• Title/Summary/Keyword: 노인 학습자

Search Result 70, Processing Time 0.033 seconds

Contents Analysis of the Elderly Housing in the Unit "Family Life & Housing" - Focused on the 9th Grade Textbooks of Technology & Home Economics - (주생활 단원에서의 노인주거 관련 교과내용 분석 - 중학교 3학년 기술.가정 교과서를 중심으로 -)

  • Jang, Sang-Ock
    • Journal of Korean Home Economics Education Association
    • /
    • v.20 no.2
    • /
    • pp.31-46
    • /
    • 2008
  • The purpose of this study is to analyze the contents of elderly housing in the unit "Family Life & Housing" in Technology & Home Economics 9th grade textbooks. The results of this study are as follows: First, the contents, illustrations, pictures, floor-plans, graphs and tables in current unit "Family Life & Housing" varied widely among textbooks and some didn't even contain these informations. Illustrations and pictures which are suit to the content and which contain positive image of space and living should be chosen. Second, most of the contents about elderly housing were concentrated on the life cycle, three-generation housing and universal design, discussed in chapter 'utility of living space.' The unification of overlapped contents and description which don't have stereotype about elderly housing are needed. Not only the interior environment but also the exterior environment of the elders and life-support service for them should be included in the contents. Contents that reflect the change of future population composition and the ratio of three-generation household are required. The elderly housing floor plan needs to be diversified in quantity such as ones which reflect the Korean characteristics or ones which enable person an independent life.

  • PDF

The Development and Effects of The Integrated Dementia Prevention Program for Life in the Elderly Women Living alone (여성독거노인을 위한 치매예방 통합프로그램의 개발 및 효과)

  • Sun, Jeong-Ju;Oh, Suk-Hee
    • Journal of Convergence for Information Technology
    • /
    • v.7 no.3
    • /
    • pp.55-64
    • /
    • 2017
  • This study was to develop a dementia prevention integration program and apply to elderly women living alone to evaluate the applicability of the program. Fifty-six participants who enrolled at local public health centers were assigned. The control and experimental groups were assigned to 28 subjects. As a result of the study, the integrated program for prevention of dementia showed that the experimental group was more effective as the self-practice program than the control group. Therefore, This program is considered to be a self-practice integrated dementia prevention program. In the future, this program should be revised and supplemented and extended to the local community, So it is necessary to seek a nursing intervention strategy that subjects can continuously practice.

Effects of a Health Diary Program on Fall-Related Outcomes in Low-Income Elderly Women with Osteoarthritis (건강다이어리 프로그램이 저소득 관절염 여성노인의 낙상관련 심리적 변수에 미치는 효과)

  • Lee, Myung-Suk
    • Journal of agricultural medicine and community health
    • /
    • v.36 no.3
    • /
    • pp.167-178
    • /
    • 2011
  • Purpose: This study was done to identify the effects of a health diary program on fall related outcomes the low-income elderly women. Methods: The study was carried out with a nonequivalent control group with pretest-posttest design. The study was composed of two groups, each made up of 24 subjects: experimental group and control group. The subjects were low-income women aged over 65 years with osteoarthritis and both the experimental and control groups were made up of subjects with the same age profiles. The independent variable was the health diary program, and the dependent variables were fall related outcomes (fear of falling, fall-efficacy, knowledge of fall) difficulty of performing activity, and mood state. The health diary program was performed for 50 minutes each session and twice a week for 8 weeks. Data were collected before the health diary program 10 weeks after the beginning of the program. Results: The experimental group showed significant differences in knowledge of fall, fear of falling, and mood state compared to the control group. However there was no significant differences in difficulty of performing activity and fall efficacy. Conclusion: The results of this study may be used as part of an education to prevent falls for low-income elderly women with osteoarthritis.

Critical Review on Educational Gerontology in Journal of the Korean Gerontological Society (한국노년학 30년을 통해 본 노년교육 관련 연구)

  • Han, Jungran
    • 한국노년학
    • /
    • v.28 no.4
    • /
    • pp.831-846
    • /
    • 2008
  • The purpose of this study was to review papers published in the Journal of Korean Gerontological Society(1980-2008). For this purpose, the 55 articles on the educational gerontology were collected from the Journal. The published time, the number of authors, the author's positions, subjects, type of the researches, methods, the statistical techniques, topics of the educational gerontology, and so on were analyzed for this research. The results of this study were as follows: (1)The articles regarding on the educational gerontology took 7.14% in the Journal of Korean Gerontological Society. (2)The case of the quantitative researches for the elderly done by single author, performed without fund, through the questionnaire survey, and with more than two statistical techniques were the most common. Based on this researches, the organization of the major field or some courses on the educational gerontology, more research funds for the educational gerontology, and the efforts on the various research methods of themes and objects are recommended for better researches on the educational gerontology. Finally, we must expand our interests for the elderly's empowerment as a learner and the educational gerontology.

Arduino Learning Content using Blender and Unity Engine (블렌더와 유니티 엔진을 이용한 아두이노 학습 콘텐츠 설계)

  • Lee, Min-Hye;Park, Hyuk-Gyu;Won, Dong-Hyun;Kang, Sun-kyung;Shin, Sung-yoon;Kang, Yun-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2022.10a
    • /
    • pp.386-388
    • /
    • 2022
  • Recently, realistic contents using virtual reality and augmented reality are attracting attention as learning aids. 3D-based contents have the advantage of being able to observe and experience objects from various angles than 2D-based contents shown on a flat surface. In this paper, we propose a content design based on 3D model for Arduino learning in a virtual environment. The Arduino board and sensor were implemented using Blender, and a 3D-based simulator environment was constructed using the Unity engine. The proposed content uses the Arduino board and sensor implemented in 3D so that learners can easily experience the working principle of Arduino and the coding process.

  • PDF

Development and Application of Literacy Education program using Coaching methods (코칭기법을 활용한 문해교육프로그램 개발 및 적용)

  • Yang, Bog Yi;Kim, Jin Sook
    • The Journal of the Convergence on Culture Technology
    • /
    • v.7 no.3
    • /
    • pp.261-268
    • /
    • 2021
  • After developing literacy education programs using coaching techniques, applying them to literacy learners, in order to see how they have an impact on improving learning achievement, we selected 13 senior literacy learners in U city and chose qualitative research method based on in-depth interviews, observation journals, and learning materials. Literature education programs using coaching techniques are a process-oriented model consisting of four stages of mind-opening, introducing positivity, strengthening learning competence and assistance, confidence and persistence. You can find the results as following. Firstly, communication between teachers and learners was expanded in the first stage, and secondly, self-directed learning ability was strengthened in the second stage by forming a positive mind. Thirdly, the results of utilizing the three-stage balanced literacy teaching method and interaction teaching method resulted in confidence in reading and writing, leading to an increase in self-efficacy. Fourthly, the fourth stage showed the results of improving learning achievement, which overcame the fear of learning with active praise and continuous encouragement and implied hope for higher courses. As a result of the above-mentioned research, I think literacy education programs using coaching techniques can be useful as an educational method for learners in the field of literacy education.

A Study on the Development of VR Games for Experiencing Presbyopia and the Effect Analysis of their Experiences (노안 체험용 VR게임 개발과 체험 효과 분석)

  • Kim, KyungSik;Lee, YoonJung
    • Journal of Korea Game Society
    • /
    • v.19 no.2
    • /
    • pp.123-134
    • /
    • 2019
  • This study has the purpose of experiencing the presbyopia indirectly through VR games to understand the inconvenience caused by presbyopia to old people and experiencing also common eye diseases(cataract, glaucoma) to accomplish awareness of the eye health. Using VIVE, 3 mini VR games have been developed. Their effects have been analyzed by comparing states of before and after the experiments. By experiencing the developed VR games, most participants have understood sufficiently the symptoms and inconveniences of presbyopia as well as related diseases, especially high on glaucoma. The relative high scores of usabilities of the games on learning of manipulation, satisfiability, pressure and speed showed good possibility to be developed for better serious games.

A Study on the Low(No)-Code Platform Based on Web Crawling and NLP for Providing Framework-Specific Code (프레임워크 맞춤형 코드 제공을 위한 웹 크롤링과 NLP 기반 노코드 플랫폼 연구)

  • Chae-Rim Yoon;Song-Ie Kim;In-Bin Baik;Jin-Hwan Woo;Jae-Hyeong Song;Gi-Young Beak
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2023.11a
    • /
    • pp.945-946
    • /
    • 2023
  • 4차 산업혁명과 코로나19 영향으로 개발자 수요가 급증하며, 노코드 및 로우코드 플랫폼과 자연어 처리 기반 인공지능이 주목받고 있다. 본 연구는 프로그래밍 접근성 향상을 위한 노코드 플랫폼을 탐구하며, 사용자가 UI를 통해 직관적으로 프로젝트를 구축할 수 있는 설계 방식을 제시한다. 본 연구에서는 웹 크롤링과 자연어 처리 모델 학습에 기반한 아키텍처와 방향성을 제시한다. 사용자는 화면을 구성하고 프레임워크 선택 후 프로젝트를 간단하게 구축할 수 있다. 이 연구는 전문 지식 없이도 소프트웨어 개발에 쉽게 접근할 수 있는 방법론을 제시하며, 접근성과 포용성 강화에 기여한다.

Investigation of the listening environment of classrooms for elderly people using speech intelligibility tests (음성명료도 시험에 의한 노인 교육시설의 청취환경 조사)

  • Park, Chan-Jae;Kim, Bo-Gyeong;Haan, Chan-Hoon
    • The Journal of the Acoustical Society of Korea
    • /
    • v.40 no.1
    • /
    • pp.18-30
    • /
    • 2021
  • The ultimate goal of the present study is to establish the acoustical performance standards of classroom for the elderly who are incomplete hearing people. As a pilot survey, the present study was conducted to investigate the listening environment and the actual condition of speech perception performance of education facilities for elderly, Acoustic performances of two education facilities for elderly in Cheongju were measured and questionnaire survey was done to elderly people. Also, speech intelligibility tests were undertaken by Consonant Vowel Consonant (CVC) and Phonetically Balanced Words (PBW) methods. The questionnaire survey showed that the elderly were satisfied with the listening environment of the educational facilities in general. Also, it was found that acoustical performances satisfy with the acoustic criteria of general classrooms in Korea. However, the results of the speech intelligibility test showed that the scores of elderly were significantly lower than twenties with normal hearing. It was also revealed that the scores are reduced as the age increases. Thus, it was concluded that the acoustical performance standards of educational facilities for the normal hearing were not suitable for educational facilities for the elderly.

English Tutoring System Using Chatbot and Dialog System (챗봇과 대화시스템을 이용한 영어 교육 시스템)

  • Choi, Sung-Kwon;Kwon, Oh-Woog;Lee, Kiyoung;Roh, Yoon-Hyung;Huang, Jin-Xia;Kim, Young-Gil
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2017.04a
    • /
    • pp.958-959
    • /
    • 2017
  • 본 논문은 챗봇과 대화시스템을 이용한 영어 교육 시스템을 기술하는 것을 목표로 한다. 본 논문의 시스템은 학습자의 대화 흐름을 제한하지 않고 주제를 벗어난 자유대화를 허용하며 문법오류에 대한 피드백을 한다. 챗봇과 대화시스템을 이용한 영어 교육 시스템은 대화턴 성공률로 평가되었는데, 평균 대화턴 성공률은 80.86%였으며, 주제별로는 1) 뉴욕시티투어 티켓 구매 71.86%, 2) 음식주문 71.06%, 3) 건강습관 대화 85.41%, 4) 미래화폐에 대한 생각 조사 95.09%였다. 또한 영어 문법 오류 교정도 측정되었는데 문법 오류 정확률은 66.7%, 재현율은 31.9%였다.