• Title/Summary/Keyword: 노인정보화

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Health IT Technology Trends (의료 IT 융합기술 동향)

  • Kim, S.H.
    • Electronics and Telecommunications Trends
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    • v.26 no.6
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    • pp.37-46
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    • 2011
  • 최근 고령화가 사회적인 이슈로 떠오르고 있다. 노인 인구의 증가는 급격한 의료 서비스의 수요 증가를 초래하고 이로 인해 의료비용의 급증을 야기하고 있다. 또한, 평균 수명의 연장은 노인의 삶의 질 저하를 막기 위한 수단을 요구하고 있으며, 전문 의료진의 부족현상이 심화되고 있다. 이러한 문제들을 해결하기 위하여 최근 IT 기술이 의료 분야에 다양한 형태로 융합되고 있다. 의료기기에 IT가 융합되어 기존의 의료기기를 고도화하거나 새로운 형태의 의료기기를 만들어 내고 있으며, 유헬스와 같이 새로운 개념의 서비스가 등장하고, 병원의 정보화를 통해 효율화를 극대화하는 디지털병원, 대규모로 축적되는 의료정보의 효율적 활용을 추구하는 Health 2.0 등 혁신적인 의료 IT 융합기술들이 연구되고 있다. 본 고에서는 국내외에서 진행되고 있는 의료 IT 융합기술의 연구개발 동향에 대하여 알아보고, 한국전자통신연구원(ETRI)에서 연구하고 있는 내용을 소개한다.

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Health concern, health information orientation, e-health literacy and health behavior in aged women : focused on 60-70s (여성노인의 건강관심도, 건강정보지향, 인터넷 건강정보 문해력 및 건강행위 : 60-70대를 중심으로)

  • Lee, Young Hee;Ji, Eun Joo;Yun, Ok-Jong
    • Journal of Convergence for Information Technology
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    • v.9 no.4
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    • pp.39-47
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    • 2019
  • The purpose of this study was to investigate health concern, health information orientation, e-health literacy and health behavior, and to identify affecting factors of health behavior on elderly women. The subjects consisted of 203 elderly women in the C city. The variables were measured using questionnaires, analyzed using descriptive statistic, t-test, ANOVA, and multiple regression analysis. The health concern, health information orientation and health behavior were not significant difference in 60s and 70s. The e-health literacy was significant difference. Factors influencing health behavior in 60s was health information orientation, and explanation of health behavior is 14.8%. In 70s was living situation, and explanation of health behavior is 6.6%. These results suggest that it is necessary to develop health promotion program to improve health behavior for elderly women, and including health concern, e-health literacy in the information era.

A Grip Type Korean Text Entry Interface for the Elderly (노인용 그립형 한글입력 인터페이스)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.9 no.3
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    • pp.15-22
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    • 2009
  • Our society is the information-oriented knowledge society which demands the ability how to use computers to all members of the society and is the aging society which the old people 60 or older exist plentifully. But in our society, there are rarely the computers for the old people which are considered their body limit. In this research, we proposed a grip type Hangul(Korean alphabet)interface which are designed under the consideration for the body limit of the old people. The comparison analysis of the proposed Hangul interface is accomplished with the keyboard(ME TOO SV01) for old persons and the key buttons of the old person cellular phone(LG KV-3900) as existing products. The comparison analysis consists of quantitative evaluation as measurements and qualitative evaluation as a survey of the satisfaction levels of 10 older persons. The results of the quantitative evaluation show that the proposed Hangul interface is the best one in the human-technology-design, the number of input buttons which requires moving of user's fingers, the maximum range of moving of user's fingers, and the number of the fingers to use text inputs. The survey results of the satisfaction levels show that interface shape, and input button's positions have best levels and they show that input button's gaps and ease of use have the second levels but their points are almost same with the best points of the keyboard.

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Kiosk training strategies based on IT educational App for older adults

  • Jee, Sung-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.4
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    • pp.239-245
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    • 2021
  • Due to the fourth industrial revolution and the Corona19, the availability of digital devices such as kiosks is a matter directly related to survival for older adults with digital divide. This paper analyzes the problems of existing information service education for older adults and proposes an IT education strategy tailored to aging and life cycle of older adults. The proposed in this study is an educational application-based IT training method that supports repetitive learning regardless of time and place, developing kiosk function as a functional game-type educational application and experimenting with post-training effectiveness. The research method proposed UI usability evaluation frame for older adults, and developed educational applications based on proposed evaluation frame, and conducted kiosk education. As a result of the experiment, the mission success rate after using the IT application was 80.6%, which is a 55.1%P improvement compared to the pre-use(25.5%). This study confirmed that the proposed education for older adults is a way to overcome the limitations of existing IT education in the current situation.

Senior' Use of Text Messages and SNS and Contact with Informal Social Network Members (노인의 문자메시지 및 SNS 활용역량과 비공식적 사회관계망과의 접촉에 관한 연구)

  • Jung, Chanwoo;Choi, Heejeong
    • Journal of Digital Convergence
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    • v.19 no.3
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    • pp.401-414
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    • 2021
  • The purpose of this study was to examine the associations of Korean older adults' use of Social Network Service (SNS) and text messages with frequency of contact with 1) non-coresident adult children, 2) siblings and relatives, or 3) friends, neighbors, and acquaintances. Data were drawn from the 2017 Survey of Living Conditions and Welfare Needs of Korean Older Persons 65+ (N=8,392), and older adults were categorized into 4 groups depending on their familiarity with use of SNS and text messages. Ordinary Least Squares regression models were estimated for analyses. Results revealed that older users of both types of communication media reported frequent exchanges of calls, text messages, etc. with both family and friends. However, using SNS and text messages was consistently related to more face-to-face contact with non-family members. To conclude, older adults' familiarity with communication media could be key to exchanges of emotional and instrumental support with informal social network members and quality of life in the community. Overall, our results highlight the importance of information communication education targeting older adults for continued involvement with their informal social network members.

The Relationship between Cell Phone Utilization and Depressive Symptoms among the Korean Elderly Living Alone (독거노인의 휴대폰 활용 정도와 우울에 미치는 영향)

  • Sagong, Hae;Yoon, Ju Young
    • 한국노년학
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    • v.38 no.3
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    • pp.467-480
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    • 2018
  • The purpose of this study is to examine the relationship between the cell phone utilization and depression among the Korean elderly living alone using '2014 Korean National Survey on Older Adults. A total of 2,493 survey data of the elders living alone 65 years or more was included in the analysis. The degree of the cell phone utilization were categorized into (1) No cell phone, (2) Only phone calls, (3) Phone calls and text messages, and (4) Searching news and information through the internet surfing. The results showed that 81.5% elderly living alone had a cell phone. The 'no cell phone' group was 19.5% while 'information search' group was 3.5% among the elderly living alone and has more probability of depression than 'information search' group (OR=0.064, 95% CI=0.018-0.227), which indicates that as elders living alone utilize their cell phone more, the probability of the depression decreased. This result implies that elders living alone who utilize their cell phone more are engaged in social interaction more and this can lead to decrease in depression.

The Information Leisure Activity of the Aging Generation and the Analysis of Meaning (노년기 소비자의 정보화 여가활동 연구와 의미 분석)

  • Kim, Yeon-Jeong
    • Journal of Family Resource Management and Policy Review
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    • v.14 no.4
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    • pp.323-340
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    • 2010
  • Many social and environmental changes have emerged due to the increasing size of the aging generation. This study explored the current status of the information leisure activity of the aging generation (computer use activity, internet service participation, social community participation and blogging, UCC, etc.) and the need for serious games among elderly consumers. It analyzed the current status of serious game and information leisure span as determined by experts on elderly care at the aging welfare institute. The research methods involved applying content analysis and focus group interviews. The results were as follows: The elderly are willing to enjoy the internet and economics networks. In particular, economic investment, economic news, health, meetings, and communication are the main internet search categories. The results for serious games are less interesting than those for IT participation. The components of usefulness in terms of serious games, as identified by care experts, are simplicity, a user-friendly interface, efficacy, and certainty in using the game device. Care experts recognize that serious games represent a supplementary device to traditional physical and emotional therapy.

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Composition treatment system relationship special quality research for ache mitigation by frequency action mode form (주파수 동작 모드형태에 따른 통증 완화용 복합치료 시스템의 개발연구)

  • Park, Doo-Yul;Kim, Whi-Young
    • Journal of the Korea Computer Industry Society
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    • v.8 no.4
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    • pp.289-294
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    • 2007
  • Lately, result that the myopathy occurrence rate such as muscle disease and brain apoplexy by the tribe of momentum by aging society and information-oriented society, imbecility, Parkinson's disease, motor nerve disease is increasing rapidly and investigates the occurrence rate, was expose that increased more than man case 2 double and man and woman of mortality increases by about 50% with Parkinson's disease and motor nerve disease. <중략> Is going to apply to myopathy patient of other disease if supplement system hereafter, and this research tried to study rain standardization special quality and approach producing poetic theme width directly.

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A exploratory study for Influential factors of smartphone over-dependence in elder and older Group (장·노년층의 스마트폰 과의존 영향요인에 대한 탐색적 연구)

  • Bae, Sung-Man;Koh, Young-Sam
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.111-121
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    • 2017
  • Smartphone use has become a part of everyday life, not only for adolescents but also for elderly and older people. Thus, this study explored the effect of demographic variables, the amount of smartphone usage, type of smartphone use and psychosocial variables on smartphone dependence of the elder group. We analyzed the data of 5627 (50s and 60s) of the Internet overdependence survey data of the Korea Information Society Agency in 2016. As a result of hierarchical multiple regression analysis, More frequency of smartphone use of weekday and weekend, and usage time of smartphone of weekday were related to greater smartphone dependence. More smartphone use for information seeking and games were associated with greater smartphone dependence. And, as loneliness and anxiety increased, smartphone dependence increased, while smartphone dependence decreased, as social capital increased. Through this study, it is necessary to understand characteristics related to smartphone dependence of elder and older group, and to use this knowledge to solve their smartphone dependence. Future studies also need to identify the causal relationship between predictors of smartphone dependence in elderly and older people.

Effects of Online Social Relationship on Depression among Older Adults in South Korea (노인의 온라인 사회관계가 우울에 미치는 영향)

  • Yoon, Hyunsook;Lee, Othelia;Beum, Kyoungah;Gim, Yeongja
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.623-637
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    • 2016
  • This study examined the importance of social capital in facilitating older adults' learning and adaptation of information technology as well as alleviating depressive symptoms. At two senior community centers in South Korea, 144 adults aged 60 and older were recruited to participate in 12 week-long technology classes to learn computers, smart phone, and internet skills. At the baseline interviews were conducted to assess their health status, depression, and online social relationships. Online and offline social capital (bonding vs. bridging) was assessed (Williams, 2006). Four-step Hierarchical Linear Regression analysis was conducted to examine the effects of online social relationship on depression. Findings suggested that depressive symptoms were associated with being widowed, being unemployed, and perceiving poor health status. Adding social capital variables in the final step, older adults who perceived less stressors, greater level of subjective health and high online bonding capitals had less depressive symptoms. Only online social bonding was significant in alleviating depression. This final model explained 48% of the variance. Computer/Internet training for older adults need to consider the significant role bonding social capital can play. The findings of this pilot study provided a preliminary base of knowledge about acceptable community-based interventions for older adults.