• Title/Summary/Keyword: 디자인 지원정책

Search Result 85, Processing Time 0.02 seconds

A Study on The Proposal for Game Contents and The Game Factor's Abstraction Suited to The Character by Kid Age (아동의 연령별 특징에 적합한 게임요소의 추출과 새로운 게임 컨텐츠 제안에 관한 연구)

  • 김기영;정재욱
    • Archives of design research
    • /
    • v.16 no.4
    • /
    • pp.141-150
    • /
    • 2003
  • In 21 century, Game industry became one field of the cultural content industries. Also, It is one of the most important technologies as a Multimedia, 3-D sound, virtual reality field, and character industry and its scale and effect are getting big. But Korea still lags behind America and Japan in developing game. For that, many support business progressed. However, Special importance〔emphasis〕 is attached to the developing of software engines. In the mean time, The game market of children(under 8) is the biggest one, which form over 30% of all the markets in the PC game market of America. The Children's game, which has both entertaining and educating, is a content-concerned industry. So with a short period of the developing time, they make a high value added. In this paper, 1 study the existing computer games and propose for game contents and the game factor's abstraction suited to the character by kid age. It is concluded that 'Asports', 'Asim,' 'U.J RPG', 'S+RPG' are beneficial to the child growth on each stage, through serveys analysis of protocol, and research of the cjaracters of the growth on the each age.

  • PDF

A Study of Way guide System Design for a Visual Handicapped in School (교육기관 내 시각장애인 목적지안내 시스템 디자인 연구)

  • Lee, Joong-Yeu;Cho, Wan-Sup
    • Journal of the Korea Society of Computer and Information
    • /
    • v.15 no.4
    • /
    • pp.75-82
    • /
    • 2010
  • At this time, our country's social welfare system for the handicapped is switching to increase independence, education is the most important. This study increases the quality of Visual handicapped people's life which have limit to learn and reduces their inconvenience which may occur during their independent school life through the development of the system which helps them safely to reach their destination by themselves using IT technologies in an educational institute which helps their ability to get information and be independent. This study supports Visual handicapped people to move safely by using cell phone which is necessary items for most modern people, RFID tags and white canes with antenna and reader which read the information installed in the raised blocks outside of school buildings and in the hall or aisle inside of buildings and inform the path by voice and vibration.

A Study on Design of the Curation System of Instructional Materials for Reusing and Sharing (재사용과 공유를 위한 수업 자료 큐레이션 시스템 기능에 대한 연구)

  • Park, Yang-Ha;Moon, Sung-Been
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.49 no.2
    • /
    • pp.135-168
    • /
    • 2015
  • This study intends to design a curation system to support elementary and secondary schools for reusing and sharing instructional materials efficiently. It is proved through interviewing teachers at the chalkface that they utilize instructional materials, and there are some differences between elementary schools and secondary schools about the media for creating the instructional materials, and the purpose of using them. The functional requirements of curation system for reusing and sharing instructional materials are derived from questionnaires. The investigation of the existing curation systems was conducted to identify the strategies for policy, design, standard, and tools for effective operation of the digital curation system. The tasks and the functions of the curation system designed by reflecting the results of this study are as following. The tasks related to individual workspace include 'authentication', 'system configuration', 'registration' of created materials, 'material keeping' for the individual, and 'reusing (editing)'. The tasks related to sharing workspace contain 'receiving' for sharing, 'archiving' for accessing, 'peer evaluation', 'accessing' through the retrieval, and 'bulletin board'.

Play and Education Program Development Based on the Instructional Systems Development (교수체제개발에 기초한 놀이교육 프로그램 개발)

  • Park, Hye-Jin;Kim, Kwi-Ok;Kim, Yong-Young
    • Journal of Digital Convergence
    • /
    • v.17 no.4
    • /
    • pp.19-27
    • /
    • 2019
  • The purpose of this study is to develop play education programs based on the instructional systems development (ISD). To achieve the goal, play education programs for elementary school students were developed based on the ADDIE model. Internal researchers, teaching design experts, and subject matter expert reviewed, modified, and developed play and education programs having three modules: design and scheduling, making a model, and preparing an exhibition. Students set up a program to realize the play space they want through collaboration with their peers. The program was applied to fifth grade elementary school students in Chungju for verification of the play and education program. At the end of the play education program, the FGI was conducted on 13 students to measure the overall value of the play education program, including its sustainability. Through these processes, we drew the effects and implications of the play education program and presented future research directions of play education and projects for elementary school students.

A Study on Visualizing Method and Expression for Big Data (빅데이터를 위한 데이터 시각화 방법과 표현 연구 (광주 대중버스노선 이용 실태를 적용한 태블루를 활용한 시각화 표현))

  • Moon, Hee Jeoung
    • Smart Media Journal
    • /
    • v.8 no.1
    • /
    • pp.59-66
    • /
    • 2019
  • The importance of data is increasing at a high rate as data is massively generated and taken into account in various policy supports and contents. However, because of their speed of growth, it is difficult to find the data that is needed. Both the methodological elements that summarize the data and the technical elements of the visualization that help to see at a glance are important. This paper summarizes data visualization methods to improve the currently used design - oriented infographics and propose data - centric infographics. In addition, we will present examples of data analysis and infographics production using Tableau Public. The Gwangju metropolitan city bus user data was used for infographics production, and the results show that the total number of passengers using the stopping point is similar to that of the general passengers, while it is different from the numbers of transit passengers and teen riding-and-transit passengers. Data-centric infographics visualization, unlike existing infographics that is pronounced only as a visual role, is expected to be used as a tool for scientific research as well as efficiently delivering data.

The Possibility of Social-cultural Creativity Education: A Case Study of "Imaginative Innovator" at H University (사회문화적 창의력 교육의 가능성 제안 : H대학교 '상상력 이노베이터' 교과목 개발 및 운영 사례)

  • Lee, Jee-Young
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.7
    • /
    • pp.448-458
    • /
    • 2021
  • As the fourth industrial revolution accelerates, universities have made great efforts to develop and reform creative convergence courses for improving the students' creative convergence capabilities. Although various subjects such as "Capstone" and "Design Thinking" to the improvement of students' creative convergence competences, many courses focus on creativity education in the direction of creating new products or outputs such as engineering, design, and art, so there is still a lack of systematic education and subjects on creative convergence capabilities from a humanities and sociological perspective. In order to overcome their limitations of creative courses, "H" University developed a 'Imaginative Innovators' class with the purpose of solving creative problems on social issues related to sciences, culture, politics, economics, and so on. In this study, we introduced the purpose, methodology, students' best practices etc. of the "Imaginative innovator" course. In addition, we discussed the limitations and complements as well as the advantages and possibilities of the course. These findings are expected to contribute to the development and expansion of creativity education.

Analysis on elements of policy changes in character industry (캐릭터산업의 정책변인연구)

  • Han, Chang-Wan
    • Cartoon and Animation Studies
    • /
    • s.33
    • /
    • pp.597-616
    • /
    • 2013
  • Character industry is not only knowledge-based industry chiefly with copyrights but also motive power for creative economy to take a role functionally over the fields of industries because it has industrial characteristic as complement product to promote sale value in manufacturing industry and service industry and increase profit on sales. Since 2003, the national policy related to character has aimed to maximize effect among connected industries, extend its business abroad, enforce copyrights through the improvement of marketing system, develop industrial infrastructure through raising quality of character products. With the result of this policy, the successful cases of connected contents have been crystallized and domestic character industry has stepped up methodically since 2007. It is needed to reset the scales of character industry and industrial stats because there are more know-how of self industry promotion and more related characters through strategy of market departmentalization starting with cartoon, animation, games, novels, movies and musicals. Especially, The Korea government set our target for 'Global Top Five Character Power' since 2009 and has started to carry out to find global star characters, support to establish network among connected industries, diversify promotion channels, and develop licensing business. Particularly, since 2013, There have been prospered the indoor character theme park with time management just like character experimental marketing or Kids cafes using characters, the demand market of digital character focusing on SNS emoticon, and the performance market for character musical consistently. Moreover, The domestic and foreign illegal black markets on off-line have been enlarged, so we need another policy alternative. To prepare for the era of exploding character demand market and diversifying platform, it is needed to set up a solid strategy that is required the elements of policy changes in character industry to vitalize character industry and support new character design and connected contents. the following shows that the elements of policy changes related to the existing policy, the current position of market. Nowadays, the elements of policy changes in domestic character industry are that variety of consumers in the digital character market according to platform diversification, Convergence contents of character goods for the Korean waves, legalization of the illegal black contents market, and controling the tendency of consumers in departmentalized market. This can help find the policy issue entirely deferent with the existing character powers like US, Japan or Europe. In its final analysis, the alternatives are the promotion of models with contract copyrights of domestic and foreign connected contents, the diversification of profit models of platform economy, the additive development of target market related to enlarging the Korean waves, and the strategy of character market for the age-specific tendency according to developing character demand market.

A Case Study on the UK Park and Green Space Policies for Inclusive Urban Regeneration (영국의 포용적 도시재생을 위한 공원녹지 정책 사례 연구)

  • Kim, Jung-Hwa;Kim, Yong-Gook
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.47 no.5
    • /
    • pp.78-90
    • /
    • 2019
  • The purpose of this study is to explore the direction of developing policies for parks and green spaces for inclusive urban planning and regeneration. By reviewing the status, budget, and laws pertaining to urban parks in Korea, as well as assessing the inclusivity of urban parks, this study revealed the problems and limitations in Korea as follows. First, the urban park system, which takes into account indicators such as park area per capita and green space ratio, is focused only on quantitative expansion. Second, the distribution of urban parks is unequal; hence, the higher the number of vulnerable residents, the lower the quality of urban parks and green spaces. Moreover, this study focused on the UK central government, along with the five local governments, including London, Edinburgh, Cardiff, Belfast, and Liverpool. Through an analysis of the contexts and contents establishing UK park and green space policies that can reduce socioeconomic inequalities while at the same time increase inclusiveness. This study discovered the following. The government's awareness of the necessity of tackling socioeconomic inequalities to make an inclusive society, the change in the urban regeneration policies from physical redevelopment to neighborhood renewal, and the survey and research on the correlation of parks and green spaces, inequality, health, and well-being provided the background for policy establishment. As a result, the creation of an inclusive society has been reflected in the stated goals of the UK's national plan and the strategies for park and green space supply and qualitative improvement. Deprived areas and vulnerable groups have been included in many local governments' park and green space policies. Also, tools for analyzing deficiencies in parks and methods for examining the qualitative evaluation of parks were developed. Besides, for the sustainability of each project, various funding programs have been set up, such as raising funds and fund-matching schemes. Different ways of supporting partnerships have been arranged, such as the establishment of collaborative bodies for government organizations, allowing for the participation of private organizations. The study results suggested five policy schemes, including conducting research on inequality and inclusiveness for parks and green spaces, developing strategies for improving the quality of park services, identifying tools for analyzing policy areas, developing park project models for urban regeneration, and building partnerships and establishing support systems.

xPMP : UML-based High-Level Modeling of Policy-Driven Management Applications (xPMP - 정책 기반 관리 어플리케이션의 상위 단계 모델링)

  • Tran, Doan Thanh;Choi, Eun-Mi
    • Journal of the Korea Society for Simulation
    • /
    • v.17 no.4
    • /
    • pp.209-218
    • /
    • 2008
  • The Unified Modeling Language becomes popular to specify, visualize, construct, and document software-intensive systems, especially in supporting the design phase of software engineering. Most of designs in UML have focused on firm designing of software system structure. Recently, some researches have raised additional demands in many emerging complex software systems, such as aspect-oriented design. In this paper, we work on the dynamic aspect of policy-driven architecture. We present a UML-based high-level modeling of policy-driven management which is applicable in various application domains. In order to manage a number of activities of applications, dynamics and flexibility should be supported with policies consistently on different resources in the same context. Thus, a methodology of meta-modeling to represent dynamic aspects of policy-driven architecture is studied. Based on our methodology, we could achieve meta-modeling to develop a number of policy-driven management applications.

  • PDF

Periodic Characteristics and Implications of Programs and Policies for Brownfield Management in the U.S.A. (미국 브라운필드 관리 프로그램과 정책의 시기별 특성과 함의)

  • Kim, Eujin Julia;Miller, Patrick
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.43 no.1
    • /
    • pp.96-107
    • /
    • 2015
  • Brownfield sites are beginning to be considered as potentially useful areas for landscape design and planning, with post-industrial areas such as water treatment facilities and military training bases being converted into useful landscapes such as parks and recreation areas. These redevelopments bring broad benefits through revitalizing communities and increasing property values, thus, increasing the demand for comprehensive management and planning policies. This study examines changes in U.S. brownfield policies and programs and, identifies their periodic characteristics over the thirty years since the Superfund program was introduced in 1980. A descriptive and interpretive approach was utilized, focusing specifically on a time sequential analysis of the data gathered from the overview of the Environmental Protection Agency's web-based documents and related literature. The primary changes in and characteristics of programs and policies were analyzed and divided into three periods : environmental protection, remediation and reuse, and comprehensive planning. Four major features were identified: relaxation and readjustment of regulation, diversification of support programs, a mix of top-down and bottom-up approaches, and database system building. The study examines how common brownfield problems such as site identification difficulties and assessment and remediation cost have been dealt with in the regulatory context and has implications for future policies and programs for effective brownfield planning and management in Korea.