• Title/Summary/Keyword: 디자인문화

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전시회 - 세계 유일 서체디자인그래픽 비엔날레 '타이포잔치 2013' 개최

  • Im, Nam-Suk
    • 프린팅코리아
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    • v.12 no.10
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    • pp.104-105
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    • 2013
  • '타이포잔치 2013: 서울 국제 타이포그래피 비엔날레'가 8월 30일 개막식을 시작으로 10월 11일까지 문화역서울284(구 서울역사)에서 열린다. 이 행사는 문화체육관광부(장관 유진룡)가 주최하고 (재)한국공예디자인문화진흥원과 한국타이포그라피학회 공동 주관으로 진행된다. 특히 10월 8일에는 '한글날 전야제'가 문화역서울 284, RTO 공연장에서 열린다.

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Designs to Commercially Utilize Cultural Archetype : based on Patterns Found on the Relics from King Mooryung of Baek-je's Mausoleum (문화원형의 산업적 활용을 위한 디자인 개발 - 백제 무령왕릉 출토유물에 나타난 문양을 중심으로)

  • Kim, Duk-Yong;Shin, Jeong-Chul
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.202-214
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    • 2010
  • This paper presents plans to develop cultural archetype into a cultural industry. Though, various types of cultural products are being developed, they're not very popular to consumers and has very limited market. Reason for that is, most of these products are simple replicas of cultural assets or they are focused solely on restoring the traditions without considering trend. This study was focused on patterns found on the relics from mausoleum of king Mooryung of Baek-je. Main focus was the meaning of important patterns as generalized representation of traditional and emotional value. In addition, the study was done with the idea that developing the design of cultural products should be presented in modern style while carrying the traditional value and the story telling elements. The order of developing the design should be, first, forming process based on its original form and the elements, and developing a design motive based on the story the pattern is carrying. Then develop sample products with the motive.

Understanding Multi-Cultures through the Upcycling Design Activity Classes (업사이클 디자인 교육 방법을 통한 다양한 문화이해 수업 개발)

  • Seo, Yun
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.1
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    • pp.265-273
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    • 2019
  • This research aims at developing human resources who will serve as flexible mediators in the future national or cultural conflict situations. The primary learning contents approach the class by selecting the upcycling design activities, in which the students recognize the problem of waste that is for all and study representative characteristics and backgrounds of each culture. The classes were held centering around the student members of GunpoYMCA, and the culturally characteristic materials were made through upcycling design. The activities included making giraffes in Africa with plastic bottles, Mongolian tents with wooden posts, snow globes with sauce pots, patchworks and rugs with shirts and textiles, and garlands with banners, which helped students learn the new term upcycling as well as get interested in the environmental problems. Also, they could understand other cultures by creating materials that represent each culture and studying their origins and historical backgrounds. In conclusion, this research offers value by developing abilities to cope with not only conflicts between cultures but confrontations between nations in the larger scope.

A Study on New Appreciation of Cultural Industry and the Role of Design Policies (문화산업에 대한 재인식과 디자인 정책의 역할 연구)

  • Jeong, Bong-Keum
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.31-42
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    • 2006
  • Design, to all of us living in the 21st century, is not just an action that revs up the production and consumption as an added value of an industry, but it is recognized as a broader social and cultural action in practice. The purpose of this study is to broaden the role of design as a principal body producing culture, and to proclaim that design itself has to have self-sufficiency as culture. The study starts from a hypothesis that the action of design should be at the core of cultural industry. The study includes studying the documents on and analyzing the current status and case studies of cultural industry and design policies for macro view. Comparative research and analysis of how designers from three countries, Korea, United States and England, perceive policies is a microscopic part of this study. The methods for this study include survey for quantitative research in Korea, United States and England, and intensive interviews for qualitative research to explain past facts and the current situation of design policies. The survey compares design professionals of three countries, and the intensive interviews are done with manager level design professionals who are both decision makers and policy makers. On order to prove the appropriateness of the survey structure, three pilot studies and a pre-test were carried out. As shown in the verification of the subject of study, if, in the cultural industry which was considered to be the blossom of 20th century, the blind running without intervention of reason still keeps its former state and is unable to go beyond history, we will not be able to enter the age of mentality and fall behind. The value of design that we shall judge depends on the dialectic of 'past' and 'present' regarding the principle of enlightenment, and it will open up a new philosophy, a new civilization and a new world.

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Korea's Design Prototypetyle (한국 디자인 원형 연구)

  • Kim, Bok-Kyung
    • The Journal of the Korea Contents Association
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    • v.7 no.11
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    • pp.175-181
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    • 2007
  • Design prototype is described from the stately aspect as a principle of formative art, and from the shapeable aspect of physical feature. The prototype can be a common denominator which is contained in one nation's culture, art and life, as the thing which corresponds to the daily industrial craft, architecture and art's production intention and activity with the thought and background of the culture. We have formed the design prototypes with time and space in the process which absorbs and integrates the new culture. Modern Korean design's prototype can be seen in the late Chosun. As the upper culture and sub-culture were combined, the active culture was developed. Nobody can deny that Chosun's culture and art becomes a basis of today's design and Korea's beauty. In creating the design prototype, the natural environmental factors such as topography and climate are the most important. Such natural environmental factor led the design recognition of art and craft art, as well as an architecture and indoor environment's form. Korea design produced the artisan sprite which is devoted to a moral duty and instinct as our nation's nature and emotion, and ensured the emotional process not the rational process. So, it created naturalism which accepted the material and shape. Our design prototype's path tracking as an energy of future society's new design identity, can be the important theme for our design development.

A Study on the Evaluation Index of Public Design of Historical and Cultural Streetscape (역사·문화거리 경관의 공공디자인 평가지표에 관한 연구)

  • Bo, Jiang;Hong, Kwan-Seon
    • The Journal of the Korea Contents Association
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    • v.21 no.10
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    • pp.240-263
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    • 2021
  • A study on the public design rules of the government and each local government showed that the historical and cultural street landscape was included in the public design field, but it did not provide a clear evaluation index for the historical and cultural street public design. Against this background, this study intends to provide basic data for the improvement and improvement of the public design of the historical and cultural street in the future by producing an evaluation index for the public design of the historical and cultural street landscape. First, in this study, 6 evaluation indicators and 19 detailed items were derived by conducting expert Delphi survey twice on the basis of previous studies. Second, exploratory factor analysis and AHP analysis were conducted through a survey to verify the validity of the evaluation index and the priority of the index items, and as a result of the analysis, the Cronbach'α coefficient and the consistency ratio were verified. Among the evaluation indicators objectively derived through the above method, the priority was 'historical and culture-related> public-related> safety-related> accessibility-related> lasting-related> related to aesthetic harmony. The results of this study are meaningful in that they can provide basic data for the improvement and improvement of public design of historical and cultural streets in the future.

The 27th Best Brand & Package Design Awards (제27회 2021 베스트 브랜드 & 패키지 디자인 어워즈)

  • (사)한국포장협회
    • The monthly packaging world
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    • s.347
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    • pp.87-91
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    • 2022
  • 국내 최고의 브랜드와 상품 패키지디자인을 선정하는 '제27회 2021 베스트 브랜드 & 패키지 디자인 어워즈(The 26th Best Brand & Package Design Awards)' 수상작이 지난 2월 15일 발표되었다. (사)한국상품문화디자인학회(회장 이해만)와 한국경제신문사가 공동주최한 이번 어워즈에서는 (주)유라이크코리아의 '라이브케어 바이오캡슐'이 베스트 브랜드 & 패키지디자인 종합대상을 수상했다. 또한 제품디자인 부문은 삼성전자(주) '비스포크 냉장고', 패키지디자인 부문은 (주)롯데푸드 '쉐푸드 HMR', 브랜드디자인 부문은 종근당건강(주) 'CKD Guaranteed', 감성디자인 부문은 CJ올리브영(주) '올리브영 맴버십기프트(VIP KIT)', 그래픽디자인 부문은 (주)유한양행 '와이즈바이옴 위&장 듀얼케어' 등이 수상의 영예를 안았다. 베스트 브랜드 & 패키지 디자인 어워즈는 브랜드와 패키지 디자인에 관한 연구와 학술활동을 지속해온 한국상품문화디자인학회에서 기업들의 상품개발 의욕과 디자인 역량 강화를 위해 1995년부터 진행하고 있다. 다음에 '제27회 베스트 브랜드 & 패키지디자인 어워즈' 수상작을 살펴보도록 한다.

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A Study of jewelry Design Development of Tourism and Culture (문화관광용 주얼리 Set 디자인 개발 연구)

  • 김세환;김판채
    • Archives of design research
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    • v.16 no.2
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    • pp.87-98
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    • 2003
  • It was developed exporting jewelry products so that export those goods by industrial-educational corporation. I concluded an agreement with Hyun-dai co. Ltd, known as a specialist of the cultural goods producing company. By differentiation of the designs for expressing cultural images of korea, we tried to make competitive goods so that it can give value-added profits to the company. And we tried to settle specialization, securing specialty, outsourcing and utilize the spearheaded instrument Jewel CAD, R/P System. Also we tried to contribute to achieve the aims that cost down, task cooperating, systematization by reporting those things to the jewelry business world.

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Changes and Developments of Design Culture Diffusion Policies shown in Domestic Design Promotion Comprehensive Plans (디자인문화 확산을 위한 국내 디자인진흥정책의 유형과 변화에 관한 연구)

  • Park, Byung Min;Shim, Eun Ju
    • Korean Institute of Interior Design Journal
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    • v.22 no.3
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    • pp.117-126
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    • 2013
  • Since 1993, Korea Institute of Design Promotion has carried out Design Promotion Comprehensive Plan every 4 years and due to the institutes founding purpose the plans are mainly focused on enhancing quality of merchandise goods. However due to social and economic changes now enhancing quality of cultural living through design is becoming important as ever. The purpose of this paper is to find our characteristics and changes in design policies and programs to diffuse design culture in the plans. The researchers have inquired proceeding studies on cultural and design policies and also looked into cases that were carried out in Europe to diffuse design culture. By analyzing EU's Cultural Policies four means were found: Education, Exchange, Participation, and Sharing. The results are as follows. First, in the beginning main focus was to educate people about the importance of design and what good design is, in bureaucratic ways. In the Secondary plan, reaching out to local regions begin to show in order to diffuse design culture that was and still is mainly centered around Seoul. Thirdly plan shows more exchanges but not only limited to domestic regions but international wide. In the Forth plan, participation programs and those engaging design to solve social problems are shown but still not much attention is payed to sharing.

A Teaching Model for Capstone Design Class in English Education (영어수업에서의 캡스톤디자인 수업 모델)

  • Kim, Ji-Eun
    • The Journal of the Korea Contents Association
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    • v.19 no.12
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    • pp.1-8
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    • 2019
  • The purpose of this study is (1) to present a model for Capstone design class in English education, and (2) to recognize students' performance and perceptions about Capstone design class in English education. The participants were senior students majoring in English education. The Capstone design class model was developed, applied, and evaluated after changing 'English-American Culture' subject to 'Capstone Design for English-American Culture Education.' In this study, the class design, performance procedures, derived topics, and examples of performance outcomes were presented. The classes were also evaluated through an understanding evaluation of English-American culture, task performance and final outcome evaluation, a descriptive satisfaction assessment of students, a lecture evaluation, and a teacher's self-reflection assessment. As the result, the average score of a class that applies Capstone design was higher than that of a class that does not apply the Capstone design. There were many positive opinions regarding the Capstone design class. In addition, the teacher's self-reflection indicated that students should be exposed to such design from the beginning.