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http://dx.doi.org/10.14400/JDC.2017.15.7.375

A Basic Study for Development of Youth On-line Game Competence Quotient  

Kim, Ki-Suk (Dept. of Information & Contents, College of Natural Science Kwangwoon univ.)
Publication Information
Journal of Digital Convergence / v.15, no.7, 2017 , pp. 375-382 More about this Journal
Abstract
Human resources required in society of knowledge and information are those who not only learn about knowledge and information but also apply those acquired sources to creatively trouble-shoot issues through independent or cooperative relationship. This study is to clarify that there is a positive effect from use of on-line game by youth as youth may have an opportunity to learn the competence required by present and future society of knowledge and information. Moreover, this study is to propose that positive competence may be acquired through on-line game and that the systematic device is required to show the classification of competence from game under characteristics of users. For upright settlement of gaming culture, game companies and the government are required to cooperate actively. Therefore, it is expected that the data from this study will be used as basis of studies of development of youth on-line game competence Quotient to grant upright gaming culture and youth on-line game competence Quotient.
Keywords
Youth; On-line Game; Competence Quotient; Policy Proposal; Gaming Competence; Game Competence Quotient;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
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