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http://dx.doi.org/10.7583/JKGS.2019.19.2.123

A Study on the Development of VR Games for Experiencing Presbyopia and the Effect Analysis of their Experiences  

Kim, KyungSik (Dept. of Game Development Hoseo University)
Lee, YoonJung (Dept. Senior Welfare Hoseo University)
Abstract
This study has the purpose of experiencing the presbyopia indirectly through VR games to understand the inconvenience caused by presbyopia to old people and experiencing also common eye diseases(cataract, glaucoma) to accomplish awareness of the eye health. Using VIVE, 3 mini VR games have been developed. Their effects have been analyzed by comparing states of before and after the experiments. By experiencing the developed VR games, most participants have understood sufficiently the symptoms and inconveniences of presbyopia as well as related diseases, especially high on glaucoma. The relative high scores of usabilities of the games on learning of manipulation, satisfiability, pressure and speed showed good possibility to be developed for better serious games.
Keywords
Virtual Reality; Presbyopia; VR game; Senior; Games for the Elderly;
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