• Title/Summary/Keyword: 듣기

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Mobile Application for Toddler Education (스마트폰을 이용한 유아 교육용 어플리케이션)

  • Jung, Joo-ho;Jung, Won-young;Jung, In-jung;Kim, A-jeong;Hwang, Soyoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.175-177
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    • 2014
  • 자녀 교육에 대한 관심의 증대로 다양한 미디어를 활용하여 많은 유아 교육용 프로그램이 상용화되어 있다. 그 중 스마트폰의 활용 분야가 넓어지면서 자연스럽게 유아 교육 분야도 스마트폰에 접목이 되고 있는 추세이다. 본 논문에서는 동화책을 읽어주는 행위와 90년대 초중반에 유행했던 게임북을 스마트폰에 접목시켜 자녀와 부모가 함께 할 수 있는 유아 교육용 어플리케이션 설계를 제안한다. 본 논문의 어플리케이션은 동화를 보는 중 스토리 중간 중간 간단한 미니게임 및 문제 선택 결과에 따라 본래의 동화 스토리 또는 허구 스토리 동화로 진행되어 다양한 엔딩을 볼 수 있다. 또한 동요듣기, 악기다루기, 율동 배우기, 스트레칭 등 여러 옵션을 제공한다.

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A Study on the Education System for People Who Don't Have Their Own Letters, SOUL (문자 없는 나라를 위한 문자 교육 시스템(소울)에 관한 연구)

  • Ham, Hye-Ryeong;Noh, Yong-Deok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.377-380
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    • 2010
  • 지식기반 사회에서 교육은 장기적인 발전을 위한 필수 요소이다. 교육을 위해서는 말하기, 듣기, 쓰기, 읽기 능력이 필요하다. 이 중 하나라도 충족하지 못한다면 제대로 된 교육을 받을 수 없다. 하지만 전 세계에 존재하는 약 6900여종의 언어 중 6600여종의 언어는 표기할 수 있는 고유 문자가 없다. 읽기 능력과 쓰기 능력을 기르기 위한 최소 조건조차 마련되어 있지 않은 것이다. 그래서 말은 있지만 문자는 없는 국가에 말을 표기할 수 있는 문자를 보급하여 지식기반 발전의 기반을 마련해 주는 소울(SOUL) 시스템을 제안한다. 소울(SOUL)은 두 가지 기능을 가지고 있다. 문자 교육 기능과, 지식 공유 공간 기능이다. 문자 교육 기능에서는 각 문자가 내는 소리와 조합방법, 그리고 각 문자의 표기법, 표기 순서 등을 익힘으로써 문자를 쉽게 익힐 수 있도록 하였다. SOUL은 말을 표기할 문자로 비교적 익히기 쉬운 언문인 한글을 채택하였다. 그리고 지식 공유 공간 기능에서는 문자를 익힌 사용자가 마치 위키피디아처럼 지식을 기록하고 공유할 수 있어 지식을 축적하도록 도와주도록 설계하였다. 여기서는 소울(SOUL) 시스템의 구조 및 구현을 보인다.

A Study on the Customized Language Learning System Based on Virtual Reality (가상현실 기반 맞춤형 언어학습 시스템에 관한 연구)

  • Kim, Su-Hyeon;Yoo, Sang-Wook;Jung, Yong-Hyeon;Kim, Min-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.1040-1042
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    • 2021
  • 최근 디지털 교과서를 중심으로 교육 인프라가 전환되었다. 본 연구는 디지털 교과서의 상용화와 맞춤형 교육을 제공하기 위해 가상현실 기반 맞춤형 언어학습 시스템을 제안하였다. VR 에서 말하기, 듣기, 쓰기의 상호작용이 가능한 시스템을 구현하였고 자기주도적 맞춤형 학습이 가능하도록 학습요소를 시각화 하였다. 본 연구에서 제안한 자기주도적 맞춤형 학습이 가능해짐에 따라 코로나-19 로 인해 양극화된 교육 격차의 해소가 가능할 것이다.

A Web-based Environmental Education System for Elementary School Students (초등학생을 위한 웹기반 환경교육 시스템)

  • Chae, Yeong-Uk;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.7 no.1
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    • pp.27-36
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    • 2003
  • Environmental problems can be dealt in the diverse areas such as engineering, public administration, and law. However, the education on environmental preservation is conceived as the fundamental solution for environmental problems, because the education can make the person of action. Specifically, building the attitude and habit of environmental preservation through environmental education is the effective and efficient way of environmental preservation. This research was conducted to develop an education system that is designed to build students' attitude and habit of environmental preservation through acquiring knowledge and functions of natural environment. The proposed system supports diverse learning activities such as writing, drawing, listening natural sounds and music, and problem solving. The system is technically designed on the Web to promote students' creativity and autonomy, and also are theoretically based on constructivism to build the will of environmental preservation. Moreover, the proposed Web-based system includes diverse functions such as classes, material resources, environmental quiz pool, environmental work gallery, which motivate students' learning activities. Therefore the proposed Web-based system is expected as an effective tool to achieve the goals of environmental education such as acquiring environmental knowledge and functions, building attitude of environmental preservation, and participating in the environmental preservation activities.

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Investigation of the Soundscapes of Jeju Olle Route via Soundwalking (Soundwalking을 통한 제주도 올레길의 소리풍경 조사)

  • Park, Chan-Jae;Haan, Chan-Hoon
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.8
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    • pp.410-420
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    • 2011
  • The present study aims to investigate the soundscapes of Jeju olle route through the soundwalking. In order to do this, sound measurements and sound recording were undertaken at 10 points along Jeju olle route. Also, loudness of background sound and figure sound were examined. Subjective surveys were carried out using questionnaire and interviews with 32 tourists and 5 acoustical specialists in order to investigate the loudest sound, most pleasant and unpleasant sound, and impressive sound among 17 natural and artificial sounds. Additionally, laboratory experiments were achieved to evaluates sound that have been recorded at the field using same questionnaire and the results were compared with those of field experiments. As a result, the sound heard most in Jeju olle route is the sea wave sound, wind sound, automobile noise, and human voice. It was revealed that the most pleasant sound consisted of nature sound among them, and that unpleasant sounds are artificial sounds. The results of subjective test denote that unpleasant sound is affected by ratio of artificial sound and nature sound. And this also affects the assessment about the loudness of the sound. Also, it was found that the results of both field test and laboratory test are closely correlated in the evaluation of loudness of sound and unpleasant feeling.

An analysis of Adolescents' media literacy: How do they read, write, and enjoy information and communication media? (읽기, 쓰기, 향유 체험을 중심으로 본 청소년의 미디어 리터러시 분석)

  • Shin, Namin;Ahn, Hwasil
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.8
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    • pp.3777-3785
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    • 2013
  • This study aimed to find out adolescents' media literacy in terms of reading, writing, and enjoying media or messages. For the purpose, we analyzed the data garnered from 1,036 students enrolled in 5 middle and 5 high schools, respectively. The analyses of the data are summarized as follows: First, mobile phone was most widely used among others, followed by TV, the Internet, mp3 player, computer or video game, radio, a video or DVD in the order. Second, a gender effect was significant in terms of the variety of activities with the Internet, mobile, and SNS: boys were more active in the use of the Internet while girls carried out more activities with a mobile phone and SNS media. Third, high school students showed more critical attitude towards information on the Website than did the middle school students. Fourth, Girls than boys, and high schoolers than middle schoolers, tended to be more active in the production of contents, self-expression, as well as participating in social and political issues online. Fifth, for the enjoyment experiences, time spent for games took up the most of the students' leisure activities, followed by watching TV and the use of the Internet. The findings of the study were discussed in light of media convergence, with implications for developing media literacy education for the youth.

A study on the development of enrichment learning program for the verbally gifted student (영어 영재 학생의 심화학습 프로그램 개발)

  • Choi, Jong-Oh
    • Journal of Gifted/Talented Education
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    • v.13 no.3
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    • pp.87-120
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    • 2003
  • The purpose of this study is to verify empirically whether or not the linguistically creative problem-solving ability progress by developing and applying an enrichment learning program for the verbally gifted elementary school students. The total number of the verbally gifted students who participated in this study were 60 children. Half of them were subjects for evaluating the appropriateness of the enrichment learning program and the verbally creative problem-solving ability test developed by the researcher. The other half were divided into three groups for applying the teaching materials by Korean Educational Development Institute, the enrichment learning program by the present researcher, and the textbook enrichment program. The data were analyzed by the statistical method of repeated measures ANOVA. The results were as follows: First, the enrichment learning program developed by this researcher has greatly contributed to the advancement of verbally creative problem-solving ability. The program was especially effective in reading and writing, but not in speaking. second, the sub-category of reading includes factual, inferential·critical, and imaginary understanding. Among them, factual and imaginary understanding had not significantly advanced, while inferential·critical understanding had significant progression. Third, it was found that both logical and creative expression did not improve significantly by the enrichment learning program developed by the present researcher. Speaking is difficult to instruct. In conclusion, it was found that the systematic enrichment learning program was effective in developing language skills of the verbally gifted elementary school children. It was also proved to be more effective to teach them reading and writing together in everyday life. Also, it was turned out that continuous development of the enrichment learning program for the verbally gifted students is needed.

A Study on English for Specific Purposes through Need Analysis of Workers at Foreigners-Only Casino in Korea (국내 외국인 전용 카지노 종사자들의 요구분석에 따른 특수목적영어 연구)

  • Kim, Sung-Hee;Kim, Jean-Sei
    • The Journal of the Korea Contents Association
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    • v.20 no.1
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    • pp.485-494
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    • 2020
  • This study analyses the needs of workers at foreigners-only casinos in Korea on English for Specific Purposes (ESP). It also examines the most ideal English instructor for them and the motivations for their learning English. A total of ninety-nine casino workers in Seoul and Busan participated in the survey. Of the four language skills, English speaking is the most necessary area for them to learn and listening is the second. The most difficult part of communicating in English for them to learn is also speaking, followed by listening. This indicates that the area that they need to study and the area in which they have difficulty communicating in English have the same ranking. The participants in the marketing department had the longest working hours in English, and they were significantly different from those in other departments. Regardless of their departments, the participants responded that speaking is the most necessary area to learn English. They mentioned that their biggest motivation for learning English is self-realization, followed by smooth work. The most ideal English instructor was a Korean instructor with casino working experience, followed by a bilingual Korean instructor. This showed their preference for Korean English teachers with casino working experience. This study might be meaningful since it provides information on a new field, casino workers, by analyzing their needs on ESP. It is suggested that this may contribute to setting the direction of English curriculum for casino workers in the future.

A Study of Web-oriented Learning Method and Effect for English (웹기반 영어교육의 온라인 학습과 효과에 관한 연구)

  • Hong Sung-Ryong
    • Journal of Digital Contents Society
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    • v.4 no.2
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    • pp.167-179
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    • 2003
  • It has been widely researched in many studies what is the most effective way to learn English as a second language. It has been generally accepted that the most effective teaching method is to make students interested in learning of English. Teaching method has to be modified with the change of the times according to the demand of the students. The purpose of this study is to reveal that language teaming method through internet could be more effective than that of the existing teaching one by offline loaming. For this purpose some subject students were divided by two groups of the experimental and of the controlled. From the result of the study it could be derived that teaching method, by means of cyber lecture, make a great effect not only on the attitude but on the achievement of the students when they are in the class of English as a second language. This paper also shows what could be the typical model for the teaching method by internet based on the experiment. This kind of way of teaching is supported by the questionnaire which has much more positive response from the students who were in the member of experimental group. Finally such a experiment would be described based on the Web-oriented teaching method with the respect of education of digital contents.

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A Study on the Experience of Non-face-to-face Lecture by College Freshmen Using Focus Group Interview (포커스 그룹 인터뷰를 활용한 대학 신입생들의 비대면 강의 경험에 대한 연구)

  • Kang, Jin-Ho;Son, Sung-Min;Han, Sueng-Tae
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.7
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    • pp.397-408
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    • 2020
  • This study conducted a focus group interview with 15 college freshman from J college to find out their experiences in non-face-to-face lectures with COVID-19. The contents of the interview were recorded and conducted, and the meaning was analyzed according to the focus group interview procedure through repeated listening. Components were 'Operation of non-face-to-face lectures in unprepared situations', 'Loss of orientation in lectures and departure from learning', 'One way listening', 'The convenience of taking a lectures'. The experience of 'Operating non-face-to-face lectures in unprepared situations' included the start of mixed non-face-to-face lectures, cumbersome and inconvenient online systems, and the demand for tuition refunds. The experience of 'Loss of orientation in lectures and departure from learning' has experienced difficulty in concentrating on lectures, Deficiency in the degree of recognition of learning content, and burden of assignments and exams. The experience of 'One way listening' has experienced lack of interaction between professors and learners and non reflection of liveliness in the field. Finally, participants experienced satisfaction with being able to lectures and repeat lectures at anytime and anywhere they wanted with the convenience of taking lectures. Based on this study, participants called for improvements in the quality lecture contents and interaction between professors and learners, and it is thought that universities will need administrative and financial support and education design and system construction to construct high-quality lecture contents.