• Title/Summary/Keyword: 동기 유발

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An Analysis on the Motivations in the Elementary Mathematics Lessons (초등수학 수업의 동기 유발 방법 분석)

  • Park, Mangoo
    • Education of Primary School Mathematics
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    • v.20 no.1
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    • pp.101-115
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    • 2017
  • This study was to analyze motivations in the mathematics lessons from the perspectives of preservice elementary school teachers. The participants were three groups of 62 preservice elementary teachers who were sophomore or junior students in Seoul city in Korea. Two groups of the students were enrolled at teaching and learning mathematics courses, whereas one group of students were at mathematics problem solving course. They were randomly assigned to elementary schools for their student teaching. They were required to observe mathematics lessons focusing on motivations during their participating at the two-week student teaching period. The preservice teachers were asked to observe and submit the reports of the observation in the mathematics lesson. The researcher suggested a guideline of observation and analyzed the reports according to the categories those were suggested in the guideline. The results of the analysis on the reports are summarized as follows. First, the preservice elementary school teachers considered the purpose of motivations as attracting students' interest. Second, the major ratio of motivations were attracting students' attention in the mathematics lessons. Third, the duration average time was 5 minutes 50 seconds and only limited materials for the motivations. At last, most mathematics lessons need to stimulate students' curiosity that fits to the objectives of the lessons. The researcher suggests that we need to develop various motivations in mathematics lessons with which teachers should subtlely connected to the objectives of the lessons.

A Study on MMORPG Factors in Game User's Motivation : A Game User's Desire Perspective (MMORPG 사용자의 동기유발에 영향을 미치는 요소 : 게임사용자의 욕구 관점에서)

  • Yun, Jae-Sun;Lim, Chan
    • Journal of Korea Game Society
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    • v.10 no.1
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    • pp.47-56
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    • 2010
  • This study analyzes MMORPG in user's desire perspective and tried to find specific motivation factors. In research result, character has been separated in user character, another user character, boss monster and support character. And character's factor analysis yielded three factors: visual attraction, psychological propensity and competence. The result of the regression analysis about character's motivation factor show that it is significantly different that motivation level and motivation factors from each character. This finding implies that specific motivation factors can serve to make strategy for motivate user's game playing.

A Study on the Actual Utilization of Strategy for Development of Learning Motivation-Focused on a Case of K College (학습동기유발전략 활용 실태에 관한 연구)

  • Choi, seok-hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.281-282
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    • 2016
  • 교수자의 학습동기유발에 대한 수업에서의 학습동기유발전략 활용 실태를 분석하여 교수자는 효과적이고 전문적인 강의를, 학습자는 자기주도적 학습동기 향상을 통하여 교수학습에 대한 인식을 제고하고자 한다.

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Development of Teaching and Learning Model for Enhancing Learning Motivation (학습동기향상을 위한 교수학습모형개발)

  • Choi, seok-hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.283-284
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    • 2016
  • 본 연구에서는 학생들의 학습에 대한 동기 유발 방안을 모색하고자 하였으며, 이를 위해 교수학습설계와 학습모형, 참여식 동기 유발 콘텐츠를 바탕으로 동기유발향상을 위한 교수학습모형을 제안하였다.

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수학교과 지도를 위한 동기유발 방법 연구

  • Lee, Dong-Ro;Lee, Sang-Bock;Oh, Kwang-Sik
    • 한국데이터정보과학회:학술대회논문집
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    • 2005.10a
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    • pp.49-57
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    • 2005
  • 지금의 교실 수업은 토론학습에 익숙한 학생들로 수업에 흥미를 가지는 수업에 관심을 많이 갖고 있으며 수준별 수업을 통한 심화.보충형과 특별 보충과정으로 학생 지도를 하고 있다. 교실마다 수학 학습을 기피하는 현상이 두드려지고 있으며 개인별 수준 차가 더욱 심한 상태라서 학생들에게 동기를 유발하여 수학에 대한 학습 의욕을 고취하고 교실 밖의 학습자를 교실내로 흡수하기 위한 방법론으로 모둠별 돌림수학, 수준별 모둠 구성을 통해 박수를 치기, 구구단을 이용한 학습과 수학 모둠 노래를 통하여 학습동기를 유발하는 학습 모형을 소개한다. 그리고 수행평가나 포트폴리오, 수학 감상문을 통해 동기 유발이 가능한 실제 학습을 개발하여 공교육의 내실화와 창의력을 유발하는 자아실현의 일환으로 신선한 교실 수업의 보탬이 되었으면 한다.

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An Analysis of Motivation in the Earth Science part of the 7th Grade Textbooks (2007 개정 7학년 과학 교과서에 나타난 지구과학의 동기유발 요소 분석)

  • Kim, Ju-Hyun;Han, Shin;Jeong, Jinwoo
    • Journal of Science Education
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    • v.37 no.1
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    • pp.11-22
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    • 2013
  • Motivation is a generative power of making learning interesting and sustaining learning for students. Textbooks are important tools in carrying out lessons. And it is meaningful to analyze how textbooks motivate learning. This study is to analyze components of motivation in learning of the 7th grade middle school science textbooks. Keller's ARCS model was used for the analysis. The result of the study is as follows. First, the eight textbooks had various components from A1 to R3. Second, analyzing textbooks by parts of the textbooks, the body had the most motivation strategies and the next was the introduction, lastly the finishing part. Third, the most frequently used strategy on the attention factor is A1. And the most frequently used strategy in the relevance factor is R3.

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Development of the motivating efficacy scale for mathematics teachers (수학교사의 수학 학습동기 유발 효능감 측정 도구 개발 연구)

  • Somin Kim;Hee-jeong Kim
    • Journal of the Korean School Mathematics Society
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    • v.26 no.2
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    • pp.159-184
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    • 2023
  • In this study, after defining motivating efficacy operationally, we developed a draft of the Motivating Efficacy Scale for Mathematics Teachers (MESMT), a measure of mathematics teachers' motivating efficacy, through the literature review and an expert Delphi survey, and conducted the exploratory factor analysis using online survey responses from 347 elementary and secondary mathematics teachers across the country to explore the factor structure of the measure and to test its validity and reliability. The exploratory factor analysis resulted in the deletion of 17 items from the initial 42 items developed through the literature review and expert Delphi survey and the identification of four factors (Providing successful experiences, Eliciting attention and engagement, Creating mathematics case-based relevance, and Providing extrinsic rewards), resulting in a final MESMT of 25 items. The MESMT developed in this study is a valid and reliable measure of mathematics teachers' motivating efficacy, and is expected to serve as a starting point for many subsequent studies to understand mathematics teachers' motivating efficacy and improve mathematics teachers' ability to motivate students' mathematics learning.

Strategies Encouraging Learning Motivation for Underachievers in Computer Programming Learning (컴퓨터 프로그래밍 학습에서 학습 부진 학생들의 학습 동기 유발 정책)

  • Ahn, You Jung;Kim, Kyong-Ah
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.329-330
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    • 2016
  • 본 연구에서는 컴퓨터 프로그래밍 학습을 하는 학습자들 중 특히 학습 부진을 겪고 있는 학생들의 학습 동기를 유발시킬 수 있는 교수법 정책에 대해 제안해보았다. 제안된 학습동기 유발 정책들을 수업에 참여하고 있는 학습 부진 학생들에게 적용한 뒤 학기말에 설문조사를 통하여 그 결과를 분석함으로써 어떤 방법이 내재적, 외재적 학습 동기 유발에 효과적이었는지를 평가하고 제시하였다.

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The Effects of Learning Motivation Program for Freshmen of Nursing College: Focusing on Learning Motivation, Core Competence, Time Management, Career Attitude Maturity (간호대학 신입생의 학습동기유발 프로그램의 효과 분석: 학습동기, 핵심역량, 시간관리, 진로태도성숙을 중심으로)

  • Park, Ju-Young;Lim, Hyo-Nam;Kim, Doo Ree
    • Journal of the Korea Convergence Society
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    • v.9 no.8
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    • pp.331-341
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    • 2018
  • The purpose of this study was to develop a learning motivation program and to test its effect to provide basic data to be used for freshmen who are going to enter nursing college and various educational strategies and policies for successful university life. In order to develop the program, the contents of the program were structured so as to improve the learning ability, self-directed ability, and social competence through the current research and literature review. As a result, motivation (F=3.45 p=.033), core competence (F=7.35 p=.001), time management (F=9.80 p<.001) and career attitude maturity (F=19.83 p<.001) were significantly increased before the program. This suggests that the composition of the learning motivation program includes various learning strategies unlike nursing and majors.

동기유발과 창의력 증진을 위한 칠교판의 활용 방안

  • Lee, Gang-Seop;Kim, Ji-Hye
    • Communications of Mathematical Education
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    • v.18 no.2 s.19
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    • pp.359-370
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    • 2004
  • 제7차 교육과정에서 중요하게 여기는 자기주도적 학습을 이루기 위한 첫 걸음은 동기유발에 있다고 할 수 있다. 또한 지식기반 정보화 사회에서의 주된 화두는 창의력의 증진에 있다. 이러한 관점에서, 본 논문은 칠교판을 활용하는 수업모형을 제시하여 기하영역의 학습에서 동기유발의 소재로 삼고 이를 통하여 창의력의 증진을 도모하였다.

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