• Title/Summary/Keyword: 동영상 복호화

Search Result 70, Processing Time 0.027 seconds

Development of Media Multiplexing System for Hierarchical Transmission of High Quality AT-DMB AV Stream (고품질 Advanced T-DMB(AT-DMB) AV 스트림의 계층적 전송을 위한 미디어 다중화 시스템 개발)

  • Kim, Min-Sung;Jun, Do-Young;Yang, So-Jung;You, Hong-Yeon;Hong, Sung-Hoon
    • Proceedings of the KIEE Conference
    • /
    • 2008.04a
    • /
    • pp.83-85
    • /
    • 2008
  • 현행 지상파 DMB(Digital Multimedia Broadcasting)에서는 최대 CIF급 해상도의 동영상을 384 Kbps 정도의 비트율로 압축하여 비디오 CD급의 화질을 제공한다. 따라서 큰 화면을 통해 DMB 방송을 시청할 경우 해상도 부족 등으로 인한 화질 열화를 느낄 수 있다. 이와 같은 문제를 해결하기 위한 방안으로 계층적으로 부호화된 비트스트림을 서로 다른 채널로 전송하는 고품질 AT-DMB 시스템이 연구되고 있다. 더불어, 계층변조 기술을 이용하여 추가적인 전송대역폭을 확보하고, 계층적 비디오 부호화 기술을 이용하여 고품질 이동 멀티미디어 방송을 제공하는 고품질 T-DMB 방식이 개발되고 있다. 이와 같은 AT-DMB 방식으로 사용자에게 안정된 고품질 비디오 서비스를 제공하기 위해서는 계층적 비디오 부호화를 고려한 효율적인 AV다중화 및 동기화 구조에 대한 연구가 필수적으로 요구 된다. 본 논문에서는, 이와 같은 고품질 AT-DMB 시스템을 위해서 각 계층 ES(Elementary stream)을 MPEG-4 over MPEG-2 시스템과 Eureka-147 DAB 시스템을 통해 서로 다른 채널로 전송한다. 계층별 전송으로 인한 시간 지연에 대처하여 수신입력부에서는 각각의 계층으로 전송된 ES들이 동기화 되어 복호화 되도록 SVC의 계층적 비트스트림 구조와 적응적으로 동작되는 다중화 시스템구조를 제작하였다.

  • PDF

CPU Parallel Processing and GPU-accelerated Processing of UHD Video Sequence using HEVC (HEVC를 이용한 UHD 영상의 CPU 병렬처리 및 GPU가속처리)

  • Hong, Sung-Wook;Lee, Yung-Lyul
    • Journal of Broadcast Engineering
    • /
    • v.18 no.6
    • /
    • pp.816-822
    • /
    • 2013
  • The latest video coding standard HEVC was developed by the joint work of JCT-VC(Joint Collaborative Team on Video Coding) from ITU-T VCEG and ISO/IEC MPEG. The HEVC standard reduces the BD-Bitrate of about 50% compared with the H.264/AVC standard. However, using the various methods for obtaining the coding gains has increased complexity problems. The proposed method reduces the complexity of HEVC by using both CPU parallel processing and GPU-accelerated processing. The experiment result for UHD($3840{\times}2144$) video sequences achieves 15fps encoding/decoding performance by applying the proposed method. Sooner or later, we expect that the H/W speedup of data transfer rates between CPU and GPU will result in reducing the encoding/decoding times much more.

Error Concealment Techniques for Visual Quality Improving (화질 향상을 위한 오류 은폐 기법)

  • Suh, Jae-Won
    • The Journal of the Korea Contents Association
    • /
    • v.6 no.2
    • /
    • pp.65-74
    • /
    • 2006
  • The MPEG-2 video compressed bitstream is very sensitive to transmission errors due to the complex coding structure of the MPEG-2 video coding standard. If one packet is lost or received with errors, not only the current frame will be corrupted, but also errors will propagate to succeeding frames within a group of pictures. Therefore, we employ various error resilient coding/decoding techniques to protect and reduce the transmission error effects. Error concealment technique is one of them. Error concealment technique exploits spatial and temporal redundancies of the correctly received video data to conceal the corrupted video data. Motion vector recovery and compensation with the estimated motion vector is good approach to conceal the corrupted data. In this paper, we propose various error concealment algorithms based on motion vector recovery, and compare their performance to those of conventional error concealment methods.

  • PDF

Error Detection and Concealment of Transmission Error Using Watermark (워터마크를 이용한 전송 채널 에러의 검출 및 은닉)

  • 박운기;전병우
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.29 no.2C
    • /
    • pp.262-271
    • /
    • 2004
  • There are channel errors when video data are transmitted between encoder and decoder. These channel errors would make decoded image incorrect, so it is very important to detect and recover channel errors. This paper proposes a method of error detection and recovery by hiding specific information into video bitstream using fragile watermark and checking it later. The proposed method requires no additional bits into compressed bitstream since it embeds a user-specific data pattern in the least significant bits of LEVELs in VLC codewords. The decoder can extract the information to check whether the received bitstream has an error or not. We also propose to use this method to embed essential data such as motion vectors that can be used for error recovery. The proposed method can detect corrupted MBs that usually escape the conventional syntax-based error detection scheme. This proposed method is quite simple and of low complexity. So the method can be applied to multimedia communication system in low bitrate wireless channel.

Design of FPGA Camera Module with AVB based Multi-viewer for Bus-safety (AVB 기반의 버스안전용 멀티뷰어의 FPGA 카메라모듈 설계)

  • Kim, Dong-jin;Shin, Wan-soo;Park, Jong-bae;Kang, Min-goo
    • Journal of Internet Computing and Services
    • /
    • v.17 no.4
    • /
    • pp.11-17
    • /
    • 2016
  • In this paper, we proposed a multi-viewer system with multiple HD cameras based AVB(Audio Video Bridge) ethernet cable using IP networking, and FPGA(Xilinx Zynq 702) for bus safety systems. This AVB (IEEE802.1BA) system can be designed for the low latency based on FPGA, and transmit real-time with HD video and audio signals in a vehicle network. The proposed multi-viewer platform can multiplex H.264 video signals from 4 wide-angle HD cameras with existed ethernet 1Gbps. and 2-wire 100Mbps cables. The design of Zynq 702 based low latency to H.264 AVC CODEC was proposed for the minimization of time-delay in the HD video transmission of car area network, too. And the performance of PSNR(Peak Signal-to-noise-ratio) was analyzed with the reference model JM for encoding and decoding results in H.264 AVC CODEC. These PSNR values can be confirmed according the theoretical and HW result from the signal of H.264 AVC CODEC based on Zynq 702 the multi-viewer with multiple cameras. As a result, proposed AVB multi-viewer platform with multiple cameras can be used for the surveillance of audio and video around a bus for the safety due to the low latency of H.264 AVC CODEC design.

A Reduced Complexity Post Filter to Simultaneously Reduce Blocking and Ringing Artifacts of Compressed Video Sequence (압축동영상의 블록화 및 링 현상 제거를 위한 저 계산량 Post필터)

  • Hong, Min-Cheol;Cha, Hyeong-Tae;Han, Heon-Su
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.38 no.6
    • /
    • pp.665-674
    • /
    • 2001
  • In this paper, a reduced complexity fillet to simultaneously suppress the blocking and ringing artifacts of compressed video sequence is addressed. A new one dimensional regularized function to incorporate the smoothness to its neighboring pixels into the solution is defined, resulting in very low complexity filter The proposed regularization function consists of two sub-functions that combine local data fidelity and local smoothing constraints. The regularization parameters to control the trade-off between the local fidelity to the data and the smoothness are determined by available overhead information in decoder, such as maroc-block type and quantization step size. In addition, the regularization parameters are designed to have the limited range and stored as look-up-table, and therefore, the computational cost to determine the parameters can be reduced. The experimental results show the capability and efficiency of the proposed algorithm.

  • PDF

Encryption Scheme for MPEG-4 Media Transmission Exploiting Frame Dropping (대역폭 감소를 적용한 MPEG-4 미디어 전송시의 암호화 기법 연구)

  • Shin, Dong-Kyoo;Shin, Dong-Il;Park, Se-Young
    • The KIPS Transactions:PartB
    • /
    • v.15B no.6
    • /
    • pp.575-584
    • /
    • 2008
  • According to the network condition, the communication network overload could be occurred when media transmitting. Many researches are being carried out to lessen the network overload, such as the filtering, load distributing, frame dropping and many other methods. Among these methods, one of effective method is frame dropping that reduces specified video frames for bandwidth diminution. B frames are dropped and then I, P frames are dropped according to dependency among the frames in frame dropping. This paper proposes a scheme for protecting copyrights by encryption, when we apply frame dropping to reduce bandwidth of media following MPEG-4 file format. We designed two kinds of frame dropping: first one stores and then sends the dropped files and the other drops frames in real-time when transmitting. We designed three kinds of encryption methods in which DES algorithm is used to encrypt MPEG-4 data: macro block encryption in I-VOP, macro block and motion vector encryption in P-VOP, and macro block and motion vector encryption in I, P-VOP. Based on these three methods, we implemented a digital right management solution for MPEG-4 data streaming. We compared the results of dropping, encryption, decryption and quality of video sequences to select an optimal method, and there is no noticeable difference between the video sequences recovered after frame dropping and the ones recovered without frame dropping. The best performance in encryption and decryption of frames was obtained when we apply the macro block and motion vector encryption in I, P-VOP.

Scene Change Detection Using MPEG Bitstream and Sectionally Decoded Video (MPEG 비트스트림과 구간 복호 영상을 사용한 장면 전환 검출)

  • 나윤정;하명환;이상길
    • Journal of Broadcast Engineering
    • /
    • v.4 no.2
    • /
    • pp.119-126
    • /
    • 1999
  • We proposed an algorithm which detects scene changes in video with speediness and accuracy. It is a two-step approach. In the first step, we decide potential scene change segments using the compressed domain data extracted by temporal sampling of MPEG compressed video. In the second step, we determine the exact scene change positions using the pixel values of each frame in those segments by means of combining the intensity and edge changes. In addition we discuss the method to remove false detection generated from camera flash. Integrating the above methods, we introduce a structure that can detect scene changes speedily and accurately.

  • PDF

Object Tracking in HEVC Bitstreams (HEVC 스트림 상에서의 객체 추적 방법)

  • Park, Dongmin;Lee, Dongkyu;Oh, Seoung-Jun
    • Journal of Broadcast Engineering
    • /
    • v.20 no.3
    • /
    • pp.449-463
    • /
    • 2015
  • Video object tracking is important for variety of applications, such as security, video indexing and retrieval, video surveillance, communication, and compression. This paper proposes an object tracking method in HEVC bitstreams. Without pixel reconstruction, motion vector (MV) and size of prediction unit in the bitstream are employed in an Spatio-Temporal Markov Random Fields (ST-MRF) model which represents the spatial and temporal aspects of the object's motion. Coefficient-based object shape adjustment is proposed to solve the over-segmentation and the error propagation problems caused in other methods. In the experimental results, the proposed method provides on average precision of 86.4%, recall of 79.8% and F-measure of 81.1%. The proposed method achieves an F-measure improvement of up to 9% for over-segmented results in the other method even though it provides only average F-measure improvement of 0.2% with respect to the other method. The total processing time is 5.4ms per frame, allowing the algorithm to be applied in real-time applications.

A Design of 4×4 Block Parallel Interpolation Motion Compensation Architecture for 4K UHD H.264/AVC Decoder (4K UHD급 H.264/AVC 복호화기를 위한 4×4 블록 병렬 보간 움직임보상기 아키텍처 설계)

  • Lee, Kyung-Ho;Kong, Jin-Hyeung
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.50 no.5
    • /
    • pp.102-111
    • /
    • 2013
  • In this paper, we proposed a $4{\times}4$ block parallel architecture of interpolation for high-performance H.264/AVC Motion Compensation in 4K UHD($3840{\times}2160$) video real time processing. To improve throughput, we design $4{\times}4$ block parallel interpolation. For supplying the $9{\times}9$ reference data for interpolation, we design 2D cache buffer which consists of the $9{\times}9$ memory arrays. We minimize redundant storage of the reference pixel by applying the Search Area Stripe Reuse scheme(SASR), and implement high-speed plane interpolator with 3-stage pipeline(Horizontal Vertical 1/2 interpolation, Diagonal 1/2 interpolation, 1/4 interpolation). The proposed architecture was simulated in 0.13um standard cell library. The maximum operation frequency is 150MHz. The gate count is 161Kgates. The proposed H.264/AVC Motion Compensation can support 4K UHD at 72 frames per second by running at 150MHz.