• Title/Summary/Keyword: 디지털콘텐츠관리

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A Study on Digital Content Copyright Management and Verification Platform using Blockchain (블록체인을 활용한 디지털 콘텐츠 저작권 관리 및 검증 플랫폼 연구)

  • Sim, Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.1
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    • pp.193-200
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    • 2022
  • In this study, the intellectual property rights of digital contents (creations) are protected by using block chain technology that cannot be damaged or forged. So, we build a blockchain-based content sales revenue tracking system and platform that activates the transaction and distribution of digital content (creation). We developed an API server that can be used for content registration and revision history management smart contract, license management smart contract according to content purchase, content inquiry function through files and hashes, and web and APP services. Through this, it is possible to prove the relationship between the rights of the creators of digital content creations and protect the rights of the creators.

A Study on the Development of Information Systems for Digital Contents Based on Standard Digital Identifier(SDI) (식별체계기반 디지털콘텐츠 유통체제 구축방안 연구)

  • Seok, Jung-Ho
    • Journal of the Korean Society for information Management
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    • v.20 no.4 s.50
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    • pp.195-210
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    • 2003
  • With the rapid development of information technology and internet in these days, resources of knowledge information have been digitalized and distributed on the internet, However, the location of digital content and a change of content have generated problems for users access and services. In line with this regard, the research on the identification of digital content utilizing standardized identification system and distribution system is necessary. This study intends to contribute to the implementation of information system based on standard digital identifier for the effective management and safe distribution of digital contents. This study first tries to survey SDI outline, practical application case and distributed business model and to analyze information distribution status Finally, this study tries to draw up a plan for the establishment of KISTI's SDI. content identification system, content distribution system.

Gamified Contents Management System design for continuous and voluntary participation of Users (사용자의 지속적이며 자발적인 참여를 위한 게임화 기반의 콘텐츠 관리 시스템 설계)

  • Choi, Won-Kyum;Yun, Chan;Woo, Tack
    • Journal of Korea Game Society
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    • v.18 no.6
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    • pp.5-16
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    • 2018
  • It is very difficult, but important, to induce and maintain voluntary user engagement in content. For example, many Internet contents provide financial rewards for the user's participation and maintenance. However, there are limitations to methods such as stimulating only external motivations, such as monetary rewards, and sophisticated design and management are needed to obtain sustained and voluntary user participation in content. For this purpose, we propose a Gamified CMS that extends the existing Content Management System (CMS) by referring to the example of the Gamified Learning Management System. This will ultimately increase the participation and commitment of users in content.

A Study on the Document Copy Detection System for Protection of Digital Document Contents (디지털 문서 콘텐츠 보호를 위한 문서 복제 탐지 시스템에 관한 연구)

  • Kim, Heon
    • Journal of Digital Contents Society
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    • v.7 no.3
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    • pp.199-205
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    • 2006
  • Due to easy access to information in our digital society, there are many cases of illegal counterfeiting and usage of personal information. Producing information with investment and effort is important indeed, but managing and protecting information is becoming a furthermore important issue. This is to promote a new detecting theory and solution for cases of intellectual property violations and plagiarizing digital contents.

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Analysis of Teacher's Needs on a Life-cycle System of the Educational Digital Contents through a Case Study of EDUNET (에듀넷 사례를 통한 교육용 디지털 콘텐츠 수명주기에 대한 교사 요구사항 분석)

  • Cha, Hyunjin;Hwang, Yunja
    • The Journal of Korean Association of Computer Education
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    • v.22 no.3
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    • pp.101-112
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    • 2019
  • This study aims to draw implications on a life-cycle system of digital contents through a case study about EDUNET in order to maintain the quality and efficiency of the service for educational digital contents in the primary and secondary education area. To achieve the objective, lead teachers in EDUNET service participated in requirements analysis about the life-cycle of the digital contents, for example, contents utilization periods, the periods for being updated, etc. From the results, it was found that a systematic life-cycle framework should be established to re-evaluate the contents in service and provide a quality of contents, responding to consistent changes for educational environments in teaching-learning and for educational topics/directions, or according to educational content's substance such as curriculum or extra-curriculum. This study contributes to suggesting needs to implement the systematic management of contents based on a life-cycle system by analyzing user's requirements in order to provide user-friendly service for the K-12 educational digital contents.

A Study on the Application of Block Chain Ethereum Technology to Activate Digital Content Trading as Sharing economy (공유경제로써 디지털 콘텐츠 거래 활성화를 위한 블록체인 기술 활용방법 연구)

  • Min, Youna;Baek, Yeong tae
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.69-72
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    • 2018
  • 국내 뿐 아니라 세계적으로 디지털 기반의 공유경제 서비스와 관리에 대하여 많은 관심을 두고 있다. 공유경제로 인하여 새로운 경제패러다임으로 높은 가능성이 있고 정부와 시민이 편익차원에서 많은 예산 절감이 가능하기 때문이다. 우버, 에어 비엔비 등의 사업이 활성화 되고 있는 상황에서 디지털 콘텐츠 역시 활용 공유 가능한 재화로써 공유경제에 참여하고 신뢰기반의 효과적 거래가 가능하다. 이 논문에서는 디지털 콘텐츠를 공유경제로 활용함에 있어 위 변조 및 해킹 가능성을 줄이고 투명한 거래가 가능하여 디지털 콘텐츠의 유통이 활성화 될 수 있는 방법으로 블록체인 활용기법을 제안하였다. 스마트 유통과정에서 이더리움의 스마트 컨트랙트 방법을 적용하고 디지털 콘텐츠 저작권을 보호하기 위한 머클트리 해싱방법과 암호화방법을 수정함으로써 디지털 콘텐츠가 공유경제로써 발돋움하고 활성화될 수 있을 것이다.

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해외안테나 / 콘텐츠 관련 솔루션의 필수, DRM

  • MakO, -Ri
    • Digital Contents
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    • no.4 s.95
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    • pp.22-23
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    • 2001
  • 최근 냅스터와 관련한 공방이 가열되면서 디지털 저작권(DRM)에 대한 관심이 고조되고 있다. 이에 해외의 경우 디지털 저작권 관리에 대해 어떠한 관심을 가지고 있는지를 알아보고 차후 본지를 통해 국내의 DRM 솔루션과 시장전망 등을 살펴보도록 하겠다

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Research on the trend of the protection technique for a Digital Contents (디지털 콘텐츠 보호 기술에 관한 동향 분석)

  • Na Cheol-Hun;Park Jin;Jung Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.4
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    • pp.777-781
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    • 2005
  • It is issued that protecting and managing a copyright are very important to a digitization of multimedia content. All of these techniques are for developing solution about protection and management of the copyright and media service. These have been at the head of the growth of the whole media service, but cause problems such as a illegal copy and distribution. To solve these problems, researchers are performing many projects. We analyze the trend of a multimedia service IPMP(Intellectual Property Management and Protection), DMP(Digital Media Project), ENTHRONE(End-to-end Qos through Integrated Management of Content, Networks and Terminals), and DRM(Digital Rights Management).

Applying Ontologies to UCI for the Efficient Search and Management of Digital Contents (디지털 콘텐츠의 효율적 검색과 관리를 위한 UCI 식별체계의 온톨로지 적용)

  • Ha, Eun-Ok;Kim, Yoon-Ho
    • The Journal of Society for e-Business Studies
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    • v.14 no.4
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    • pp.215-228
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    • 2009
  • UCI(Universal Content Identifier), a digital content identifier is a identification system based on URN(Uniform Resource Name) for the transparent distribution, efficient search and management of digital contents. Digital contents given a UCI number need metadata for serving a exact contents that users need. However, the only metadata provided by UCI are deficient to represent various information of digital contents, and ontologies which could standardize and define explicitly semantic relations between metadata (provided by UCI) are needed for better representation of information and efficient search and management of digital contents. In this paper, we extended concept-relation between metadata with ontology and designed domain ontology enabling semantic-based search by expanding UCI meta data, and showed the more efficient search and management over the metadata by UCI through various queries.

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