• Title/Summary/Keyword: 다물체 동역학모델

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Calculation of Critical Speed of Railway Vehicle by Multibody Dynamics Analysis (다물체 동역학 해석방법을 이용한 철도차량의 임계속도 계산)

  • Kang, Juseok
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.37 no.11
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    • pp.1371-1377
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    • 2013
  • In this analysis, a method is presented to calculate the critical speed of a railway vehicle by using a multibody dynamic model. The contact conditions and contact forces between the wheel and the rail are formularized for the wheelset model. This is combined with the bogie model to obtain a multibody dynamic model of a railway vehicle with constraint conditions. First-order linear dynamic equations with independent coordinates are derived from the constraint equations and dynamic equations of railway vehicles using the QR decomposition method. Critical speeds are calculated for the wheelset and bogie dynamic models through an eigenvalue analysis. The influences of the design parameters on the critical speed are presented.

Biomechanical Analysis and Evaluation Technology Using Human Multi-Body Dynamic Model (인체 다물체 동역학 모델을 이용한 생체역학 분석 및 평가 기술)

  • Kim, Yoon-Hyuk;Shin, June-Ho;Khurelbaatar, Tsolmonbaatar
    • Journal of the Korean Society for Nondestructive Testing
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    • v.31 no.5
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    • pp.494-499
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    • 2011
  • This paper presents the biomechanical analysis and evaluation technology of musculoskeletal system by multi-body human dynamic model and 3-D motion capture data. First, medical image based geometric model and material properties of tissue were used to develop the human dynamic model and 3-D motion capture data based motion analysis techniques were develop to quantify the in-vivo joint kinematics, joint moment, joint force, and muscle force. Walking and push-up motion was investigated using the developed model. The present model and technologies would be useful to apply the biomechanical analysis and evaluation of human activities.

반디호 복합재 착륙장치의 착륙특성에 관한 해석

  • Choi, Sun-Woo;Park, Il-Kyung
    • Aerospace Engineering and Technology
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    • v.4 no.2
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    • pp.15-20
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    • 2005
  • Most of studies for the ground load and ground behavior of landing gear have been conducted with an assumption that the structure of landing gear was rigid body. The assumption of rigid body during design process results in many errors or discrepancy. High ground load occurs in 3 directions on the shock absorbing strut during landing. This ground load initiated high structural deformation. In this study, the flex-multi-body dynamics is applied to adapt flexible bodies, so the results of analysis can be described close to landing gears real behaviour.

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Study on a 2-Dimensional Dynamic Modeling Technique to Analyze the Overriding Phenomena of Rollingstock (열차의 타고오름 해석을 위한 2차원 충돌동역학 모델링 기법 연구)

  • Kim, Geo-Young;Koo, Jeong-Seo;Kwon, Tae-Soo
    • Journal of the Korean Society for Railway
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    • v.14 no.1
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    • pp.11-18
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    • 2011
  • This paper proposed a new 2-D multi-body dynamic modeling technique to analyze overriding behaviors taking place during train collision. This dynamic model is composed of nonlinear springs, dampers and masses by considering the deformable characteristics of carbodies as well as energy absorbing structures and components. By solving this dynamic model for rollingstock, energy absorbing capacities of collision elements, accelerations of passenger sections, impact forces applied to interconnecting devices, and overriding displacements can be well estimated. For a case study, we chose KHST (Korean High Speed Train), obtained crush characteristic data of each carbody section from 3-D finite element analysis, and established a 2-D multi-body dynamic model. This 2-D dynamic model was simulated under the train-to-train collision scenarios, and evaluated with 3-D virtual testing model. It was founded from the simulation results that this 2-D dynamic model could well predict overriding behaviors, and the modeling technique of carbody deformation was very important in overriding estimation.

Co-simulation of MultiBody Dynamics and Plenteous Sphere of Contacted Particles Using NVIDIA GPGPU (NVIDIA 의 GPGPU 를 이용한 수 많은 구형 접촉 입자가 포함된 다물체 동역학 해석)

  • Park, Ji-Soo;Yoon, Joon-Shik;Choi, Jin-Hwan;Rhim, Sung-Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.36 no.4
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    • pp.465-474
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    • 2012
  • In this study, a dynamic simulation model that considers many spherical particles and multibody dynamics (MBD) entities is developed. Plenteous spherical particles are solved using the Discrete Element Method (DEM) technique and simulated on a GPU board in a PC. A fast algorithm is used to calculate the Hertzian contact forces between many spherical particles, and NVIDIA CUDA is used to increase the calculation speed. The explicit integration method is applied to solve the many spheres. MBD entities are simulated by recursive formulation. Constraints are reduced by recursive formulation, and the implicit generalized alpha method is applied to solve the dynamic model. A new algorithm is developed to simulate the DEM and MBD models simultaneously. As a numerical example, a truck car model and gear model are developed. The results show that the proposed algorithm using a general-purpose GPU in a PC has many advantages.

Multibody Dynamic Model and Deployment Analysis of Mesh Antennas (메쉬 안테나의 전개 구조물 설계 및 다물체 동역학 해석)

  • Roh, Jin-Ho;Jung, Hwa-Young;Kang, Deok-Soo;Kang, Jeong-Min;Yun, Ji-Hyeon
    • Journal of Aerospace System Engineering
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    • v.16 no.3
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    • pp.63-72
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    • 2022
  • The purpose of this paper was to understand the dynamics of deployment of large mesh antennas, and to provide a numerical method for determining the dynamic stiffness and the driving forces for the design. The deployment structure was numerically modeled using the frame elements. The eigenvalue analysis was demonstrated, with respect to the folded and unfolded configurations of the antenna. A multibody dynamic model was formulated with Kane's equation, and simulated using the pseudo upper triangular decomposition (PUTD) method for resolving the constrained problem. Based on the multibody model, the kinetics of the deployment, the motor driving forces, and the feasibility of the designed deployment structure were investigated.

Development of Multibody Dynamic Model of Cervical Spine for Virtual In Vitro Cadaveric Experiment (가상 생체외 사체 실험용 경추 다물체 동역학 모델 개발)

  • Lim, Dae Seop;Lee, Ki Seok;Kim, Yoon Hyuk
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.37 no.10
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    • pp.953-959
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    • 2013
  • In this study, a multibody dynamic model of the cervical spine was developed for a virtual in-vitro cadaveric experiment. The dynamic cervical spine model was reconstructed based on Korean CT images and the material properties of joints and soft tissue obtained from in-vitro experimental literature. The model was validated by comparing the inter-segmental rotation, multi-segmental rotations, load-displacement behavior, ligament force, and facet contact force with the published in-vitro experimental data. The results from the model were similar to published experimental data. The developed dynamic model of the cervical spine can be useful for injury analysis to predict the loads and deformations of the individual soft-tissue elements as well as for virtual in-vitro cadaveric experiments.

Development and Implementation of Real Time Multibody Vehicle Dynamics Model (실시간 다물체 차량 동역학 모델 개발 및 구현)

  • O, Yeong-Seok;Kim, Seong-Su
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.5
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    • pp.834-840
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    • 2001
  • A real time multibody vehicle dynamics model has been developed and implemented using a subsystem synthesis method based on recursive formulation. To verify real time simulation capability the developed model has been applied to HMMWV(High Mobility Multipurpose Wheeled Vehicle) with steering system. For the kinematically driven steering system, the coupled front suspension-steering subsystem can be decoupled into two SLA suspension subsystems, which improves the efficiency of simulation. To investigate theoretical efficiency, operational counting method has been also employed to compare the proposed model with the conventional recursive dynamics model. Various simulations such as unsymmetric bump run, step steering(J-turn) and sine steering input test have been carried out to verify the real time feasibility of the proposed model.

A Real-time Multibody Vehicle Dynamics and Control Model for a Virtual Reality Intelligent Vehicle Simulator (가상현실 지능형 차량 시뮬레이터를 위한 실시간 다물체 차량 동역학 및 제어모델)

  • 김성수;손병석;송금정;정상윤
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.4
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    • pp.173-179
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    • 2003
  • In this paper, a real-time multibody vehicle dynamics and control model has been developed for a virtual reality intelligent vehicle simulator. The simulator consists of low PCs for a virtual reality visualization system, vehicle dynamics and control analysis system a control loading system, and a network monitoring system. Virtual environment is created by 3D Studio Max graphic tool and OpenGVS real-time rendering library. A real-time vehicle dynamics and control model consists of a control module based on the sliding mode control for adaptive cruise control and a real-time multibody vehicle dynamics module based on the subsystem synthesis method. To verify the real-time capability of the model, cut-in, cut-out simulations have been carried out.

Development of Multi-Body Dynamics Simulator for Bio-Mimetic Motion in Lizard Robot Design (도마뱀 로봇 설계를 위한 생체운동 모사 다물체 동역학 시뮬레이터 개발)

  • Park, Yong-Ik;Seo, Bong Cheol;Kim, Sung-Soo;Shin, Hocheol
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.38 no.6
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    • pp.585-592
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    • 2014
  • In this study, a multibody simulator was developed to analyze the bio-mimetic motion of a lizard robot design. A RecurDyn multibody dynamics model of a lizard was created using a micro-computerized tomography scan and motion capture data. The bio-mimetic motion simulator consisted of a trajectory generator, an inverse kinematics module, and an inverse dynamics module, which were used for various walking motion analyses of the developed lizard model. The trajectory generation module produces spinal movements and gait trajectories based on the lizard's speed. Using the joint angle history from an inverse kinematic analysis, an inverse dynamic analysis can be carried out, and the required joint torques can be obtained for the lizard robot design. In order to investigate the effectiveness of the developed simulator, the required joint torques of the model were calculated using the simulator.