• Title/Summary/Keyword: 디지털정보활용능력

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A Study on the Concept of Literacy in Library and Information Science and in Public Library Services (문헌정보학과 공공도서관 서비스에 있어서 리터러시 개념에 대한 연구)

  • Song, Kyeong-Jin;Cha, Mikyeong
    • Journal of the Korean Society for Library and Information Science
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    • v.48 no.4
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    • pp.215-240
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    • 2014
  • The purpose of this study is to examine for redefining the concept of literacy in Library and Information Science research field and in public library services. For the purpose, literature review, bibliometric analysis and case study were conducted. Based on the results, this study proposed the concept of literacy as "a comprehensive ability to use a medium, information and knowledge for solving the problems people faces in order to understand particular subjects or situations they are in" and the concept of literacy service as "the services or programs offered by public libraries in order to develop their patrons' literacies." This research also suggests four new literacy service concepts for public library services: early literacy service, adult literacy service, digital literacy service, information literacy service.

Analysis of information processing competency tasks in high school mathematics textbooks (수학적 모델링 관점에서의 고등학교 수학교과서 정보처리 역량 과제 분석)

  • Oh Se Jun
    • Communications of Mathematical Education
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    • v.38 no.3
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    • pp.401-423
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    • 2024
  • This study analyzes information processing competency tasks included in high school mathematics textbooks according to the 2015 Revised Curriculum from the perspective of mathematical modeling. The findings reveal that most tasks were focused on mathematical concepts without incorporating real-life contexts, with a significant emphasis on the use of engineering tools among the sub-elements of information processing competencies. These results suggest potential difficulties for students in developing mathematical thinking skills necessary for practical problem-solving. This study underscores the need for the 2022 Revised Curriculum to enhance the connection with real-life problems and to design tasks that reflect a balanced integration of the various sub-elements of information processing competencies.

A Study on the Application of Teaching Methods to Improve the Learning Ability of Adult Learners (성인학습자의 학습능력 향상을 위한 교수법 적용 연구)

  • Jang, Young-Eun;Cho, Woo-Hong;Byon, Kil-Hee;Yun, Kyoung-Mi
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.423-424
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    • 2021
  • 본 연구는 성인학습자를 대상으로 효과적인 비대면 수업방법에 대한 개선점을 모색하여 교수자의 수업역량 향상에 기초자료를 제공하고자 하였다. 이를 위해 PBL(문제중심수업) 교수법을 기초로 4주차 수업을 설계하고 웹엑스(Webex)를 활용한 교수법을 49명의 학생에게 적용하였다. 연구 결과는 다음과 같다. 첫째, 고연령 성인학습자를 대상으로 디지털기기 활용법에 대한 사전 숙지가 필요하며, 둘째, 팀활동을 위한 웹엑스 세션별 수업은 강의실 수업에서 수동적인 학생들의 적극적인 수업참여를 이끌었고, 셋째, PBL(문제중심수업) 수업 방식은 비대면 수업에서도 학생주도의 수업을 이끌어 내고 활발한 상호작용을 통해 학생들의 문제 해결과 실천역량을 향상시킬 수 있었다. 이러한 연구 결과는 성인학습자를 대상으로 한 교수자의 비대면 수업 교수법에 기초적인 자료가 될 것이다.

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An Investigation on the Future Recognition of Career Counselors and their Future Competency and Future Adaptability change by using the Future Workshop (미래워크숍을 활용한 진로직업상담가의 미래인식과 미래역량 및 미래적응력 변화 탐색)

  • Yeom, In-Sook;Lim, Geum-Hui
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.557-567
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    • 2019
  • This investigation was conducted to derive future recognition and future competency of career counselors using future workshops and to verify the effectiveness of improving future adaptability. For this purpose, the future workshop was conducted for 25 career counselors and the data written and the discussion contents of the future workshop were analyzed. For analysis, word frequency analysis and corresponding sample T-verification were conducted, and the main words were derived through consensus. The results, First, the keywords of future recognition showed high frequency of robot, artificial intelligence, leisure, education, convenience, and the disabled. Second, the future labor sites projected the most changes due to high technology. Third, at the career counseling site, professional career counselors and robot counselors related to the fourth industrial revolution are expected to appear. Fourth, future competencies of career counselors were derived from information processing ability, professional counseling ability, communication ability, and ethical consciousness. Finally, it was confirmed that the future adaptability of career counselors increases after participating in future workshops, and the future competencies derived from this study are expected to be used for job training of career counselors.

3D lattice information space for TV contents based on spatial metaphor : TV interface perspective (공간적 은유를 적용한 3D 격자구조의 TV 콘텐츠 정보공간 제안 : TV 인터페이스 사용성 관점에서)

  • Lee, Jae-Gil;Shin, Donghee
    • Journal of Digital Contents Society
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    • v.15 no.5
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    • pp.651-661
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    • 2014
  • The complexity to search a specific content over TV platform is drastically increasing. Based on previous studies from computer data management system, we propose a new method that helps users to search and select content effectively. In general, contents over computers are represented by spatial metaphor, which replicates our physical environment and value systems about space. We suggest 3D lattice structure to construct information space for TV platform. Users can infer relevance between contents via special clue in information space, so as to select content more easily. Also, they can search contents through its temporal property that also represented in space. We make full use of our natural capability that can reduce additional overload to learning new interface. The results of this study can be significant and heuristic contributions, as they can be applied to diverse service areas utilizing video contents.

A Basic Study for Development of Youth On-line Game Competence Quotient (청소년 대상 온라인 게임 역량 지수 개발을 위한 기초 연구)

  • Kim, Ki-Suk
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.375-382
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    • 2017
  • Human resources required in society of knowledge and information are those who not only learn about knowledge and information but also apply those acquired sources to creatively trouble-shoot issues through independent or cooperative relationship. This study is to clarify that there is a positive effect from use of on-line game by youth as youth may have an opportunity to learn the competence required by present and future society of knowledge and information. Moreover, this study is to propose that positive competence may be acquired through on-line game and that the systematic device is required to show the classification of competence from game under characteristics of users. For upright settlement of gaming culture, game companies and the government are required to cooperate actively. Therefore, it is expected that the data from this study will be used as basis of studies of development of youth on-line game competence Quotient to grant upright gaming culture and youth on-line game competence Quotient.

A Study on the Intention to Use of the AI-related Educational Content Recommendation System in the University Library: Focusing on the Perceptions of University Students and Librarians (대학도서관 인공지능 관련 교육콘텐츠 추천 시스템 사용의도에 관한 연구 - 대학생과 사서의 인식을 중심으로 -)

  • Kim, Seonghun;Park, Sion;Parkk, Jiwon;Oh, Youjin
    • Journal of Korean Library and Information Science Society
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    • v.53 no.1
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    • pp.231-263
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    • 2022
  • The understanding and capability to utilize artificial intelligence (AI) incorporated technology has become a required basic skillset for the people living in today's information age, and various members of the university have also increasingly become aware of the need for AI education. Amidst such shifting societal demands, both domestic and international university libraries have recognized the users' need for educational content centered on AI, but a user-centered service that aims to provide personalized recommendations of digital AI educational content is yet to become available. It is critical while the demand for AI education amongst university students is progressively growing that university libraries acquire a clear understanding of user intention towards an AI educational content recommender system and the potential factors contributing to its success. This study intended to ascertain the factors affecting acceptance of such system, using the Extended Technology Acceptance Model with added variables - innovativeness, self-efficacy, social influence, system quality and task-technology fit - in addition to perceived usefulness, perceived ease of use, and intention to use. Quantitative research was conducted via online research surveys for university students, and quantitative research was conducted through written interviews of university librarians. Results show that all groups, regardless of gender, year, or major, have the intention to use the AI-related Educational Content Recommendation System, with the task suitability factor being the most dominant variant to affect use intention. University librarians have also expressed agreement about the necessity of the recommendation system, and presented budget and content quality issues as realistic restrictions of the aforementioned system.

3-D Topographical Modelling for Effective Application of Digital Photogrammetry (수치사진측량의 효율적 적용을 위한 3차원 지형모델링)

  • Bae, Kyoung-Ho;Yun, Bu-yeol;Shon, Ho-Woong
    • Journal of the Korean Geophysical Society
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    • v.9 no.4
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    • pp.371-376
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    • 2006
  • Digital high resolution cameras are widely available, and are increasingly use in digital close-range photogrammetry. And photogrammetry instruments are developing rapidly and the precision is improving continuously. The building of 3D terrains of high precision are possible and the calculation of the areas or the earthwork volumes have high precision due to the development of the technique of the spatial information system using computer. Using the digital camera which has capacity of keeping numerical value by itself and easy carrying, we analyze the positioning error according to various change of photographing condition. Also we try to find a effective method of acquiring basis data for 3D modeling of high-accuracy in pixel degree through digital close-range photogrammetry with bundle adjustment for digital elevation model generation.

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A Study on the Industrial Applications of Quantum Information Processing and Communication (퀀텀정보통신기술의 산업적 응용가능성에 관한 연구)

  • Kwon, Moon-Ju;Kim, Richard C.S.;Park, Seong-Taek;Kim, Tae Ung
    • Journal of Digital Convergence
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    • v.11 no.7
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    • pp.173-184
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    • 2013
  • Quantum Information Processing and Communication, based on the physical laws of Quantum mechanics, exploits fundamentally new modes of computation and communication and holds the promise of immense computing power beyond the capabilities of any classical computer. In Quantum Information Processing, replacing bits with qubits, one makes two-state quantum systems that do not possess in general the definite values of 0 or 1 of classical bits, but rather are in a so-called. "coherent superposition", of the two. Full exploitation of this additional freedom implies that new processing devices need to be designed and implemented, and that a large scale quantum computer can in principle be built. New discoveries will enable a range of exciting new possibilities including: greatly improved sensors with potential impact for mineral exploration and improved medical imaging and a revolutionary new computational paradigm that will likely lead to the creation of computing devices capable of efficiently solving problems that cannot be solved on a classical computer. In short, Quantum computing is an economy game changer, with a potential of disrupting entire industries and creating new ones.

Development of big data-based water supply and demand analysis technique for digital new deal (디지털 뉴딜을 위한 빅데이터 기반 물수급 분석 기법 개발)

  • Kim, Jang-Gyeong;Moon, Soo-Jin;Nam, Woo-Sung;Kang, Shin-Uk;Kwon, Hyun-Han
    • Proceedings of the Korea Water Resources Association Conference
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    • 2021.06a
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    • pp.76-76
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    • 2021
  • 물정보 중 가뭄 정보가 상대적으로 부족한 원인은 무엇을 가뭄으로 볼 것인지 정의하기 어렵기 때문이다. 특히 우리나라와 같이 댐 및 저수지, 광역상수도 등 수자원시스템 네트워크를 기반으로 물공급이 이루어지는 경우, 개별 요소만을 고려한 기존 가뭄모니터링 및 전망은 현실적이지 못하며, 가뭄 위험도 관리 측면에서도 부족한 부분이 있다. 가뭄 현상의 경우 기상학적 영향인 강수의 부족이 가장 큰 요소로 기여하지만 실질적으로 국민에 필요한 양보다 적은 양의 물이 공급될 때 국민들은 가뭄을 체감한다. 이러한 점을 보완하기 위하여 지역별로 사용하는 수원 및 물수급 시설 등을 세분화하고, 실적기반 분석을 통해 분석대상 지역의 가뭄을 정확히 판단하기 위한 합리적인 물수급 분석 모형 개발이 필요하다. 즉, 공간분석단위를 표준유역 단위 이하의 취방류 시설물을 기준으로 구성하고, 이들 시설물의 운영정보와 수문기상 빅데이터를 연계한 물순환 모형을 구현함으로써 댐, 저수지, 하천 등 다양한 수원을 가지는 유역 내 가용 수자원량을 준실시간 개념으로 평가하는 시스템의 개발이 필요하다. 본 연구에서는 하천을 중심으로 물수급 관련 수요·공급 시설의 위치를 절점으로 부여하고 연결하는 물수급 네트워크 알고리즘을 통해 빅데이터 기반 물수급 분석 모형을 개발하였다. 주요 모니터링 지점 및 모든 이수 시설의 위치를 유역분석 기법을 통하여 점(point), 선(line), 면(shape)으로 구성된 지형공간정보의 위상(topology) 관계를 설정하여 물수급 분석의 계산순서를 선정하고, 시계열 DB를 입력하여 지점별 물수급 분석 결과를 도출하였다. 권역별 주요 수위-유량관측소 1:1 Nash 계수를 검증한 결과 저유량에서 0.8 이상의 높은 재현 성능을 보이는 것으로 나타났다. 이에 따라 본 연구에서 개발된 물수급 분석 모형은 향후 물관련 이슈 지역의 용수공급능력 평가 및 수자원장기종합계획 등 다양한 수자원 정책평가에 활용될 것으로 기대된다.

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