• Title/Summary/Keyword: 니스

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A Review Study of Biosensors applicable to Wellness Wear (웰니스 의류에 적용 가능한 바이오센서 동향 연구)

  • Kim, Hyo-Jin
    • Journal of Digital Convergence
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    • v.15 no.11
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    • pp.231-243
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    • 2017
  • This paper provides a review of the electrical sensing biosensors and examine research cases of biosensors based on clothing and textiels. A biosensor which can measure bio-signals is a device that senses the physical and chemical characteristics of biological materials by using biological sensing materials. Therefore, wellness wear that is closely integrated with the user's real life will play an important role in achieving U-Health. The biosensors' unique feature which can be differentiated from the existing sensors is it's using of selective reactions and binding of biological substances. The electrical sensing biosensors are very small in size due to the processing of electrical signals, which can be used to create ubiquitous. Therefore, it is necessary to study electrical sensing biosensors that are easy to miniaturize to develop wellness wear. This paper describes the electrical sensing biosensor (an electrochemical method nanowire/carbon nanotube FET method) in detail. Finally, the future direction of biosensors to be applied to wellness wear is suggested.

The Effects of Interactivity on User Experience and Intention to use in Mobile Fitness App Game (모바일 피트니스 앱 게임의 상호작용성이 운동경험과 이용의도에 미치는 효과 : 플레이테스트 실험연구)

  • Park, Jeong-Min;Noh, Ghee-Young
    • Journal of Korea Game Society
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    • v.15 no.6
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    • pp.17-28
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    • 2015
  • This study attempted to identify differences in user experience and app game fun, satisfaction, use intention between fitness app games at different level of interaction design. The playtesting method was conducted on 100(male 50, female 50) university students using 'Enjoy Your Fitness', a fitness app game developed by The Center for Health Communication Studies. The results found that more interactive app game is higher in the level of user experience such as fitness accomplishment, flow, and interest. Fitness app game's fun, satisfaction, use intention is also higher on interactive fitness app game. As the study verified that interactive fitness app game had stronger effects in user fitness experience and user experience than general fitness app games through experimental studies, it may contribute to design fitness mobile app game for health improvement.

The effect of Attributes of Exercise/Fitness Apps on App Usage: A Convergence Perspective Based on the Self-Determination Theory (운동/피트니스앱 속성이 앱 활용에 미치는 영향: 자기결정성 이론을 기반으로 한 융복합적 관점에서의 탐구)

  • Choi, Joung-Hwa;Park, Dong-Jin;Noh, Ghee-Young
    • Journal of Digital Convergence
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    • v.13 no.6
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    • pp.327-339
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    • 2015
  • The present study explored how 1) individuals' perception about attributes of exercise/fitness apps and 2) their motivation for exercise/fitness behaviors influence perceived usefulness and usage of the apps. A survey of 323 males and females in their 20's and 30's revealed that attributes of apps that satisfy their basic psychological needs are crucial in promoting perceived usefulness and usage of the apps. Participants were more likely to perceive exercise/fitness apps useful as they perceive them having more attributes related to autonomy and competence. The perception regarding relatedness attributes did not have the main effect on perceived usefulness but showed an interaction effect with relative autonomous motivation. This convergence study which examined health apps from the perspectives of psychology and public health provides practical implications to development and evaluation of health apps.

The Relationship between the Wellness Leadership and Performance: Moderating Effect of Organization Climate (웰니스리더십과 성과: 조직분위기의 조절효과)

  • Cha, Yunsuk
    • The Journal of the Korea Contents Association
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    • v.18 no.3
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    • pp.279-285
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    • 2018
  • Recently, having many studies have reported that positive psychology in the workplace have a positive relation with performance, organizations have been trying to develop and main the positive psychology and emotion. The companies have started to support the systematic health promotion program which was considered the individual domains. Also, the company has emphasized the importance of leaders' health promotion behavior. Therefore, we have conducted the empirical analysis for the relationship between leaders' health promotion behavior perceived team performance. Additionally we have analyzed the moderating effect of team climate between leaders' health promotion behavior and perceived team performance. For this analysis, we have collected the 253 data from business people of IT manufacturing firm and did hierarchical regression analysis. As a result, wellness leadership showed the positive relations on perceived team performance. Team climate for the health promotion moderated between wellness leadership and perceived team performance. Finally. we have proposed the academic and practical implications in terms of business.

Audio Listening Enhancement in Adverse Environment based on Loudness Restoration (라우드니스 복원에 기반한 잡음 환경에서의 오디오 청취 향상)

  • Pak, Junhyeong;Shin, Jong Won
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.12
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    • pp.210-216
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    • 2013
  • It is hard to listen to the music clearly in the presence of background noise. In this paper, a method that modifies the audio signal automatically to enhance the audio listening experience in adverse environment is proposed. Specifically, the method that amplifies the audio signal so that the perceived loudness of audio signal in each band becomes similar to that of the noiseless signal. The loudness perception model proposed by Moore et. al is utilized. Extending the previous work that is applied to speech reinforcement, the full band signal sampled at 48kHz is manipulated based on the loudness restoration principle. Moreover, based on the observation that the audio clarity is compromised even with loudness restored signal, a modification that intentionally boosts high frequency loudness more than lower band is also proposed. Experimental results showed that the proposed algorithm can enhance the audio listening experience in adverse environment.

The Big Data Analysis and Medical Quality Management for Wellness (웰니스를 위한 빅데이터 분석과 의료 질 관리)

  • Cho, Young-Bok;Woo, Sung-Hee;Lee, Sang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.12
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    • pp.101-109
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    • 2014
  • Medical technology development and increase the income level of a "Long and healthy Life=Wellness," with the growing interest in actively promoting and maintaining health and wellness has become enlarged. In addition, the demand for personalized health care services is growing and extensive medical moves of big data, disease prevention, too. In this paper, the main interest in the market, highlighting wellness in order to support big data-driven healthcare quality through patient-centered medical services purposes. Patients with drug dependence treatment is not to diet but to improve disease prevention and treatment based on analysis of big data. Analysing your Tweets-daily information and wellness disease prevention and treatment, based on the purpose of the dictionary. Efficient big data analysis for node while increasing processing time experiment. Test result case of total access time efficient 26% of one node to three nodes and case of data storage is 63%, case of data aggregate is 18% efficient of one node to three nodes.

A study on the Wellness Change of Life in the Baby Boomer Generation (베이비부머 세대 삶의 웰니스 변화에 관한 연구)

  • Jang, Yu-Mi;Hur, Young-Lim;Jung, Myun-Sook
    • Journal of Digital Convergence
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    • v.13 no.3
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    • pp.215-220
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    • 2015
  • This study attempts to find how the government policies regarding population aging may affect the life patterns of the baby boomers and what factors play a significant role in providing life wellness. This study uses the data provided by Korea Welfare Panel Study published between the years 2006 and 2011. First, according to the analysis of the data from Korea Welfare Panel Study in the year 2006, the factors affecting the life wellness are family relations, health and social relations. However, between the years 2007 and 2009, the major factor is not the present income providing security or life satisfaction. Second, the next significant factor in improving the wellness of life is family relations after health or occupation. Therefore, the government should provide them with re-employment programs prior to their retirement through which baby boomers can find employment similar or different to their present occupations. For improving the wellness of life, the most significant factor is family relations.

A Study on the Influence of Job-Embeddedness to Innovation Behavior in the convergence age (융·복합 시대의 직무 임베디드니스가 혁신행동에 미치는 영향에 관한 연구 - 직무의미성의 조절효과를 중심으로 -)

  • So, Byung-Sam;Lee, Sun-Kyu;Kang, Eun-Gu;Kim, Yuen-Kyu;Ku, Seong-Deug;Choi, Byung-Chul
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.57-67
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    • 2015
  • Recently corporations are faced with the age of convergence technology, so manny corporations recognize the importance of human resources. Therefore, the organization has attracted and remained the necessary human resources to continued growth. Accordingly, This study investigated the impacts of Job embeddedness on Innovation Behavior. In addition, examined the moderating effects of Job Meaning. As a result, Job Embeddedness positively affected to Innovation Behavior, the moderating effect of Job meaning had significant effected. This research provides; 1) When the relationship is maintained stably, the organization's innovation is promoted. 2) Job meaning with individuals can enhance the innovation.

Mobile Fitness Recommendation System Based on Data Sharing Mechanism (데이터 공유 메커니즘을 이용한 모바일 피트니스 추천 시스템)

  • Lee, Jong-Won;Kang, Hee-Beom;Bae, Keun-Ho;Ban, Tae-Hak;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.661-663
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    • 2015
  • It is currently being used or being developed mobile fitness application systems associated with the most obese. These systems give or notify the user to reduce the weight, check your momentum to inform your calories burned. However, the accuracy is low because it provides and manages the common data without considering the individual characteristics or the environment of the user. In this paper analyzes the disadvantage of mobile fitness system. To solve this problem it presents the data sharing mechanism to alert you to the exercise equipment with the other users belonging to the BMI group, such as yourself. And it proposes the design of a mobile fitness system which is based on the data sharing mechanism.

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User Data Analysis Mechanisms based Fitness System (사용자 데이터 분석 메커니즘 기반 피트니스 시스템)

  • Lee, Jong-Won;Park, Jeong-Jae;Kang, Hee-Beom;Park, Byung-Don;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.609-611
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    • 2016
  • Recently, a study of the system is underway in various fitness. However, the fitness machine is only to provide the data by the algorithm of developer intent and mechanisms for analyzing the user data is low level. The inability to provide accurate data to the user and occurs because of it. In this paper, we propose a mechanism for analyzing the user data in order to solve these problems and designed a fitness system based on this. A mechanism to analyze the data user by analyzing the user's body information makes like momentum for the user. The body of the user information is analyzed based on the analysis BMR(Basal Metabolic Rate) dimension, which is considered to be able to provide accurate information than existing fitness system.

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