• Title/Summary/Keyword: 디자인만족도

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Design Satisfaction of Private Signboards on the Sign Management Guideline (사설안내표지판 관리지침의 디자인 만족도에 관한 연구 -대전시 사설안내표지판 디자인 관리지침을 중심으로-)

  • Kim, Young-Kook;Joo, Yeon-Jung
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.159-169
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    • 2013
  • As a part of public design, private signboard should be designed to help convenience of people with the consideration of urban landscape simultaneously; however, the lack of legislated design regulations and ignorance of managing entities have resulted in uncontrolled installation of private signboards, ruining city view and causing confusion in delivering information. To appease this problem, each provincial city including Seoul is carrying out an improvement project based on its own sign management guideline. Therefore, it is timely needed to study the design satisfaction on the changed (or changing) private boards from the viewpoints of information delivery and visual environment. In this study, we investigated the design satisfaction of private signboards in Daejeon city (where very recently the improvement project has been undergoing based on its design guideline) in terms of visual factors, information delivery, and city landscape. We note that our study has its own significance to provide an empirical research on the design satisfaction of private signboards, which shows that people are mostly satisfied with the new design from aspects of visual factors, information delivery, and city landscape.

Effect Analysis of Learners' Competence and Class Satisfaction by Capstone Design (캡스톤디자인 수업이 학생역량 및 수업만족도에 미치는 효과에 대한 사례 연구)

  • Jeon, Young-Mee
    • The Journal of the Korea Contents Association
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    • v.18 no.3
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    • pp.601-610
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    • 2018
  • This case study analyzed the effect of capstone design on students' competence and class satisfaction. Three subjects developed in S university were analyzed, and 92 students participated. Results show that the lesson structure of the capstone design was developed to provide students with problem solving competence and practical business skills through hands-on experience. In addition, the students' competence was enhanced, and their satisfaction in class was very high. Statistical results show that, compared to the existing classes, class satisfaction in capstone design improved significantly. Considering the foregoing results, this study suggested that for the capstone design, the lesson structure and method need to be diversified to provide more opportunities for students to participate and become active. The assessment procedure and method also have to be more objective to lessen subjectivity and to increase class satisfaction in capstone design.

Research on the Influence of Game NPC Design Elements on Player Satisfaction (게임 NPC 디자인 요소가 플레이어 만족도에 미치는 영향 연구)

  • Shang, Jiong-Li;Ryu, Seuc-Ho
    • Journal of Industrial Convergence
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    • v.20 no.8
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    • pp.53-59
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    • 2022
  • In order to improve players' satisfaction with the game NPC (Non Plyer Character), a Structural Equation Modeling (SEM) was made, and NPC design elements were analyzed. First, extract the design elements (entertainment, artistry, interaction, and presence) that affect player satisfaction. And it is assumed that these factors will affect the satisfaction of players, and empirical research is carried out through quantitative research ideas. The results of the analysis of the questionnaire survey data show that four elements have a meaningful impact on player satisfaction, and artistry has the greatest impact on player satisfaction. Finally, according to the analysis results, a proposal for NPC design is proposed. It is expected that this research will provide a reference frame for the design direction of NPC in the future.

The comparative study of user satisfaction on various implant engine system (다양한 임플란트 엔진 시스템에 대한 사용자 만족도 비교)

  • Lee, Du-Hyeong;Lee, Kyu-Bok
    • Journal of Dental Rehabilitation and Applied Science
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    • v.30 no.1
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    • pp.9-15
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    • 2014
  • Purpose: Implant engine system is composed of the handpiece, micromotor, control box and foot switch. The aim of this study was to evaluate the satisfaction of the implant engine systems in terms of convenience-design and to examine the relation with the experience of implant surgery. Materials and Methods: Three implant systems were evaluated: SurgicXT/X-SG20L, INTRAsurg300/CL3-09, XIP10/CRB26LX. For this comparative study, 30 dentists were included and the satisfaction was measured using a structured questionnaire. One-way analysis of the variance (ANOVA) and multiple regression analysis were used within and between the groups. Results: Total satisfaction differed from each other (P < 0.05). The convenience score was more associated with the total satisfaction than design score. Moreover, the implant surgery experience affected several assessments. Conclusion: Collectively, in a cross-sectional study model, the design of implant system significantly affects its total satisfaction and the surgery experience can be influential factor in the evaluation of implant engine system.

A study on Evaluation of Sensitivity in Internet-based distance education Interface Design (사이버가정학습 인터페이스 디자인의 감성평가에 관한 연구)

  • Yi, Ji-Hye;Lee, Soo-Jung
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.213-220
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    • 2010
  • 본 논문은 사이버가정학습 인터페이스의 디자인과 관련한 학생들의 감성 만족도를 알아보기 위하여 감성공학의 방법과 사용성(Usability)평가 방법 중 휴리스틱 평가법을 활용하였다. 각각의 인터페이스에서 학습자의 감성만족도와 전문가의 디자인 적합성 휴리스틱 평가 결과를 분석하여 16개 사이트의 상대적 감성평가 순위를 알아보았다. 학생들의 감성만족도 평가와 전문가의 휴리스틱 평가를 종합한 결과 가장 높은 점수를 받은 것은 부산, 서울, 울산, 제주 사이버가정학습이었다. 본 연구에서 제시한 사이버가정학습 인터페이스 감성평가 방법은 웹 디자이너만의 생각으로 디자인하던 인터페이스에서 벗어나 학습자 중심의 인터페이스를 디자인하는데 도움이 될 것이다. 또한 이용도가 낮은 사이버가정학습 사이트의 문제점을 파악하고 개선하여 학습자의 이용도를 높일 수 있을 것이다.

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교통경찰제복에 관한 디자인개선 방향에 관한 연구

  • 양수현;박우미
    • Proceedings of the SOHE Conference
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    • 2003.10a
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    • pp.78-78
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    • 2003
  • 본 연구에서는 교통경찰의 다양한 활동 속에 교통 경찰제복은 경찰의 활동성과 함께 대외적으로 경찰의 자긍심과 품위의 고취가 필요하며 또한 능동적이고 기능적이면서도 환경에 어울리는 시각적 세련미와 함께 한국의 차별화 된 상징적인 이미지가 나타나야 한다. 이 중 가장 활동성이 많은 남자 교통경찰복을 선택하여 현재 광주지역의 20∼50세의 교통경찰을 대상으로 설문지법에 의해 교통경찰 제복의 착용 만족도와 디자인만족도 등을 조사하고 이를 아이템별, 연령별 등으로 비교 분석하고 수집된 자료를 토대로 한국교통경찰 제복디자인을 제시하고자 하였다.

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A Study on Interior Design Improvement of the Accommodation Area in RO-PAX Ships (로팍스여객선 거주구 실내디자인 개선방안에 관한 연구)

  • Park, Jin;Lee, Han-Seok;Pak, Sang-Wook
    • Journal of Navigation and Port Research
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    • v.44 no.1
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    • pp.1-9
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    • 2020
  • The purpose of this study was to investigate user satisfaction by identifying the problems and suggesting Improvement plans of interior design in the accommodation area of Ro-Pax ships. First, the characteristics of Ro-P ax ships' accommodation area through previous studies and references, and then a field survey was conducted on seven kinds of Ro-Pax ships. Based on the field study, a questionnaire survey was administered targeting 38 experts involved in passenger ships who indicated that public facilities were the most unsatisfactory of interior design in accommodation areas. As a result of Multiple Linear Regression Analysis, the satisfaction of color showed the highest influence on user satisfaction in accommodation areas, and required the standard of the interior design in accommodation areas. The suggested results of research were the types and layout of public facilities, improvement of color design, provision of interior design standard for accommodation areas, and improvement plans for interior design of Ro-Pax ships.

Influence of Japanese Restaurant Menu Select Attribute on Consumer Preferences and Satisfaction - Focused on Mediating Effects of Customer Preferences - (일식 레스토랑 이용 소비자들의 메뉴선택속성이 소비자 선호도 및 만족도에 미치는 영향에 관한 연구)

  • Ju, Sung-Min
    • Culinary science and hospitality research
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    • v.22 no.4
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    • pp.353-364
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    • 2016
  • This study was conducted to find the influence of menu select attribute on consumer preferences and satisfaction as perceived by Japanese restaurant consumers. Survey method was employed and distributed during January 1 to January 31, 2016 from who have an experience in Japanese restaurants located in Busan and Gyeongnam. First, the quality of the menu (${\beta}=.444$, p<.001), menu design(${\beta}=.425$, p<.001), select menu motivation (${\beta}=.147$, p<.001) positively impact on consumer preferences. Second, consumer preference significantly and positively influence on customer satisfaction. Third, the quality of the menu (${\beta}=.650$, p<.001), menu design(${\beta}=.120$, p<.001), select menu motivation (${\beta}=.263$, p<.001) positively impact on consumer satisfaction. Finally, partial mediating effect of consumer preference was identified between select attributes and consumer satisfaction.

A study on the User Experience of Athleisure Brand Communities by Generation (애슬레저 브랜드 커뮤니티의 세대별 사용자 경험 연구)

  • Na, Hye Sook;KIm, Seung-In
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.397-402
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    • 2021
  • The purpose of this study is to measure the satisfaction level of user experience of athlesure brand community by generation through surveys, and to derive satisfaction level according to consumption taste by generation. As a tool for measuring brand community, a questionnaire written Creating Pleasurable Interfaces Model of Stephen P. Anderson was used and was conducted focusing on women in their 10s-40s, which are the main consumers. As a result of the survey, the community participation rate and satisfaction level are significantly different depending on the consumption tendency of each generation. In addition, focused on task satisfaction was high, but focused on experience satisfaction was relatively low. It was found that there is a need for a plan to improve satisfaction based on experience for revitalization of online and offline communities in the future. Through this study, we expect the use of consumer-centered brand communities and brand communities according to the satisfaction level of consumption demand by generation and consumption preference by demand.

A Study on the UX Design for Satisfaction with Ownership of Autonomous Shared Vehicles - Focusing on Customizing in Boarding Stage (자율주행형 공유차량의 소유 만족감 충족을 위한 UX디자인 연구 - 탑승단계에서의 커스터마이징을 중심으로)

  • Lee, Da-Mul;Kan, Yea-Chan;Kim, Jae-Yeop
    • Journal of Digital Convergence
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    • v.19 no.4
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    • pp.275-284
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    • 2021
  • In this paper, we study whether customizing at the self-driving shared vehicle boarding stage can satisfy ownership satisfaction. To this end, a preliminary survey was conducted on the general public on the factors of satisfaction/uncomfortable in the current shared vehicle use along with a prior research survey. Subsequently, we validate the preference for customizing elements and their impact on ownership satisfaction through CVT. Pre-investigation has shown that olfactory and interaction elements give greater satisfaction to ownership satisfaction, and CVT results show that the customizing of boarding elements will enable the satisfaction of ownership satisfaction.