• Title/Summary/Keyword: 디자인 프로토타입

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A Study on Object Design Based on the Interaction of New Media Art (뉴미디어 아트의 상호작용성을 기반한 오브제 디자인 연구)

  • Choi, Jung-Hwa;Lee, Myung-Ah
    • Journal of Digital Convergence
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    • v.18 no.8
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    • pp.407-417
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    • 2020
  • Modern art is undergoing drastic changes due to the development of digital media. In a digital media-based environment, writers are producing new works that share artistic values and experiences with audiences. In this study, it is the production of a work on interactivity that combines cutting-edge digital technology with objects. When a viewer touches an object, an LED screen connected to the object is completed. Prior to the production of the work, for theoretical consideration, the research was focused on academic paper materials, professional books at home and abroad, and internet analysis. The production of the work used Arduino and presented production circuits and programming sources for the artists to apply to the production of the work. This study is meaningful in presenting new values and possibilities in the expression of objet works.

A Study on user experience design for efficient control of Smart TV (효율적인 스마트TV조작을 위한 사용자 경험 디자인 설계)

  • Lee, Hye-Ran;Lee, Won-Hyung
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.1
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    • pp.43-53
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    • 2013
  • In this paper research covers a study on the need for smart TV according to smart TV 'smart' of issues, consider the changing elements of paradigm, according to the evolution of TV, from the point of view of the user experience analyze the Applications of Smart TV UX. Through analysis of user behavior from the current viewpoint of the TV and Future TV, reflected in the design of Smart TV UX. Ultimately for efficiently operating the contents, screen proposed a prototype for personalized intelligent user based on UX design. Ultimately, to satisfy the playfulness for the course of using the TV as the primary goal and content through the TV content easily to the desired goal to be reached quickly and easily at the point of how to approach the user's destination, shorten the access path is proposed in this study.

UX Evaluation of Financial Service Chatbot Interactions (금융 서비스 챗봇의 인터렉션 유형별 UX 평가)

  • Cho, Gukae;Yun, Jae Young
    • Journal of the HCI Society of Korea
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    • v.14 no.2
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    • pp.61-69
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    • 2019
  • Recently, as a new ICT trend, emerging chatbots are actively introduced in the field of finance. Chatbot conducts services through the interaction of communication with users. The purpose of this study is to investigate the effect of interaction dialogue type on the efficiency, usability, sensibility and perceived security of financial service chatbot. Based on theoretical considerations, I have divided into closed conversation, open conversation, and mixed conversation type based on the conversation style based on the implementation method of chatbot. Three types of Financial Chatbot prototypes were made and the experiments were conducted after account inquiry, account transfer, Q & A financial task execution. As a result of experimental research analysis, chatbot's interaction dialogue type was found to affect efficiency and usability. Users have shown that the interaction of closed conversations and mixed conversations is an intuitive interface that allows financial services to be easily manipulated without error. This study will be used as a resource to improve the user experience that requires deep understanding of financial chatbot users who should consider both the emotional element of artificial intelligence that provides services through natural conversation and the functional elements that perform financial business can be.

Development and evaluation of women's leggings prototype for improvement of blood circulation through flexible heating surface and gradual compression (점진적 컴프레션 및 유연면상발열을 통한 혈액순환 개선 여성 레깅스 프로토타입 개발 및 평가)

  • Jin Hee Hwang;Yun Ah Lee;Seung Hyun Jee;Sun Hee Kim
    • Journal of the Korea Fashion and Costume Design Association
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    • v.25 no.3
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    • pp.53-67
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    • 2023
  • Blood circulation is one of the most important life support functions of our body. It is essential to maintain healthy blood circulation as problems with blood circulation can lead to numerous diseases and serious complications. This study developed women's leggings with gradual compression and soft surface heating functions to improve blood circulation, and evaluated their performance and wearability. A silicon print pattern was developed to provide gradual compression, and a flexible heating surface coated with MWCNT (multi-walled carbon nanotube) conductive ink was fabricated for comfort and thermal effect. For the design, incision lines and materials were applied in consideration of aesthetic aspects, and design lines and colors were altered using a 3D program. The developed leggings showed that blood circulation can be improved when gradual compression and heating functions are simultaneously applied. Results were confirmed through measurements of clothing pressure, blood flow, and surface temperature. In the subjective wearability evaluation, it was confirmed that wearers felt gradual pressure, and they showed high satisfaction with wearability and design.

Development of Wearable Sensing and Feedback Product Design for Movement Monitoring (동작 모니터링을 위한 웨어러블 센싱 및 피드백 제품 디자인 개발)

  • Cho, Hyun-Seung;Yang, Jin-Hee;Lee, Kang-Hwi;Lee, Jeong-Hwan;Park, Su-Youn;Choi, Hyeong-Ik;Jeon, Hak-Su;Lee, Joo-Hyeon
    • Science of Emotion and Sensibility
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    • v.21 no.3
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    • pp.165-176
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    • 2018
  • The objective of this study was to develop clothing-type wearable motion sensing and feedback systems to enhance children's sports by promoting visual and audio feedback. In this study, several applications, such as fabric sensors, sportswear integrated with various types of fabric sensors, and fabric-based motion sensing module design, as well as a visual and audio feedback system for gaining a better understanding of a child's interest in a type of exercise, were developed. An SWCNT-based stretchable fabric sensor was developed for motion sensing, and sportswear was designed using the fabric sensor that was integrated into the limbs of the garment. The sensing module was developed, and sensory performance was evaluated through a joint motion experiment for children. In addition, using the feedback system that was developed in the form of an accessory, the responses of light and sound were also examined based on the movement of the child who was wearing the sportswear prototypes. This study focused on the development and assessment of prototype designs for children's sportswear and accessory products that can help to ascertain a child's interest in a particular exercise.

Study on Development of LED Camping Light Design Based on IOT and Emotional Lighting Contents (IOT 및 감성조명 콘텐츠 기반의 LED 캠핑등 디자인 개발에 관한 연구)

  • Kim, Hee-Jun
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.332-342
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    • 2018
  • This study is aimed at suggesting information about technical choices for designing LED camping lights based on emotional lighting contents of integrated IOT and design areas which take a central role in creation and knowledge based industries and the procedure for materializing them. 'i-Light,' a portable LED camping light, is 'connected lighting' connecting men, space and emotion and a smart camping light based on IOT and emotional lighting contents. 'i-Light' has two functions. One is about lighting for adjusting color and color temperature naturally and the other is about safety for detecting harmful gases. 'i-Light' also has various emotional functions for experiencing interaction and taste of light. For the purpose, portable LED camping lights were designed, first of all, and then a highly color rendering/full-color lighting module, a smart sensor module and an IOT device platform were developed. In addition, efforts were made to establish detailed data about emotional lighting contents and to develop a Web application based on them. Finally, prototypes of portable LED camping lights were made to get a test bench and usability evaluation from related organizations. According to the results, all of 12 developed emotional lighting contents and three IOT safety sensors were suitable and prototypes were satisfactory. This paper will suggest a direction about actual technical choices for development of contents and products integrating artificial intelligence and big data and about the procedure for materializing them.

Prototyping a BIM-enabled Design Tool for the Auto-arrangement of Interior Design Panels - Based on the Pattern Extraction of Bitmap Image Pixels and its Representation - (BIM기반 설계를 지원하는 인테리어 패널 자동배치 도구 프로토타입 구현 - 비트맵 이미지 픽셀 패턴의 추출과 패널 표현을 중심으로 -)

  • Huang, JinHua;Kim, HaYan;Lee, Jin-Kook
    • Design Convergence Study
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    • v.15 no.5
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    • pp.71-83
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    • 2016
  • Interior panels are usually used in finishing of interior walls for not only decorative effects but also information transfer. According to designer's design placing interior panels may need repetitive tasks and the emphasis of this paper is to support an automation of these tasks. Considering the utilization characteristics of interior panels, we propose three method to present patterns by using bitmap image pixels and interior panels' shape changes, based on the theoretical consideration. In addition, in order to approve the possibility of the proposed methods, we have implemented the BIM based interior panels auto layout tool which applied one of the three methods to present patterns by using bitmap image pixel values and panel identification attributes. This tool also supports auto generation of quantity and panel arrangement sequence information that will be used in future construction phase. We expect that this approach will also be used in other decorative objects which require repetition of the basic units, such as floor tiles.

An Implementation of distributed Real-time Location Data Server based on the GALIS Architecture (GALIS 구조 기반 실시간 분산 위치 데이타 서버 구현)

  • Lee, Joon-Woo;Lee, Woon-Ju;Lee, Ho;Nah, Yun-Mook
    • Journal of Korea Spatial Information System Society
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    • v.7 no.1 s.13
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    • pp.53-62
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    • 2005
  • A challenging task in the LBS system engineering is to implement a highly scalable system architecture which can manage moderate-size configurations handling thousands of moving items as well as upper-end configurations handling distributed computing system architecture that consists of multiple data processors, each dedicated to keeping records relevant to a different geographical zone and a different time zone. In this paper, we explain a prototype location data server structuring major components of GALIS by employing the TMO programming scheme, including the execution engine middleware developed to support real-time distributed object programming and real-time distributed computing system design. We present how to generate realistic location sensing reports and how to process such location reports and location-related queries. Some experimental results showing performance factors regarding distributed query processing are also explained.

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A study on A-pillar & wiper wind noise estimation using response surface methodology at design stage (반응면 기법을 이용한 A필라/와이퍼 풍절음 예측 연구)

  • Rim, Sungnam;Shin, Seongryong;Shin, Hyunsu
    • The Journal of the Acoustical Society of Korea
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    • v.37 no.5
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    • pp.292-299
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    • 2018
  • The vehicle exterior design is the main parameter of aerodynamic wind noise, but the modification of it is nearly impossible at a proto-type stage. Therefore, it is very important to verify exterior design and estimate the correct wind noise level at the early vehicle design stages. The numerical simulations of aerodynamic wind noises around A-pillar and wiper were developed for specific vehicle exterior designs, but could not be directly used for the discussions with designers because these need complex modeling and simulation process. This study proposes new approach to A-pillar and wiper wind noise estimation at design stage using response surface methodology of modeFRONTIER, of which database is composed of PowerFLOW simulation, PowerCLAY modeling, SEA-Baced (Statistical Energy Analysis-Based) interior noise simulation, and turbulent acoustic power simulation. New design parameters are defined and their contributions are analyzed. A state-of-the-art, easy and reliable CAT (Computer Aided Test) tool for A-pillar and wiper wind noise are acquired from this study, which shows high usefulness in car development.

An Study on Creative Problem Solving Experiences in Engineering Production Design Class Using Design Thinking (디자인씽킹을 활용한 공학제품 설계수업에서의 창의적 문제해결 경험 연구)

  • Ryoo, Eunjin;Kim, Minjeong
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.223-233
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    • 2021
  • This study is was conducted for 37 first-year students (including 27 males and 10 females) enrolled in the engineering product design class opened as a regular class in the second semester of 2018 at 'A' University in Seoul to examine creative problem solving experiences in class using design_thinking. In this study, creative problem-solving ability was divided into creative personality and problem-solving ability and in the results of examining the difference in pre- and post-creative problem solving abilities through Hotelling's T-square test and t-test, among the creative personality, the tolerance & passion, humor, curiosity, and progressive attitude were found to significantly increase after class. Next, in the results of examining the process of creative problem solving through the reflection journal, in the empathy and prototyping and testing stages of design thinking, more activities for problem solving appeared, and at the stage of problem definition and idea generation, it can be seen that more activities expressing creative personality appear. The results of this study show that creative problem-solving abilities can be improved through design thinking, suggesting that instructional support for effective design thinking should be designed.