
    • 2006
  • 거울은 자동적인 시각적 피드백이라는 특성으로 특별한 조작을 요구하지 않는 인간의 친숙한 도구이다 디지털 기술의 발달로 우리는 빚과 정보를 함께 전달하는 거울에 대한 여러 가지 접근들을 보아왔지만, 이와 관련된 제품화는 아직 초기단계이다. 또한, 거울의 기본적 특성에 정보가 표현되는 것이 기능적인 측면에 초점이 맞춰져 있어서, 사용자 관점의 정보 표현방식이나 조작에 관련된 인터페이스가 필요하게 되었다. 본 논문은 디지털 거울에서 사용자 관점의 정보 표현방식과 조작 인터페이스 요소 추출을 위한 기반조사로써, 거울과 사용자와의 거리에 따른 사용자의 거울 사용행태와 니즈를 알고자 하는 것을 목적으로 한다. 이를 위하여 일반 전선거울을 보는 사용자의 관찰조사를 실시하고, 이를 바탕으로 거리의 기준을 잡아 태스크를 정리한 후, 주어진 디지털 정보에 대하여 사용자의 거울 사용행태 및 니즈를 추출한다. 연구 결과를 토대로, 향후 디지털 거울에서 사용자 관점의 다양한 정보 표현방식과 조작 인터페이스 요소의 적용 가능성을 Digital Mirror UI 제안을 통해 살펴본다. 나아가 추출된 사용행태 및 니즈의 분석을 통해 정보의 표현방식과 정보조작방식의 방향을 예상할 수 있다.

  • PDF

A Suggestion for of a Digital Mirror which Draws Different User Interaction by Mirror-User Distance (사용자 거리에 따라 다른 형태의 정보를 제공하는 디지털 거울 제안)

  • Park, Ji-Eun;Lee, Seung-Eun;Hahn, Min-Soo;Hahm, Won-Sik;Jung, Ji-Hong
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02a
    • /
    • pp.499-505
    • /
    • 2006
  • 거울은 인간이 자신의 모습을 들여다 보기 위해 오랜 세월 동안 이용했던 친숙한 도구이다. 디지털 기술의 발달로 우리는 빛과 정보를 함께 반사해 주는 거울에 대한 여러가지 접근들을 보아 왔다. 전통적인 거울은 빛의 즉각적인 반사에 의해 일어나는 자동적인 시각적 피드백 덕분에 특별한 조작이 필요하지 않으나, 빛과 정보가 함께 반사되는 디지털 거울에서는 다른 형태의, 좀더 적극적인 사용자 인터랙션을 기대할 수 있다. 본 논문에서는 사용자와 거울간의 거리에 따른 행태 조사를 중심으로 인터랙션 유형의 사례 분류 및 사용자 조사 연구를 정리하였다. 이를 바탕으로 거리에 따라 다른 사용자 요구사항을 충족하는 디지털 거울에 적합한 조작 인터페이스를 제안하고, 초기 모델로 회전식 적외선 격자를 이용한 조작, 비젼 기반의 정면 이미지 획득 및 얼굴 확인, 그리고 적외선 위치확인을 통해 사용자와 인터랙션하는 거울을 설계하였다. 본 연구에서는 거울과의 인터랙션에서 나타나는 사용자의 요구사항을 토대로 여러 비접촉식 거울 인터페이스를 설계하고 시스템에 적용한 사례를 분석한다. 아울러 결과물의 초기모델에 대한 분석을 통해 더 개선된 형태의 '거울을 응용한 시스템'의 설계 가능성을 보일 수 있다.

  • PDF

Digital Mirror using Particle System based on Motion Detection (움직임 감지 기반의 파티클 시스템을 이용한 디지털 거울)

  • Lim, Chan;Yun, Jae-Sun
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.11
    • /
    • pp.62-69
    • /
    • 2011
  • Development of sensing technology and progress of digital media have been creating new art genre named interactive media art. digital mirror working based on convergence between computer vision technology and video art, is expressing reconstituted spectator's visual image through various mediums. From this aesthetical point and high accessibility towards spectators, many types of digital mirrors have been introducing. However, the majority of digital mirrors express visual images unrelated to degree of spectator's participation and this caused obstruction to spectator's continuous participation and interaction. This paper proposes digital mirror operated by spectator's movements read through particle system synchronized with motion detection algorithm based on analyzing image difference. This work extracted the data of spectator's movement by image processing and designed particle system changed by this data. And it expressed reconstructed spectator's image.

A Study on a Digital Mirror System Offering Different Information by Distance (사용자와의 거리에 따라 다른 형태의 정보를 제공하는 디지털 거울 연구 - 사용자 니즈 분석을 중심으로 -)

  • Park, Ji-Eun;Lee, Moo-Heon;Hahm, Won-Sik;Soh, Yeon-Jung;Choi, Hea-Ju;Jung, Ji-Hong;Hahn, Min-Soo
    • Journal of the HCI Society of Korea
    • /
    • v.1 no.2
    • /
    • pp.43-50
    • /
    • 2006
  • A mirror is a familiar tool for human beings who have been seeing themselves through it for a long time since it was created. As evolving Digital Technology, many approaches about digital mirrors which reflect not only the light, but also the information have been studied. Traditional mirrors on the wall do not need any special control to perform their automatic visual feedbacks, reflecting lights. On the contrary, digital mirrors can actively provide more information to the user than the traditional ones. In this paper, we propose an active digital mirror system of which functions are changed according to the user-mirror distance. First of all, we investigated users' behaviors on mirrors and categorized the interactions by user-mirror distance. Based on the previous result, we designed the user interface of the mirror, and developed a prototype which has three recognition modules: a distance measuring module using infrared sensor arrays, a user recognition module by computer vision technique, and a control perception module using infrared sensor grid. In addition, the next steps for improving the user-centered digital mirror system, and the possibility for developing a mirror-shaped computer system were suggested.

  • PDF

Digital Mirror System with Machine Learning and Microservices (머신 러닝과 Microservice 기반 디지털 미러 시스템)

  • Song, Myeong Ho;Kim, Soo Dong
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.9 no.9
    • /
    • pp.267-280
    • /
    • 2020
  • Mirror is a physical reflective surface, typically of glass coated with a metal amalgam, and it is to reflect an image clearly. They are available everywhere anytime and become an essential tool for us to observe our faces and appearances. With the advent of modern software technology, we are motivated to enhance the reflection capability of mirrors with the convenience and intelligence of realtime processing, microservices, and machine learning. In this paper, we present a development of Digital Mirror System that provides the realtime reflection functionality as mirror while providing additional convenience and intelligence including personal information retrieval, public information retrieval, appearance age detection, and emotion detection. Moreover, it provides a multi-model user interface of touch-based, voice-based, and gesture-based. We present our design and discuss how it can be implemented with current technology to deliver the realtime mirror reflection while providing useful information and machine learning intelligence.

The Effect of Mirroring Environment on the Attitude of Client in Counselling (상담 시 거울 환경이 내담자 태도에 미치는 영향)

  • Kim, Mi-So;Seo, Seon-Yeong;Lee, Eun-Sol;Jeon, Na-Hyeon;Jo, A-Hae;Kim, Eun-Joo
    • Journal of Digital Convergence
    • /
    • v.17 no.6
    • /
    • pp.427-431
    • /
    • 2019
  • The purpose of this study was to investigate whether the mirror environment influences the attitude of the client when counselling. A group of 16 experimenters, 16 controls, a group with a mirror environment, and 32 men and women according to the presence or absence of interventional mirror environments in the control group. There was a statistically significant difference in the 'self - alienation' factor of the Authentic Scale(AS) in the experimental group that provided the mirror environment. There was no significant difference in the Semantic Differential Scale(SDS) between the experimental group and the control group. This study was conducted to investigate whether the presence of the mirror environment affects the client 's authenticity. There were significant differences in some of the factors of the Authentic Scale.

The Feedback Mirror Therapy in Stroke Patients Effect of Muscle Activity and Function of the Upper Extremity (거울되먹임 융합 치료가 뇌졸중 환자의 상지 근활성도와 상지 기능에 미치는 영향)

  • Uhm, Yo-Han
    • Journal of Digital Convergence
    • /
    • v.13 no.6
    • /
    • pp.205-212
    • /
    • 2015
  • The purpose of this study was to find out the effect that muscle activity of upper extremity and functional test in the case of the stroke patient by using the feedback mirror therapy. Sixteen subjects were recruited and randomly divided into two groups. one group was trained feedback mirror therapy and other group was action observation training. This process was carried out five times a week for eight weeks. To upper extremity test was used to MFT, FMA and in order to test UT, DM, BB, FCR, ECRL used to muscle activity. After the training, exclude FCR an upper extremity motor function of target showed significant difference between two groups and especially an experimental group showed significant muscle activity and MFT, FMA score improvement of UT, DM, BB, ECRL. Therefore, feedback mirror therapy is more upper extremity motor function and muscle activity improvement effect than action observation training.

Virtual Fitting Solutions for Digital Fashion in the Ubiquitous Environment (유비쿼터스 환경에서 디지털 패션을 위한 가상 피팅 서비스 솔루션)

  • Choi, Ja-Ryoung;Lim, Soon-Bum
    • Journal of Digital Contents Society
    • /
    • v.11 no.3
    • /
    • pp.299-306
    • /
    • 2010
  • According to development of Internet and computer graphics technology, Digital fashion technology makes virtual fitting service capable by reappearing of clothes in 3D. In this paper, We suggest that combined solution which you could use virtual fitting service with various device. For example, imaginary mirror(such as digital information display), pc, mobile in different situations such as store, internet shopping market, commercial. Users can experience imaginary mirror that is located in store or 3D virtual fitting service for digital fashion in internet shopping market, mobile application. In addition, We proposed the solution that user can send experienced virtual fitting service results to other person by image file form of MMS.

Education-neurological Understanding of Digital Learning Materials and Implications for Education (디지털 학습자료에 대한 교육신경학적 이해와 교육적 시사점)

  • Cho, Joo-Yun;Kim, Mi-Hyun
    • Journal of The Korean Association of Information Education
    • /
    • v.24 no.6
    • /
    • pp.539-550
    • /
    • 2020
  • This study establishes the scientific basis for the use of digital learning materials through the education-neurological research method and derives implications for education based on education-neurological understandings. The main findings of the education-neurological analysis of digital learning materials are as follows: First, various sensory stimuli go through multiple sensory neurons and deep sections of the upper sphere and make possible the cooperative processing of information. Second, indirect experience from digital learning materials helps students understand the learning contents vividly through the mirror neuron system. Third, positive emotions originating from digital learning materials promote functions of dopamine, the reticular activating system, frontal-striatal circuit, cerebrum cortex. Based on the findings, the study suggests the following educational implications. First of all, when selecting digital learning materials, teachers should consider expression forms, learning contents, the flow of classes, and the adverse effects of digital learning materials. Next, it is effective to utilize digital learning materials in the lecture for provoking curiosity and enjoyment, maintaining interest and effort, and reviewing what students learned.

Correlation of Jacques Lacan's Mirror Stage and the process of Remediation on Image Media (쟈크 라캉의 거울단계와 영상미디어의 매개과정과의 연관성)

  • Ahn, Sang-Hyuk
    • Archives of design research
    • /
    • v.18 no.4 s.62
    • /
    • pp.147-154
    • /
    • 2005
  • In this paper, I am going to analyze a correlation of Jacques Lacan's Mirror Stage and the process of remediation on image media. It is because the remediation process of various digital media is letting people pass through one time of mirror stage again. Remediation for the Internet of traditional media, conflict with the virtual world and real world, identification that a virtual image changes a practical image is for it to be caused a remediation process by mutual link of various image media. The Narcissism which occurs in the relation a self with a idealized self searches a new own expression and forms a skillful mania culture. Reflexivity of active mania culture same as a Jacques Lacan's Mirror Stage is to be the possibility becoming the feature of media culture of today. However, if digital media culture generation spends extremely wasting time from the image media, these image media generations cannot grow into new future-type man. According to this, it is necessory to have a study on Visual Literacy that it is related to a Jacques Lacan's Mirror Stage.

  • PDF