• Title/Summary/Keyword: 동영상 JPEG 2000

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Optimum Compression of Digital Cinema by Comparing H.264/AVC and JPEG-2000 (디지털 시네마 영상의 최적 압축을 위한 H.264/AVC와 JPEG-2000 비교 연구)

  • Kim, Chul-Hyun;Knag, Nam-Oh;Kim, Yong-Hwan;Jung, Soo-Yeun;Lim, Sang-Hee;Paik, Joon-Ki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.101-109
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    • 2006
  • 현재 디지털 시네마의 압축 표준으로는 DCI(Digital Cinema Initiatives)에 의해 정지 영상 압축의 국제 표준인 JPEG-2000이 선정되어 있다. 하지만 영상 압축에 있어 또 하나의 국제 표준인 H.264/AVC는 현재까지 동영상 압축에 있어 과거 어떤 동영상 압축 코덱보다 큰 효율을 달성해왔다. 본 논문에서는 이 두 가지 압축 방법을 사용하여 디지털 시네마 압축에서 요구하는 시각적 무손실 압축을 연구하였다. 즉 실험 영상에 다양한 파라메터 값으로 JPEG-2000과 H.264/AVC 압축을 수행 하였고 산출된 결과를 시각적 무손실 압축의 환경 조건하에서 제시하였다. JPEG-2000의 경우 RATE 0.02, 0.03 이전의 PSNR 변화 값이 낮은 편이었으며, DCI 규격에도 만족시키는 결과를 보여주었다. H.264의 경우 압축 성능에 있어서 JPEG-2000보다 다소 우월한 결과를 보여주었다. 계층적 코딩을 통해 매체간 높은 호환성을 보장하는 H.264/AVC의 장점은 디지털 시네마의 배포에 적용 가능함을 함께 고려할 때 JPEG-2000과 함께 디지털 시네마를 위한 압축 표준으로 고려해 볼 만 하다.

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Implementation of Encoding System Based on the TI DSP 64x and Decoding System (TI DSP 64x에서의 인코딩 시스템 및 디코딩 시스템 구현)

  • 전형국;마평수
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10c
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    • pp.316-318
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    • 2003
  • JPEG 2000표준을 이용하여 계산상 효율적이면서도 DSP에 적합한 영상 압축 알고리즘을 개발한다. 개발될 기법이 갖는 가장 큰 장점은 비교적 복잡한 연산량을 필요로 하여 실시간 동영상 부호화기에 사용되지 못하고 있는 JPEG 2000 알고리즘을 DSP에 맞게 구현함으로써 고화질의 동영상을 실시간으로 처리할 수 있게 한다. 또한 사용자의 요구 및 사양에 맞추어 보다 효과적으로 컨텐츠를 제공하기 위해, 시, 공간적 스케일러비티를 지원하는 코덱을 개발하여 사용자의 요구와 필요 서비스에 따라 적절한 품질의 비디오를 제공함으로써 더 많은 응용에 쉽게 적용시킬 수 있는 방법들을 제시한다.

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An Internet Streaming Service for Digital Cinema Using Motion JPEG2000 (Motion JPEG2000을 이용한 디지털시네마 인터넷전송기술 연구)

  • Jeong, Dae-Gwon
    • Journal of Broadcast Engineering
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    • v.14 no.1
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    • pp.93-98
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    • 2009
  • While the Motion JPEG2000 has been considered as a unique encoder for digital cinema due to its high quality coding and large screen format, the realization of a digital cinema system and its service cost enormous fund and time. In this paper a digital cinema transmission system with PC and RTP protocol over the Internet is proposed, and showed how tiles of moving images are transmitted, decoded independently and combined to reconstruct and display at a large screen for digital cinema service. The simulation has been carried out for tiles of 128${\times}$128, 256${\times}$256, 512${\times}$512, and 1024${\times}$1024 pixels. In the experiment, two clients of PC’s received and decoded tiles of video and constructed whole size of moving images successfully. The PSNR’s of the video ranges 30dB to 40dB at compression rate of 160:1 and 30dB to 50dB at and below 16:1, respectively. The result showed a possibility for the reconstruction of video in multi-vision.

A Development of Real Time Video Compression System Based on Embedded Motion JPEG 2000 Using ADV212 and FPGA (ADV212와 FPGA를 이용한 임베디드 기반 실시간 Motion JPEG 2000 영상부·복호화 시스템 개발)

  • Yu, Jae Taeg;Ra, Sung Woong;Hyun, Myung Han
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.8
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    • pp.748-756
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    • 2015
  • In this paper, we developed a miniaturized real time video compression system satisfying the military environment using ADV212 and FPGA. We present an efficient hardware design scheme for the weight reduction of the device and also a software solution to deal with noisy image signals. Experimental results show that the frame delay is reduced by a factor of 2 or 3 and the device's weight is decreased by a factor of 6 to 7. In order to prove the reliability for the military usage of this development, we examine the environmental test (MIL-STD-810G) and EMI test (MIL-STD-461F). Experimental results show that the developed system satisfies the requirements.

Performance Improvement of Binary MQ Arithmetic Coder (2진 MQ 산술부호기의 성능 개선)

  • Ko, Hyung Hwa;Seo, Seok Yong
    • Journal of Advanced Navigation Technology
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    • v.19 no.6
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    • pp.614-622
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    • 2015
  • Binary MQ arithmetic coding is widely used recently as a basic entropy coder in multimedia coding system. MQ coder esteems high in compression efficiency to be used in JBIG2 and JPEG2000. The importance of arithmetic coding is increasing after it is adopted as an unique entropy coder in HEVC standard. In the binary MQ coder, arithmetic approximation without multiplication is used in the process of recursive subdivision of range interval. Because of the MPS/LPS exchange activity happened in MQ coder, output byte tends to increase. This paper proposes an enhanced binary MQ arithmetic coder to make use of a lookup table for AQe using quantization skill in order to reduce the deficiency. Experimental results show that about 4% improvement of compression in case of JBIG2 for bi-level image compression standard. And also, about 1% improvement of compression ratio is obtained in case of lossless JPEG2000 coding. For the lossy JPEG2000 coding, about 1% improvement of PSNR at the same compression ratio. Additionally, computational complexity is not increasing.

Multi-mode Embedded Compression Algorithm and Architecture for Code-block Memory Size and Bandwidth Reduction in JPEG2000 System (JPEG2000 시스템의 코드블록 메모리 크기 및 대역폭 감소를 위한 Multi-mode Embedded Compression 알고리즘 및 구조)

  • Son, Chang-Hoon;Park, Seong-Mo;Kim, Young-Min
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.8
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    • pp.41-52
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    • 2009
  • In Motion JPEG2000 encoding, huge bandwidth requirement of data memory access is the bottleneck in required system performance. For the alleviation of this bandwidth requirement, a new embedded compression(EC) algorithm with a little bit of image quality drop is devised. For both random accessibility and low latency, very simple and efficient entropy coding algorithm is proposed. We achieved significant memory bandwidth reductions (about 53${\sim}$81%) and reduced code-block memory to about half size through proposed multi-mode algorithms, without requiring any modification in JPEG2000 standard algorithm.

A Study of Multi-Channel Video Transfer System with EBCOT (EBCOT를 이용한 다 채널 영상 전송 시스템에 대한 연구)

  • 추연학;김영민
    • Journal of Korea Multimedia Society
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    • v.4 no.1
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    • pp.75-81
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    • 2001
  • A EBCOT(Embedded Block Coding with Optimized Truncation) is image compression codec using in JPEG2000, currently the new standard for still image coding. this paper proposes multi-channel video transfer system with EBCOT using a single codec to transfer video to difference band-width channel. This parer testify that compression rate of EBCOT higher than ordinary VLC using RLC and Huffman codec and apply EBCOT to JPEG structure. this structure increases parallelism and error resilience using black coding method. finally it looks into difficult to apply MPEG structure to multi channel video transfer system, and proposes solution using EBCOT.

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A Reconfigurable Parallel Processor for Efficient Processing of Mobile Multimedia (모바일 멀티미디어의 효율적 처리를 위한 재구성형 병렬 프로세서의 구조)

  • Yoo, Se-Hoon;Kim, Ki-Chul;Yang, Yil-Suk;Roh, Tae-Moon
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.10
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    • pp.23-32
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    • 2007
  • This paper proposes a reconfigurable parallel processor architecture which can efficiently implement various multimedia applications, such as 3D graphics, H.264/H.263/MPEG-4, JPEG/JPEG2000, and MP3. The proposed architecture directly connects memories and processors so that memory access time and power consumption are reduced. It supports floating-point operations needed in the geometry stage of 3D graphics. It adopts partitioned SIMD to reduce hardware costs. Conditional execution of instructions is used for easy development of parallel algorithms.

Bit-plane based Lossless Depth Map Coding Method (비트평면 기반 무손실 깊이정보 맵 부호화 방법)

  • Kim, Kyung-Yong;Park, Gwang-Hoon;Suh, Doug-Young
    • Journal of Broadcast Engineering
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    • v.14 no.5
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    • pp.551-560
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    • 2009
  • This paper proposes a method for efficient lossless depth map coding for MPEG 3D-Video coding. In general, the conventional video coding method such as H.264 has been used for depth map coding. However, the conventional video coding methods do not consider the image characteristics of the depth map. Therefore, as a lossless depth map coding method, this paper proposes a bit-plane based lossless depth mar coding method by using the MPEG-4 Part 2 shape coding scheme. Simulation results show that the proposed method achieves the compression ratios of 28.91:1. In intra-only coding, proposed method reduces the bitrate by 24.84% in comparison with the JPEG-LS scheme, by 39.35% in comparison with the JPEG-2000 scheme, by 30.30% in comparison with the H.264(CAVLC mode) scheme, and by 16.65% in comparison with the H.264(CABAC mode) scheme. In addition, in intra and inter coding the proposed method reduces the bitrate by 36.22% in comparison with the H.264(CAVLC mode) scheme, and by 23.71% in comparison with the 0.264(CABAC mode) scheme.

A Survey of Copyright Protection Schemes for Multimedia Data (멀티미디에 데이터를 위한 저작권 보호기법에 대한 고찰)

  • Kim, Young-Jun;Lee, Sung-Min;Lee, Jean-Ho;Kim, Tai-Yun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10a
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    • pp.153-156
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    • 2000
  • 인터넷을 비롯한 통신기술의 비약적인 발전과 보급, Mpeg, Jpeg 등의 멀티미디어 데이터 압축기술의 발전으로 인하여 문서, 사진, 동영상, 오디오 데이터 등의 다양한 매체들이 디지털화되어 고속으로 전송이 가능하게 되었다. 이러한 멀티미디어 컨텐츠(Multimedia Contents)에 대해 누구나 쉽게 저장과 접근, 이용 가능하게 됨으로써 저작물에 대한 소유권 문제가 큰 이슈로 부각되었다. 본 논문에서는 이러한 멀티미디어 데이터의 저작권을 보호하기 위한 방법들을 살펴보고 각 기법의 특성을 고찰한다. 또한 각 기법들간의 관계 및 체계를 분류하고 저작권 보호에 효율적인 워터마킹(Watermarking)기법과 스테가노그라피(Steganography) 및 핑거프린팅(Fingerprinting)기법을 비교 분석한다.

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