• Title/Summary/Keyword: 도박유형

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Typology of Gambles: A Study of Gambling Behaviors and Problems (도박유형에 따른 도박행동과 도박문제의 차이)

  • Hoon Jang ;Sangyeon Yoon ;Taekyun Hur
    • Korean Journal of Culture and Social Issue
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    • v.16 no.3
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    • pp.331-354
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    • 2010
  • Previous psychological studies in gambling have mainly focused on the characteristics of gamblers. the purpose of the present study was to categorize gambles in Korea into subtypes based on winning probability and money and to examine variations of gambling behaviors and problems across the gamble subtypes. A survey on 1,304 gamble participants were conducted, of their gambling behaviors, personal and social problems, and CPGI. First, factor analyses on perceived winning probability and money revealed 6 subtypes of gambles: amusement type, lottery type, internet type, slot-machine type, racing type and casino type. Secondly, comparisons among gamble subtypes revealed the differences in gambling behaviors, gambling-related cognitions, emotional experiences during gambling, and personal/social problems related to gambling. The gambling behaviors in slot-machine type, racing type, and casino type were more negative than those in amusement type, and lottery type. Gamblers in internet type were found to have potential for latent problems of gambling. In discussion, the academic and practical values and implications of typology of gambles were further discussed.

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Effects of Irrational Beliefs, Impulsivity, and Happiness on Problem Gambling: Focused on Korean and Australian College Students (비합리적 신념, 충동감, 행복감이 문제도박에 미치는 영향: 한국과 호주 대학생을 중심으로)

  • Choi, Junghyun
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.641-648
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    • 2021
  • This study examined the effects of irrational beliefs, impulsivity and happiness on problem gambling of Korean and Australian college students. Data were collected from 581 college students of Korea, and 100 college students of Cairns of Australia. As a result, The overall mean of the CPGI was significantly different between Koreans and Australians (t=-29.828**). As for classification of gamblers by sub-type of CPGI, the number of problem gamblers in Australians was 7.0% compared to 5.3% for Koreans, showing a significant difference. In Multiple regression analyses, irrational beliefs, happiness, and the frequency of gambling significantly predicted problem gambling of Koreans (R2 = 0.175 F = 23.441, p < .001). On the other hands, irrational beliefs and the frequency of gambling significantly predicted problem gambling of Australians(R2 = 0.368, F = 10.844, p < .001). Through this study, it was found that the factors affecting the problem gamblers of Korean and Australian are different. It is required to continue further education on gambling among young adults of Korea and Australia.

The Influences of Personal Characteristics and Betting Games on Problem Gambling among Out-of-school Adolescents in South Korea (학교 밖 청소년의 개인 특성 및 돈내기 게임 경험이 문제도박에 미치는 영향)

  • Chang, Hae-Lim;Lee, Jaekyoung;Lee, RaeHyuck
    • The Journal of the Korea Contents Association
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    • v.18 no.10
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    • pp.558-567
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    • 2018
  • This study was the first attempt to investigate which factors influence problem gambling among out-of-school adolescents in South Korea. Using data from the 2015 Survey on Youth Gambling Problems, this study examined the influences of personal characteristics and betting games on problem gambling among out-of-school adolescents. Regression analyses of personal characteristics on problem gambling showed that being male adolescents, having more allowance, living without parents/guardians, or belonging to probation was associated with higher likelihood of doing problem gambling among out-of-school adolescents. Also, regression analyses of betting games on problem gambling revealed that doing betting games more frequently, doing betting games more time, or spending more money on betting games was associated with higher likelihood of doing problem gambling among out-of-school adolescents. Based on the findings, this study suggested practice and policy implications for addressing problem gambling among out-of-school adolescents.

Latent Profile Analysis of Korean Adult Gamblers' Psychological Characteristics and Their Differences in Levels of Problematic Gambling (잠재프로파일 분석을 이용한 성인 도박자의 심리적 특성과 문제도박 수준의 차이)

  • Jaehwan, Kim;Seongeun, Oh;Sungho, Jang
    • Korean Journal of Culture and Social Issue
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    • v.28 no.4
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    • pp.577-595
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    • 2022
  • The purposes of the study is to classify the psychological characteristics of gamblers using by latent profile analysis and to identify the consequences according toof the latent profiles. The subjects of the study are 473 adults gamblers who responded to a online survey about gambling patterns, basic psychological needs(BPNs), and mental health status(MHS) such as stress, depression, and anxiety. Using latent profile analysis known as the person-centered analysis, the results showed that psychological characteristics of gamblers were classified into three groups: 'Lower MHS-BPNs', 'Middle MHS-BPNs', and 'Upper MHS-BPNs'. Also, the as outcome variable, levels of problematic gambling(KCPGI) showed significant differences across the latent profiles such as Problem gambling(M=11.393) on 'Lower MHS-BPNs', Moderate-risk gambling(M=4.277) on 'Middle MHS-BPNs' and Low-risk gambling (M=1.718) on 'Upper MHS-BPNs'. Overcoming the limitations of variable-centered analysis in the existing studies, this study providesreveals new insights onin the psychological characteristics of gamblers and how different latent profiles of gamblers may be in theirdistinct levels of problematic gambling. Finally, limitations of the study and future directions for research on gambling problems are discussed.

Recovering Process from Gambling Addiction (도박중독자의 회복과정 : 수렁에서 빠져나오기)

  • Yoon, Myeong-Sook;Chae, Wan-Soon
    • Korean Journal of Social Welfare
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    • v.62 no.3
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    • pp.271-297
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    • 2010
  • The purpose of this study was to develop the entity theory on the recovering process from gambling addiction. This study focused on "What is the process of getting out of the pit of gambling addiction?" based on grounded theory methodology suggested by Strauss and Corbin(1990). The subjects of this study were 7 male gambling addicts living in Jeonbuk area. As the result of this study, a total of 97 concepts were drawn, which were classified into 28 subcategories and 16 superordinate categories. The results of analyzing the categories by paradigm showed that in the process of overcoming gambling addiction, the casual condition was 'Being cut off money; 'Losing the will', and the contextual condition corresponding to this phenomenon was 'Shame', 'Repent', and 'Wanting to die'. The core phenomenon was 'Giving up the dream of hitting the jackpot'. The intervening condition to boost this core phenomenon was 'Being helped by friends', 'Being supported by the police', 'Being led by the family', and 'Showing the willpower'. The action/interaction strategies were identified as 'Cutting off the flow of funds', 'Overcoming the temptation of gambling', and 'Diverting attention to other things', ending up 'Being conscious of family', 'Growing up', and 'Being free'. The core concept in the process of overcoming the gambling addiction was revealed as 'Being free by giving up the dream of hitting the jackpot'. The process of getting over the gambling addiction was 'The dream of hitting the jackpot being shattered', 'Giving up the dream of hitting the jackpot', 'Getting out of it', and 'Being free'. The study participants were classified into four types; 'Challenging type', 'Enjoying type', 'Showing off type', and 'Obsessive type'. This study was expected to have significance in establishing the first theory in Korea on the recovering process of gambling addict.

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Exploring the Nature of Cybercrime and Countermeasures: Focusing on Copyright Infringement, Gambling, and Pornography Crimes (사이버 범죄의 특성과 대응방안 연구: 저작권 침해, 도박, 음란물 범죄를 중심으로)

  • Ilwoong Kang;Jaehui Kim;So-Hyun Lee;Hee-Woong Kim
    • Knowledge Management Research
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    • v.25 no.2
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    • pp.69-94
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    • 2024
  • With the development of cyberspace and its increasing interaction with our daily lives, cybercrime has been steadily increasing in recent years and has become more prominent as a serious social problem. Notably, the "four major malicious cybercrimes" - cyber fraud, cyber financial crime, cyber sexual violence, and cyber gambling - have drawn significant attention. In order to minimize the damage of cybercrime, it's crucial to delve into the specifics of each crime and develop targeted prevention and intervention strategies. Yet, most existing research relies on indirect data sources like statistics, victim testimonials, and public opinion. This study seeks to uncover the characteristics and factors of cybercrime by directly interviewing suspects involved in 'copyright infringement', 'gambling' related to illicit online content, and 'pornography crime'. Through coding analysis and text mining, the study aims to offer a more in-depth understanding of cybercrime dynamics. Furthermore, by suggesting preventative and remedial measures, the research aims to equip policymakers with vital information to reduce the repercussions of this escalating digital threat.

Latent Class Analysis of Gambling Activities among Korean Adolescents (한국 청소년 도박유형 특성의 잠재계층분석)

  • Kang, Kyonghwa;Kim, Hyeongsu;Park, Ae Ran;Kim, Hee-Young;Lee, Kunsei
    • Journal of Korean Academy of Nursing
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    • v.48 no.2
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    • pp.232-240
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    • 2018
  • Purpose: The aim of this study is to identify the types of gambling among adolescents and provide basic prevention information regarding adolescents' gambling problems. Methods: Secondary data from representative national survey on 2015 Youth Gambling Problems of Korea Center on Gambling Problems were used. Using latent class analysis (LCA), 13 gambling types such as offline and online games of 14,011 adolescents were classified, and gambling experiences and characteristics were analyzed. Results: The subgroups of adolescent gambling were identified as four latent classes: a rare group (84.5% of the sample), a risk group (1.0%), an offline group (11.9%), and an expanded group (2.6%). The types and characteristics of gambling among the latent classes differed. In the risk group, adolescents participated in online illegal sports betting and internet casino, and gambling time, gambling expenses, and the number of gambling types were higher than other groups. Conclusion: Gambling frequently occur among adolescent, and the subtypes of gambling did not reveal homogeneous characteristics. In order to prevent adolescent gambling problems, it is a necessary to develop tailored prevention intervention in the nursing field, which is appropriate to the characteristics of adolescent gambling group and can help with early identification.

A Study on the Influence on the Life Satisfaction according to the Type of Change Job Discrimination of the Disabled (장애인의 직장차별 변화유형에 따른 생활만족도에 대한 영향 연구)

  • Yeum, Dongmoon;Jang, Yumi;Lee, Jaekyoung
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.526-534
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    • 2018
  • The purpose of this study is to classify the degree of change of job discrimination of the disabled according to time and to identify factors affecting life satisfaction according to each type. For this study, data from the 3rd to 8th year of the employment panel for the disabled were used and 1,227 data were used. The longitudinal profile of the disabled person's discrimination was classified through latent profile growth analysis(LPGA), and then influential factors were verified through binomial logistic regression analysis. First, the types of change of the job discrimination of the disabled were represented as the decrease group and the increase group. The factors influencing the job discrimination were the degree of disability, chronic diseases, gross income, and life satisfaction. Second, the factors of predicting the life satisfaction according to the types of job discrimination of the disabled are as follows: job discrimination, decrease and increase group have higher life satisfaction as the self - esteem and socioeconomic status are higher. Based on these results, this study suggested the implications of this study to cope with the discrimination of the workplace with the disabled.

인터넷 다시 생각한다

  • Korean Federation of Science and Technology Societies
    • The Science & Technology
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    • v.34 no.7 s.386
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    • pp.43-71
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    • 2001
  • 21C인터넷 세계 - 네티즌 인구 5억 육박, 삶의 모습 큰 변혁/인터넷과 정치 - 의정활동 자료 공유 전자민주시대 열어, 원스톱ㆍ논스톱 행정서비스 시대적 사명/인터넷과 경제 - 전자상거래 매년 배 성장, 기업간 75% 차지/인터넷과 교육 - 미국 대학 54%가 원격강의시스템 운영, 한국 학사과정 9개 사이버대학 문 열어/인터넷과 과학기술 - 정보수집 속도 빨라 첨단기술 발전 가속, 국제 공동연구 촉진ㆍ교육 발전에도 공헌/인터넷과 문화 - 익명성ㆍ고립성 등 가장 대중문화 속성 커, 가상현실 실제 문화 서비스 상품화해야/인터넷 윤리와 범죄 - 도박ㆍ매춘ㆍ스토킹ㆍ명예회손 등 유형 다양, 신원 확인수단 미비 국경넘은 범죄 확산/인터넷 화제 - 세계 곳곳 어린이 포르노 웹사이트 판쳐, 컴퓨터 바이러스 사진 2천건 통째 삼켜

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A Study on the Defect Causes Type for Poly-Urethane Waterproofing in Roof (옥상 방수에 있어서 폴리우레탄 도막방수의 하자발생 유형에 관한 연구)

  • Shin, Hyung-John
    • Korean Journal of Construction Engineering and Management
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    • v.6 no.3 s.25
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    • pp.128-134
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    • 2005
  • Up to now, the various water proofing methods and materials have been developed. For the water proofing methods, poly-urethane membrane method is one of the commonly used and increase market share in water proofing industry due to it's many advantages. However, in spite of it's many advantages over other water proofing methods, water proofing defect occurs frequently. With this respect, the study investigate water proofing defect causes in roof water proofing. The study investigate 13 water proofing construction site in Sunchon city in oder to find urethane membrane defection causes and their type. As a results of the study, the followings are founded. 1) Among various water proofing defection causes, problems of water remain phenomenon due to surface horizontal level defect which occupy $25\;\%$ of total defect causes is the most commonly occur. 2) The second defect cause which occupy $15\;\%$ of total defect causes is the swell up phenomenon due to surface dry problem. For the prevention of water proofing defection in roof using urethane membrane, the followings are recommended. 1) Faultless surface treatment before using urethane membrane 2) Develop improved urethane membrane material 3) Improve urethane membrane construction technique