• Title/Summary/Keyword: 대학 창업

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A Study on NCS-based Team Teaching Operation in Animation Related Department (애니메이션 관련학과 NCS기반 팀 티칭 운영방안에 관한 연구)

  • Jung, Dong-hee;An, Dong-kyu;Choi, Jung-woong
    • Cartoon and Animation Studies
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    • s.47
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    • pp.31-52
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    • 2017
  • NCS education was created to realize a society in which skills and abilities are respected, such as transcending specifications, establishing recruitment systems, and developing and disseminating national incompetence standards. At the university level, special lectures and job training are being strengthened to raise industrial experts. Especially, in the field of animation, new technologies are rapidly emerging and demanding convergent talents with various fields. In order to meet these social demands, there is a limit to the existing one-class teaching method. In order to solve this problem, it is necessary to participate in a variety of specialized teachers. In other words, rather than solving problems of students' job training and job creation, It is aimed to solve jointly, Team teaching was suggested as a method for this. The expected effects that can be obtained through this are as follows. First, the field of animation is becoming more diverse and complex. The ability to use NCS job-related skills pools can be matched with professors from other departments to enable a wider range of professional instruction. Second, it is possible to use partial professorships in other departments by actively utilizing professors in the university. This leads to the strengthening of the capacity of teachers in universities. Third, it is possible to build a broader and more integrated educational system through cooperative teaching of professors in other departments. Finally, the advantages of special lectures and mentor support of college professors' pools are broader than those of field specialists. A variety of guidance for students can be made with responsible professors. In other words, time and space constraints can be avoided because the mentor is easily met and guided by the university.

A Convergence Study for the Academic Systematization of Cartoon-animation (만화영상학의 학문적 체계화를 위한 융합적 연구)

  • Lim, Jae-Hwan
    • Cartoon and Animation Studies
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    • s.43
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    • pp.285-320
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    • 2016
  • Cartoons and Animation are convergent arts created with a composite application of language arts described in the form of literary texts and sounds, plastic arts visualized in the form of artistic paintings, and film arts produced in the form of moving pictures. An academic university major in cartoons and animation studies established in late 20th century however, did not satisfactorily meet the needs in academic research and development and the free expression of artistic creation was limited. In order to systematize the major in cartoons and animation studies, an convergent approach to establish and clarify following are in demand : the terms and definitions, the historical developments, the research areas and methods, the major education and related jobs and start-ups. New culture and arts industries including cartoons, animation, moving images, and games contents are not yet listed in the industries listing service jointly provided online by the portal site Naver.com and Hyung-Seol publishing company. Above all, cartoons and animation are inseparably related to each other that even if one uses the term separately and independently, the meaning may not be complete. So a new combined term "Animatoon" can be established for the major in cartoons and animation studies and also used for its degree with concentrations of cartoons, animation, moving images, games, and etc. In the Introduction, a new combined term Animatoon is defined and explained the use of this term as the name of the major and degree in cartoons and animation studies. In the body, first, the Historical Developments classified Animatoon in the ancient times, the medieval times, and the modern times and they are analyzed with the help of esthetics and arts using examples of mural frescos, animal painting, religion cartoons, caricatures, cartoons, satire cartoons, comics, animation, 2 or 3 dimensional webtoons, and K-toons. Second, the Research Areas of Animatoon reviewed the theories, genres, artworks, and artists and the Research Methods of Animatoon presented the curriculum that integrated the courses in humanities, science technologies, culture and arts, and etc. Third, the Major Education considered Animatoon education in children, young adults, students of the major and the Related Jobs and Start-Ups explored various jobs relating to personal creation of artwork and collective production of business-oriented artwork. In the Conclusion, the current challenges of Animatoon considered personalization of the artists, specialization of the contents, diversification of the types, and liberalization of the art creation. And the direction of improvement advocated Animatoon to be an academic field of study, to be an art, to be a culture, and to be an industry. The importance of cartoons and animation along with videos and games rose in the 21st century. In order for cartoons and animation to take a leading role, make efforts in studying Animatoon academically and also in developing Animatoon as good contents in the cultural industries.

The Study on the Relationship between Personal Characteristics of Foreign Students and Motivation of Korea Employment: Focus on TOPIK, Motivation to Study in Korea, and Major Satisfaction (외국인 유학생의 개인 특성이 한국 취업 동기에 미치는 영향 분석: TOPIK과 유학동기, 전공만족도 중심으로)

  • Kim, Heungsoo;Lee, Sangjik
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.14 no.5
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    • pp.187-200
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    • 2019
  • The main purpose of this study is to investigate the effects of motivation of the employment in Korea with gender, nationality, motivation of studying in Korea, major satisfaction and Korean proficiency level of foreign students who are studying in Korea. The second purpose is to analyze the current factors, to leverage educational management and to make and support some policy of Minister of Education for international students in order to promote utilization of employment of the students in Korea during 4 years of studying. This paper is used by IBM SPSS Statistics 24 Version for data analysis. As a result of the analysis, the average of students in Southeast Asia, Central Asia and South and North America Africa was higher than Japan and China in terms of motivation of employment in Korea. First, the external motivation to study in Korea has affected TOPIK with positive influence. Second, in the relationship between motivation to study in Korea and the majors satisfaction, the higher the internal motivation of study, the higher the majors' satisfaction level. Third, in the relationship between motivation to study in Korea and motivation of the employment in Korea, internal motivation to study has a positive effect on motivation of the employment. As internal motivation increases, grade of the motivation of the employment increases. Fourth, the relationship between major satisfaction and employment showed positive (+) effect. In other words, the higher the major satisfaction, the higher the motivation of the employment. Fifth, TOPIK has a negative effect on motivation of the employment. It means that external motivation was the main factor that positively influenced TOPIK and internal motivation was also main factors that positively influenced both major satisfaction and motivation of the employment in Korea. Sixth, when the internal motivation has an effect on motivation of Korea employment, the higher the major satisfaction as the parameter, the higher the motivation of Korea employment. Therefore, it will be helpful to understand the meaning of studying motivation and major satisfaction of international students, and to be used as basic data on education policies of universities and governments supporting the career and employment for international students.

Essay on the Community Archpe ('마을아르페'(Community Archpe) 시론 - 마을 차원의 "책, 기록, 역사 그리고 치유와 창업의 커뮤니티"를 위한 제안-)

  • Lee, Young-Nam
    • The Korean Journal of Archival Studies
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    • no.18
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    • pp.221-254
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    • 2008
  • Community Archpe is . Community Archpe is as close as a kind of a complex of culture space or community center which puts individuals and small community together with culture soil in a central position. For example Community Archpe can include community library, community archive, community historical center, community recovery center, community commencement of an enterprise center, etc. We need small library, archive and historian rather than big scale institution and professional system to take care of culture soil which belongs to an individual and community. Community Archpe is located in coordinates of two intention points. First intention is, a 'Heterogenous Smithy'. Heterogeneity deals with Community Archpe's life. Second intention is, a 'Feminine Smithy'. Community Archpe can be a recovery community when we are in the recovery context, which understand and support a person through archives and history. Then, what can Community Archpe do? First, it can be a new movement of the community. Second, it can also be a centripetal point of classic life. Community Archpe surly locates in the central of Community. Therefore, it will be a cultural literary soil and be a smithy of community history and culture. Thus Community Archpe will change a lot of things on people's life. Community Archpe will be a small happiness to ordinary people, even though it is not a state organ realizing large values.

The Effects of Technological Competitiveness by Country on The Increase of Unicorn Companies (국가별 기술경쟁력이 유니콘기업 증가에 미치는 영향에 관한 연구)

  • Kyu Hoon Cho;Dong Woo Yang
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.19 no.1
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    • pp.55-73
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    • 2024
  • Unicorn companies are attracting attention around the world as they are recognized for their high corporate value in a short period of time as an innovative business models. Their growth process presents good lessons for the startup ecosystem and have a positive impact on national economic development and job creation. However, previous studies related to unicorn companies are focused on 'event studies' and 'case studies' such as characteristics of founders, environmental factors, business models and success/failure cases of companies already recognized as unicorns rather than a multifaceted approach. The occurrence of unicorn companies and Macroscopic analysis of related factors is lacking. Against this background, this study are considering the characteristics of unicorns examined through previous research and the current status unicorns with a high proportion of technology companies, the purpose was to analyze the impact of the country's technological competitiveness, such as 'technology human resource index', 'R&D index', and 'technology infrastructure index', on the increase in unicorn companies. For statistical analysis, data published by various international organizations, the Bank of Korea, and Statistics Korea from 2017 to 2020 and unicorn company data compiled by CB Insights were used as panel data for 44 countries to be tested by multiple regression analysis. As a result of the study, it was confirmed that the number of science majors had a positive (+) effect on the increase of unicorn companies in the case of technology human resource index, and in the case of R&D index, the total amount of R&D investment had a positive (+) effect on the increase of unicorn companies, while the number of Triad Patents Families and the number of scientific and technological papers published had a negative (-) effect on the increase of unicorn companies. Finally, in the case of technology infrastructure index, it was confirmed that the number of the world's 500th-ranked universities had a positive (+) effect on the increase of unicorn companies. This study is the first to reveal the causal relationship between national technological competitiveness and unicorn company growth based on country-specific and time-series empirical data, which were insufficiently covered in previous studies. and compared to the UN's ranking of the global industrial competitiveness index and the OECD's total R&D investment by country, Korea is considered to have technological and growth potential, while the number of unicorn companies driving growth as leaders of the innovative economy is relatively small, so the research results can be used when establishing policies to discover and foster unicorn companies in the future.

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Non-Major Students' Perceptions of Programming Education Using the Scratch Programming Language (스크래치 프로그램을 활용한 프로그래밍 교육에 대한 비전공자의 인식 연구)

  • Oh, Mi-Ja
    • The Journal of Korean Association of Computer Education
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    • v.20 no.1
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    • pp.1-11
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    • 2017
  • As an emphasis has been put on the importance of computational thinking, universities have opened software educational programs as required basic courses.. Therefore this study aimed to examine non-major students' perceptions of programming before and after they had programing education. To this end, this study performed programming education for 15 weeks using the Scratch programming language, and then conducted a questionnaire survey. This study analyzed responses from 214 students. According to the results of the analysis, 74 % of the non-major students had no previous experience with programming, 87% felt that programming was difficult, and 69.7% answered that they did not need programming education. To change these negative perceptions of programming, this study made the following suggestions. First, the professor should clearly convey the needs, purposes, and content of programming education to students prior to class. Second, programming should be designated as an optional course rather than required one. Third, it is necessary to develop content integrated with majors, or educational programs or content connected to getting a job or starting a business.

The Characteristics of commercialization process in government-sponsored information and telecommunication technology: Korean Case (정보통신 국책개발 기술의 상용화과정 특성에 관한 연구)

  • 이영덕
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2001.11a
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    • pp.19-35
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    • 2001
  • 우리나라에서 수행된 국책연구개발기술과 관련된 기존 연구는 주로 기술개발에 초점이 맞추어진 관계로, 개발기술의 상용화는 연구개발 결과평가요인의 하나로서 다루어졌을 뿐, 그 자체를 효율화하기 위한 체계적인 연구는 없었다고 해도 과언이 아니다. 이러한 결과로 실제 국책연구개발의 기술적인 이전이 부족하고, 여러 분야에로의 2차 확산을 통한 상용화에 대한 성공률이 상대적으로 낮은 수준에 머무르고 있다. 또한 국내에서 출원된 특허를 포함한 산업재산권의 휴면 율이 55%-65% 수준에 이르고 있다. 이와 같이 연구개발기술의 산업계로의 확산이 부족한 관계로 국제적인 기술경쟁력의 제고가 어려우며, 기술발전과 산업발전이 상호 작용하는 선 순환적 구조를 이루지 못하고 있다. 따라서 본고에서는 기술집약형 중소기업 또는 기술벤처기업을 통한 정보통신산업분야의 정부지원 연구개발 기술의 상업화를 촉진하기 위한 효율적 방안의 도출을 위하여, 일차적으로 연구개발 기술의 상용화프로세스 모형을 도출하고, 다음으로 도출된 모형의 단계별 특성에 대한 기술개발자, 기술사용기업, 지원기관간의 중요도 차이를 분석하고자 한다. 이를 위하여 기존의 기술상용화 관련문헌 분석과, 우리나라의 정보통신 분야의 상용화 특성분석을 통하여, 우리나라 기술개발특성에 맞는 6 단계의 상용화프로세스 모형, 즉 1) 연구개발 계획 및 제안서 작성, 2)연구개발의 수행, 3)개발기술의 인큐베이팅과 시작품제작, 4)테스팅, 엔지니어링 및 시험생산, 5) 공장입지 결정 및 대량생산, 6) 시장판매, 마케팅 및 확산 등을 도출하였다. 아울러 동 모형의 단계별 특성을 설문지로 작성하여, 기술사용기업(벤처기업 및 기술집약형 중소기업), 기술개발자(국책연구소, 대학, 및 일반기업), 관련기관(정부, TBI운영기관, 정책 및 지원기관)을 대상으로 설문조사를 하였다. 회수 및 사용된 142개 설문지 분석을 통하여, 일차적으로 정보통신 국책개발기술의 상용화에 관한 변수들의 중요도 순위로 본 중요도 실태를 분석하였으며, 나아가 이들 변수에 대하여 앞에서 제시한 기술사용기업-기술개발자-관련기관 즉 세 집단 간의 차이분석 즉 ANOVA 분석을 하였다. 이러한 분석을 통하여 우리나라 정보통신 국책연구개발기술의 상용화와 관련된 특성을 도출하는 동시에, 이를 촉진하기 위한 인프라조성과 관련한 중요한 특성 및 지원정책 대안을 도출하였다.

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전국 도서관 사서들이 밝히는 이용자의 동서경향

  • Kim, Yeon-Su
    • The Korean Publising Journal, Monthly
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    • s.244
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    • pp.14-15
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    • 1998
  • 도서관을 찾는 사람은 늘고 있으나, 읽는 책은 베스트셀러에 한정됐다. <출판저널>이 '독서의 달'을 맞아 전국 도서관 사서들을 대상으로 도서관 이용자의 독서경향에 대해 설문조사한 결과, 교육환경의 개선과 IMF여파로 이용자 수는 증가했으나, 도서구입예산과 독서 프로그램 부족으로 도서관에서 이뤄지는 독서는 문학 등 특정 분야에 편중되고 있다는 사실이 밝혀졌다. 학생들의 대출 건수는 꾸준히 늘어 강화군립도서관만 하더라도 전체 대출의 55%가 학생이다. 다른 도서관도 사정은 같아 학생들이 하교하는 오후 시간대에 가장 이용률이 높다. 최근에는 실직인구가 늘면서 성인 남자의 이용률도 높아졌다. 오미순 사서(해운대도서관)는 "IMF 여파로 취업.창업 관련서의 이용률이 늘고 있으며 그 이용자 대부분은 성인"이라고 밝혔고 성은정 사서(부여도서관) 역시 "IMF사태 이후, 성인 남자들의 이용률이 높다"고 응답했다. 하지만 문제는 도서관이 보유한 책이 베스트셀러에 국한돼 다양한 독서가 이뤄지지 않는다는 점. 조사결과, 이용자들은 <아리랑>, <하늘이여 땅이여>, <남자의 향기>, <토지> 등을 많이 찾는 것으로 집계됐다. 심지어는 로맨스소설이나 무협소설이 청소년들의 읽을거리로 제공되는 실정. 사정은 특수도서관도 마찬가지다. 어린이도서관의 경우, 어린이.성인 모두 문학류를 많이 찾고 점자도서관의 경우, 전체대출 중 80%가 소설류다. 구본일 사서(강화도서관)는 "예산이 부족해 이용자들이 많이 찾는 베스트셀러를 중심으로 구입할 수밖에 없다"고 밝히고 "다양한 책을 갖출 수 있도록 도서구입비 확충이 시급하다"고 주장했다. 또 알맞은 독서 프로그램이 없는 점도 이용자들의 베스트셀러 편중현상에 한몫을 담당했다. 진재호 사서(광주도서관)는 "과거보다 독서생활화가 고조됐지만, 양서를 읽는 독서문화의 부족"을, 김선연 사서(어린이도서관)는 "유아시절부터 성인까지 자연스레 고전을 읽게 하는 제도적 장치의 확충"을 지적했다. 한편 월평균 대출권수는 대도시 지역의 경우 11,000-45,000권, 그 외 지역은 1,600-6,000권, 특수도서관은 어린이도서관이 55,000권, 전화나 우편으로 대출하는 점자도서관이 650권이다. 관내열람만 허용되는 사회과학도서관은 월평균 이용자가 7,676명으로 대학생.대학원생.교수 등이 전체의 68%를 차지한다.

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Knowledge Ecological Approach to Emergence of Korean Online-game Industry (한국 온라인게임 산업 부상의 지식생태계적 접근)

  • Chang, Yong-Ho;Joung, Won-Jo
    • Journal of Korea Game Society
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    • v.11 no.1
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    • pp.79-91
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    • 2011
  • This study analyzes that Korea online-game emerges by naturally developed demanders, not by intentional suppliers(government/firms). Knowledge Ecological Approach is used to explain the emergence of Korea online-game industry. The research shows several knowledge factors that Korea online-game developed successfully. First, newly developed human resource(mainly lead users) play a strong positive feedback in the knowledge ecology system. The interactive system consists of social & environmental actors(local/global technological textbooks, universities, informal education institutes, companies etc.). Second, early developers start up venture firms through on/offline creative communities which give them project based job experience. Policy implication of the research is that the naturally emerged knowledge ecology, where various actors interact efficiently, determines the fountain new industry rather than discontinuous, intentional physical resources.

A Study on the University Start-Up Activation Plan through CO-OP Education : Focused on Development of a University Education Model with linking Field Practices (코업(CO-OP) 교육을 통한 창업 활성화 방안 연구 : 현장실습연계형 대학 교육모델 개발을 중심으로)

  • Kim, Chun-Shik
    • Journal of Information Technology Applications and Management
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    • v.26 no.3
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    • pp.61-80
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    • 2019
  • The cooperation between universities and industries is already one of the most important factors driving the national economy in the knowledge-based society of the 21st century represented by the Fourth Industrial Revolution. The Korean government has also been carrying out legal and institutional re-adjustments to promote industrial-university cooperation in line with demands for such changes in the times. However, despite this industry-academic cooperation system, there is still a significant mismatch between industrial demand and the university's workforce development system. By the way, there is a Cooperative Education(CO-OP) in Canada and the United States. It's an innovative link between the university and the industry. The reason is that the CO-OP program not only allows students to gain experience with their majors in the industrial field, but also plays a positive role in improving their specialty expertise. In particular, field information, ideas, and job insights that students acquire through CO-OP also serve as motivation for starting a business beyond employment after graduation. Furthermore, CO-OP experience is an important opportunity for future researchers to come up with commercialized research results that are not separated from the field sites The purpose of this study is to overcome the gap between industrial demand and the college manpower training system, and develop a Korean-style coaching program model as a growth engine for creative talent-building policies, represented by 'creation of start-ups and new industry.' In addition, this study suggested measures that can be applied in real universities. In addition, the study also highlighted that the introduction of CO-OP programs with field practices in Korea could also boost start-ups. Based on the Korean CO-OP program model, the curricula applicable to domestic universities consisted of two types : general and research-oriented university types.