• Title/Summary/Keyword: 기호 공간

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A Study on Eigenspace Face Recognition using Wavelet Transform and HMM (웨이블렛 변환과 HMM을 이용한 고유공간 기반 얼굴인식에 관한 연구)

  • Lee, Jung-Jae;Kim, Jong-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.10
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    • pp.2121-2128
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    • 2012
  • This paper proposed the real time face area detection using Wavelet transform and the strong detection algorithm that satisfies the efficiency of computation and detection performance at the same time was proposed. The detected face image recognizes the face by configuring the low-dimensional face symbol through the principal component analysis. The proposed method is well suited for real-time system construction because it doesn't require a lot of computation compared to the existing geometric feature-based method or appearance-based method and it can maintain high recognition rate using the minimum amount of information. In addition, in order to reduce the wrong recognition or recognition error occurred during face recognition, the input symbol of Hidden Markov Model is used by configuring the feature values projected to the unique space as a certain symbol through clustering algorithm. By doing so, any input face will be recognized as a face model that has the highest probability. As a result of experiment, when comparing the existing method Euclidean and Mahananobis, the proposed method showed superior recognition performance in incorrect matching or matching error.

A Study on Climate Change KML Contents Publishing by using Meteorological Model (수치모델을 이용한 기후변화 KML 콘텐츠 출판 연구)

  • An, Seung-Man;Choi, Yeong-Jin;Eum, Jung-Hee;Jeon, Sang-Hee;Sung, Hyo-Hyun
    • Journal of Korean Society for Geospatial Information Science
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    • v.19 no.4
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    • pp.35-45
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    • 2011
  • The purpose of this study is visualizing climate change contents from Weather Research and Forecasting model and providing useful tool to anyone who want to use them for communication and actual movement. As a results, we have built a process and user interface for publishing Arrow KML, BWS KML, and DI KML. Arrow KML provide wind rose service and wind attribute information for each arrow. BWS KML provide a wind power index and DI KML provide a thermal comfort. All KML contents are more reliable because those are visualized from the scientifically verified climate change prediction model. Further study will focus on searching for climate change contents mining and useful contents design for wide range of climate change mitigation/adaptation activity.

Hayao Miyazaki's Animation Storytelling: Aesthetics of Confrontation and Coexistence Represented in the Mythical Space (미야자키 하야오의 애니메이션 스토리텔링: 신화적 공간에 나타나는 대립과 공존 의 미학)

  • Oh, Dong-Il
    • Journal of Digital Contents Society
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    • v.18 no.4
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    • pp.649-657
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    • 2017
  • Hayao Miyazaki provides pleasure which go beyond the barrier of culture and language through realizing pan-cultural and mythical space which can communicate with the audience through unique, aesthetic expression. In his animation storytelling, diverse tangible and intangible symbolic elements based on the traditional culture inherent to Japan are actively utilized, and he provides the audience with the aesthetic pleasure of arbitrary interpretation and contemplation by composing the system of connotative signification through such symbols. In this process, he creates the value of the system of meaning which clearly conveys the mythical message of connotative meaning of the work through the aesthetic form based on the universal experience of confrontation and coexistence. It can be said that this is the communicative value of animation storytelling pursued by Hayao.

The space implementation of movie With gods and the meaning (영화 ≪신과 함께-죄와 벌≫속 공간의 구현양상과 그 의미)

  • Yi, Hyang-ae;Kim, Sinjeong
    • 기호학연구
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    • no.54
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    • pp.177-203
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    • 2018
  • On this study, we analyzed the movie With gods's narrative structure. This movie makes most people who has seen it feel deeply moved. We think that people can get deep feeling from a film at last after people who has seen the movie accept a context, story, and a message of the movie gladly. We focused on a special system in this movie With gods that can make give an ordinary message and big touch to people. Also we focused on every episodes of every space in a movie, and someone who moved freely between the spaces. A repetitive form and repetitive contents in a narrative become a special code itself -repetitiveness- for people and make them do auto-communication. Specifically, an information, the movie's repetitiveness, out of people become a special code for them, and then that make people bring memory and new information by themselves. Watching movie, people can look back up on life with every trial in the movie. In short, a repetitiveness and an auto-communication are a special system in the movie, that can make deeply touched.

Simulation of Entropy Decrease in Puzzle Game Play (퍼즐 게임 플레이에 나타난 엔트로피 감소의 시뮬레이션)

  • Yun, Hye-Young
    • Journal of Korea Game Society
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    • v.13 no.5
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    • pp.19-30
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    • 2013
  • This Study analyzes dynamic of a puzzle game play by applying entropy law. Entropy is a concept that a quantitative measure of the amount of thermal energy not available to do work in a closed system. And amount of entropy can be measured only if we see the closed system as whole, the field. Puzzle game is also closed system. When player moves an object in game, it change a relationship among objects in play field. In , through an act of position change, player sustains a play field active. In respect of an entropy, this kind of play is considered as pursue of usability of the energy. In , player piles up objects without empty space. In respect of an entropy, this kind of play is considered as pursue of the order. Likewise, puzzle game play can be considered as simulation of a human's pursue of the order in an entropy increasing physical world. And this pursue is a driving force of puzzle game play.

The Preference of Interior Design for the Urban Apartment Residents by Region (도시 아파트 거주자의 지역별 실내 디자인 선호 연구)

  • 박영순;신인호;한정원;황유진
    • Archives of design research
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    • v.11
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    • pp.32-37
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    • 1995
  • The purpose of this study was to explore the characteristics of the urban apartment dwellers' favorite interior design Interior design was examined by renovation, the amibience, the color and the materials ofliving room. Questionnaire survey method was used in this research. By random sampling, 2, 609 apartment dwellers from Seoul. Pusan, Kwangju and Cheonan were selected. On the basis of findings of this study, conclusions were drawn as follows: By regional comparison, the dwellers of Seoul have a tendency to prefer elegant space, those of Pusan incline to prefer rich space, those of Kwangju imposing space and those of Cheonan casual one.

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On 'Logical Space' of the Tractatus (『논리-철학 논고』의 '논리적 공간'에 관하여)

  • Park, Jeong-il
    • Korean Journal of Logic
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    • v.19 no.1
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    • pp.1-49
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    • 2016
  • In the Tractatus, 'logical space' raises the several puzzles as follows. What are logical space, logical coordinates and logical place? What is the point of such analogies and what do they refer to exactly in the Tractatus? And what do occupy logical space? Can facts, proposition, propositional sign, situation and contradiction occupy it respectively? Or is it impossible to reconcile the remarks concerning logical place in the Tractatus? Futhermore, why did Wittgenstein need the concept of logical space? What is the problem that he tried to solve through this concept? In this paper, I will endeavor to answer to these problems. Logical space in the Tractatus is the system of propositions with senses. And it is the concept which Wittgenstein contrived by making model of Hertz's configuration space. Wittgenstein's fundamental coordinates are in some ways similar to geometrical ones. On the other hand logical coordinates are completely different from geometrical ones. Hence attempts to understand logical space by a kind of geometrical spaces cannot be right at all.

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A Study on the Semiotic Discourse of Color Expression in Impressionism Paintings -Focus on Works of Impressionism - (인상주의 회화에서 색채 표현의 기호적 담론 연구 -인상주의 작품 분석을 중심으로 -)

  • Ryu, Joo-Hyun
    • Cartoon and Animation Studies
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    • s.40
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    • pp.521-549
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    • 2015
  • We recognize all objects by seeing. However, we are not sure that the things we see through our eyes are their essence. Here comes my question: What does it mean that humans see and recognize things? The things we see are images and so I consider recognizing an object as semiosis via our visual sensation and brain. That is because objects are defined not by their essence but as symbols we recognize. In the era of post-modernism art is a voluntary creative activity that creates a kind of spiritual value and plays an important role for appreciators who realize the fact to enjoy the life value. This paper focused on the art putting aesthetic value on humans' recognition and explored works of art in a visually perceptible way through semiosis. That is because art, an act of creating things, is symbolic and closely linked to semiotic system. Furthermore, derivative visual signs can be considered to be in line with the viewers' visual perception. If we interpreted by recognizing the works of art along with symbol, we can enjoy the works in depth through recognizing their color or shape. Therefore, I intended to discourse on color perception focusing on colors in order to analyze the relationship between art and symbol in the process of recognizing works of art. This paper looked into background of color recognition, status of colors and ways of expression for impressionist who painted with various colors and examined colors as a sensory language. In the process of interpreting art works by communication between the artist and viewers, the role of color is considered as visual symbol through the artist's experience, consciousness, emotions, and their senses. It can be interpreted the visual language through signification of the symbols when the colors are formed in works of art as a recognizable space. Therefore we expect to study in the Visual arts to be the colors symbolic analysis is extended to more effective communication tool.

A Study on the Information Society of Baudrillards Theory and Designer's Thinking (보드리야르의 정보사회 이론과 디자이너의 사고에 대한 고찰)

  • 김태균
    • Archives of design research
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    • v.13 no.4
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    • pp.11-21
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    • 2000
  • Due to the explosive growth of the internet, terminology like "information society" and "virtual space" is frequently used, but often in a confusing manner. Some Social theorists and many people are fascinated by "information" and "media" as key characteristics of the contemporary world and rely on the unproven opinion that "Knowledge is a source of value and information moves the world". In this regard, Boudllian defines contemporary culture as a culture of signs and insists that we are surrounded by signs and forms of meaning. There isn't anything behind the signs but signs only exsist, so we cannot escaped from its inauthenticity and consider it improper to insist on it. If people can understand that signs are just simulation of reality, that would be alright. But in fact anything cannot be alright.In this matter Boudllian's conclusion is that we produce images in bulk which are not worthy seeing. Today we reach the conclusion that most images are the letter(character) image itself which shows nothing special.Consequently, this kind of world is a postmodern-world that seems meaningless but has signs to experience and enjoy, many examples of which are shown in the media, such as the internet. We can get to the conclusion that the audience neither sees nor hears anything, but they just can experience many interesting things which characterize the present age. The purpose of this research is to help you to understand current design philosophy and the direction of media while considering both a positive social phenomenon about the new design paradigm of information and media, as well as critical thinking about it.

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Design of Image Retrieval System using Color and Morphological Informations based on Binary Sets (이진집합기반에서 칼라와 형태정보를 이용한 영상 검색시스템 설계)

  • 김성동;최기호
    • Journal of Korea Multimedia Society
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    • v.3 no.6
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    • pp.575-584
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    • 2000
  • This paper presents a new image retrieval system with color and morphological informations based on binary sets. Each of them can be obtained from color binary sets and regional segmentation separately. For retrieval processes, the candidate images are decided by comparing color and their image binary sets of the database with query images. Particularly, it is possible that the retrieval of similar-measurements has a weight of color spatial distribution and its objective morphological features. We proposed a new idea for performing simply the complicated similar-measurement of candidated images to improve queried processes. The retrieval method using spatial and morphological features is shown with the effectiveness on the result of implementation on database with 3,000 images.

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